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PorterTroll
Posted: Sat Jul 29, 2006 8:51 pm
Joined: 23 Jun 2006 Posts: 1193 Location: not sure yet
how bout this one:

6 Ravaging Troll
Minion•Troll
Strength 11
Vitality 3
Site 5
Damage +1
When you play this minion you may spot another Orc Troll to make it twilight cost -2
Last edited by PorterTroll on Sat Jul 29, 2006 9:11 pm; edited 2 times in total
AnxiousChieftain
Posted: Sat Jul 29, 2006 8:56 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Make it cost 7. 4 twilight for such a huge minion would be crazy.
MODS RULE. - lem0nhead
PorterTroll
Posted: Sat Jul 29, 2006 8:57 pm
Joined: 23 Jun 2006 Posts: 1193 Location: not sure yet
i could do that, but i think im just gonna make it strength 11 instead, if that is still to broken in your opinion let me know
Last edited by PorterTroll on Sat Jul 29, 2006 9:11 pm; edited 1 time in total
AnxiousChieftain
Posted: Sat Jul 29, 2006 9:00 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
It still seems overpowered. Maybe if you dropped either fierce or damage +1... yeah, that’d make it cool.
MODS RULE. - lem0nhead
elf lvr
Posted: Sat Jul 29, 2006 9:00 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
you said attack instead of strength again. just one of my little pet peeves...
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PorterTroll
Posted: Sat Jul 29, 2006 9:12 pm
Joined: 23 Jun 2006 Posts: 1193 Location: not sure yet
both problems have been edited Very Happy
maxidoodle
Posted: Sat Jul 29, 2006 9:35 pm
Joined: 04 Jul 2006 Posts: 117 Location: My Mind
PorterTroll wrote:
hows this? (im getting into troll posessions and conditions now if you cant tell)

2•Thick Hides Orc
Condition
To play, exert an Orc Troll.
Response: Each time an Orc Troll is wounded by a skirmish special ability, you may make the free peoples player exert a companion.
Maneuver: If a maneuver special ability is used, discard this condition or remove 4 to prevent it.


Good, but three things:

1) You don’t need Response: unless you’re doing an "if - then" ability. Also, response actions usually involve a cost.

2) It should be Condition*{insert keyword here - site or support area}

3) This effect looks better on a minion than a condition. Also, I’d take out the maneuver ability and put it on a different minion.

If you want to keep it as a condition, make it cost 3 or 4. Then it’s balanced.
My deck of doom:
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maxidoodle's Haves/Wants
PorterTroll
Posted: Sun Jul 30, 2006 10:58 am
Joined: 23 Jun 2006 Posts: 1193 Location: not sure yet
Edited to your liking maxidoodle Wink
PorterTroll
Posted: Mon Jul 31, 2006 11:37 am
Joined: 23 Jun 2006 Posts: 1193 Location: not sure yet
5 Black Troll
Minion*Troll
Strength 11
Vitality 3
Site 5
Fierce Damage +1
Shadow: Exert this minion twice and spot X free peoples conditions to make this minion strength +X until the regroup phase.
CarpeGuitarrem
Posted: Mon Jul 31, 2006 4:55 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Ooh, nasty! But somewhat easy to take out with Shadowplay. Well...I guess he’d still be strong.
I like it.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)

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