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Felipe Musco |
Posted: Tue Aug 01, 2006 2:49 pm |
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Joined: 18 May 2006
Posts: 2434
Location: Florianópolis, SC, Brasil
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Well, let’s get to a Mouser deck. This is intended to be one hell of a crazy culture, with countless possibilities for a crazy deck!
•Baxter Stockman, Creator of the Mousers
Companion • Man
Strength: 2
Vitality: 3
Resistance: 9
Baxter Stockman may not bear weapons or armor possessions.
Baxter Stockman is strength +1 for each Robot in your discard pile.
Standard Mouser
Companion • Robot
Strength: 7
Vitality: 3
Resistance: 4
To play, spot a [Turtle] companion.
When played in your starting fellowship, this companion is twilight cost -1.
When you can spot Baxter Stockman, this companion is strength +1.
Aiming Mouser
Companion • Robot
Strength: 4
Vitality: 1
Resistance: 2
Archer.
Archery: Discard Aiming Mouser to make the Fellowship archery total +2.
•Recycling Mouser
Ally • Home 8 (any) • Robot
Strength: 5
Vitality: 5
To play, spot Baxter Stockman.
At the start of each of your turns, heal Recycling Mouser (twice, if you can spot 5 Mouser companions).
Recycling Mouser may not be assigned to a skirmish by the Free Peoples player.
Fellowship: Exert Recycling Mouser to play a Mouser from your discard pile. You must pay its twilight cost twice.
Archery: Exert Recycling Mouser and discard a Mouser from hand to make the Fellowship archery total +1.
Regroup: Exert Recycling Mouser and discard a Mouser from play to wound a Minion.
Switching Mouser
Companion • Mouser
Strength: 1
Vitality: 1
Resistance: 1
Maneuver: Discard Switching Mouser from play and add two threats to play a Mouser from your discard pile. |
Last edited by Felipe Musco on Tue Aug 01, 2006 3:58 pm; edited 2 times in totalI don't like YOU. |
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Felipe Musco |
Posted: Tue Aug 01, 2006 3:18 pm |
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Joined: 18 May 2006
Posts: 2434
Location: Florianópolis, SC, Brasil
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Some more neat cards!
•Supplying Mouser
Companion • Robot
Strength: 6
Vitality: 3
Resistance: 6
If played in your starting Fellowship, Supplying Mouser’s twilight cost is -1.
Fellowship: Exert Supplying Mouser twice and add two burdens to place up to two Mousers from your draw deck in your discard pile. Shuffle your draw deck afterwards.
•Helping Mouser
Ally • Home 8 (any) • Robot
Strength: 4
Vitality: 3
To play, spot Baxter Stockman
Helping Mouser may not be assigned to a skirmish by the Free Peoples player.
At the start of each of your turns, remove a burden.
At the start of each of your turns, add a threat. If you can’t, discard Helping Mouser.
If Helping Mouser is discarded from play, you may discard another Mouser from play to remove X threats, where X is that Mouser’s twilight cost.
Transformer Mouser
Companion • Robot
Strength: 2
Vitality: 1
Resistance: 1
Attachable (This card can be attached to another card, turning into a possession, adding its strength, vitality and resistance to the character bearing it. An attachable card must be in play to be attached. A character cannot have more than one attachable card attached to it. An attached card cannot be unnatached).
Maneuver: Exert Baxter Stockman to attach Transformer Mouser to another Mouser.
•Overseer Mouser
Companion • Robot
Strength: 5
Vitality: 3
Resistance: 2
Regroup: Exert Overseer Mouser twice to exhaust a Minion.
•Overlaying Mouser
Companion • Robot
Strength: 4
Vitality: 2
Resistance: 2
Attachable (This card can be attached to another card, turning into a possession, adding its strength, vitality and resistance to the character bearing it. An attachable card must be in play to be attached. A character cannot have more than one attachable card attached to it. An attached card cannot be unnatached).
Maneuver: Exert Baxter Stockman twice to attach Overlaying Mouser to another Mouser.
I can’t wait to get a review on these guys, talk about endless possibilities for a deck! And there’s one more batch of 5 Mousers on the way, to "close" Mouser companions for now. Then, it’s on to possessions! |
Last edited by Felipe Musco on Tue Aug 01, 2006 4:17 pm; edited 2 times in totalI don't like YOU. |
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elf lvr |
Posted: Tue Aug 01, 2006 3:29 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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i’m sorry, i’m too mentally dead to review your cards right now. i’ll get to them later, i promise. |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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Felipe Musco |
Posted: Tue Aug 01, 2006 3:55 pm |
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Joined: 18 May 2006
Posts: 2434
Location: Florianópolis, SC, Brasil
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And here are the "final" 5 Mousers.
Attachable Mouser
Companion • Robot
Strength: 3
Vitality: 1
Resistance: 0
Attachable.
Maneuver: Discard a Mouser from play to attach Attachable Mouser to a Mouser.
When Attached, Attachable Mouser is vitality -1.
•Trashing Mouser
Companion • Robot
Strength: 10
Vitality: 4
Resistance: 4
Damage +1. Enduring.
Selector Mouser
Companion • Robot
Strength: 8
Vitality: 3
Resistance: 4
Fellowship: Add , exert a Mouser twice and discard Selector Mouser from play to place a Shadow card from the Shadow player at his or her discard pile. He or she then shuffles the draw deck.
•Reliever Mouser
Companion • Robot
Strength: 4
Vitality: 2
Resistance: 8
Fellowship: Add [X][X] and place Reliever Mouser in the Dead Pile to remove X burdens.
•Shielding Mouser
Companion • Robot
Strength: 0
Vitality: 4
Resistance: 2
To play, spot Baxter Stockman.
Attachable.
Maneuver: Discard three cards from hand and add three burdens to attach Shielding Mouser to a companion.
While attached to a companion, that companion cannot take more thanone wound during each skirmish.
I HAD to make these next three...
•Baxter Stockman, Seeking Power to Evolve
Companion • Man
Strength: 2
Vitality: 3
Resistance: 4
Baxter Stockman is resistance +1 for each Mouser in your discard pile.
•Baxter Stockman, Product of Science
Companion • Robot
Strength: 5
Vitality: 2
Resistance: 5
Fellowship: If Baxter Stockman is the Ring-bearer, add a burden to play a Mouser from your draw deck (limit 1 per turn).
•Ring-bearer Mouser
Companion • Robot
Strength: 1
Vitality: 1
Resistance: 1
Attachable.
Maneuver: Add a burden to attach Ring-bearer Mouser to a companion. If Ring-bearer Mouser was the Ring-Bearer, that companion is now the Ring-bearer, and all burdens are transfered to him.
If Ring-bearer Mouser is attached, every time bearer is assigned to a skirmish, add a burden (or two, if attached to a companion with more than 6 strength). |
I don't like YOU. |
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