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PorterTroll
Posted: Mon Jul 10, 2006 1:56 pm
Joined: 23 Jun 2006 Posts: 1193 Location: not sure yet
it was in the background, and it was more like a snake, not a huge serpent, but serpent sounds like a better card
maxidoodle
Posted: Mon Jul 10, 2006 10:07 pm
Joined: 04 Jul 2006 Posts: 117 Location: My Mind
(1)·Phillip, Edmund’s Loyal Steed [Human]

Strength +2
Resistance +2

Bearer must be Edmund.
While you can spot a Centaur, Edmund is damage +2.
My deck of doom:
One Combo to Rule them All

maxidoodle's Haves/Wants
sickofpalantirs
Posted: Tue Jul 11, 2006 7:50 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
PorterTroll wrote:
it was in the background, and it was more like a snake, not a huge serpent, but serpent sounds like a better card


ahh which seen on whose army?

6 cyclops throne carriers [creature]
strength 14
vitality 4
ShadowExert cyclops throne carriers 3 times to play the white Witch from your discard pile or draw deck. her twilight cost is minus 4.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
sickofpalantirs
Posted: Tue Aug 08, 2006 7:52 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
found it on page 4 bump for TT
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
AnxiousChieftain
Posted: Tue Aug 08, 2006 9:02 am
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
sickofpalantirs wrote:
6 cyclops throne carriers [creature]
strength 14
vitality 4
ShadowExert cyclops throne carriers 3 times to play the white Witch from your discard pile or draw deck. her twilight cost is minus 4.

Needs a minion-type, and a site number.
MODS RULE. - lem0nhead
TuragaTakanuva
Posted: Tue Aug 08, 2006 7:58 pm
Joined: 28 Jun 2006 Posts: 37 Location:
Thanks sop!

(2)•Eustace, Scrubb[Man]
Companion • Man
Strength: 5
Vitality: 3
Resistance: 7
While you can spot Edmund or Lucy, Eustace is strength +1.
Eustace is resistance +1 for each of these you can spot: Jill, Puddleglum.
While you can spot Lucy, Edmund, Jill, and Puddleglum, Eustace can not be overwhelmed unless his strength is tripled.

(3)•Mr. Tumnus[Faun]
Companion • Faun
Strength: 7
Vitality: 3
Resistance: 8
Lucy is resistance +1.

(5)•Orius, Mighty Warrior[Centaur]
Companion • Centaur
Strength: 8
Vitality: 4
Resistance: 7
Damage +1. Hunter 2.
Orius may bear one additional hand weapon.

(2)Lucy’s Cordial[Man]
Artifact
Vitality: +1
Bearer must be Lucy.
Fellowship: Exert Lucy(or add 4 twilight) to heal a companion(limit twice per phase).
Regroup: Exert Lucy to heal a companion(limit once per phase).

(7)•Jadis, The White Witch[Creature]
Minion • Witch
Strength: 9
Vitality: 4
Site#: 4
Enduring.
While Jadis is skirmishing a companion other than a man, she is damage +1. Each man skirmishing her is strength -1.

TTYL!
TT
Last edited by TuragaTakanuva on Wed Aug 09, 2006 9:51 am; edited 2 times in total"Could of been, but I'm not."
sickofpalantirs
Posted: Wed Aug 09, 2006 7:17 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
goto page one and lookat the cultures

I like eustace make it for tumnus cannot be overwhelmed unless her strength is tripled
\
oreius is fine


interesting for codial


um ot make the twilight symbol use brackets[ instead of paranthese(

like this 2
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
ingold55
Posted: Sun Aug 20, 2006 9:02 pm
Joined: 10 Oct 2005 Posts: 1199 Location: Out on the front line
4•Peter Men
The Magnificent

Companion Man

Strength 8
Vitality 4
Signet/ Aslan


Maneuver: Exert High King Peter twice to make a companion defender +1.
Last edited by ingold55 on Mon Aug 21, 2006 4:58 pm; edited 2 times in totalThere is a power in this world beyond any of us, and Jesus is that power and The Savior.

Cool this is my attempt to look cool.
Trade list (Want Balrogs and Aragorns)
sickofpalantirs
Posted: Mon Aug 21, 2006 7:31 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
ingold you could use the brackets to.

oh well i like it. picture making some beast of a centuar or aslan defender plus 1

WHOOT
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
AnxiousChieftain
Posted: Mon Aug 21, 2006 9:20 am
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
ingold55 wrote:
(4) •High King Peter Men
The Magnificent

Companion Man

Strength 8
Vitality 3
Signet/ Aslan


Maneuver: Exert High King Peter twice to make a companion defender +1.

I really like that ability. He could use another vitality though.

I also just noticed that his title should be shortened to Peter, The Magnificent. Otherwise, you could have a Peter from the beginning of the story (who wouldn’t be called High King Peter at that point) running alongside High King Peter.
MODS RULE. - lem0nhead

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