Joined: 05 Apr 2006
Posts: 615
Location: Springfield, OR
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Frodo And Ring
*The One Ring, The Ring of Doom(15R1)
*Frodo, Reluctant Adventurer(2C102)
Sites
(0)Anduin Banks(11U227)
(0)Doors of Durin(13U190)
(0)Woody-end(11S266)
(1)Cavern Entrance(11S232)
(2)Barazinbar(11S229)
(2)Caras Galadhon(11S231)
(3) Mount Doom(15R193)
(3) Starkhorn(12U193)
(3)Moria Guardroom(11S247)
Fellowship (31)
1x *Thrarin, Dwarven Smith(1U27)
2x Bounder(1C286)
1x *Phial of Galadriel, The Light of Earendil(13155)
1x *Ring of Fury(9R+7)
1x *Gimli, Eager Hunter(15C5)
1x *Sam, Great Elf Warrior(10P122)
1x *A Light in his Mind(10U108)
1x *O Elbereth! Gilthoniel!(2R108)
1x *The Tale of the Great Ring(10U116)
1x *There and Back Again(1C317)
4x A Promise(12R128)
4x Sudden Fury(12U132)
3x Till Durin Wakes Again(2C14)
2x No Pauses, No Spills(12R10)
1x *Sting, Weapon of Heritage(11R173)
1x Dwarven Axe(1C9)
1x Dwarven Bracers(2U3)
1x Hand Axe(2C10)
2x Hobbit Sword(15C145)
1x Orc Armor(10C113)
Shadow (31)
1x *Gollum, Skulker(11R42)
2x *Ulaire Enquea, Lieutenant of Morgul(1U231)
4x Desert Sneak(7C135)
4x Goblin Runner(1U178)
4x Isengard Shaman(3C59)
4x Isengard Tender(6U70)
4x Isengard Tinker(6C71)
4x Isengard Warrior(3U61)
4x Warg-rider(5C67)
This is a pretty simple deck design, but it is very effective. The goal here is to swarm your opponent with as many cheap minions as you can. The fellowship is merely meant to survive as long as possible.
If possible, don’t play any minions until site 4 when everyone stops roaming, and by that point, you should have at least 7 minions in hand. Since most of the minions cost 1, you should never have a problem playing everything you have. Enquea is here to help whittle down some of the larger fellowships.
And, even if your swarm can’t kill off the Ring-bearer, some of the Isengard Orcs can put quite a nasty hurt on his fellowship. |
All cards do what they say. |
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