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Gate Troll |
Posted: Thu Aug 24, 2006 7:03 pm |
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Joined: 15 Aug 2006
Posts: 384
Location: Udun Vale, Home of the one and only... Gate Troll!
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I’ve decided to do 4 cards daily. Please review.
Also; please do not create DCs on this thread.
Thanks! .
•Fell Shriek
Condition • Support Area
Strength -1
Resistance -1
To play spot a burden.
Bearer must be a unbound companion.
Skirmish: Exert a to
transfer this card from your support
area to a companion this minion is
skirmishing.
•Chieftain of Angmar
Minion • Wraith
Strength 13
Vitality 3
Site 2
Enduring. Damage +1
Skirmish: Exert Chieftain of Angmar to
add a burden.[limit once per turn.] The free
peoples player may exert a companion to
prevent this.
Pale Hand
Event • Skirmish
To play add Make a
Strength +X; where
X the current Region number.
•Evil Specter
Minion • Wraith
Strength 10
Vitality 3
Site 2
When you play this minion
you may remove a
threat to wound the ringbearer.
Skirmish: Exert this minion to
make the ringbearer strength -1.
Slight changes made.
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Last edited by Gate Troll on Thu Aug 24, 2006 9:13 pm; edited 2 times in total |
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CarpeGuitarrem |
Posted: Thu Aug 24, 2006 7:54 pm |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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Gate Troll wrote: I’ve decided to do 4 cards daily. Please review.
Also; please do not create DCs on this thread.
Thanks!  .
 •Fell Shriek
Condition • Support Area
Strength -1
Vitality -1
Resistance -1
To play spot a burden.
Plays on a unbound Companion.
Shadow: Exert a  to
transfer this card from your support
area to a companion this minion is
skirmishing.
First of all, make the statement "Plays on an unbound companion" to "Bearer must be an unbound companion"...otherwise, the Shadow player could use it right away. Also, that action needs to be "Skirmish". It’s a fairly powerful condition...drop the Vitality penalty, and it’ll be more balanced. Vitality is a pretty valuable thing.
 •Chieftain of Angmar
Minion • Wraith
Strength 13
Vitality 3
Site 2
Enduring. Damage +1
Regroup: Exert Chieftain of Angmar to
add X burdens. The free peoples
player may wound X wraiths where X is
the amount of burdens on the
ring bearer.
I don’t get the action. And is there a preventive mechanism? It’s really overpowered right now...
 Pale Hand
Event • Skirmish
To play add  Make a
 Strength +X; where
X the current Region number.
Good...I love the Region Number thing...
 •Evil Specter
Minion • Wraith
Strength 10
Vitality 3
Site 2
When you play this minion
you may remove a
threat to wound the ringbearer.
Skirmish: Exert this minion to
make the ringbearer strength -1.
Offer a preventive action. I like the Skirmish action...lends itself to a swarm.
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"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
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Gate Troll |
Posted: Fri Aug 25, 2006 7:50 am |
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Joined: 15 Aug 2006
Posts: 384
Location: Udun Vale, Home of the one and only... Gate Troll!
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More:
Pit Squeakrer
Strength 4
Vitality 2
Site 4
Regroup: Discard Dunghill
Rat to add a burden.
Pit Orc
Strength 9
Vitality 2
Site 4
Skirmish: each time Pit Orc
wins a skirmish add a burden.
Troll War Machine
Condition • Support Area
Each time a Troll wins
a skirmish stack that Troll
here. Discard a Minion
to play a Troll stacked here.
Troll Attack
Event • Skirmish
Make a Troll strength +1 for
each Troll you can spot [limit 5].
Please Review! |
Last edited by Gate Troll on Fri Aug 25, 2006 12:20 pm; edited 1 time in total |
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Anonymous Prodigy |
Posted: Fri Aug 25, 2006 8:21 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Gate Troll wrote: More:
 Dunghill Rat
Strength 4
Vitality 2
Site 5
Regroup: Discard Dunghill
Rat to add a burden.
Um, I believe that was a derogatory term used by Gorbag, not an actual creature.
 Pit Orc
Strength 9
Vitality 2
Site 5
Skirmish: each time Pit Orc
wins a skirmish add a burden.
Change the site number to 4. Good card!
 Troll War Machine
Condition • Support Area
Each time a  Troll wins
a skirmish stack that Troll
here. Discard a  Minion
to play a Troll stacked here.
I like it!
 Troll Attack
Event • Skirmish
Make a Troll strength +1 for
each Troll you can spot [limit 5].
Make the twilight cost .
Please Review! |
I had to put something here. |
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PorterTroll |
Posted: Fri Aug 25, 2006 5:17 pm |
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Joined: 23 Jun 2006
Posts: 1193
Location: not sure yet
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that Troll Attack is Awesome! I’d have a few of those in my deck if it were real!  |
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Gate Troll |
Posted: Fri Aug 25, 2006 6:05 pm |
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Joined: 15 Aug 2006
Posts: 384
Location: Udun Vale, Home of the one and only... Gate Troll!
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Heck; I’m feeling DCish I’ll do 2 more.
•Troll Captain
Minion • Troll
Strength 14
Vitality 4
Site 5
Shadow:Exert Troll Captain
to reveal the four bottom
cards of your draw deck. Play
all Trolls. Their twilight cost
is -3.
Siege Catapult
Condition • Support Area
Shadow: Each time you play a
Troll place a token on this
card. Skirmish: Each time a
Troll wins a skirmish place a token
on this card. Regroup: Remove a
Troll from the game to place a token on
this card. Discard two tokens from this
condition to wound a companion.
Discard three tokens from this card to
add a burden. Discard four tokens from
this card to discard a condition. Discard
five tokens from this card to control a site. |
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Felipe Musco |
Posted: Fri Aug 25, 2006 6:18 pm |
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Joined: 18 May 2006
Posts: 2434
Location: Florianópolis, SC, Brasil
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The wounding ability is too overpowered! Oh, and there seems to be small mistakes in writing and rulings... |
I don't like YOU. |
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Gate Troll |
Posted: Sat Aug 26, 2006 6:39 pm |
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Joined: 15 Aug 2006
Posts: 384
Location: Udun Vale, Home of the one and only... Gate Troll!
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Last edited by Gate Troll on Mon Aug 28, 2006 2:58 pm; edited 1 time in total |
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Gate Troll |
Posted: Sat Aug 26, 2006 6:40 pm |
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Joined: 15 Aug 2006
Posts: 384
Location: Udun Vale, Home of the one and only... Gate Troll!
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Suicide Uruk
Minion • Uruk-hai
Strength 8
Vitality 3
Site 4
Regroup: Discard Suicide
Uruk to wound X companions.
Spot X Uruk-hai
Uruk Swarmer
Minion • Uruk-hai
Strength 7
Vitality 1
Site 4
Archery: Skip the Archery
phase.
Massed Numbers
Condition • Support Area
Shadow: remove to stack a
minion here. Skirmish:
play a minion from here.
Uruk Horde
Event • Skirmish
Make a Uruk-hai strength +1 for
each card that is stacked
on a condition.[limit 3].
Please Review!  |
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elf lvr |
Posted: Sat Aug 26, 2006 8:00 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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Gate Troll wrote:  Suicide Uruk
Minion • Uruk-hai
Strength 8
Vitality 3
Site 4
Regroup: Discard Suicide
Uruk to wound X companions.
Spot X Uruk-hai
Give him only 2 vitality, and let the free peoples player decide who to wound. That, or let yourself decide who to EXERT. Otherwise, it is quite overpowered.
 Swarming Uruk  Minion • Uruk-hai
Strength 7
Vitality 1
Site 4
Archery: Skip the Archery
phase.
Lower his strength to 5. Or maybe 3.
 Massed Numbers
Condition • Support Area
Shadow: remove  to stack a
 minion here. Skirmish:
play a minion from here.
Whats the point? Unless the minion is fierce. And why wouldn’t you just leave them there from shadow anyway?
 Uruk Horde
Event • Skirmish
Make a Uruk-hai strength +1 for
each  card that is stacked
on a condition.[limit 3].
I see. But hmm... maybe a little underpowered. I wouldn’t bother wasting my minions on that condition for such a low pump.
Please Review!  |
Happy Hunting! Elf Lvr
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