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Gate Troll
Posted: Thu Aug 24, 2006 7:03 pm
Joined: 15 Aug 2006 Posts: 384 Location: Udun Vale, Home of the one and only... Gate Troll!
I’ve decided to do 4 cards daily. Please review.
Also; please do not create DCs on this thread.

Thanks! Wink.

2 •Fell Shriek Wraith
Condition • Support Area
Strength -1
Resistance -1
To play spot a burden.
Bearer must be a unbound companion.
Skirmish: Exert a Wraith to
transfer this card from your support
area to a companion this minion is
skirmishing.


7 •Chieftain of Angmar Wraith
Minion • Wraith
Strength 13
Vitality 3
Site 2
Enduring. Damage +1
Skirmish: Exert Chieftain of Angmar to
add a burden.[limit once per turn.] The free
peoples player may exert a companion to
prevent this.




0 Pale Hand Wraith
Event • Skirmish
To play add 1 Make a
Wraith Strength +X; where
X the current Region number.


5 •Evil Specter Wraith
Minion • Wraith
Strength 10
Vitality 3
Site 2
When you play this minion
you may remove a
threat to wound the ringbearer.
Skirmish: Exert this minion to
make the ringbearer strength -1.

Slight changes made.

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Last edited by Gate Troll on Thu Aug 24, 2006 9:13 pm; edited 2 times in total
CarpeGuitarrem
Posted: Thu Aug 24, 2006 7:54 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Gate Troll wrote:
I’ve decided to do 4 cards daily. Please review.
Also; please do not create DCs on this thread.

Thanks! Wink.

3 •Fell Shriek Wraith
Condition • Support Area
Strength -1
Vitality -1
Resistance -1
To play spot a burden.
Plays on a unbound Companion.
Shadow: Exert a Wraith to
transfer this card from your support
area to a companion this minion is
skirmishing.
First of all, make the statement "Plays on an unbound companion" to "Bearer must be an unbound companion"...otherwise, the Shadow player could use it right away. Also, that action needs to be "Skirmish". It’s a fairly powerful condition...drop the Vitality penalty, and it’ll be more balanced. Vitality is a pretty valuable thing.

7 •Chieftain of Angmar Wraith
Minion • Wraith
Strength 13
Vitality 3
Site 2
Enduring. Damage +1
Regroup: Exert Chieftain of Angmar to
add X burdens. The free peoples
player may wound X wraiths where X is
the amount of burdens on the
ring bearer.
I don’t get the action. And is there a preventive mechanism? It’s really overpowered right now...
0 Pale Hand Wraith
Event • Skirmish
To play add 1 Make a
Wraith Strength +X; where
X the current Region number.
Good...I love the Region Number thing...

5 •Evil Specter Wraith
Minion • Wraith
Strength 10
Vitality 3
Site 2
When you play this minion
you may remove a
threat to wound the ringbearer.
Skirmish: Exert this minion to
make the ringbearer strength -1.
Offer a preventive action. I like the Skirmish action...lends itself to a swarm.


"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
Gate Troll
Posted: Fri Aug 25, 2006 7:50 am
Joined: 15 Aug 2006 Posts: 384 Location: Udun Vale, Home of the one and only... Gate Troll!
More:


1 Pit Squeakrer Orc
Strength 4
Vitality 2
Site 4
Regroup: Discard Dunghill
Rat to add a burden.

4 Pit Orc Orc
Strength 9
Vitality 2
Site 4
Skirmish: each time Pit Orc
wins a skirmish add a burden.

3 Troll War Machine Orc
Condition • Support Area
Each time a Orc Troll wins
a skirmish stack that Troll
here. Discard a Orc Minion
to play a Troll stacked here.

1 Troll Attack Orc
Event • Skirmish
Make a Troll strength +1 for
each Troll you can spot [limit 5].

Please Review!
Last edited by Gate Troll on Fri Aug 25, 2006 12:20 pm; edited 1 time in total
Anonymous Prodigy
Posted: Fri Aug 25, 2006 8:21 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Gate Troll wrote:
More:


1 Dunghill Rat Orc
Strength 4
Vitality 2
Site 5
Regroup: Discard Dunghill
Rat to add a burden.

Um, I believe that was a derogatory term used by Gorbag, not an actual creature.

4 Pit Orc Orc
Strength 9
Vitality 2
Site 5
Skirmish: each time Pit Orc
wins a skirmish add a burden.

Change the site number to 4. Good card!

3 Troll War Machine Orc
Condition • Support Area
Each time a Orc Troll wins
a skirmish stack that Troll
here. Discard a Orc Minion
to play a Troll stacked here.

I like it!

0 Troll Attack Orc
Event • Skirmish
Make a Troll strength +1 for
each Troll you can spot [limit 5].

Make the twilight cost 1.

Please Review!
I had to put something here.
PorterTroll
Posted: Fri Aug 25, 2006 5:17 pm
Joined: 23 Jun 2006 Posts: 1193 Location: not sure yet
that Troll Attack is Awesome! I’d have a few of those in my deck if it were real! Very Happy
Gate Troll
Posted: Fri Aug 25, 2006 6:05 pm
Joined: 15 Aug 2006 Posts: 384 Location: Udun Vale, Home of the one and only... Gate Troll!
Heck; I’m feeling DCish I’ll do 2 more. Razz

9 •Troll Captain Orc
Minion • Troll
Strength 14
Vitality 4
Site 5
Shadow:Exert Troll Captain
to reveal the four bottom
cards of your draw deck. Play
all Orc Trolls. Their twilight cost
is -3.

3 Siege Catapult Orc
Condition • Support Area
Shadow: Each time you play a
Orc Troll place a token on this
card. Skirmish: Each time a Orc
Troll wins a skirmish place a token
on this card. Regroup: Remove a Orc
Troll from the game to place a token on
this card. Discard two tokens from this
condition to wound a companion.
Discard three tokens from this card to
add a burden. Discard four tokens from
this card to discard a condition. Discard
five tokens from this card to control a site.
Felipe Musco
Posted: Fri Aug 25, 2006 6:18 pm
Joined: 18 May 2006 Posts: 2434 Location: Florianópolis, SC, Brasil
The wounding ability is too overpowered! Oh, and there seems to be small mistakes in writing and rulings...
I don't like YOU.
Gate Troll
Posted: Sat Aug 26, 2006 6:39 pm
Joined: 15 Aug 2006 Posts: 384 Location: Udun Vale, Home of the one and only... Gate Troll!
Rolling Eyes Embarassed d'oh!
Last edited by Gate Troll on Mon Aug 28, 2006 2:58 pm; edited 1 time in total
Gate Troll
Posted: Sat Aug 26, 2006 6:40 pm
Joined: 15 Aug 2006 Posts: 384 Location: Udun Vale, Home of the one and only... Gate Troll!
4 Suicide Uruk Uruk-hai
Minion • Uruk-hai
Strength 8
Vitality 3
Site 4
Regroup: Discard Suicide
Uruk to wound X companions.
Spot X Uruk-hai

1 Uruk Swarmer Uruk-hai
Minion • Uruk-hai
Strength 7
Vitality 1
Site 4
Archery: Skip the Archery
phase.

3 Massed Numbers Uruk-hai
Condition • Support Area
Shadow: remove 2 to stack a
Uruk-hai minion here. Skirmish:
play a minion from here.

0 Uruk Horde Uruk-hai
Event • Skirmish
Make a Uruk-hai strength +1 for
each Uruk-hai card that is stacked
on a condition.[limit 3].

Please Review! Dancing
elf lvr
Posted: Sat Aug 26, 2006 8:00 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
Gate Troll wrote:
4 Suicide Uruk Uruk-hai
Minion • Uruk-hai
Strength 8
Vitality 3
Site 4
Regroup: Discard Suicide
Uruk to wound X companions.
Spot X Uruk-hai

Give him only 2 vitality, and let the free peoples player decide who to wound. That, or let yourself decide who to EXERT. Otherwise, it is quite overpowered.

1 Swarming Uruk Uruk-hai Minion • Uruk-hai
Strength 7
Vitality 1
Site 4
Archery: Skip the Archery
phase.

Lower his strength to 5. Or maybe 3.

3 Massed Numbers Uruk-hai
Condition • Support Area
Shadow: remove 2 to stack a
Uruk-hai minion here. Skirmish:
play a minion from here.

Whats the point? Unless the minion is fierce. And why wouldn’t you just leave them there from shadow anyway?

0 Uruk Horde Uruk-hai
Event • Skirmish
Make a Uruk-hai strength +1 for
each Uruk-hai card that is stacked
on a condition.[limit 3].

I see. But hmm... maybe a little underpowered. I wouldn’t bother wasting my minions on that condition for such a low pump.

Please Review! Dancing
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
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