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Message | 
| Gate Troll | 
 Posted: Thu Aug 24, 2006 7:03 pm | 
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Joined: 15 Aug 2006
Posts: 384
Location: Udun Vale, Home of the one and only... Gate Troll!
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I’ve decided to do 4 cards daily. Please review.
 
 Also; please do not create DCs on this thread.
 
 
 Thanks!   . 
 
 
    •Fell Shriek  
 
  Condition • Support Area 
 
  Strength -1
 
  Resistance -1
 
  To play spot a burden.
 
  Bearer must be a unbound companion.
 
  Skirmish: Exert a   to 
 
  transfer this card from your support
 
  area to a companion this minion is 
 
  skirmishing. 
 
 
 
     •Chieftain of Angmar   
 
   Minion • Wraith
 
   Strength 13
 
   Vitality 3
 
   Site 2
 
   Enduring. Damage +1
 
   Skirmish: Exert Chieftain of Angmar to
 
   add a burden.[limit once per turn.] The free 
 
   peoples player may exert a companion to 
 
   prevent this. 
 
  
 
 
 
   
 
 
     Pale Hand   
 
   Event • Skirmish
 
   To play add   Make a 
 
     Strength +X; where 
 
   X the current Region number.
 
 
 
      •Evil Specter  
 
    Minion • Wraith 
 
    Strength 10
 
    Vitality 3
 
    Site 2
 
    When you play this minion
 
    you may remove a
 
    threat to wound the ringbearer.
 
    Skirmish: Exert this minion to 
 
    make the ringbearer strength -1.
 
  
 
    Slight changes made.
 
 
  [Join My Star Wars Contest! and receive 1  
 
 Winner gets 3  !!] | 
 
| Last edited by Gate Troll on Thu Aug 24, 2006 9:13 pm; edited 2 times in total | 
 
 
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| CarpeGuitarrem | 
 Posted: Thu Aug 24, 2006 7:54 pm | 
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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Gate Troll wrote: I’ve decided to do 4 cards daily. Please review.
 
 Also; please do not create DCs on this thread.
 
 Thanks!    . 
     •Fell Shriek   
  Condition • Support Area 
 
  Strength -1
 
  Vitality -1
 
  Resistance -1
 
  To play spot a burden.
 
  Plays on a unbound Companion.
 
  Shadow: Exert a    to 
 
  transfer this card from your support
 
  area to a companion this minion is 
 
  skirmishing. 
 First of all, make the statement "Plays on an unbound companion" to "Bearer must be an unbound companion"...otherwise, the Shadow player could use it right away. Also, that action needs to be "Skirmish". It’s a fairly powerful condition...drop the Vitality penalty, and it’ll be more balanced. Vitality is a pretty valuable thing.
     •Chieftain of Angmar    
   Minion • Wraith
 
   Strength 13
 
   Vitality 3
 
   Site 2
 
   Enduring. Damage +1
 
   Regroup: Exert Chieftain of Angmar to
 
   add X burdens. The free peoples 
 
   player may wound X wraiths where X is 
 
   the amount of burdens on the 
 
   ring bearer.
 I don’t get the action. And is there a preventive mechanism? It’s really overpowered right now...
     Pale Hand    
   Event • Skirmish
 
   To play add    Make a 
      Strength +X; where 
 
   X the current Region number.
 Good...I love the Region Number thing...
      •Evil Specter   
    Minion • Wraith 
 
    Strength 10
 
    Vitality 3
 
    Site 2
 
    When you play this minion
 
    you may remove a
 
    threat to wound the ringbearer.
 
    Skirmish: Exert this minion to 
 
    make the ringbearer strength -1.
 Offer a preventive action. I like the Skirmish action...lends itself to a swarm.
    
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| "ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) | 
 
 
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| Gate Troll | 
 Posted: Fri Aug 25, 2006 7:50 am | 
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Joined: 15 Aug 2006
Posts: 384
Location: Udun Vale, Home of the one and only... Gate Troll!
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More:
 
 
 
    Pit Squeakrer  
 
  Strength 4
 
  Vitality 2
 
  Site 4
 
  Regroup: Discard Dunghill
 
  Rat to add a burden.
 
 
    Pit Orc  
 
  Strength 9
 
  Vitality 2
 
  Site 4
 
  Skirmish: each time Pit Orc
 
  wins a skirmish add a burden.
 
 
    Troll War Machine  
 
  Condition • Support Area
 
  Each time a   Troll wins 
 
  a skirmish stack that Troll
 
  here. Discard a   Minion
 
  to play a Troll stacked here.
 
 
    Troll Attack   
 
  Event • Skirmish
 
  Make a Troll strength +1 for 
 
  each Troll you can spot [limit 5].
 
 
  Please Review! | 
 
| Last edited by Gate Troll on Fri Aug 25, 2006 12:20 pm; edited 1 time in total | 
 
 
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| Anonymous Prodigy | 
 Posted: Fri Aug 25, 2006 8:21 am | 
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Gate Troll wrote: More:
 
    Dunghill Rat   
  Strength 4
 
  Vitality 2
 
  Site 5
 
  Regroup: Discard Dunghill
 
  Rat to add a burden.
 Um, I believe that was a derogatory term used by Gorbag, not an actual creature.
    Pit Orc   
  Strength 9
 
  Vitality 2
 
  Site 5
 
  Skirmish: each time Pit Orc
 
  wins a skirmish add a burden.
 Change the site number to 4. Good card!
    Troll War Machine   
  Condition • Support Area
 
  Each time a    Troll wins 
 
  a skirmish stack that Troll
 
  here. Discard a    Minion
 
  to play a Troll stacked here.
 I like it!
    Troll Attack    
  Event • Skirmish
 
  Make a Troll strength +1 for 
 
  each Troll you can spot [limit 5].
 Make the twilight cost  .
  Please Review!  | 
 
| I had to put something here. | 
 
 
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| PorterTroll | 
 Posted: Fri Aug 25, 2006 5:17 pm | 
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Joined: 23 Jun 2006
Posts: 1193
Location: not sure yet
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that Troll Attack is Awesome! I’d have a few of those in my deck if it were real!    | 
 
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| Gate Troll | 
 Posted: Fri Aug 25, 2006 6:05 pm | 
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Joined: 15 Aug 2006
Posts: 384
Location: Udun Vale, Home of the one and only... Gate Troll!
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Heck; I’m feeling DCish I’ll do 2 more.  
 
 
   •Troll Captain  
 
 Minion • Troll 
 
 Strength 14 
 
 Vitality 4
 
 Site 5
 
 Shadow:Exert Troll Captain
 
 to reveal the four bottom 
 
 cards of your draw deck. Play 
 
 all   Trolls. Their twilight cost  
 
 is -3.
 
 
   Siege Catapult  
 
 Condition • Support Area
 
 Shadow: Each time you play a  
 
   Troll place a token on this
 
 card. Skirmish: Each time a   
 
 Troll wins a skirmish place a token
 
 on this card. Regroup: Remove a  
 
 Troll from the game to place a token on 
 
 this card. Discard two tokens from this 
 
 condition to wound a companion.
 
 Discard three tokens from this card to
 
 add a burden. Discard four tokens from
 
 this card to discard a condition. Discard
 
 five tokens from this card to control a site. | 
 
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| Felipe Musco | 
 Posted: Fri Aug 25, 2006 6:18 pm | 
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Joined: 18 May 2006
Posts: 2434
Location: Florianópolis, SC, Brasil
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| The wounding ability is too overpowered! Oh, and there seems to be small mistakes in writing and rulings... | 
 
| I don't like YOU. | 
 
 
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| Gate Troll | 
 Posted: Sat Aug 26, 2006 6:39 pm | 
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Joined: 15 Aug 2006
Posts: 384
Location: Udun Vale, Home of the one and only... Gate Troll!
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| Last edited by Gate Troll on Mon Aug 28, 2006 2:58 pm; edited 1 time in total | 
 
 
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| Gate Troll | 
 Posted: Sat Aug 26, 2006 6:40 pm | 
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Joined: 15 Aug 2006
Posts: 384
Location: Udun Vale, Home of the one and only... Gate Troll!
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  Suicide Uruk  
 
 Minion • Uruk-hai
 
 Strength 8
 
 Vitality 3
 
 Site 4
 
 Regroup: Discard Suicide 
 
 Uruk to wound X companions.
 
 Spot X Uruk-hai
 
 
   Uruk Swarmer   
 
 Minion • Uruk-hai
 
 Strength 7
 
 Vitality 1
 
 Site 4
 
 Archery: Skip the Archery
 
 phase.
 
 
  Massed Numbers  
 
Condition • Support Area
 
Shadow: remove   to stack a 
 
  minion here. Skirmish:
 
play a minion from here.
 
 
  Uruk Horde  
 
Event • Skirmish
 
Make a Uruk-hai strength +1 for
 
each   card that is stacked 
 
on a condition.[limit 3].
 
 
Please Review!    | 
 
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| elf lvr | 
 Posted: Sat Aug 26, 2006 8:00 pm | 
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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Gate Troll wrote:   Suicide Uruk   
 Minion • Uruk-hai
 
 Strength 8
 
 Vitality 3
 
 Site 4
 
 Regroup: Discard Suicide 
 
 Uruk to wound X companions.
 
 Spot X Uruk-hai
 Give him only 2 vitality, and let the free peoples player decide who to wound. That, or let yourself decide who to EXERT. Otherwise, it is quite overpowered. 
   Swarming Uruk    Minion • Uruk-hai
 
 Strength 7
 
 Vitality 1
 
 Site 4
 
 Archery: Skip the Archery
 
 phase.
 Lower his strength to 5. Or maybe 3. 
  Massed Numbers   
Condition • Support Area
 
Shadow: remove    to stack a 
   minion here. Skirmish:
 
play a minion from here.
 Whats the point? Unless the minion is fierce. And why wouldn’t you just leave them there from shadow anyway?
  Uruk Horde   
Event • Skirmish
 
Make a Uruk-hai strength +1 for
 
each    card that is stacked 
 
on a condition.[limit 3].
 I see. But hmm... maybe a little underpowered. I wouldn’t bother wasting my minions on that condition for such a low pump.
Please Review!     | 
 
Happy Hunting! Elf Lvr
 
Winner of Best Personality in the FPCA. Thanks!
 
Archduke Elf Lvr - Archidoux of the Chosen Ones 
 
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
 
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot | 
 
 
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