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CarpeGuitarrem
Posted: Sat Aug 26, 2006 8:23 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Gate Troll wrote:
4 Suicide Uruk Uruk-hai
Minion • Uruk-hai
Strength 8
Vitality 3
Site 4
Regroup: Discard Suicide
Uruk to wound X companions.
Spot X Uruk-hai
Rewrite that as "Discard this minion and spot X Uruk-Hai to wound X companions." But it’s very overpowered...especially because you can have 4x Suicide Uruk out. Shocked So make it "exert" for more balance.

1 Uruk Swarmer Uruk-hai
Minion • Uruk-hai
Strength 7
Vitality 1
Site 4
Archery: Skip the Archery
phase.
Okay, this needs a big downside, like "When you play this minion, the Free Peoples player may exert a companion twice to discard it." And the archery ability can be rewritten as just plain game text: Skip the archery phase...like the balrog, durin’s bane.
3 Massed Numbers Uruk-hai
Condition • Support Area
Shadow: remove 2 to stack a
Uruk-hai minion here. Skirmish:
play a minion from here.
Hmm...not bad, although not very useful. Because the Uruks played from this condition can’t be assigned in the regular skirmish phase. So you have to make them fierce.
0 Uruk Horde Uruk-hai
Event • Skirmish
Make a Uruk-hai strength +1 for
each Uruk-hai card that is stacked
on a condition.[limit 3].
Good tie-in with the previous card.
Please Review! Dancing
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
Gate Troll
Posted: Mon Aug 28, 2006 3:11 pm
Joined: 15 Aug 2006 Posts: 384 Location: Udun Vale, Home of the one and only... Gate Troll!
7 •Troll Warden Orc
Minion • Troll
Strength 12
Vitality 5
Damage +1. Fierce. Enduring
Toil 1. Muster. To play spot
a Troll

5 Primitive Uruk Uruk-hai
Minion • Uruk-hai
Strength 9
Vitality 2
Site 3
Damage +2
Shadow: Exert Primitive Uruk and
spot a site you control to play
a possesion from your draw deck
on him.

[10] •Southron Archers Men
Minion • Man
Strength 15
Vitality 4
Damage +1 Archer
Archery: Spot X Men
archers and remove [X]
to make the shadow Archery
totao +X.


5 •Searching Wraith Wraith
Minion • Wraith
Strength 12
Vitality 3
Fierce. For each Wraith
you can spot add 1.
Skirmish: Remove 5 to add
a burden. The free peoples player
may add [10] to cancel this minion’s
gametext.


Got to go will be back Razz .
Last edited by Gate Troll on Tue Aug 29, 2006 7:29 am; edited 4 times in total
Felipe Musco
Posted: Mon Aug 28, 2006 3:27 pm
Joined: 18 May 2006 Posts: 2434 Location: Florianópolis, SC, Brasil
Gate Troll wrote:
7 •Troll Warden Orc
Minion • Troll
Strength 12
Vitality 5
Damage +1. Fierce. Enduring
Toil 1. Muster. To play spot
a Troll

Nice. Maybe some exerting engine?

4 Primitive Uruk Uruk-hai
Minion • Uruk-hai
Strength 9
Vitality 2
Damage +2
Exert Primitive Uruk and
spot a site you control to play
a possesion on him.

Too much damage, should cost a lot more, maybe even some exertions/spotting. Also, the ability needs a phase, and if you mean that he CAN’T bear a weapon UNLESS he exerts, it needs re-writing.

[10] •Southron Archers Men
Minion • Man
Strength 15
Vitality 4
Damage +1 Archer
Archery: Remove X.
Add X to the Archery total.
Spot X Men Archers.

Ability doesn’t make sense. Also, archers shouldn’t have damage bonuses. If the ability means you have to spot X Men archers and remove X, then it’s miswritten, and ALSO needs a limit 1 or something like it. Otherwise, too overpowered.

5 •Searching Wraith Wraith
Minion • Wraith
Strength 12
Vitality 3
Fierce. For each Wraith
you can spot add 1.
Skirmish: Remove 5 to add
a burden. The free peoples player
may add [10] to cancel this minion’s
gametext.

Add 1 when?!? It should read: "Shadow: Play this minion to add 1 for each Wraith (supposing you mean every Wraith, regardless of Culture) you can spot." Burden adding costs too much, you could drop it to, say, 2 and an exertion, and it could be prevented, for instance, by a mere exertion on a Ring-bound or unbound companion. Not very useful as it is.
I don't like YOU.
CarpeGuitarrem
Posted: Mon Aug 28, 2006 8:04 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Gate Troll wrote:
7 •Troll Warden Orc
Minion • Troll
Strength 12
Vitality 5
Damage +1. Fierce. Enduring
Toil 1. Muster. To play spot
a Troll
Wow, this almost has as many keywords as Horror of Harad! It’s a fairly powerful minion, but there’s a spotting requirement, so that’s balanced.
4 Primitive Uruk Uruk-hai
Minion • Uruk-hai
Strength 9
Vitality 2
Damage +2
Exert Primitive Uruk and
spot a site you control to play
a possesion on him.
Damage +2?? That’s waaay too powerful. What’s the phase for that action? And where is the possession played from? I assume you mean "from the discard pile".
[10] •Southron Archers Men
Minion • Man
Strength 15
Vitality 4
Damage +1 Archer
Archery: Remove X.
Add X to the Archery total.
Spot X Men Archers.
Yeek, a monster minon! But fairly expensive. That’s a decently balanced ability...it would kill with Howdah. But it needs to be rewritten as follows: "Spot X Men archers and remove [X] to make the minion archery total +X."
5 •Searching Wraith Wraith
Minion • Wraith
Strength 12
Vitality 3
Fierce. For each Wraith
you can spot add 1.
Skirmish: Remove 5 to add
a burden. The free peoples player
may add [10] to cancel this minion’s
gametext.
Rewrite the first one to "When you play this minion..." As for the ability, it’s not very useful. Keening Wail would do a much better job.

Got to go will be back Razz .
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
Gate Troll
Posted: Tue Aug 29, 2006 2:54 pm
Joined: 15 Aug 2006 Posts: 384 Location: Udun Vale, Home of the one and only... Gate Troll!
The daily #4. Very Happy

8 •Guards of Gondor Gondor
Companion • Man
Strength 10
Vitality 5
Assignment: Exhaust Guards of
Gondor to add two burdens and make
it strength +3. Assign all minions to
this companion.

3 Gondorian Longbow Gondor
Possesion • Ranged Weapon
Strength +1
Bearer must be a Gondor
man. Bearer is Archer.

1 Rohan Bow Rohan
Possesion • Ranged Weapon
Bearer must be a Rohan man.
Exert Bearer to Exert a minion.
Discard Rohan Bow to heal Bearer.

5 •Rohan Knights Rohan
Companion • Man
Strength 10
Vitality 3
Resistance 7
Valiant. Knight.
To play spot a knight.
This companion is always
considered mounted.
Last edited by Gate Troll on Wed Aug 30, 2006 8:45 am; edited 3 times in total
Felipe Musco
Posted: Tue Aug 29, 2006 3:32 pm
Joined: 18 May 2006 Posts: 2434 Location: Florianópolis, SC, Brasil
Gate Troll wrote:

[13] •Guards of Gondor Gondor
Companion • Man
Strength 14
Vitality 6
Damage +1. Defender +2.
Assignment: Exhaust Guards of
Gondor to add a burden and make
it strength +3. Assign all minions to
this companion.

Waaaay too powerful. Maybe drop Defender +2, add in some spotting requirement and make it add 3-5 burdens to use that ability, after all, just picture a player assigning 22 Orcs to just one minion! Pretty broken!

3 Gondorian Longbow Gondor
Possesion • Ranged Weapon
Strength +1
Bearer must be a Gondor
man. Bearer is Archer.

Hum... ok.

1 Rohan Bow Rohan
Possesion • Ranged Weapon
Bearer must be a Rohan man.
Bearer is Archer.

Elves are Archers by nature. Elven Bow for Rohan is just not right, maybe make him exert that companion to turn him into an archer.

5 •Rohan Knights Rohan
Companion • Man
Strength 10
Vitality 3
Resistance 7
Damage +1. Knight.
When you play this companion
it is considered to be mounted.

Too strong. Drop the damage bonus, and we’re talking. Also, re-write it to: "This companion is always considered mounted". Oh, and shouldn’t he be Valiant, instead of Knight? Also needs a spotting requirement.
I don't like YOU.
CarpeGuitarrem
Posted: Tue Aug 29, 2006 7:57 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Gate Troll wrote:
The daily #4. Very Happy

[13] •Guards of Gondor Gondor
Companion • Man
Strength 14
Vitality 6
Damage +1. Defender +2.
Assignment: Exhaust Guards of
Gondor to add a burden and make
it strength +3. Assign all minions to
this companion.
Hmm...rewrite that text to something like "Exhaust Guards of Gondor and add a burden to make it strength +3." That’s an insanely powerful companion there...waay too strong. It’s more like a minion, if you ask me, and very unplayable.
3 Gondorian Longbow Gondor
Possesion • Ranged Weapon
Strength +1
Bearer must be a Gondor
man. Bearer is Archer.
"Bearer gains archer" would be the way to say it. It’s good.
1 Rohan Bow Rohan
Possesion • Ranged Weapon
Bearer must be a Rohan man.
Bearer is Archer.
Mmm, not in keeping with the Rohan theme. They never have pure "gains archer" cards...see Rohirrim Bow and Riddermark Javelin.
5 •Rohan Knights Rohan
Companion • Man
Strength 10
Vitality 3
Resistance 7
Damage +1. Knight.
When you play this companion
it is considered to be mounted.
So, is this companion permanently mounted? If so, just say instead "this companion is mounted." It’s...powerful. But why knights? It makes no thematic sense.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
Gate Troll
Posted: Wed Aug 30, 2006 8:37 am
Joined: 15 Aug 2006 Posts: 384 Location: Udun Vale, Home of the one and only... Gate Troll!
If Decipher did Rohan Knights it would be awesome with an
Isildur Ringbearer.

2 Rohirrim Knight Rohan
Companion • Man
Strength 6
Vitality 3
Resistance 5
Maneuver:Exert this
companion and add 1
to heal a knight twice.

1 Knight’s Blade Rohan
Possesion • Hand Weapon
Strength +2
Bearer must be a Rohan
Knight. Bearer is Damage +1
if mounted.

1 Pellenor Charge Rohan
Event • Skirmish
Make a Rohan companion
strength +2, or +4 if a knight
and mounted.

3 Knight of his House Rohan
Companion • Man
Strength 7
Vitality 3
Resistance 5
Valiant. Knight Exhaust this companion
to play a companion to play a
companion from your draw deck.
elf lvr
Posted: Wed Aug 30, 2006 3:32 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
Gate Troll wrote:
If Decipher did Rohan Knights it would be awesome with an
Isildur Ringbearer.


Yknow, you might be on to something there. Since Rohan has no ARB of its own... and there are a few gondor/rohan support cards... knights have wounding, and rohan is notorious for exerting... WOW! that would be a good combo, IMHO.
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
Gate Troll
Posted: Sat Sep 02, 2006 12:27 pm
Joined: 15 Aug 2006 Posts: 384 Location: Udun Vale, Home of the one and only... Gate Troll!
3 Knight Guard Rohan
Companion • Man
Strength 7
Vitality 3
Resistance 9
ValiantDefender +1.
The ringbearer is strength
+3

2 Eyian, Warrior of Rohan
Companion • Man
Strength 6
Vitality 3
Resistance 6
Knight. Valiant.
Maneuver: Play a mount from
your draw deck on a Knight .
That Knight is Strength +1.

4 Knights of Rohan Rohan
Condition • Support Area
Toil 2. Each time a Rohan
Knight wins a skirmish place
a token here. Remove a token to
heal a Knight.

1 Spear of Rohan Rohan
Possesion • Hand Weapon
Strength +2
Bearer must be a Rohan
Knight and bearer must be
Valiant. Bearer is Damage +2
if Mounted.

1 Knight’s Charge Rohan
Event • Skirmish
make a Rohan Man strength
+2,[Or strength +3 if he is a
Knight and strength +4 if Valiant.

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