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CarpeGuitarrem |
Posted: Mon Sep 04, 2006 10:27 am |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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Check the first few posts for an explanation of all the keywords. To play a "spell", you must be able to spot a "spellcaster". |
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
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Gagnut |
Posted: Tue Sep 05, 2006 5:51 pm |
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Joined: 14 Mar 2006
Posts: 846
Location: Ames, Iowa
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OOHHH, this is Eragon, I thought it was Eregion. |
I don't have an avatar, I don't have a sig, my posts speak for themselves. |
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Pippin |
Posted: Tue Sep 05, 2006 5:55 pm |
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Joined: 04 Aug 2006
Posts: 268
Location: Colorado
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elf lvr |
Posted: Tue Sep 05, 2006 5:58 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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Please stick to reviewing my DC’s, something that one person has been doing actively, and once attention was drawn to this topic by that person, many people came here but I have only recieved two reviews from all these people. Posts here add to your post count, so please avoid pointless posting.
Stick to reviewing the DC’s or asking questions about the DC’s. I believe the member’s lounge has a free talk thread perfect for off-topic posts. |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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CarpeGuitarrem |
Posted: Tue Sep 05, 2006 9:07 pm |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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elf lvr wrote: Okay, I know no one’s really reviewing these, except SoP, (cmon, pw, ac, anyone!), and he’s gonna be sooooooo bogged down with these forever (two starter decks, at least!) but anyways, I’m just in a super-DC making mood, and I’m gonna post whenever I want to!  Here’s some super-awesome DC’s, the sort you definately WOULDN’T find in starter decks!
[carvahall]
 .Brom, Master Magician [carvahall]
Companion-Wizard
Strength 8
Vitality 4
Resistance 8
Each Carvahall companion with a twilight cost of  or less is strength +1. Each time you play a spell, you may exert Brom to wound a minion he is skirmishing.
Cool DC, I love the spell gametext. Although it could get a little out of hand...
 .Roran, Stronghammer [carvahall]
Companion-Man
Strength 7
Vitality 3
Resistance 7
Damage+1.
Each other Carvahall companion in your starting fellowship is twilight cost -1. Each time Roran wins a skirmish, you may make another [carvahall] companion strength +2 untill the regroup phase.
Whoa, powerful card! Maybe lower his strength by 1?
 .Roran’s Hammer, Magician’s Bane [carvahall]
Possession-Hand Weapon
Strength +3
Bearer must be Roran. He is damage +1. Response: If a spell is played, you may discard two cards from hand to cancel the effect of that spell.
I like that card-the ability has good balance.
BTW, I think your cards should read "each other [Carvahall] companion"...unless Carvahall is a race.
[varden]
 .Murtagh, Bearer of Oaths [varden]
Companion-Man
Strength 7
Vitality 3
Resistance 3
Spellcaster.
Murtagh is resistance +1 for each [varden] companion you can spot. At the start of each skirmish involving Murtagh, wound him twice or add 3 burdens. Each other [varden] companion is resistance +1.
I assume this is an "ARB", correct? It’s interesting-almost like a combo of Galadriel and Boromir.
 .Eragon, Last Hope to a Lost People [varden]
Companion-Man
Strength 7
Vitality 3
Resistance  6
Spellcaster.
At the start of each skirmish involving Eragon, add two threats or two burdens.
Nice. I love the Gimli-like balance.
 .Nasuada, Lady Nightstalker [varden]
Companion-Man
Strength 6
Vitality 3
Resistance 7
Each [varden] companion is resistance +1. Each companion with resistance 7 or more is strength +2. Each time Nasuada wins a skirmish, you may wound a kull.
Hmm...should her first gametext sentence read "each other [varden] companion"? Otherwise, she’s got one free burden before she drops in strength. But a cool card. This would be killer with Brom’s ability!
 .Angela, Prophetess [varden]
Companion-Man
Strength 7
Vitality 3
Resistance 7
Spellcaster.
Elva is strength +1 and resistance +1. At the start of each skirmish involving Angela, you may reveal the top card of your draw deck for each companion with 6 or more resistance you can spot. Exert each minion she is skirmishing once for each fellowship card revealed.
mmm...She’s doomed! Your’e doomed! They’re all doomed! ...Notice I didn’t spicify what kind of doom, so now whatever happens, I predicted it. How very wise of me.
Hey, this one’s got lore! I love the Elven Telepathy feel of her ability.
 .Eragon, Knurlheim
Companion-Man
Strength 6
Vitality 3
Resistance  6
While Eragon is the Dragon Rider or bears an artifact, the twilight cost of each dwarf is -1. At the start of each skirmish involving Eragon, discard two possessions or add 2 burdens.
I like this one too. Great cultural enforcement going on.
 .Hrothgar, Master of Farthen Dur
Companion-Dwarf
Strength 8
Vitality 5
Resistance 7
To play, spot two dwarves. For each possession or artifact Hrothgar bears, he is damage +1.
Nice!
 .Volund, Hammer of Kings
Artifact-Hand Weapon
Vitality +1
Bearer must be a dwarf. If bearer is Hrothgar, he is strength +1 for each  artifact you can spot (limit +6).
Ooh, I love the Durin III feel of this one-it feels like Durin, but isn’t quite like Durin...cool stuff.
 .Isidar Mithrim, Shattered Beauty
Artifact-Support Area
To play, exert a dwarf. Each dwarf at a mountain site is strength +2. Regroup: Discard this artifact to make the shadow player discard a shadow card for each  companion you can spot.
Nice...although the Regroup ability is a lot more powerful than Blood Runs Chill.
 .Silver Pendant
Artifact-Pendant
Spell.
Scrying may not be played. Once per turn, if the Dragon Rider is about to heal, you may remove a burden instead.
Cool.
 .Dragon-Armor
Artifact-Support Area
To play, spot two dwarves. Each time the Dragon Rider is about to take a burden in a skirmish, you may also heal them.
Nice-this would be a lethal combo with the pendant...
 .Gannel, Dwarven High Priest
Companion-Dwarf
Strength 8
Vitality 4
Resistance 8
Spellcaster.
Each time a spell is played, you may exert Gannel to make him damage +1 until the regroup phase. The twilight cost of each  spell is -1.
Hmm...pretty good...although not as good as Brom.
 .Oromis, The Mourning Sage
Companion-Elf
Strength 6
Vitality 3
Resistance  6
Spellcaster.
While Oromis is the Dragon Rider or bears an aritfact, the twilight cost of each  tale and spell is -1. While Oromis is the Dragon Rider, at the start of each skirmish involving him, exert three companions or add 2 burdens.
A good ADR.
 .Eragon, Blessed by Dragons
Companion-Elf
Strength 8
Vitality 3
Resistance  6
While you can spot three elves (or Arya), at the start of each of your fellowship phases, add a spell from your discard pile to your hand. Each time the free peoples player moves, discard two  cards from hand or add 3 burdens.
Nice! "Telepathy" combined with a Gandalf, BOO feel. I love the hand-cycling possiblities.
 .Arya, Heiress of Elves
Companion-Elf
Strength 7
Vitality 3
Resistance 7
Spellcaster.
While you can spot three other elves, Arya is strength +2. Each time a spell is played in a skirmish involving arya, you may exert her to put an  card from your discard pile on top or fyour draw deck.
Good.
 .Zar’roc, Renewed Blade
Artifact-Hand Weapon
Strength+2
Bearer must be Eragon. Each time he wins a skirmish, you may remove a burden.
Powerful one!
 Scrying
Event-Fellowship
Spell.
The free peoples player may choose a free peoples card from their deck, show it to their opponent, and add it to their hand. Each shadow player may then choose a shadow card from their deck, show it to their opponent, and add it to their hand.
Interesting mechanic.
[kull]
 .Nar Garzhvog, Black Cheiftain [kull]
Companion-Kull
Strength 9
Vitality 4
Resistance 5
Damage+1.
Each other [kull] kull is damage +1. Skirmish: If Nar Garzhvog is damage+X, exert him to make him strength+X.
Ooh, good card.
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"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
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sickofpalantirs |
Posted: Wed Sep 06, 2006 10:30 am |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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I finally reviewed them all!
thanks for the credit elf lvr (I deserve something for this)
.Orik, Hrothgar’’s Heir "Dwarven"
Companion-Dwarf
Strength 7
Vitality 3
Resistance 6
Damage+1.
The twilight cost of each other dwarf in your starting fellowship is -1. Skirmish: If the fellowship is at an underground site, exert Orik to make a "Dwarven"companion strength +1.
humm maybe make it a companion and remove the dwarven but then that might be to good.
"2".Shrrgnien, Wolfheart "Dwarven"
Companion-Dwarf
Strength 6
Vitality 3
Resistance 6
Damage+1.
At the start of each skirmish involving Shrrgnien, you may exert each minion in that skirmish (or exert that minion twice if Shrrgnien is at a mountain site).
where were the seven guards? OK card.
"2".Thorv, First of the Seven Guards "Dwarven"
Companion-Dwarf
Strength 6
Vitality 3
Resistance 6
Damage+1.
While Thorv is at a mountain site, he is strength +3.
are these guys in different places or something? Cause you got three that benefit from mountains, 2 from river’s, and 2 from plains. the card is fine
"2".Ekksvar, Second of the Seven Guards "Dwarven"
Companion-Dwarf
Strength 6
Vitality 3
Resistance 6
Damage+1.
Each time Ekksvar wins a skirmish at a plains site, you may heal a "Dwarven"companion.
Good card
"2".Hedin, Fourth of the Seven Guards "Dwarven"
Companion-Dwarf
Strength 6 Vitality 3
Resistance 6
Damage+1.
When you play Hedin, you may play the fellowship’’s next site. If that site is a river, you may heal a companion.
ditto
"2".Ama, Fifth of the Seven Guards "Dwarven"
Companion-Dwarf
Strength 6
Vitality 3
Resistance 6
Damage+1.
Each time the fellowship moves from a plains site, you may exert Ekksvar to replace that site with a site from your adventure deck.
shouldn’t it be you may exert Ama?
2".Trihga, Sixth of the Seven Guards "Dwarven"
Companion-Dwarf
Strength 6
Vitality 3
Resistance 6
Damage+1.
Each time the fellowship moves from a river site, you may take a "Dwarven"event from your discard pile into hand.
maybe make it dwarven card though it is fine as it is.
.Duthmer, Seventh of the Seven Guards “Dwarven”
Companion-Dwarf
Strength 7
Vitality 3
Resistance 6
Damage+1.
Each time the fellowship moves from a mountain site, you may draw two cards.
any reason why this guy is seven and the rest are six?
"2"Mattock "Dwarven"
Possession-Hand Weapon
Strength +2
Bearer must be a dwarf. While at an underground site, bearer is strength +1 and damage+1.
nice very nice i would love to have a couple of these.
"2".Snowfire, Noble Steed [carvahall]
Possession-Mount
Strength +1.
Bearer must be Eragon. While at a plains site, bearer is strength +1.
it almost seems to good for eragon to have a possible plus 4 bonus plus at any site but since there is only one, and it costs 2 twilight it is balanced.
"1"Feldunost "Dwarven"
Possession-Mount
Strength +2
Resistance +1
Bearer must be a dwarf. Regroup: Exert bearer to replace the fellowship’’s current site with another site from your adventure deck.
howb’t another mountain site.
"1"Dwarven Halberd "Dwarven"
Strength +2
Maneuver: Exert bearer to exert a minion with strength less than bearer.
the dwarves had halberds I had forogotten about that. maybe I should reread eldest. I think I will.
"1"Dwarven Rafts "Dwarven"
Possession-Support Area
At the start of the regroup phase, if the fellowship has initiative and is at a river site, they may discard 3 cards from hand to make the move limit +1.
this seems maybe a bit underpowered. maybe make it 2 cards.
"2".Isidar Mithrim, the Star Rose "Dwarven"
Artifact-Support Area
Each dwarf at an underground site is strength +2. Maneuver: Exert the Dragon Rider and another companion and discard this artifact to wound two minions.
this seems to overpowered get rid of the second ability
"3"Buried In Stone "Dwarven"
Event-Fellowship
Toil 2.
Take an event from your discard pile into your hand.
Make it 2 twilight cost and free peoples event
"1"Land they know "Dwarven"
Event-Skirmish
Make a dwarf strength +2 (or +3 and Damage+1 if that dwarf is at one of your sites).
DR and D:
Eragon, Farmhand
Saphira, Dragon Hatchling
Companions: (13)
Orik, Hrothgar’’s Heir
Thorv, First of the Seven Guards
Ekksvar, Second of the Seven Guards x2
Shrrgnien, Wolfheart x2
Hedin, Fourth of the Seven Guards
Ama, Fifth of the Seven Guards x2
Trihga, Sixth of the Seven Guards x2
Duthmer, Seventh of the Seven Guards x2
Possessions/Artifacts: (12)
Mattock x2
Dwarven Halberd x2
Feldunost x4
Snowfire
Carvahall Sword
Dwarven Rafts
Isidar Mithrim, Star Rose
Events: (10)
Buried in Stone x2
Pathfinding x4
Lands They Know x4
Site Path:
3"The Az Ragni [Site]
River.
The minion archery total is -3.
north undeep maybe : )
"3"Moldun the Proud [Site] Mountain.
Each time a dwarf wins a skirmish, you may draw a card.
starkhorn? Change it to is assigned to a skirmish (limit 2)
"3"The Hadarac Desert [Site]
Desert. Plains.
Each [nomad] character is strength +1.
make it 0 twilight vost
"2"Celebdil [site]
Each dwarf is strength +1 and resistance +1.
make this one 3 twilight cost
2"Tarnag [Site]
Mountain.
At the start of the fellowship phase, you may play a "Dwarven"mount from your draw deck.
fine by me not totally like stables.
"2"Gates of Farthen Dur [Site]
River. Battleground. Mountain.
Each character bearing a hand weapon is strength +2.
c’mon make it free peoples character and +1
"1"The River Plains [Site]
Plains. River.
Each mounted character is strength +1.
fine by moi.
"1"Desert Outskirts [Site]
Desert. Plains.
Each [nomad] character cannot take wounds during the archery phase.
again fine.
"0"The Edda River [Site]
River.
When the fellowship moves to this site, exert each companion unless you can spot a dwarf.
there’s oen site that is like this but still OK.
Torkenbrand, Desert Raider [nomad]
Minion-Man
Strength 15
Vitality 3
Site 4
Fierce.
Each other [nomad] man is strength +1. While you can spot 4 threats, at the start of each skirmish involving Torkenbrand, the companion he is skirmishing must exert.
"Slaves do not address their masters in such a manner, unless they want to be beaten."
only complaint is this he almost seems too good for a starter deck. whoops I deleted his twilight cost I shall have to see what it was
"5"Raider Veteran [nomad]
Minion-Man
Strength 13
Vitality 3
Site 4
Toil 1.
While you can spot two threats, this minion is an archer.
While you can spot three threats, this minion is fierce. "The Empire will pay a mountain of gold for her!"
I like it maybe make him twilight though
"4"Desert Archer [nomad]
Minion-Man
Strength 10
Vitality 3
Site 4
Archer.
While you can spot 4 threats, the minion archery total is +1.
"...if you would be so good as to drop your weapons, you’’ll avoid being turned into living quivers by my men."
make it 3 threats and his twilight cost 5
"4"Nomad Striker [nomad]
Minion-Man
Strength 11
Vitality 3
Site 4
While you can spot three threats, each time this minion is assigned to skirmish, the companion he is assigned to must exert.
"I have every right."
you could also make this minion twilight cost 5
"3"Desert Slaver [nomad]
Minion-Man
Strength 9
Vitality 3
Site 4
When you play this minion at a plains site, you may add a threat.
Slavers!
this one is fine.
“3"Desert Man [nomad]
Minion-Man
Strength 8
Vitality 3
Site 4
Each time this minion is assigned to skirmish, you may remove 1"to add a threat.
"Well, ’’ow much is she worth?"
if you really want to make it interesting change it to remove 2 to add a threat for each other [nomad] minion you can spot.
"3"Raider Archer [nomad]
Minion-Man
Strength 8
Vitality 3
Site 4
While at a plains site, this minion is an archer.
"The archers grinned suggestively; the men laughed again."
fine.
"2"Raider Stalker [nomad]
Minion-Man
Strength 6
Vitality 3
Site 4
While you can spot three threats, this minion is an archer.
"Should we try to outrun them?" "It wouldn’’t do us any good."
make his vitality 2
"5"Fanghur [nomad]
Minion-Fanghur
Strength 11
Vitality 3
Site 4
Fierce.
If you can spot four threats, at the start of each skirmish involving this minion, you may exert the companion it is skirmishing.
Nor did their scales glitter, but were dappled green and brown.
make it 3 threats, maybe
"4"Wind-Viper [nomad]
Minion-Fanghur
Strength 10
Vitality 3
Site 4
Fierce.
While at a plains site, at the start of each skirmish involving this minion, you may exert the companion it is skirmishing.
...the animals were almost twenty feet long, with attenuated tails and leathery wings...
Seems fine
"3"Wyvern [nomad]
Minion-Fanghur
Strength 8
Vitality 2
Site 4
Fierce.
When you play this minion, add a threat.
"Could they be dragons?"
I like the ability.
"1".Seeking Their Prey [nomad]
Condition-Support Area
To play, spot a [nomad] minion.
Threats cannot be removed by the free peoples player.
Shadow: Remove "1"to play a [nomad] minion and add a threat.
...where a tall, brown-cloaked man sat on a sorrel horse, mace in hand. Behind him was a group of twenty horsemen.
change it to remove 2 to add a threat for each nomad minion you can spot over 1. so it isn’t a blatant rip off of rallying call.
"1"Surrounded by Enemies [nomad]
Condition-Support Area
To play, spot a [nomad] minion.
While you can spot three threats, the minion archery total is +1.
Four of them trained arrows on Eragon and Murtagh.
fine.
"3"Blood Rage [nomad]
Event-Skirmish
Wound a companion skirmishing a [nomad] minion. If that companion dies in this skirmish, the threats are not removed and the free peoples player places no threat wounds.
The men shook javelins over their heads, whooping loudly as they neared...
I just got a crzy broken card but here is what it would look like,
"7"Blood Rage [nomad]
Event-Skirmish
Toil 2
Wound a companion skirmishing a [nomad] minion. If that companion dies in this skirmish, the threats are not removed but the free peoples player places threat wounds.
The men shook javelins over their heads, whooping loudly as they neared...
What do you think?
"1"Raider’’s Sword [nomad]
Possession-Hand Weapon
Strength +2
Bearer must be a [nomad] man. While at a plains site, bearer is damage +1.
Battered sheaths hung from their sides. Their weapons were rusty and stained.
a good card
"0"Mind Shriek [nomad]
Event-Maneuver
Exert a Fanghur to add a threat. Add an additional threat for each companion over 4.
The piercing keen was mental as well as physical.
this is what you should do not make your cards blatant rip offs of LOTR TCG cards
Minions: (23)
Torkenbrand, Desert Raider x2
Raider Veteran x2
Desert Archer x2
Nomad Striker x2
Desert Slaver x2
Desert Man x2
Raider Archer x2
Raider Stalker x2
Fanghur x2
Wind-Viper x2
Wyvern x3
Conditions: (4)
Seeking Their Prey x2
Surrounded by Enemies x2
Events: (4)
Blood Rage x2
Mind Shriek x2
Possessions: (3)
Nomad Sword x3
4.Brom, Master Magician [carvahall]
Companion-Wizard
Strength 8
Vitality 4
Resistance 8
Each Carvahall companion with a twilight cost of "2"or less is strength +1. Each time you play a spell, you may exert Brom to wound a minion he is skirmishing.
I take it these are you really good card? I like this brom.
"3".Roran, Stronghammer [carvahall]
Companion-Man
Strength 7
Vitality 3
Resistance 7
Damage+1.
Each other Carvahall companion in your starting fellowship is twilight cost -1. Each time Roran wins a skirmish, you may make another [carvahall] companion strength +2 until the regroup phase.
ditto
"2".Roran’’s Hammer, Magician’’s Bane [carvahall]
Possession-Hand Weapon
Strength +3
Bearer must be Roran. He is damage +1. Response: If a spell is played, you may discard two cards from hand to cancel the effect of that spell.
I assume this refers to the demise of the twins?
"3".Murtagh, Bearer of Oaths [varden]
Companion-Man
Strength 7
Vitality 3
Resistance 3 [ring]
Spellcaster.
Murtagh is resistance +1 for each [varden] companion you can spot. At the start of each skirmish involving Murtagh, wound him twice or add 3 burdens. Each other [varden] companion is resistance +1.
humm change his bonus to each non-spellcaster or something i dunno.
"3".Eragon, Last Hope to a Lost People [varden]
Companion-Man
Strength 7
Vitality 3
Resistance "Ring"6
Spellcaster.
At the start of each skirmish involving Eragon, add two threats or two burdens.
make a non ring bearer kick but Eragon. I don’t care if it is broken as long as it is not along the lines of the chuck norris cards (lol)
"2".Nasuada, Lady Nightstalker [varden]
Companion-Man
Strength 6
Vitality 3
Resistance 7
Each [varden] companion is resistance +1. Each companion with resistance 7 or more is strength +2. Each time Nasuada wins a skirmish, you may wound a kull.
make it heal a kull.
"3".Angela, Prophetess [varden]
Companion-Man
Strength 7
Vitality 3
Resistance 7
Spellcaster.
Elva is strength +1 and resistance +1. At the start of each skirmish involving Angela, you may reveal the top card of your draw deck for each companion with 6 or more resistance you can spot. Exert each minion she is skirmishing once for each fellowship card revealed.
mmm...She’’s doomed! Your’’e doomed! They’’re all doomed! ...Notice I didn’’t specify what kind of doom, so now whatever happens, I predicted it. How very wise of me.
fine by me
"2".Eragon, Knurlheim "Dwarven"
Companion-Man
Strength 6
Vitality 3
Resistance "Ring"6
While Eragon is the Dragon Rider or bears an artifact, the twilight cost of each dwarf is -1. At the start of each skirmish involving Eragon, discard two possessions or add 2 burdens.
oo a dwarven eragon. maybe you should consider making n elven eragon.
"5".Hrothgar, Master of Farthen Dur "Dwarven"Companion-Dwarf
Strength 8
Vitality 5
Resistance 7
To play, spot two dwarves. For each possession or artifact Hrothgar bears, he is damage +1
fine good job for resisting the urge to make him a durin III.
2".Volund, Hammer of Kings "Dwarven"
Artifact-Hand Weapon
Vitality +1
Bearer must be a dwarf. If bearer is Hrothgar, he is strength +1 for each "Dwarven"artifact you can spot (limit +6).
now I have an idea for this make it if bearer is Hrothgar he is strength +x while he is damage +x
"3".Isidar Mithrim, Shattered Beauty "Dwarven"
Artifact-Support Area
To play, exert a dwarf. Each dwarf at a mountain site is strength +2. Regroup: Discard this artifact to make the shadow player discard a shadow card for each "Dwarven"companion you can spot.
fine kinda a BRC
"1".Silver Pendant "Dwarven"
Artifact-Pendant
Spell.
Scrying may not be played. Once per turn, if the Dragon Rider is about to heal, you may remove a burden instead.
out of curiosity is their a shadow scrying?
"2".Dragon Armor "Dwarven"
Artifact-Support Area
To play, spot two dwarves. Each time the Dragon Rider is about to take a burden in a skirmish, you may also heal them.
heal him or it or something like that. o nother flash of brilliance(or stupidity) (lol) make a companion saphira along the same lines as the eragon I requested above.
"4".Gannel, Dwarven High Priest "Dwarven"
Companion-Dwarf
Strength 8
Vitality 4
Resistance 8
Spellcaster.
Each time a spell is played, you may exert Gannel to make him damage +1 until the regroup phase. The twilight cost of each "Dwarven"spell is -1.
reduce hsi strength by 1 and make it a companion damage +1
"2".Oromis, The Mourning Sage "Elven"
Companion-Elf
Strength 6
Vitality 3
Resistance "Ring"6
Spellcaster.
While Oromis is the Dragon Rider or bears an aritfact, the twilight cost of each "Elven"tale and spell is -1. While Oromis is the Dragon Rider, at the start of each skirmish involving him, exert three companions or add 2 burdens.
make it exert him twice or add 2 burdens .
"4".Eragon, Blessed by Dragons "Elven"
Companion-Elf
Strength 8
Vitality 3
Resistance "Ring"6
While you can spot three elves (or Arya), at the start of each of your fellowship phases, add a spell from your discard pile to your hand. Each time the free peoples player moves, discard two "Elven"cards from hand or add 3 burdens.
ope disregard my comment above about an elven Eragon
"3".Arya, Heiress of Elves "Elven"
Companion-Elf
Strength 7
Vitality 3
Resistance 7
Spellcaster.
While you can spot three other elves, Arya is strength +2. Each time a spell is played in a skirmish involving arya, you may exert her to put an "Elven"card from your discard pile on top of your draw deck.
the second Arya should be capitalized
"2".Zar’’roc, Renewed Blade "Elven"
Artifact-Hand Weapon
Strength+2
Bearer must be Eragon. Each time he wins a skirmish, you may remove a burden.
renewed?
"2"Scrying "Elven"
Event-Fellowship
Spell.
The free peoples player may choose a free peoples card from their deck, show it to their opponent, and add it to their hand. Each shadow player may then choose a shadow card from their deck, show it to their opponent, and add it to their hand.
interesting very interesting
[kull]
"4".Nar Garzhvog, Black Chieftain [kull]
Companion-Kull
Strength 9
Vitality 4
Resistance 5
Damage+1.
Each other [kull] kull is damage +1. Skirmish: If Nar Garzhvog is damage+X, exert him to make him strength+X.
YES companion urgals! (Or kull same difference) |
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(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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elf lvr |
Posted: Wed Sep 06, 2006 3:20 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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CarpeGuitarrem wrote:
BTW, I think your cards should read "each other [Carvahall] companion"...unless Carvahall is a race.
dangit... i totally blanked there. I will fix that in future cards, although i may not have time to go back to others while working on the new sets!
[varden]
 .Murtagh, Bearer of Oaths [varden]
Companion-Man
Strength 7
Vitality 3
Resistance 3
Spellcaster.
Murtagh is resistance +1 for each [varden] companion you can spot. At the start of each skirmish involving Murtagh, wound him twice or add 3 burdens. Each other [varden] companion is resistance +1.
I assume this is an "ARB", correct? It’s interesting-almost like a combo of Galadriel and Boromir.
I will definately add a ring to the resistance, like i did with the others, thank you.
 .Nasuada, Lady Nightstalker [varden]
Companion-Man
Strength 6
Vitality 3
Resistance 7
Each [varden] companion is resistance +1. Each companion with resistance 7 or more is strength +2. Each time Nasuada wins a skirmish, you may wound a kull.
Hmm...should her first gametext sentence read "each other [varden] companion"? Otherwise, she’s got one free burden before she drops in strength. But a cool card. This would be killer with Brom’s ability!
Other... got that... another thing I’ll make time to change...
 .Dragon-Armor
Artifact-Support Area
To play, spot two dwarves. Each time the Dragon Rider is about to take a burden in a skirmish, you may also heal them.
Nice-this would be a lethal combo with the pendant...
Quite.
 Scrying
Event-Fellowship
Spell.
The free peoples player may choose a free peoples card from their deck, show it to their opponent, and add it to their hand. Each shadow player may then choose a shadow card from their deck, show it to their opponent, and add it to their hand.
Interesting mechanic.
Isn’t it? I just love it. Btw, the reason the pendant prevents scrying is because that’s what it did in the books, and it would be all to easy to grab dragon armor for that lethal combo. Plus, I will be making a shadow card "scrying" that has some sort of corruption ability....
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Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
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elf lvr |
Posted: Wed Sep 06, 2006 3:43 pm |
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Joined: 13 Jun 2006
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Location: Rivendell
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sickofpalantirs wrote:
"2".Shrrgnien, Wolfheart "Dwarven"
Companion-Dwarf
Strength 6
Vitality 3
Resistance 6
Damage+1.
At the start of each skirmish involving Shrrgnien, you may exert each minion in that skirmish (or exert that minion twice if Shrrgnien is at a mountain site).
where were the seven guards? OK card.
They were the dwarves that escorted Eragon from Tarnag to Du Weldenvarden. To do this, they had to cross plains, rivers, and mountains... and of course dwarves like battlegrounds! Plus, it would be very good if I made all these effects apply to one kind of site, esp. with site replacement and playing.
"2".Ama, Fifth of the Seven Guards "Dwarven"
Companion-Dwarf
Strength 6
Vitality 3
Resistance 6
Damage+1.
Each time the fellowship moves from a plains site, you may exert Ekksvar to replace that site with a site from your adventure deck.
shouldn’t it be you may exert Ama?
When making the cards I did a little ability-swapping, and I forgot to change that. Thanks for pointing it out!
 .Duthmer, Seventh of the Seven Guards “Dwarven”
Companion-Dwarf
Strength 7
Vitality 3
Resistance 6
Damage+1.
Each time the fellowship moves from a mountain site, you may draw two cards.
any reason why this guy is seven and the rest are six?
They just needed a beefier companion, I suppose.
"1"Feldunost "Dwarven"
Possession-Mount
Strength +2
Resistance +1
Bearer must be a dwarf. Regroup: Exert bearer to replace the fellowship’’s current site with another site from your adventure deck.
howb’t another mountain site.
Thanks for the advice, but I would have to change a lot. The point is using all of the dwarves diverse abilities to your advantage. Easy to pull off if all the sites are mountains, but....
"1"Dwarven Rafts "Dwarven"
Possession-Support Area
At the start of the regroup phase, if the fellowship has initiative and is at a river site, they may discard 3 cards from hand to make the move limit +1.
this seems maybe a bit underpowered. maybe make it 2 cards.
I think it is fine as is, with site replacement, move limit increasing is a powerful ability. Look at the drawbacks of cards like News From the Mark, or huge twilight cost on Last Throw, and those are just events...
"3"Buried In Stone "Dwarven"
Event-Fellowship
Toil 2.
Take an event from your discard pile into your hand.
Make it 2 twilight cost and free peoples event
free peoples event... gotcha...
Site Path:
"3"Moldun the Proud [Site] Mountain.
Each time a dwarf wins a skirmish, you may draw a card.
starkhorn? Change it to is assigned to a skirmish (limit 2)
Not a bad idea. I think I’ll do that.
[6]Torkenbrand, Desert Raider [nomad]
Minion-Man
Strength 15
Vitality 3
Site 4
Fierce.
Each other [nomad] man is strength +1. While you can spot 4 threats, at the start of each skirmish involving Torkenbrand, the companion he is skirmishing must exert.
"Slaves do not address their masters in such a manner, unless they want to be beaten."
only complaint is this he almost seems too good for a starter deck. whoops I deleted his twilight cost I shall have to see what it was
The other cards are almost better than he is. And he does have a big twilight cost.
“3"Desert Man [nomad]
Minion-Man
Strength 8
Vitality 3
Site 4
Each time this minion is assigned to skirmish, you may remove 1"to add a threat.
"Well, ’’ow much is she worth?"
if you really want to make it interesting change it to remove 2 to add a threat for each other [nomad] minion you can spot.
Again, good idea. I’ll add that.
"1".Seeking Their Prey [nomad]
Condition-Support Area
To play, spot a [nomad] minion.
Threats cannot be removed by the free peoples player.
Shadow: Remove "1"to play a [nomad] minion and add a threat.
...where a tall, brown-cloaked man sat on a sorrel horse, mace in hand. Behind him was a group of twenty horsemen.
change it to remove 2 to add a threat for each nomad minion you can spot over 1. so it isn’t a blatant rip off of rallying call.
I have a lot of blantant rip-offs. But when making a new culture I find it necessary. Hopefully, some of my other cards can eventually become more unique, but for now I need some solid ground to stand on...
"2".Roran’’s Hammer, Magician’’s Bane [carvahall]
Possession-Hand Weapon
Strength +3
Bearer must be Roran. He is damage +1. Response: If a spell is played, you may discard two cards from hand to cancel the effect of that spell.
I assume this refers to the demise of the twins?
Quite so.
2".Volund, Hammer of Kings "Dwarven"
Artifact-Hand Weapon
Vitality +1
Bearer must be a dwarf. If bearer is Hrothgar, he is strength +1 for each "Dwarven"artifact you can spot (limit +6).
now I have an idea for this make it if bearer is Hrothgar he is strength +x while he is damage +x
Hmm... Quite a thought. Esp. paired with Hrothgar’s own ability... me likey.
"1".Silver Pendant "Dwarven"
Artifact-Pendant
Spell.
Scrying may not be played. Once per turn, if the Dragon Rider is about to heal, you may remove a burden instead.
out of curiosity is their a shadow scrying?
Yes.
"2".Dragon Armor "Dwarven"
Artifact-Support Area
To play, spot two dwarves. Each time the Dragon Rider is about to take a burden in a skirmish, you may also heal them.
heal him or it or something like that. o nother flash of brilliance(or stupidity) (lol) make a companion saphira along the same lines as the eragon I requested above.
... actually, maybe... with these requests, I beel obliged to let you know that Galbatorix and Murtagh make appearances as minions in my upcoming sets... WOW idea here can you imagine the cards I will be making once the last book comes out? Fun fun fun.
"3".Arya, Heiress of Elves "Elven"
Companion-Elf
Strength 7
Vitality 3
Resistance 7
Spellcaster.
While you can spot three other elves, Arya is strength +2. Each time a spell is played in a skirmish involving arya, you may exert her to put an "Elven"card from your discard pile on top of your draw deck.
the second Arya should be capitalized
I’m making a lot of mistakes... probably just over-eager to get these cards out!
"2".Zar’’roc, Renewed Blade "Elven"
Artifact-Hand Weapon
Strength+2
Bearer must be Eragon. Each time he wins a skirmish, you may remove a burden.
renewed?
Did I spell it wrong? Or are you questioning why I chose the word. If it is the latter, Zar’roc caused much damage when it was Morzan’s sword, but now that it is in Eragon’s hands... its "renewed"
Thanks for the reviews, I’ll get the first part of that set up soon!
Carpe and everyone else, don’t be discouraged by my long posts, review in sections if you have to. It would be great to get a second opinion on some of these cards (not like your opinions weren’t good, SoP, and very good ideas on some! I gave you gp for some of these...)
I’ll keep the cards coming, and you keep the reviews coming! Thanks! |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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sickofpalantirs |
Posted: Wed Sep 06, 2006 5:30 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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OK I read eldest now so I think I have a better idea of what everything is.
re. feldunost fine by me.
re. torkenbrand ditto
re. zarroc the second one and you answered it.
oh one mroe thing
how do you get the time to make these DC decks? |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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elf lvr |
Posted: Wed Sep 06, 2006 6:08 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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I have no life.  |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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