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TuragaTakanuva |
Posted: Thu Sep 07, 2006 3:50 pm |
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Joined: 28 Jun 2006
Posts: 37
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Hello everybody! Haven’t been here in a while. Been busy and I’ve started back to school. Anyway, felt like making some DCs.
•The One Ring, Unnatural Long Life
Vitality: +3
Bearer must be Smeagol.
Maneuver: Exert Smeagol to wear The One Ring until the regroup phase.
While wearing The One Ring, Smeagol gains berserker(each time he kills a minion in a skirmish involving him, you may heal him) and each time Smeagol is about to take a wound, add two burdens instead.
•Nenya, Made of Mithril
Artifact • Ring
Vitality: +1
Bearer must be Galadriel.
She gains muster.
Maneuver: Discard this artifact to wound a minion. Any shadow player may remove to prevent this.
•Ring of Retribution, Dwarven Artifact
Artifact • Ring
Strength: +1
Vitality: +1
Bearer must be a dwarf.
Each companion in a fierce skirmish gains berserker.
Fellowship: Discard this artifact to heal a companion.
That’s all for now. I’d love to some ring DCs from you guys!
TT |
Last edited by TuragaTakanuva on Thu Sep 07, 2006 7:39 pm; edited 1 time in total"Could of been, but I'm not." |
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Gate Troll |
Posted: Thu Sep 07, 2006 4:32 pm |
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Joined: 15 Aug 2006
Posts: 384
Location: Udun Vale, Home of the one and only... Gate Troll!
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•The One Ring, Unnatural Long Life
Vitality: +5
Bearer must be Smeagol.
Maneuver: Exert Smeagol to wear The One Ring until the regroup phase.
While wearing The One Ring, Smeagol gains berserker(each time he kills a minion in a skirmish involving him, you may heal him) and each time Smeagol is about to take a wound, add two burdens instead.
By the way you can invent up to 2 new
keywords; however you must post them in the Allies of the North
thread. Also try dropping the vitality +5 to vitality +2 and make it ring culture,
Put [Brackets] around the word ring; like this .
,
•Nenya, Made of Mithril
Artifact • Ring
Vitality: +1
Bearer must be Galadriel.
She gains muster.
Maneuver: Discard this artifact to wound a minion. Any shadow player may remove to prevent this.
Remove what? color]
•Ring of Retribution, Dwarven Artifact
Artifact • Ring
Strength: +1
Vitality: +1
Bearer must be a dwarf.
Each companion in a fierce skirmish gains berserker.
Fellowship: Discard this artifact to heal a companion.
[color=darkred]Again good card except for the fact companions can’t be
fierce. They’re Defender +1 |
Last edited by Gate Troll on Thu Sep 07, 2006 4:38 pm; edited 1 time in total |
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elf lvr |
Posted: Thu Sep 07, 2006 4:35 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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Gate Troll wrote:
Remove what? And also put culture and twilight cost.
Again good card except for the fact that there is no twilight cost or culture.
You might want to look at the cards again, he included twilight cost and stuff. But copying and pasting and the suchlike doesn’t carry over culture symbols or twilight amounts. |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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sickofpalantirs |
Posted: Thu Sep 07, 2006 5:54 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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yeah unnatural long life is WAY overpowered
but still cool  |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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Pippin |
Posted: Thu Sep 07, 2006 6:25 pm |
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Joined: 04 Aug 2006
Posts: 268
Location: Colorado
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PorterTroll |
Posted: Thu Sep 07, 2006 6:25 pm |
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Joined: 23 Jun 2006
Posts: 1193
Location: not sure yet
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+5 vitality !?! now that is what i call BROKEN! |
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TuragaTakanuva |
Posted: Thu Sep 07, 2006 7:38 pm |
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Joined: 28 Jun 2006
Posts: 37
Location:
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But! But! But! I love Smeagol! He must have nine vitality! TEN! Add a fishing boat! Okay..... I guess y’all are right. I’l lower it to three. If you want it to be two then in your head say to yourself: "That three is a two... that three is a two..." Anyway, any of you got some ring ideas? OH! And you make this: • by holding down "Alt" snd pressing the number "7" on your number lock keypad.
•Narya, Gandalf’s Ring
Artifact • Ring
Vitality: +1
Bearer must be Gandalf.
Each time the fellowship moves, you may remove from the game 2 cards from your discard pile to remove .
TT |
"Could of been, but I'm not." |
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bobtheorc |
Posted: Thu Sep 07, 2006 10:15 pm |
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Joined: 19 Mar 2006
Posts: 1218
Location: Wow, its hot in Iowa
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TuragaTakanuva |
Posted: Fri Sep 08, 2006 11:59 am |
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Joined: 28 Jun 2006
Posts: 37
Location:
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Here’s some more:
• Narya, Ring of Power
Artifact • Ring
Vitality: +1
Bearer must be an elf or Gandalf.
Skirmish: Exert bearer to make him or her strength +1 for each companion in the discard pile.
•The One Ring, Calling to Its Master
Strength: +2
Resistance: -1
Response: If bearer is about to take a wound, he or she puts on The One Ring until the regroup phase.
While wearer The One Ring, every other companion is strength -1 and bearer is strength +3 and each time bearer is about to take a wound, add two burdens instead.
•Ring of Fury, Dwarven Ring
Artifact • Ring
Strength: +1
Bearer must be a dwarf.
Bearer is Damage +1.
Bearer gains berserker.
Each time bearer loses a skirmish, you make make a dwarf strength +2 until the start of the regroup phase.
TT |
"Could of been, but I'm not." |
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