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ingold55
Posted: Fri Oct 27, 2006 6:17 pm
Joined: 10 Oct 2005 Posts: 1199 Location: Out on the front line
ok, i know i won by defalt, but how was my card? honest oppenions, what is wrong, or right about it what do i need to work on?


thanks,
ingold
sickofpalantirs
Posted: Sat Oct 28, 2006 7:10 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
His second ability sucks.(unless you want to add threats) you should have made it 2 threats and to fit with the wraith them +1 for each exhausted wraith IMHO.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Glamdring
Posted: Sun Oct 29, 2006 11:15 pm
Joined: 13 Oct 2006 Posts: 575 Location:
What do you do for the contest?
Gate Troll
Posted: Mon Oct 30, 2006 4:52 pm
Joined: 15 Aug 2006 Posts: 384 Location: Udun Vale, Home of the one and only... Gate Troll!
A2
B2
C1
E1
"Wars may be fought with weapons, but they are won by men. It is the spirit of the men who follow and of the man who leads that gains that victory."-George S. Patton.
AnxiousChieftain
Posted: Mon Oct 30, 2006 6:34 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Well, I was going to end voting on Monday morning, but AP and myself (plus EL and M64) were tied, so I decided to leave it open till one more person voted. GT’s vote breaks those ties. Here are the results!

Group A Winner (3-2)

A2: 4 •Aragorn, The Renewer Gondor
Companion • Man
Strength: 8
Vitality: 4
Resistance: 8
At the start of your turn, you may discard X tales from hand to heal a companion X times or to remove X threats.
Fellowship: Exert Aragorn and discard 2 Gondor cards from hand to discard a Shadow condition borne by a companion.
"’When the black breath blows / and death’s shadow grows / and all lights pass, / come athelas! come athelas! / Life to the dying / In the king’s hand lying!’"
- M64

Group B Winner (5-0)

B2: 4 •Aragorn, Borderkeeper of the Shire Gondor
Companion • Man
Strength: 7
Vitality: 4
Resistance: 8
Ranger.
While you can spot two companions with at least 9 Resistance, Aragorn is strength +2.
Each time the Fellowship moves, you may spot another ranger and an unbound hobbit to wound a roaming minion twice.
- CG

Group C (4-1)

C2: 4 •Aragorn, Hope of Mankind Gondor
Companion • Man
Strength: 8
Vitality: 4
Resistance: 8
Argorn is strength +1 for each Gondor companion you can spot with strength 6 or less.
At the start of each of your turns, you may heal a Gondor companion with strength 6 or less.
Fellowship: Discard a Gondor companion from hand and exert Aragorn to play a Gondor companion from your draw deck.
- FM

Group D (Auto-win for I55)

5 •Aragorn, Leader of Wraiths Gondor
Companion • Man
Strength: 7
Vitality: 4
Resistance: 7
every time Aragorn wins a skirmish, exert Aragorn to remove a threat (or two threats if Aragorn wins a fierce skirmish).
Skirmish: Exert a wraith and add three threats to make Aragorn strength +1 for each unexhausted Gondor wraith you can spot.
- I55

Group E (3-2)

E1: 4 •Aragorn, Estel Gondor
Companion • Man
Strength: 8
Vitality: 4
Resistance: 8
Ranger. Hunter 2.
Each time the fellowship moves during the regroup phase, you may heal a companion or exert a minion.
- AC

Group F (4-1)

F1: 5 Aragorn, Son of Arathorn Gondor
Companion • Man
Strength: 5
Vitality: 3
Resistance: 6
Ranger. Archer.
Aragorn is twilight cost -2 while you cannot spot a Gondor companion.
Aragorn is strength +1 for each culture you can spot
Skirmish: If you can spot 3 Rangers, exert Aragorn to heal a ranger twice.
- GN

Congrats, winners! New round will be up soon!
MODS RULE. - lem0nhead
elf lvr
Posted: Mon Oct 30, 2006 6:56 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
Sad

Oh, well. What happens, happens. Congrats, M64
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
AnxiousChieftain
Posted: Mon Oct 30, 2006 10:25 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Round 2

Group A
GN vs. CG

Group B
AC vs. M64

Group C
FM vs. I55

PM me a version of any Nazgul. Deadline is Saturday.
MODS RULE. - lem0nhead
Gagnut
Posted: Wed Nov 01, 2006 7:08 pm
Joined: 14 Mar 2006 Posts: 846 Location: Ames, Iowa
Wow, I accually won. Dancing
I don't have an avatar, I don't have a sig, my posts speak for themselves.
AnxiousChieftain
Posted: Wed Nov 01, 2006 9:43 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
I still need DCs from:

GN
M64
I55
MODS RULE. - lem0nhead
AnxiousChieftain
Posted: Mon Nov 06, 2006 3:03 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Round 2 Voting

Group A

A1: 4 •Ulaire Lemenya, Pawn of Sauron Wraith
Minion • Nazgul
Strength: 8
Vitality: 1
Site Number: 2
This minion is vitality +1 for each culture you can spot over 1.
Skirmish: Exert this minion twice to wound a character this minion is skirmishing.
- GN

A2: 8 •The Witch-King, Mace-Bearer Wraith
Minion • Nazgul
Strength: 14
Vitality: 4
Site Number: 3
While you can spot a companion bearing at least three cards, this minion is enduring and damage+1.
"With a cry of hatred that stung the very ears like venom he let fall his mace. Her shield was shivered in many pieces, and her arm was broken..."
- CG

Group B

B1: 6 •Ulaire Toldea, Corrupted by Power Wraith
Minion • Nazgul
Strength: 12
Vitality: 3
Site Number: 3
Fierce.
Each time Ulaire Toldea wins a skirmish, you may add a threat (or 2 threats if you can spot 6 companions).
- AC

B2: 5 •Ulaire Cantea, Corrupter of Hearts Wraith
Minion • Nazgul
Strength: 10
Vitality: 3
Site Number: 3
Fierce.
Each time Ulaire Cantea wins a skirmish, the losing companion is resistance -4 until the regroup phase.
"’We can feel their presence - it troubled our hearts, as soon as we came here...’"
- M64

Group C

C1: 8 •The Witch-King, Dark Lord Wraith
Minion • Nazgûl
Strength: 14
Vitality: 4
Site Number: 3
Fierce. Enduring.
The Witch-King is twilight cost -2 for each Nazgul you can spot.
Each time The Witch-King wins a skirmish, you may exert a Nazgul to add a burden. You may repeat this action once if you can spot 5 Free Peoples cultures.
Regroup: Reveal The Witch-King from your hand and remove 3 burdens to make the Free Peoples player choose to move again this turn (play this ability only if this card is on your hand).
- FM

C2: 3 •Ulaire Lemenya, Dark Threat Wraith
Minion • Nazgul
Strength: 9
Vitality: 2
Site Number: 4
Fierce.
Ulaire Lemenya is strength +1 for each other Nazgul you can spot.
Maneuver: Discard Ulaire Lemenya to add a burden for each Ring-bound companion (except the Ring-bearer).
- I55

Good luck, everyone! Voting ends on Thursday night!
Last edited by AnxiousChieftain on Mon Nov 06, 2006 9:27 pm; edited 1 time in totalMODS RULE. - lem0nhead

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