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ingold55 |
Posted: Fri Oct 27, 2006 6:17 pm |
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Joined: 10 Oct 2005
Posts: 1199
Location: Out on the front line
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ok, i know i won by defalt, but how was my card? honest oppenions, what is wrong, or right about it what do i need to work on?
thanks,
ingold |
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sickofpalantirs |
Posted: Sat Oct 28, 2006 7:10 am |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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His second ability sucks.(unless you want to add threats) you should have made it 2 threats and to fit with the wraith them +1 for each exhausted wraith IMHO. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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Glamdring |
Posted: Sun Oct 29, 2006 11:15 pm |
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Joined: 13 Oct 2006
Posts: 575
Location:
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What do you do for the contest? |
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Gate Troll |
Posted: Mon Oct 30, 2006 4:52 pm |
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Joined: 15 Aug 2006
Posts: 384
Location: Udun Vale, Home of the one and only... Gate Troll!
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A2
B2
C1
E1 |
"Wars may be fought with weapons, but they are won by men. It is the spirit of the men who follow and of the man who leads that gains that victory."-George S. Patton. |
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AnxiousChieftain |
Posted: Mon Oct 30, 2006 6:34 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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Well, I was going to end voting on Monday morning, but AP and myself (plus EL and M64) were tied, so I decided to leave it open till one more person voted. GT’s vote breaks those ties. Here are the results!
Group A Winner (3-2)
A2: •Aragorn, The Renewer
Companion • Man
Strength: 8
Vitality: 4
Resistance: 8
At the start of your turn, you may discard X tales from hand to heal a companion X times or to remove X threats.
Fellowship: Exert Aragorn and discard 2 cards from hand to discard a Shadow condition borne by a companion.
"’When the black breath blows / and death’s shadow grows / and all lights pass, / come athelas! come athelas! / Life to the dying / In the king’s hand lying!’"
- M64
Group B Winner (5-0)
B2: •Aragorn, Borderkeeper of the Shire
Companion • Man
Strength: 7
Vitality: 4
Resistance: 8
Ranger.
While you can spot two companions with at least 9 Resistance, Aragorn is strength +2.
Each time the Fellowship moves, you may spot another ranger and an unbound hobbit to wound a roaming minion twice.
- CG
Group C (4-1)
C2: •Aragorn, Hope of Mankind
Companion • Man
Strength: 8
Vitality: 4
Resistance: 8
Argorn is strength +1 for each companion you can spot with strength 6 or less.
At the start of each of your turns, you may heal a companion with strength 6 or less.
Fellowship: Discard a companion from hand and exert Aragorn to play a companion from your draw deck.
- FM
Group D (Auto-win for I55)
•Aragorn, Leader of Wraiths
Companion • Man
Strength: 7
Vitality: 4
Resistance: 7
every time Aragorn wins a skirmish, exert Aragorn to remove a threat (or two threats if Aragorn wins a fierce skirmish).
Skirmish: Exert a wraith and add three threats to make Aragorn strength +1 for each unexhausted wraith you can spot.
- I55
Group E (3-2)
E1: •Aragorn, Estel
Companion • Man
Strength: 8
Vitality: 4
Resistance: 8
Ranger. Hunter 2.
Each time the fellowship moves during the regroup phase, you may heal a companion or exert a minion.
- AC
Group F (4-1)
F1: Aragorn, Son of Arathorn
Companion • Man
Strength: 5
Vitality: 3
Resistance: 6
Ranger. Archer.
Aragorn is twilight cost -2 while you cannot spot a companion.
Aragorn is strength +1 for each culture you can spot
Skirmish: If you can spot 3 Rangers, exert Aragorn to heal a ranger twice.
- GN
Congrats, winners! New round will be up soon! |
MODS RULE. - lem0nhead |
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elf lvr |
Posted: Mon Oct 30, 2006 6:56 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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Oh, well. What happens, happens. Congrats, M64 |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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AnxiousChieftain |
Posted: Mon Oct 30, 2006 10:25 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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Round 2
Group A
GN vs. CG
Group B
AC vs. M64
Group C
FM vs. I55
PM me a version of any Nazgul. Deadline is Saturday. |
MODS RULE. - lem0nhead |
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Gagnut |
Posted: Wed Nov 01, 2006 7:08 pm |
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Joined: 14 Mar 2006
Posts: 846
Location: Ames, Iowa
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Wow, I accually won.  |
I don't have an avatar, I don't have a sig, my posts speak for themselves. |
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AnxiousChieftain |
Posted: Wed Nov 01, 2006 9:43 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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I still need DCs from:
GN
M64
I55 |
MODS RULE. - lem0nhead |
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AnxiousChieftain |
Posted: Mon Nov 06, 2006 3:03 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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Round 2 Voting
Group A
A1: •Ulaire Lemenya, Pawn of Sauron
Minion • Nazgul
Strength: 8
Vitality: 1
Site Number: 2
This minion is vitality +1 for each culture you can spot over 1.
Skirmish: Exert this minion twice to wound a character this minion is skirmishing.
- GN
A2: •The Witch-King, Mace-Bearer
Minion • Nazgul
Strength: 14
Vitality: 4
Site Number: 3
While you can spot a companion bearing at least three cards, this minion is enduring and damage+1.
"With a cry of hatred that stung the very ears like venom he let fall his mace. Her shield was shivered in many pieces, and her arm was broken..."
- CG
Group B
B1: •Ulaire Toldea, Corrupted by Power
Minion • Nazgul
Strength: 12
Vitality: 3
Site Number: 3
Fierce.
Each time Ulaire Toldea wins a skirmish, you may add a threat (or 2 threats if you can spot 6 companions).
- AC
B2: •Ulaire Cantea, Corrupter of Hearts
Minion • Nazgul
Strength: 10
Vitality: 3
Site Number: 3
Fierce.
Each time Ulaire Cantea wins a skirmish, the losing companion is resistance -4 until the regroup phase.
"’We can feel their presence - it troubled our hearts, as soon as we came here...’"
- M64
Group C
C1: •The Witch-King, Dark Lord
Minion • Nazgûl
Strength: 14
Vitality: 4
Site Number: 3
Fierce. Enduring.
The Witch-King is twilight cost -2 for each Nazgul you can spot.
Each time The Witch-King wins a skirmish, you may exert a Nazgul to add a burden. You may repeat this action once if you can spot 5 Free Peoples cultures.
Regroup: Reveal The Witch-King from your hand and remove 3 burdens to make the Free Peoples player choose to move again this turn (play this ability only if this card is on your hand).
- FM
C2: •Ulaire Lemenya, Dark Threat
Minion • Nazgul
Strength: 9
Vitality: 2
Site Number: 4
Fierce.
Ulaire Lemenya is strength +1 for each other Nazgul you can spot.
Maneuver: Discard Ulaire Lemenya to add a burden for each Ring-bound companion (except the Ring-bearer).
- I55
Good luck, everyone! Voting ends on Thursday night! |
Last edited by AnxiousChieftain on Mon Nov 06, 2006 9:27 pm; edited 1 time in totalMODS RULE. - lem0nhead |
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