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thonnas7 |
Posted: Wed Nov 01, 2006 3:44 am |
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Joined: 07 May 2006
Posts: 397
Location: Springfield, OR
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Basically, I’m back. Very Happy *waits for cheers* Well, I’m going to be making a card set based off my old contest Sauron Defeated. Anyways, this is the card list and I’m going to start with...oh read it first, then find out. Wink
Dwarven Culture: (Elf support)
1. Armor of Erebor | Common
2. The Dark Road | Rare
3. Friendship | Rare
4. •Gimli, Elf-friend | Common
5. •Gimli’s Battle Axe, Weapon of the Mountain | Rare
6. Mouth of Night | Common
7. Pay Off Some Score | Rare
8. Such Foretellings | Rare
Elven Culture: (Dwarf support)
9. Always Be Some Folk | Common
10. Be Comforted | Common
11. •Bow of the Galadhrim, Precise Weapon | Rare
12. •Carried in Sheath | Uncommon
13. Driving Them Like Leaves | Common
14. Fury of Mirkwood | Uncommon
15. •Legolas, Dwarf-friend | Uncommon
16. Side By Side | Uncommon
Gandalf Culture: (Eagles)
17. Aged Eagle | Common
18. Cannot Enter | Common
19. •Gandalf, Eagle-friend | Rare
20. •Glamdring, Foe of Mordor | Rare
21. •Gwaihir, Lord of the Sky | Uncommon
22. Much to Say | Common
23. Striking Eagle | Common
24. The Hammerstroke | Common
25. Took Command | Rare
Gollum Culture: (3-FP [Burden Removal] 5-SH [Corruption])
26. Carried Burden | Uncommon
27. •Give Us That | Common
28. He Wants It | Uncommon
29. Not That Way! | Common
30. Serve Master Well | Uncommon
31. Sneak | Rare
32. We Shall Find It | Common
33. What Were You Doing? | Rare
Gondor: [18] (Strength)
34. •Army of Men | Common
35. •Army of the Underworld | Rare
36. •Citadel of the King | Uncommon
37. Darkness of Mordor | Rare
38. Dead Warrior | Rare
39. •Faramir, Wed to Eowyn | Uncommon
40. Free Will | Uncommon
41. •Gate of Minas Tirith | Uncommon
42. Gondorian Rider | Uncommon
43. Grey Tide | Common
44. Horse of Gondor | Common
45. •Imrahil, Prince of Elven Blood | Rare
46. •King of Dead, Fulfiller of His Oath | Rare
47. Obedient to His Will | Common
48. Spectral Spear | Common
49. •They Have Been Summoned | Uncommon
50. Tower of Minas Tirith | Rare
51. Warrior of Death | Rare
Raider: (Beasterlings)
52. Axeman of Rhun | Common
53. •Easterling Commander | Rare
54. Easterling Rear Guard | Common
55. Easterling Spearman | Common
56. Flying Wild | Common
Ringwraith: [15] (Mounts)
57. •At Their Head | Common
58. •Black Flail, Weapon of Despair | Rare
59. Foul Dragon | Common
60. Hinder Me | Common
61. Like a Shadow | Uncommon
62. Piercing Cry | Uncommon
63. Shriveled Mind | Common
64. •Ulaire Cantea, Lord of Old | Rare
65. •Ulaire Enquea, Lord of Old | Uncommon
66. •Ulaire Lemenya, Lord of Old | Uncommon
67. •Ulaire Nelya, Lord of Old | Rare
68. •Ulaire Nertea, Lord of Old | Uncommon
69. •Ulaire Otsea, Lord of Old | Rare
70. •Ulaire Toldea, Lord of Old | Rare
71. Win to the Gate | Common
Rohan: [18] (Possessions)
72. Armor of Edoras | Rare
73. •Army of the Mark | Uncommon
74. Battle-fury | Rare
75. Begone | Uncommon
76. Black Serpent Foundered | Common
77. Burst Asunder | Common
78. Clove Through | Common
79. Darkness Was Removed | Rare
80. •Eomer, Theoden’s Heir | Uncommon
81. •Eowyn, Survivor of Black Breath | Uncommon
82. •Eowyn’s Shield, Splintered Heart | Rare
83. •Fire-encircled | Uncommon
84. Floating in His Speed | Common
85. •Herugrim, Heirloom of the Deceased | Rare
86. •Merry’s Armor, Gift of Rohan | Rare
87. Morning Lay | Uncommon
88. •Theoden, Doomed Lord | Common
89. To Ruin | Rare
90. Upon Horseback | Common
Sauron: [18] (Swarm)
91. Dim Day of Fears | Uncommon
92. Far and Wide | Common
93. Gorgoroth Flanker | Uncommon
94. Gorgoroth Front Guard | Uncommon
95. Gorgoroth Rear Guard | Common
96. Gorgoroth Shielder | Rare
97. Gorgoroth Smith | Common
98. Gorgoroth Swordsman | Common
99. Land of Mordor | Rare
100. Mordor Axeman | Rare
101. •Mordor Chieftain | Common
102. Mordor Crawler | Rare
103. Mordor Spear Troop | Uncommon
104. Orc Attacker | Uncommon
105. Orc Brawler | Uncommon
106. Orc Follower | Uncommon
107. •Quelling the Flames | Rare
108. Rolled Forward | Rare
Shire: (Wounding)
109. Armor of Cirith Ungol | Uncommon
110. Bright and Beautiful | Common
111. •Frodo, Tired Ringbearer | Rare
112. Longer We Stay | Rare
113. •Merry, Warrior of Rohan | Uncommon
114. •Pippin, Warrior of Gondor | Uncommon
115. •Sam, Steadfast Guide | Uncommon
116. •What a Tale | Rare
Sites:
117. Fangorn Clearing | Uncommon
118. Minas Tirith Courtyard | Uncommon
119. Resting Rock | Uncommon
120. Shady Pool | Uncommon
Premiums:
121. •Aragorn, Lord of the South | Premium
122. •Gollum, Worshiper of the Ring | Premium |
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thonnas7 |
Posted: Wed Nov 01, 2006 3:45 am |
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Joined: 07 May 2006
Posts: 397
Location: Springfield, OR
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Anyways, I’ve been posting these on Decipher, although I’m going to start posting here as well. Here is the Sauron Culture.
Dim Day of Fears
Event • Skirmish
Exert a minion to make him strength +1 for each other minion.
SD U 91
Far and Wide
Condition • Support Area
To play, spot 4 minions.
Shadow: Spot 3 minions to play a minion; its twilight cost is -1. (Limit -1)
SD C 92
Gorgoroth Flanker
Minion • Orc
Strength: 7
Vitality: 2
Site Number: 5
Beseiger.
While you can spot another minion and have initiative, this minion’s twilight cost is -2.
SD U 93
Gorgoroth Front Guard
Minion • Orc
Strength: 15
Vitality: 4
Site Number: 5
Beseiger.
Manuever: Discard 3 minions to make this minion damage +1 until the regroup phase.
Skirmish: Discard 2 minions to cancel a skirmish.
Regroup: Discard a minion to draw a card.
SD U 94
Gorgoroth Rear Guard
Minion • Orc
Strength: 11
Vitality: 3
Site Number: 5
Besieger. Toil 2.
While at a battleground this minion may not take wounds.
SD C 95
Gorgoroth Shielder
Minion • Orc
Strength: 7
Vitality: 1
Site Number: 5
Beseiger.
Each time this minion is about to take a wound, add (5).
SD R 96
Gorgoroth Smith
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 5
Beseiger.
Response: If you play a minion, you may exert this minion to play a possession on that minion from your discard pile. It’s twilight cost is -1.
SD C 97
Gorgoroth Swordsman
Minion • Orc
Strength: 9
Vitality: 2
Site Number: 5
Beseiger.
While bearing a hand weapon, this minion is strength +1.
SD C 98
•Land of Mordor
Condition • Support Area
To play, spot a minion.
The twilight cost of each minion is -1.
Discard this condition at the start of the regroup phase.
SD R 99
Mordor Axeman
Minion • Orc
Strength: 10
Vitality: 3
Site Number: 6
While you can spot 4 or more threats, this minion is damage +2.
Shadow: Discard 3 cards from your hand to add a threat.
SD R 100
•Mordor Assassininator
Minion • Orc
Strength: 9
Vitality: 3
Site Number: 6
While in Region 1, this minion is damage +1.
While in Region 2, this minion is strength +1.
While in Region 3, this minion is strength +1 and damage +1.
SD C 101
•Mordor Crawler
Minion • Orc
Strength: 2
Vitality: 1
Site Number: 6
The free peoples player may not assign this minion to a skirmish.
SD R 102
Mordor Spear Troop
Minion • Orc
Strength: 10
Vitality: 3
Site Number: 6
While you can spot 3 other minions, this minion is strength +2 and damage +1.
SD U 103
Orc Attacker
Minion • Orc
Strength: 10
Vitality: 3
Site Number: 6
Regroup: Remove 2 threats to wound a companion (except the ring-bearer).
Regroup: Discard this minion to add a threat.
SD U 104
Orc Flanker
Minion • Orc
Strength: 9
Vitality: 3
Site Number: 6
Lurker.
Skirmish: Discard a minion to make this minion strength +2.
SD U 105
Orc Follower
Minion • Orc
Strength: 7
Vitality: 2
Site Number: 5
Tracker.
Each time this minion wins a skirmish, you may spot 6 twilight tokens to add a threat.
SD U 106
Quelling the Flames
Event • Response
If a companion heals at a site other than a sanctuary, discard 3 minions to wound a different companion twice.
SD R 107
Rolled Forward
Event • Skirmish
Toil 2.
Make a minion strength +4 (or +7 if in Region 2 or 3).
SD R 108 |
Last edited by thonnas7 on Fri Nov 03, 2006 1:43 am; edited 1 time in total |
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sickofpalantirs |
Posted: Wed Nov 01, 2006 9:44 am |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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thonnas7 wrote: Anyways, I’ve been posting these on Decipher, although I’m going to start posting here as well. Here is the Sauron Culture.
Dim Day of Fears
Event • Skirmish
Exert a minion twice to make him strength +1 for each other minion.
SD U 91
underpowered unless you can seriously swarm. make it exert once and 1 twilight.
Far and Wide
Condition • Support Area
To play, spot 5 minions.
Shadow: spot 3 minions to play a minion; its twilight cost is -1.
SD C 92
make it limit one probably. why don’t you change it to 4 minions to play.
Gorgoroth Flanker
Minion • Orc
Strength: 7
Vitality: 2
Site Number: 5
Beseiger.
While you can spot another minion and have initiative, this minion’s twilight cost is -2.
SD U 93
nice
Gorgoroth Front Guard
Minion • Orc
Strength: 15
Vitality: 4
Site Number: 5
Beseiger.
Manuever: Discard 3 minions to make this minion damage +1 until the regroup phase.
Skirmish: Discard 2 minions to cancel a skirmish.
Regroup: Discard a minion to draw a card.
SD U 94
it would be vanguard i believe otherwise good the second one doesn’t seem horribly useful but has its uses.
Gorgoroth Rear Guard
Minion • Orc
Strength: 11
Vitality: 3
Site Number: 5
Besieger.
While at a battleground this minion may not take wounds.
SD C 95
make it 5 twilight or give it a Loaded keyword.
Gorgoroth Shielder
Minion • Orc
Strength: 7
Vitality: 1
Site Number: 5
Beseiger.
Each time this minion is about to take a wound, add (5).
SD R 96
nice I like the concept
Gorgoroth Smith
Minion • Orc
Strength: 5
Vitality: 2
Site Number: 5
Beseiger.
Response: If you play a minion, you may exert this minion to play a possession on that minion from your discard pile. It’s twilight cost is -1.
SD C 97
interesting make it 6 strength or minus a twilight cost
Gorgoroth Swordsman
Minion • Orc
Strength: 9
Vitality: 2
Site Number: 5
Beseiger.
While bearing a hand weapon, this minion is strength +1.
SD C 98
to much like Orc Swordsman
•Land of Mordor
Condition • Support Area
To play, spot a minion.
The twilight cost of each minion is -1.
Discard this condition at the start of the regroup phase.
SD R 99
I love it.
Mordor Axeman
Minion • Orc
Strength: 10
Vitality: 3
Site Number: 6
While you can spot 4 or more threats, this minion is damage +2.
Shadow: Discard 3 cards from your hand to add a threat.
SD R 100
ditto above card you could make it 5 twilight
•Mordor Assassininator
Minion • Orc
Strength: 9
Vitality: 3
Site Number: 6
While in Region 1, this minion is damage +1.
While in Region 2, this minion is strength +1.
While in Region 3, this minion is strength +1 and damage +1.
SD C 101
make it assassin and 4 twilight
•Mordor Crawler
Minion • Orc
Strength: 2
Vitality: 1
Site Number: 6
The free peoples player may not assign this minion to a skirmish.
SD R 102
make it 1 twilight
Mordor Spear Troop
Minion • Orc
Strength: 9
Vitality: 3
Site Number: 6
While you can spot 3 other minions, this minion is strength +2 and damage +1.
SD U 103
fine maybe make it 5 twilight 10 attack
Orc Attacker
Minion • Orc
Strength: 10
Vitality: 3
Site Number: 6
Regroup: Remove 2 threats to wound a companion.
Regroup: Discard this minion to add a threat.
SD U 104
make it except the rinbearer.
Orc Flanker
Minion • Orc
Strength: 9
Vitality: 3
Site Number: 6
Lurker.
Skirmish: Discard a minion to make this minion strength +2.
SD U 105
fine bye me
Orc Follower
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 5
Tracker.
Each time this minion wins a skirmish, you may spot 6 twilight tokens to add a threat.
SD U 106
interesting make it 4 twilight tokens or make him 7-8 strenght,
•Quelling the Flames
Condition • Support Area
Response: If a companion heals at a site other than a sanctuary, discard 3 minions to wound a different companion twice.
SD R 107
it seems pretty pathetic make it discard from hand or play and only 2 twilight. Also make it except the ringbearer.
Rolled Forward
Event • Skirmish
Make a minion strength +4 (or +7 if in Region 2 or 3).
SD R 108
nice make it 5 twilight and toil 2[/quote]
overall sweetness.
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Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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thonnas7 |
Posted: Fri Nov 03, 2006 1:52 am |
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Joined: 07 May 2006
Posts: 397
Location: Springfield, OR
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Thanks for the reviews. I was posting over on Decipher, but I think Cobra Cards has won out...I’m officially moving over here....
So here are the Premiums I posted over there.
•Aragorn, Lord of the South
Companion • Man
Strength: 7
Vitality: 4
Resistance: 8
Aragorn is strength +1 for each other companion bearing a Hand Weapon (Limit +4).
SD P 121
•Gollum, Ring-Worshipper
Minion
Strength: 5
Vitality: 4
Site Number: 3
Each time a event is played you may exert Gollum (or Smeagol) twice to add a burden.
Regroup: Discard 2 events from your hand to heal Gollum (or Smeagol).
SD P 122 |
Last edited by thonnas7 on Fri Nov 03, 2006 4:02 pm; edited 1 time in total |
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sickofpalantirs |
Posted: Fri Nov 03, 2006 9:09 am |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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I ma the main reviewer or big chunks or DCs around here so
thonnas7 wrote: Thanks for the reviews. I was posting over on Decipher, but I think Cobra Cards has won out...I’m officially moving over here....
So here are the Premiums I posted over there.
•Aragorn, Lord of the South
Companion • Man
Strength: 8
Vitality: 4
Resistance: 8
Aragorn is strength +1 for each companion bearing a possesion (Limit +4).
SD P 121
with an ability like that you should make him seven strenght (oh and make it each other companion
•Gollum, Ring-Worshipper
Minion
Strength: 5
Vitality: 4
Site Number: 3
Each time a event is played you may exert Gollum (or Smeagol) twice to add a burden.
Regroup: Discard 2 events from your hand to heal Gollum (or Smeagol).
SD P 122
interesting nto good enough to be a rare but good enough to be a premium. I like it no quips here [/quote] |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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AnxiousChieftain |
Posted: Fri Nov 03, 2006 11:12 am |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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thonnas7 wrote: •Aragorn, Lord of the South
Companion • Man
Strength: 8
Vitality: 4
Resistance: 8
Aragorn is strength +1 for each companion bearing a possesion (Limit +4).
SD P 121
That might be a bit too good. I would lower the strength limit, or lower Aragorn’s strength. Also, it could be a good idea to change it to spot hand weapons, instead of possessions.
Oh, and It should be spelled ’possession’, not ’possesion’.
Quote: •Gollum, Ring-Worshipper
Minion
Strength: 5
Vitality: 4
Site Number: 3
Each time a event is played you may exert Gollum (or Smeagol) twice to add a burden.
Regroup: Discard 2 events from your hand to heal Gollum (or Smeagol).
SD P 122
Sweet! I love how you can exert Smeagol too. |
MODS RULE. - lem0nhead |
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thonnas7 |
Posted: Fri Nov 03, 2006 4:02 pm |
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Joined: 07 May 2006
Posts: 397
Location: Springfield, OR
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Thanks for the reviews guys. I’ll get some Raider cards up tonight after work...
So actually, tomorrow morning I guess. (I hate Friday Night Football Crowds...) |
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sickofpalantirs |
Posted: Fri Nov 03, 2006 4:14 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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question any chance you could respond to our reviews/make changes to the card like we suggested in the reviews?? |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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thonnas7 |
Posted: Fri Nov 03, 2006 5:49 pm |
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Joined: 07 May 2006
Posts: 397
Location: Springfield, OR
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I did change the cards, all of them actually. I liked the ideas.
Here are the cards I promised.
Axeman of Rhun
Minion • Man
Strength: 10
Vitality: 3
Site Number: 4
Easterling.
Each time this minion is made damage +1, make it fierce until the regroup phase.
SD C 52
•Easterling Commander
Minion • Man
Strength: 13
Vitality: 3
Site Number: 4
Easterling.
Maneuver: Exert this minion and remove to make it damage +1 until the Regroup phase.
Maneuver: Exert this minion twice to make another minion damage +1 until the regroup phase.
SD R 53
Easterling Rear Guard
Minion • Man
Strength: 11
Vitality: 4
Site Number: 4
Easterling.
Response: If a minion that is damage +1 is about to take a wound, exert this minion to prevent that wound.
SD C 54 |
Last edited by thonnas7 on Sat Nov 04, 2006 2:13 pm; edited 3 times in total |
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menace64 |
Posted: Fri Nov 03, 2006 6:02 pm |
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Joined: 12 Apr 2006
Posts: 836
Location: Wichita, Kansas
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thonnas7 wrote: Axeman of Rhun
Minion • Man
Strength: 10
Vitality: 3
Site Number: 4
Easterling.
Each time this minion is made damage +1, make it fierce until the regroup phase.
SD C 52
Interesting. Let’s see where this theme goes.
thonnas7 wrote: •Easterling Commander
Minion • Man
Strength: 13
Vitality: 3
Site Number: 4
Easterling.
Maneuver: Exert this minion to make it damage +1 until the Regroup phase.
Maneuver: Exert this minion twice to make another minion damage +1 until the regroup phase.
SD R 53
Hmm. I like the fact that the abilities are for the maneuver phase. Usually you’ll get to pull them off. Good card.
thonnas7 wrote: Easterling Rear Guard
Minion • Man
Strength: 11
Vitality: 4
Site Number: 4
Easterling.
Response: If a minion that is damage +1 is about to take a wound, exert this minion to prevent that wound.
SD C 54
7 is a little expensive, I think. 6 is fine. And I have to assume that there are other ways to make your Easterlings damage +X, outside of the Commander? If not, this would never work.
*Looking forward to more* |
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