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AnxiousChieftain
Posted: Tue Nov 07, 2006 9:00 am
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Quote:
1 Not That Way Gollum
Event • Response
If the fellowship moves to one of your sites, exert Smeagol to remove a burden.
SD C 29

Nice. I like the idea.
Quote:
0 Serve Master Well Gollum
Event • Skirmish
If Frodo is the Ring-bearer, add a burden to make Smeagol strength +4 (or +2 if you can spot Sam).
SD U 30

Hmm.... I am in favor of cards working better when Frodo, Sam, and Smeagol are all in the fellowship (see Herbs and Stewed Rabbit for an example).

Quote:
5 Sneak Gollum
Event • Fellowship
Toil 2.
Spot Smeagol to reveal a card at random from an opponent’s hand. Remove X burdens where X is the twilight cost of the card revealed.
SD R 31

This would be a cool place to say "Spot Smeagol and Sam", IMHO. Smile

I’ll review Shadow cards later.
MODS RULE. - lem0nhead
thonnas7
Posted: Tue Nov 07, 2006 9:18 pm
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
Thanks for the reviews guys. I made the small changes SOP and AC, I liked your reviews, although I’ve never been a fan of Smeagol/Sam relationships...so I like to build against it...just a little fault of mine. Wink
sickofpalantirs
Posted: Wed Nov 08, 2006 9:03 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
yeah there should theoretically be penalties if you can spot sam.

keep them coming Very Happy
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
AnxiousChieftain
Posted: Wed Nov 08, 2006 5:05 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Quote:
0 Carried Burden Gollum
Condition
To play, exert Gollum. Bearer must be an unbound companion.
While you can spot Gollum, bearer is strength -2.
SD U 26

I would add a cost of 1, and make a limit of 1 per companion.
Quote:
1 •Give Us That Gollum
Condition • Support Area
To play, spot 4 burdens.
Each time a burden is added, you may exert Gollum to add a threat.
SD C 27

Nice.
Quote:
2 He Wants It Gollum
Event • Shadow
Play Gollum from your draw deck or discard pile to add a burden.
SD U 28

I really don’t like the idea. Seems like too easy to add a burden. I don’t think adding a higher twilight cost would help.
Quote:
0 We Shall Find It Gollum
Event • Regroup
Spot 4 burdens and exert Gollum twice to exert the Ring-bearer.
SD C 32

Seems underpowered. I would make it only exert Gollum once.
Quote:
3 What Were You Doing? Gollum
Event • Regroup
Exert Gollum twice to play the fellowship’s next two sites (or replace existing sites with sites from your own adventure deck).
SD R 33

Cool.

- AC
MODS RULE. - lem0nhead
thonnas7
Posted: Wed Nov 08, 2006 10:37 pm
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
Thanks for the review AC. Now...with some cards from the Shire culture...This culture will focus on Wounding.

1 Armor of Cirith Ungol Shire
Possession • Armor
Resistance: +1
Bearer must be a Hobbit.
While you can spot an Orc, bearer may not be overwhelmed unless his strength is tripled.
SD U 109

1 Bright and Beautiful Shire
Event • Regroup
Spot 2 wounded minions to heal a Hobbit twice.
SD C 110

0 •Frodo, Tired Ring-Bearer Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Ringed Resistance: 10
Ring-Bound.
If the Fellowship has moved more than once this turn, the free peoples character may not assign Frodo to a skirmish.
Assignment: If there are more minions than companions, exert Frodo twice to discard 2 minions.
SD R 111

0 Longer We Stay Shire
Event • Maneuver
Spot 4 Hobbits to wound a minion twice (or 2 minions twice if at a sanctuary).
SD R 112
Last edited by thonnas7 on Thu Nov 09, 2006 3:16 am; edited 1 time in total
menace64
Posted: Wed Nov 08, 2006 11:43 pm
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
thonnas7 wrote:

1 Armor of Cirith Ungol Shire
Possession • Armor
Resistance: +2
Bearer must be a Hobbit.
While you can spot an Orc, bearer may not be overwhelmed unless his strength is tripled.
SD U 109


I’d say pull it back just a tad and make it Resistance +1.

thonnas7 wrote:
1 Bright and Beautiful Shire
Event • Regroup
Spot 2 wounded minions to heal a Hobbit twice.
SD C 110


Ooh. Neat!

thonnas7 wrote:
0 •Frodo, Tired Ring-Bearer Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Ringed Resistance: 10
Ring-Bound.
If the Fellowship has moved more than once this turn, Frodo may not be assigned to a skirmish.
Assignment: If there are more minions than companions, exert Frodo twice to discard 2 minions.
SD R 111


What a creative subtitle. Wink
That first bit confuses me. If Frodo’s tired, wouldn’t he just become more of a target for minions? Since his ability is so powerful, I’d say that the FP player shouldn’t be able to assign Frodo.

thonnas7 wrote:
0 Longer We Stay Shire
Event • Maneuver
Spot 2 Hobbits to wound a minion twice (or 2 minions twice if at a sanctuary).
SD R 112


Way too easy. Plus, it doesn’t really make sense from a story standpoint or culturally. Hobbits are naturally weak, so laying down wounds on minions left and right seems at odds. This particular card is confusing because, by staying at a sanctuary, that just gives minions more time to build up forces.

I dunno. I think this whole wounding mechanic would be better off in some other culture. Oh wait... Dwarves. It is in another culture. Laughing
thonnas7
Posted: Thu Nov 09, 2006 3:16 am
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
Changed Frodo around, as well as the resistance. For the last card, I made it 4 hobbits, but I’ll explain it.

"The Longer We Stay" stands for the longer we stay at a sanctuary the stronger we get...kind of an idea of mine...
sickofpalantirs
Posted: Thu Nov 09, 2006 8:59 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
thonnas7 wrote:
Thanks for the review AC. Now...with some cards from the Shire culture...This culture will focus on Wounding.

1 Armor of Cirith Ungol Shire
Possession • Armor
Resistance: +1
Bearer must be a Hobbit.
While you can spot an Orc, bearer may not be overwhelmed unless his strength is tripled.
SD U 109
seems pretty nice and balanced you could consider making it 2 twilight

1 Bright and Beautiful Shire
Event • Regroup
Spot 2 wounded minions to heal a Hobbit twice.
SD C 110
With cards like unharmed and simple living it seems pretty bad but you have to have not so good cards in a set.

0 •Frodo, Tired Ring-Bearer Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Ringed Resistance: 10
Ring-Bound.
If the Fellowship has moved more than once this turn, the free peoples character may not assign Frodo to a skirmish.
Assignment: If there are more minions than companions, exert Frodo twice to discard 2 minions.
SD R 111
humm with that first change he is fairly balanced kinda hurts ya pretty bad with that first ability though. IDK what you could do to make him better.


0 Longer We Stay Shire
Event • Maneuver
Spot 4 Hobbits to wound a minion twice (or 2 minions twice if at a sanctuary).
SD R 112

interesting balanced but still usable and good,
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
thonnas7
Posted: Sat Nov 11, 2006 12:09 am
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
2 •Merry, Warrior of Rohan Shire
Companion • Hobbit
Strength: 5
Vitality: 4
Resistance: 9
Skirmish: Spot a Rohan companion and exert Merry to exert a minion he is skirmishing.
SD U 113

2 •Pippin, Warrior of Gondor Shire
Companion • Hobbit
Strength: 5
Vitality: 4
Resistance: 9
Skirmish: Spot a Gondor companion and exert Pippin to make a minion he is skirmishing strength -2.
SD U 114

2 •Sam, Steadfast Guide Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 10
Ring-Bound.
Regroup: Spot 2 wounded minions and exert Sam to play the fellowship’s next site (replacing opponent’s site if neccessary).
SD U 115

1 •What a Tale Shire
Condition • Support Area
Regroup: Spot 2 Hobbits and add a burden to wound a minion. (Limit Twice Per Turn)
SD R 116
Last edited by thonnas7 on Sat Nov 11, 2006 6:08 pm; edited 1 time in total
menace64
Posted: Sat Nov 11, 2006 12:56 am
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
Merry and Pippin should cost 2 (then they’d be perfect), Sam is great, and I think you should spot 2 Hobbits to use the regroup ability.

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