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AnxiousChieftain |
Posted: Tue Nov 07, 2006 9:00 am |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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Quote:  Not That Way
Event • Response
If the fellowship moves to one of your sites, exert Smeagol to remove a burden.
SD C 29
Nice. I like the idea.
Quote:  Serve Master Well
Event • Skirmish
If Frodo is the Ring-bearer, add a burden to make Smeagol strength +4 (or +2 if you can spot Sam).
SD U 30
Hmm.... I am in favor of cards working better when Frodo, Sam, and Smeagol are all in the fellowship (see Herbs and Stewed Rabbit for an example).
Quote:  Sneak
Event • Fellowship
Toil 2.
Spot Smeagol to reveal a card at random from an opponent’s hand. Remove X burdens where X is the twilight cost of the card revealed.
SD R 31
This would be a cool place to say "Spot Smeagol and Sam", IMHO.
I’ll review Shadow cards later. |
MODS RULE. - lem0nhead |
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thonnas7 |
Posted: Tue Nov 07, 2006 9:18 pm |
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Joined: 07 May 2006
Posts: 397
Location: Springfield, OR
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Thanks for the reviews guys. I made the small changes SOP and AC, I liked your reviews, although I’ve never been a fan of Smeagol/Sam relationships...so I like to build against it...just a little fault of mine.  |
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sickofpalantirs |
Posted: Wed Nov 08, 2006 9:03 am |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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yeah there should theoretically be penalties if you can spot sam.
keep them coming  |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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AnxiousChieftain |
Posted: Wed Nov 08, 2006 5:05 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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Quote:  Carried Burden
Condition
To play, exert Gollum. Bearer must be an unbound companion.
While you can spot Gollum, bearer is strength -2.
SD U 26
I would add a cost of 1, and make a limit of 1 per companion.
Quote:  •Give Us That
Condition • Support Area
To play, spot 4 burdens.
Each time a burden is added, you may exert Gollum to add a threat.
SD C 27
Nice.
Quote:  He Wants It
Event • Shadow
Play Gollum from your draw deck or discard pile to add a burden.
SD U 28
I really don’t like the idea. Seems like too easy to add a burden. I don’t think adding a higher twilight cost would help.
Quote:  We Shall Find It
Event • Regroup
Spot 4 burdens and exert Gollum twice to exert the Ring-bearer.
SD C 32
Seems underpowered. I would make it only exert Gollum once.
Quote:  What Were You Doing?
Event • Regroup
Exert Gollum twice to play the fellowship’s next two sites (or replace existing sites with sites from your own adventure deck).
SD R 33
Cool.
- AC |
MODS RULE. - lem0nhead |
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thonnas7 |
Posted: Wed Nov 08, 2006 10:37 pm |
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Joined: 07 May 2006
Posts: 397
Location: Springfield, OR
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Thanks for the review AC. Now...with some cards from the culture...This culture will focus on Wounding.
Armor of Cirith Ungol
Possession • Armor
Resistance: +1
Bearer must be a Hobbit.
While you can spot an Orc, bearer may not be overwhelmed unless his strength is tripled.
SD U 109
Bright and Beautiful
Event • Regroup
Spot 2 wounded minions to heal a Hobbit twice.
SD C 110
•Frodo, Tired Ring-Bearer
Companion • Hobbit
Strength: 3
Vitality: 4
Ringed Resistance: 10
Ring-Bound.
If the Fellowship has moved more than once this turn, the free peoples character may not assign Frodo to a skirmish.
Assignment: If there are more minions than companions, exert Frodo twice to discard 2 minions.
SD R 111
Longer We Stay
Event • Maneuver
Spot 4 Hobbits to wound a minion twice (or 2 minions twice if at a sanctuary).
SD R 112 |
Last edited by thonnas7 on Thu Nov 09, 2006 3:16 am; edited 1 time in total |
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menace64 |
Posted: Wed Nov 08, 2006 11:43 pm |
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Joined: 12 Apr 2006
Posts: 836
Location: Wichita, Kansas
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thonnas7 wrote:
 Armor of Cirith Ungol
Possession • Armor
Resistance: +2
Bearer must be a Hobbit.
While you can spot an Orc, bearer may not be overwhelmed unless his strength is tripled.
SD U 109
I’d say pull it back just a tad and make it Resistance +1.
thonnas7 wrote:  Bright and Beautiful
Event • Regroup
Spot 2 wounded minions to heal a Hobbit twice.
SD C 110
Ooh. Neat!
thonnas7 wrote:  •Frodo, Tired Ring-Bearer
Companion • Hobbit
Strength: 3
Vitality: 4
Ringed Resistance: 10
Ring-Bound.
If the Fellowship has moved more than once this turn, Frodo may not be assigned to a skirmish.
Assignment: If there are more minions than companions, exert Frodo twice to discard 2 minions.
SD R 111
What a creative subtitle.
That first bit confuses me. If Frodo’s tired, wouldn’t he just become more of a target for minions? Since his ability is so powerful, I’d say that the FP player shouldn’t be able to assign Frodo.
thonnas7 wrote:  Longer We Stay
Event • Maneuver
Spot 2 Hobbits to wound a minion twice (or 2 minions twice if at a sanctuary).
SD R 112
Way too easy. Plus, it doesn’t really make sense from a story standpoint or culturally. Hobbits are naturally weak, so laying down wounds on minions left and right seems at odds. This particular card is confusing because, by staying at a sanctuary, that just gives minions more time to build up forces.
I dunno. I think this whole wounding mechanic would be better off in some other culture. Oh wait... Dwarves. It is in another culture.  |
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thonnas7 |
Posted: Thu Nov 09, 2006 3:16 am |
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Joined: 07 May 2006
Posts: 397
Location: Springfield, OR
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Changed Frodo around, as well as the resistance. For the last card, I made it 4 hobbits, but I’ll explain it.
"The Longer We Stay" stands for the longer we stay at a sanctuary the stronger we get...kind of an idea of mine... |
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sickofpalantirs |
Posted: Thu Nov 09, 2006 8:59 am |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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thonnas7 wrote: Thanks for the review AC. Now...with some cards from the  culture...This culture will focus on Wounding.
 Armor of Cirith Ungol
Possession • Armor
Resistance: +1
Bearer must be a Hobbit.
While you can spot an Orc, bearer may not be overwhelmed unless his strength is tripled.
SD U 109
seems pretty nice and balanced you could consider making it 2 twilight
 Bright and Beautiful
Event • Regroup
Spot 2 wounded minions to heal a Hobbit twice.
SD C 110
With cards like unharmed and simple living it seems pretty bad but you have to have not so good cards in a set.
 •Frodo, Tired Ring-Bearer
Companion • Hobbit
Strength: 3
Vitality: 4
Ringed Resistance: 10
Ring-Bound.
If the Fellowship has moved more than once this turn, the free peoples character may not assign Frodo to a skirmish.
Assignment: If there are more minions than companions, exert Frodo twice to discard 2 minions.
SD R 111
humm with that first change he is fairly balanced kinda hurts ya pretty bad with that first ability though. IDK what you could do to make him better.
 Longer We Stay
Event • Maneuver
Spot 4 Hobbits to wound a minion twice (or 2 minions twice if at a sanctuary).
SD R 112
interesting balanced but still usable and good, |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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thonnas7 |
Posted: Sat Nov 11, 2006 12:09 am |
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Joined: 07 May 2006
Posts: 397
Location: Springfield, OR
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•Merry, Warrior of Rohan
Companion • Hobbit
Strength: 5
Vitality: 4
Resistance: 9
Skirmish: Spot a companion and exert Merry to exert a minion he is skirmishing.
SD U 113
•Pippin, Warrior of Gondor
Companion • Hobbit
Strength: 5
Vitality: 4
Resistance: 9
Skirmish: Spot a companion and exert Pippin to make a minion he is skirmishing strength -2.
SD U 114
•Sam, Steadfast Guide
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 10
Ring-Bound.
Regroup: Spot 2 wounded minions and exert Sam to play the fellowship’s next site (replacing opponent’s site if neccessary).
SD U 115
•What a Tale
Condition • Support Area
Regroup: Spot 2 Hobbits and add a burden to wound a minion. (Limit Twice Per Turn)
SD R 116 |
Last edited by thonnas7 on Sat Nov 11, 2006 6:08 pm; edited 1 time in total |
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menace64 |
Posted: Sat Nov 11, 2006 12:56 am |
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Joined: 12 Apr 2006
Posts: 836
Location: Wichita, Kansas
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Merry and Pippin should cost 2 (then they’d be perfect), Sam is great, and I think you should spot 2 Hobbits to use the regroup ability. |
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