LotR TCG Wiki → Card Sets:  All 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 → Forums:  TLHH CC

 
Cobra Cards Player Community Forum Index
 Forum index » Lord of the Rings TCG » LOTR TCG Dream Cards
Author Message
CarpeGuitarrem
Posted: Sat Nov 11, 2006 1:24 am
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
thonnas7 wrote:
1 •Merry, Warrior of Rohan Shire
Companion • Hobbit
Strength: 5
Vitality: 4
Resistance: 9
Skirmish: Spot a Rohan companion and exert Merry to exert a minion he is skirmishing.
SD U 113
Good card! Reminds me of ROTK block Merry/Pippin!
1 •Pippin, Warrior of Gondor Shire
Companion • Hobbit
Strength: 5
Vitality: 4
Resistance: 9
Skirmish: Spot a Gondor companion and exert Pippin to make a minion he is skirmishing strength -1.
SD U 114
Underpowered. Make it strength -2.
2 •Sam, Steadfast Guide Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 10
Ring-Bound.
Regroup: Spot 2 wounded minions and exert Sam to play the fellowship’s next site (replacing opponent’s site if neccessary).
SD U 115
A good card, all-around. I like the site-path manipulation here. It would do well with a "Solo" RB deck.
1 •What a Tale Shire
Condition • Support Area
To play, spot 4 Hobbit companions.
Regroup: Add a burden to wound a minion.
SD R 116
A good card! Reminds me of PATHS! Great cultural reinforcement.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
sickofpalantirs
Posted: Sat Nov 11, 2006 8:24 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
thonnas7 wrote:
1 •Merry, Warrior of Rohan Shire
Companion • Hobbit
Strength: 5
Vitality: 4
Resistance: 9
Skirmish: Spot a Rohan companion and exert Merry to exert a minion he is skirmishing.
SD U 113
as menace said merry and pippin should probably be 2 but its a nice card anyway


1 •Pippin, Warrior of Gondor Shire
Companion • Hobbit
Strength: 5
Vitality: 4
Resistance: 9
Skirmish: Spot a Gondor companion and exert Pippin to make a minion he is skirmishing strength -1.
SD U 114
make him 2 twilight and change the ability to minus 1 for each fortification you can spot

2 •Sam, Steadfast Guide Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 10
Ring-Bound.
Regroup: Spot 2 wounded minions and exert Sam to play the fellowship’s next site (replacing opponent’s site if neccessary).
SD U 115
interesting overall a nice sam maybe a bit underpowered but not much

1 •What a Tale Shire
Condition • Support Area
To play, spot 4 Hobbit companions.
Regroup: Add a burden to wound a minion.
SD R 116
make it limit 2 or so you can’t add 10 burdens as frodo resolute hobbit and smash things
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
thonnas7
Posted: Sat Nov 11, 2006 6:08 pm
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
Updated the cards.
Gate Troll
Posted: Sat Nov 11, 2006 6:22 pm
Joined: 15 Aug 2006 Posts: 384 Location: Udun Vale, Home of the one and only... Gate Troll!
SoP could you pleas spot posting comments in yellow, it hurts my
eyes and it is very hard to read.


thonnas; keep ’em comin’. Applause
"Wars may be fought with weapons, but they are won by men. It is the spirit of the men who follow and of the man who leads that gains that victory."-George S. Patton.
CarpeGuitarrem
Posted: Sat Nov 11, 2006 6:34 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
I dunno about changing Merry’s and Pippin’s twilight cost...have there ever been 2 versions of them?

EDIT: Nvm...I just looked up Merry, Swordthain.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
sickofpalantirs
Posted: Sat Nov 11, 2006 7:30 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Gate Troll wrote:
SoP could you pleas spot posting comments in yellow, it hurts my
eyes and it is very hard to read.


I am using all the colors I will only use it once
6 more colors to go!
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
thonnas7
Posted: Tue Nov 14, 2006 2:48 am
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
Ok, time for a big player in the set....Gondor.

This culture is based on strength boosting....just the basics. And lucky you...you get to start with some of the baddest (in the best way possible) cards ever.

7 •Army of Men Gondor
Companion • Man
Strength: 11
Vitality: 4
Resistance: 5
Archer. To play, spot 3 Gondor Companions.
Skirmish: Exert Army of Men to make a Gondor Man strength +1.
SD C 34

7 •Army of the Underworld Gondor
Companion • Wraith
Strength: 9
Vitality: 4
Resistance: 6
Enduring. To play, spot Aragorn and 3 threats.
Each Gondor companion with a strength of 8 or higher is damage +1.
Each Gondor companion with a strength of 12 or higher is Hunter 2.
SD R 35

0 •Citadel of the King Gondor
Condition • Support Area
Fellowship or Regroup: Exert Aragorn and add two threats to take a Gondor card into hand from your draw deck. (Limit once per turn)
SD U 36

2 Darkness of Mordor Gondor
Event • Skirmish
Exert 3 Gondor Men to discard all Sauron minions. The shadow player may remove 4 burdens to prevent this.
SD R 37

3 Dead Warrior Gondor
Companion • Wraith
Strength: 7
Vitality: 3
Resistance: 6
Enduring. To play, add a threat.
While Dead Warrior is strength 9 or higher, he may not die unless he is exhausted.
SD R 38

3 •Faramir, Wed to Eowyn Gondor
Companion • Man
Strength: 7
Vitality: 3
Resistance: 7
While you can spot a Rohan Man, each Gondor [Companion] is strength +1.
SD U 39
Last edited by thonnas7 on Wed Nov 15, 2006 3:58 am; edited 1 time in total
sickofpalantirs
Posted: Tue Nov 14, 2006 8:32 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
YES YES YES GONDOR!!!!!!!!!!!!!!!!!!

thonnas7 wrote:
Ok, time for a big player in the set....Gondor.

This culture is based on strength boosting....just the basics. And lucky you...you get to start with some of the baddest (in the best way possible) cards ever.

8 •Army of Men Gondor
Companion • Man
Strength: 11
Vitality: 4
Resistance: 5
To play, spot 3 Gondor Companions.
Skirmish: Exert Army of Men to make a Gondor Man strength +1.
SD C 34
unbalabced either reduce the twilight cost to 6 or give it a keyword like archer and reduce it to seven.

7 •Army of the Underworld Gondor
Companion • Wraith
Strength: 9
Vitality: 4
Resistance: 6
Enduring. To play, spot Aragorn and 3 threats.
Each Gondor companion with a strength of 8 or higher is damage +1.
Each Gondor companion with a strength of 12 or higher is Hunter 2.
SD R 35
interesting. this one is nice and balanced IMO
0 •Citadel of the King Gondor
Condition • Support Area
Fellowship or Regroup: Exert Aragorn to take a Gondor card into hand from your draw deck. (Limit once per turn)
SD U 36
This is overpowered for an uncommon make it exert and add 2 threats or exert twice.(or exert and discard 2 cards from hand

2 Darkness of Mordor Gondor
Event • Skirmish
Exert 3 Gondor Men to discard all Sauron minions. The shadow player may remove 4 burdens to prevent this.
SD R 37
good very good. since it is culture specific it isn’t overpowered

3 Dead Warrior Gondor
Companion • Wraith
Strength: 7
Vitality: 3
Resistance: 6
Enduring. To play, add a threat.
While Dead Warrior is strength 9 or higher, he may not die unless he is exhausted.
SD R 38
interesting concept here. make him an uncommon and he is good.

3 •Faramir, Wed to Eowyn Gondor
Companion • Man
Strength: 7
Vitality: 3
Resistance: 7
While you can spot a Rohan Man, each Gondor [Companion] is strength +1.
SD U 39
are you in the lover’s contest by any chance? Wink seriously though a good card overall.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
thonnas7
Posted: Wed Nov 15, 2006 3:59 am
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
Nope, not in the Lover’s Contest, but Faramir and Eowyn are focused on each other in this set.

Thanks for the reviews...changed some stuff up. Very Happy
sickofpalantirs
Posted: Wed Nov 15, 2006 9:00 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
much better now

keep em coming
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz

Display posts from previous:  

 Forum index » Lord of the Rings TCG » LOTR TCG Dream Cards
All times are UTC - 4
Page 4 of 11 [104 Posts]   Goto page: Previous 1, 2, 3, 4, 5, 6, ..., 9, 10, 11 Next
View previous topic   View next topic