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menace64
Posted: Sat Nov 04, 2006 1:20 am
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
*Ahem* Review? Maybe just a tad?


And, to give meaning to this post...

0 •The Two Towers [?]
Condition • Support Area
Shadow: Spot an Uruk-hai and play an Orc to add a [?] token here.
Shadow: Spot an Orc and play an Uruk-hai to add a [?] token here.
Maneuver: Remove 2 [?] tokens here to discard a follower.
Skirmish: Remove 2 [?] tokens here to heal a minion twice.

No idea what culture that should be. It’d work well in Sauron.
sickofpalantirs
Posted: Sat Nov 04, 2006 8:14 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
menace64 wrote:
2 •Gandalf’s Staff, Unveiled Once More Gandalf
Artifact • Staff
Vitality +1
Bearer must be Gandalf.
If a threat is about to be added, you may play this from your hand to prevent that and to exert a minion.
Regroup: Exert Gandalf to return this to your hand.
interesting ability. I like it.

And here’s a little something to help the Gandalf being released in RoS (yeah, the one *I* created. Ha!).

2 •Revelation Gandalf
Condition • Support Area
Each time you play a Gandalf card from your draw deck or discard pile, you may heal a companion twice.
Response: If you play a Gandalf artifact, Gandalf possession, or Gandalf follower outside of the fellowship phase, discard this condition to reveal an opponent’s hand. Discard a revealed Shadow card.

That one’s probably a tad on the powerful side, but since only a select few cards can utilize its abilities, I figured it could be good.
I think it si fine could be overpowered with the previous card but,...

But while we’re on the idea of Gandalf cards skipping out of the mainstream times of play...

3 •Gwaihir, Lord of Eagles Gandalf
Follower
Strength +2
Aid - 2
You may play this anytime you could play an assignment or skirmish event.
When you play this, you may immediately transfer it to a companion.
If bearer wins his or her skirmish, you may return this to your hand to exert a minion twice.
maybe a bit to overpowered.

Note that I am, currently, very bad at making followers. Hopefully this one is all right.*Ahem* Review? Maybe just a tad?


And, to give meaning to this post...

0 •The Two Towers [?]
Condition • Support Area
Shadow: Spot an Uruk-hai and play an Orc to add a [?] token here.
Shadow: Spot an Orc and play an Uruk-hai to add a [?] token here.
Maneuver: Remove 2 [?] tokens here to discard a follower.
Skirmish: Remove 2 [?] tokens here to heal a minion twice.

No idea what culture that should be. It’d work well in Sauron.


how about make a new token called an Alliance token they could be used by elves and men, suaron and saruman, etc. Ooh Follower hate
ArrowSop's haves/ top wantsExclamation
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elf lvr
Posted: Sat Nov 04, 2006 9:28 am
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
menace64 wrote:
2 •Gandalf’s Staff, Unveiled Once More Gandalf
Artifact • Staff
Vitality +1
Bearer must be Gandalf.
If a threat is about to be added, you may play this from your hand to prevent that and to exert a minion.
Regroup: Exert Gandalf to return this to your hand.
Interesting, a bit clogging to the hand, though.

And here’s a little something to help the Gandalf being released in RoS (yeah, the one *I* created. Ha!).

2 •Revelation Gandalf
Condition • Support Area
Each time you play a Gandalf card from your draw deck or discard pile, you may heal a companion twice.
Response: If you play a Gandalf artifact, Gandalf possession, or Gandalf follower outside of the fellowship phase, discard this condition to reveal an opponent’s hand. Discard a revealed Shadow card.
This would be mighty in an ent deck. I like the tie-in with other cards, though.

That one’s probably a tad on the powerful side, but since only a select few cards can utilize its abilities, I figured it could be good.

But while we’re on the idea of Gandalf cards skipping out of the mainstream times of play...

3 •Gwaihir, Lord of Eagles Gandalf
Follower
Strength +2
Aid - 2
You may play this anytime you could play an assignment or skirmish event.
When you play this, you may immediately transfer it to a companion.
If bearer wins his or her skirmish, you may return this to your hand to exert a minion twice.
It seems okay. It’s twilight cost of 3 makes up for not having to pay the aid cost of 2, and returning so much cloggs your hand, the ability is helpful, although not overpowered for the Gandalf culture, they don’t have much wounding capability in the skirmish phase.
Note that I am, currently, very bad at making followers. Hopefully this one is all right.
Happy Hunting! Elf Lvr
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menace64
Posted: Wed Nov 15, 2006 4:26 am
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
An idea:

0 Stalwart Determination Dwarven
Condition
Bearer must be a Dwarf.
When bearer’s skirmish is resolved, if bearer’s strength is equal to the Shadow’s strength, bearer wins the skirmish.

I tried wording it as best I could. Can you think of anything better?

Thanks!
thonnas7
Posted: Wed Nov 15, 2006 4:49 pm
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
Just make it that they win ties.

Makes it a whole lot easier.
menace64
Posted: Sun Nov 19, 2006 5:29 pm
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
Before I get started today, I want to clarify why a lot of my Shadow cards end up being from "older" cultures.

Simply, I don’t feel that a lot of cards fit very well in either Orc, Men, or Uruk-hai themes. A culture like Sauron envelops his kingdom and all the influence he carries, while Moria deals strictly with Khazad-Dum. Those past cultures were limited, and those limitations gave each culture defined boundaries and infinite room to explore within.

Now that Orcs have their own place, those lines have fallen apart (in my eyes) to the point where it’s nearly impossible to fit a decent them. Sure, there are "Corrupt Orcs" and "Strength Orcs" but those are, well, boring.

/rant

On with cards:

2 As the Heathen Kings Sauron
Condition
Resistance -2
Bearer must be an unbound Man. Limit one per bearer.
For each artifact bearer bears, the Shadow may make a minion he or she is skirmishing is damage +1.

This card portrays how Men began to covet their possessions and palaces above their own people. Yup.

And here’s one to battle the site-replacement abuse.

0 Doors Brought Down Moria
Condition • Support Area
Shadow: Discard a Moria minion from play to add a Moria token here.
While the fellowship is in region X and there are X Moria tokens here, sites in this region may not be replaced.

I have an idea... it sounds complicated in my mind. Let’s see how it pans out:

0 •I Will Break Him Wraith
Condition • Support Area
Each time you play The Witch-king, add 2 Wraith tokens here.
While you can spot Gandalf, The Witch-king must be assigned to skirmish him.
The Witch-king is strength +1 for each Wraith token here, and each time he wins a skirmish, you may add a Wraith token here.

Basically... WK is gunning for Gandy. Like it?

One I just feel like making:

3 •Anduril, Reforged By the Standing Gondor
Artifact • Hand Weapon
Strength +2
Vitality +1
Resistance +1
Bearer must be Aragorn. Discard other weapons he bears. He cannot bear other weapons.
At any time, you may exert Aragorn to make another companion (except the Ring-bearer) resistance +1 for each card in the dead pile.

That’s an interesting one, no doubt about it. It represents the rallying ability Aragorn commanded after obtaining Anduril. Hope you like it. Wink

Thanks for looking!
Riddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.

Who am I?
thonnas7
Posted: Sun Nov 19, 2006 5:38 pm
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
menace64 wrote:
Before I get started today, I want to clarify why a lot of my Shadow cards end up being from "older" cultures.

Simply, I don’t feel that a lot of cards fit very well in either Orc, Men, or Uruk-hai themes. A culture like Sauron envelops his kingdom and all the influence he carries, while Moria deals strictly with Khazad-Dum. Those past cultures were limited, and those limitations gave each culture defined boundaries and infinite room to explore within.

Now that Orcs have their own place, those lines have fallen apart (in my eyes) to the point where it’s nearly impossible to fit a decent them. Sure, there are "Corrupt Orcs" and "Strength Orcs" but those are, well, boring.

/rant

On with cards:

2 As the Heathen Kings Sauron
Condition
Resistance -2
Bearer must be an unbound Man. Limit one per bearer.
For each artifact bearer bears, the Shadow may make a minion he or she is skirmishing is damage +1.

This card portrays how Men began to covet their possessions and palaces above their own people. Yup.

Good. Kind of confusing though.

And here’s one to battle the site-replacement abuse.

0 Doors Brought Down Moria
Condition • Support Area
Shadow: Discard a Moria minion from play to add a Moria token here.
While the fellowship is in region X and there are X Moria tokens here, sites in this region may not be replaced.

Nice. I like it.

I have an idea... it sounds complicated in my mind. Let’s see how it pans out:

0 •I Will Break Him Wraith
Condition • Support Area
Each time you play The Witch-king, add 2 Wraith tokens here.
While you can spot Gandalf, The Witch-king must be assigned to skirmish him.
The Witch-king is strength +1 for each Wraith token here, and each time he wins a skirmish, you may add a Wraith token here.

Basically... WK is gunning for Gandy. Like it?

Whoa...overpowered, but not at the same time. Shocked

One I just feel like making:

3 •Anduril, Reforged By the Standing Gondor
Artifact • Hand Weapon
Strength +2
Vitality +1
Resistance +1
Bearer must be Aragorn. Discard other weapons he bears. He cannot bear other weapons.
At any time, you may exert Aragorn to make another companion (except the Ring-bearer) resistance +1 for each card in the dead pile.

That’s an interesting one, no doubt about it. It represents the rallying ability Aragorn commanded after obtaining Anduril. Hope you like it. Wink

Good and balanced, although you remove the Resistance bonus in the stats.

Thanks for looking!
menace64
Posted: Sun Nov 19, 2006 5:48 pm
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
I justify I Will Break Him’s power based on the fact that - currently - I don’t think there’s a way to pull WK from your deck or discard pile (meaning he’ll come out at most 4 times and generally less). Plus, most people use Gandalf as a splash, so (basically) forcing him to die isn’t so bad.
Riddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.

Who am I?
CarpeGuitarrem
Posted: Mon Nov 20, 2006 1:38 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
menace64 wrote:
I justify I Will Break Him’s power based on the fact that - currently - I don’t think there’s a way to pull WK from your deck or discard pile (meaning he’ll come out at most 4 times and generally less).

Woody-End. And it’s used, especially with a Toil WK.
menace64 wrote:

2 As the Heathen Kings Sauron
Condition
Resistance -2
Bearer must be an unbound Man. Limit one per bearer.
For each artifact bearer bears, the Shadow may make a minion he or she is skirmishing is damage +1.

This card portrays how Men began to covet their possessions and palaces above their own people. Yup.
Nice, although you seldom see a lot of artifacts in play with Gondor, except perhaps Sapling of the White Tree.
And here’s one to battle the site-replacement abuse.

0 Doors Brought Down Moria
Condition • Support Area
Shadow: Discard a Moria minion from play to add a Moria token here.
While the fellowship is in region X and there are X Moria tokens here, sites in this region may not be replaced.
Too easy to stop site replacement. You can probably play at least 1 Moria minion every Shadow phase, so you can get three tokens on there easy. Make it a regroup action.
I have an idea... it sounds complicated in my mind. Let’s see how it pans out:

0 •I Will Break Him Wraith
Condition • Support Area
Each time you play The Witch-king, add 2 Wraith tokens here.
While you can spot Gandalf, The Witch-king must be assigned to skirmish him.
The Witch-king is strength +1 for each Wraith token here, and each time he wins a skirmish, you may add a Wraith token here.
Hmm...it is powerful, very powerful. How about a balance...like "at the start of the regroup phase, remove the Witch-King from the game or remove two Wraith tokens from this card."?
Basically... WK is gunning for Gandy. Like it?

One I just feel like making:

3 •Anduril, Reforged By the Standing Gondor
Artifact • Hand Weapon
Strength +2
Vitality +1
Resistance +1
Bearer must be Aragorn. Discard other weapons he bears. He cannot bear other weapons.
At any time, you may exert Aragorn to make another companion (except the Ring-bearer) resistance +1 for each card in the dead pile.

That’s an interesting one, no doubt about it. It represents the rallying ability Aragorn commanded after obtaining Anduril. Hope you like it. Wink
Good!
Thanks for looking!
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
menace64
Posted: Tue Nov 21, 2006 1:23 pm
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
The Watcher in the Water arrives in the Orc Culture!

I think the minion-type ’creature’ should have a loaded rule saying, "Creature minions cannot bear possessions." That would make sense, no?

Anyways, the new strategy for tentacles is fairly simple. First, you need to make the site a marsh (using Driven or Unnatural Damming). From there, you want to bring out as many creatures as possible, which would normally start with playing the Watcher or the Giant Tentacle if you need to get the Watcher out. You can also use Wild Tentacle or Foulest Approach.
Then, it’s a matter of swarming with tentacles and threats. Do Not Disturb the Water adds the threats, and Horde of Tentacles pumps your minions to unholy strengths. If you kill a companion, throw down Gaping Maw to wash, rinse, and repeat!

Sound deadly enough? Laughing

4 •Watcher in the Water, Guardian of the Sirannon Orc
Minion • Creature
Strength-11
Vitality-4
Roaming-4
Lurker. To play, the current site must be a marsh. When you play this, you may play a tentacle from your draw deck.
Watcher in the Water is damage +1 for each tentacle you spot (limit +2).
Skirmish: Remove a threat to make a tentacle strength +2.

1 Do Not Disturb the Water Orc
Event • Maneuver
Spot 3 tentacles to add a threat for each companion.

0 Driven Orc
Event • Shadow
The current site gains marsh until the end of the turn. At the end of your shadow phase, if you cannot spot a tentacle, discard your hand.

1 Flying Tentacle Orc
Minion • Creature
Strength-6
Vitality-1
Roaming-4
Tentacle. To play, the current site must be a marsh.
While you can spot Watcher in the Water, this minion is not roaming.

1 Foulest Approach Orc
Event • Shadow
Remove a threat to play Watcher in the Water (or a tentacle) from your discard pile.

0 Gaping Maw Orc
Event • Response
If a companion is killed, spot 4 creatures to make all creatures fierce until the regroup phase.

2 Giant Tentacle Orc
Minion • Creature
Strength-7
Vitality-2
Roaming-4
Tentacle. Damage +1. To play, the current site must be a marsh.
When you play this, you may play Watcher in the Water from your draw deck.

0 Horde of Tentacles Orc
Event • Skirmish
Spot X tentacles to make a tentacle strength +X.

3 Sinuous Tentacle Orc
Minion • Creature
Strength-9
Vitality-2
Roaming-4
Tentacle. To play, the current site must be a marsh.
While you can spot Watcher in the Water, this minion is not roaming.
Response: If this is about to lose a skirmish, remove a threat to make a companion strength -2.

1 Unnatural Damming Orc
Condition • Support Area
Shadow: Spot 2 Orc cards to transfer this from your support area to a site. That site gains marsh.
Regroup: Discard an Orc minion to transfer this from a site to your support area.

2 Wild Tentacle Orc
Minion • Creature
Strength-5
Vitality-1
Roaming-4
Tentacle. To play, the current site must be a marsh.
While you can spot Watcher in the Water, this minion is not roaming.
When you play this minion, you may play a tentacle from your draw deck.
Riddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.

Who am I?

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