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corvus
Posted: Sun Nov 19, 2006 4:36 pm
Joined: 13 Oct 2006 Posts: 1696 Location: Roaming, but dangerous!!!
Ring and site..... Mr. Green yup... d'oh!
Click here if you want to trade some foils away Wink
Far, Far beyond the island we dwelt in shapes of twilight
Through draught and weary days
Through grief and endless pain
sickofpalantirs
Posted: Sun Nov 19, 2006 4:42 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
darn ring..it wasn’t a type in CC’s advance search engine so...
yeah I guessed we could have used some other rarities aside from, C,U,R but none of the others seemed to fit as well.

oh and just to let you know A_E decided he doesn’t have time for it and quit.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
thonnas7
Posted: Sun Nov 19, 2006 5:42 pm
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
Quick question. Doesn’t a Ring-Bearer count as a type of card? I’ve always seen it as one and the LotR Online TCG counts it as one as well.
Turin06
Posted: Sun Nov 19, 2006 5:50 pm
Joined: 24 Oct 2006 Posts: 197 Location: Good Question
No Ringbearers are Companions. The companion is the card type.
Felipe Musco
Posted: Sun Nov 19, 2006 7:01 pm
Joined: 18 May 2006 Posts: 2434 Location: Florianópolis, SC, Brasil
Bingo. Otherwise, Valiants, Rangers and such would all be types of cards.
Well, ok then, I’m cutting A_E of the Contest. The rest of you, I take it you may want to try and continue, since even if you can’t make it every round, you may be able to still survive doing 1 or 2 out of 3.
I don't like YOU.
thonnas7
Posted: Sun Nov 19, 2006 9:03 pm
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
Ok, point taken, although I’m still skeptical. <.<

Anyways, when do the cards go up! Very Happy
Felipe Musco
Posted: Sun Nov 19, 2006 9:29 pm
Joined: 18 May 2006 Posts: 2434 Location: Florianópolis, SC, Brasil
Ok, guys, reviews are about to start, so as I asked before, DON’T post ANYTHING in this thread until ALL the reviews are done. Once I’m done reviewing them, I’ll state that you may now "challenge" any ONE grade I’ve gave to any ONE card of yours, so take the time for planning your pledge! Wink If there was any kind of mathematical error you can spot, PM me about it.
So, just to refresh your memory, here’s:

The Standard Grading Guide (each grade ranges from 0 to 10):

Card Title (including subtitle, if any): Must be flavorful, story-entwined AND have synergy with the actual card, even if it’s just a hint.
Type of Card: Must be adequate for what was requested, or adequate for the ability itself.
Rarity: Must be adequate designed for the rarity it’s supposed to be.
Twilight Cost: Must be adequate to the card’s effect, AND meet eventual requirements.
Stats (if any): Must be adequate for the card itself, according to rarity, costs and abilities.
Abilities (if any): Must be easily realetd to the card, specially the tile (unless otherwise noted), and fit eventual requirements.
Creativity: Being innovative is cool, but be careful not to overpower or underpower a card! Go crazy, but think about what you’re doing!
Flavor Text: It’s worth extra points, and does not have to necessarily be extracts from the books, I won’t care for this at all. However, keep in mind which cards SHOULD have flavor text, and make sure it fits the card, or it may actually cost you some points.
Spelling and other Issues: Spelling errors, miswording, confusive wording, utility issues, ability issues, formatting errors, etc...
Consistance: An overall grade, when putting all these elements together and evaluating the card as a whole.
PS: Each week MAY feature different grading stats, but these will always be present.

This week, each card will get an "Overall" rate, which is NOT a separate grade, but rather the average grade comparing all the above ones.This is just to make it easier to tally THE final grade of each Contestant after the review is done. Also, sice there’s no "right" card type, I’m also eliminating this grade entirely for the round.
I don't like YOU.
Felipe Musco
Posted: Mon Nov 20, 2006 4:16 pm
Joined: 18 May 2006 Posts: 2434 Location: Florianópolis, SC, Brasil
As sickofpalantirs missed making a Ring, his grade on it will be 0.

7 Naith Legion, Reinforcements of Helm’s Deep Elven
Companion Elf
Strength: 10
Vitality: 4
Resistance: 6
Archer
To play, spot 3 elves. While at any site 5, this companion is strength +2. Remove an Elven token from your condition to exert a minion Naith Legion is skirmishing.
R
"The elves marched to Helm’s Deep and to war"

Card Title: 10
Rarity: 8
Twilight Cost: 10
Stats: 10
Abilities: 8
Creativity: 5
Flavor Text: 9
Spelling and other Issues: 6
Consistance: 7
Overall: 8,11

At first sight, I thought "wow"! I mean, look at how flavorful this card is, the small hints and how everything click together! It’s a Legion (thus the high stats for an elf), it’s the legion of archers who helped them, and Helm’s Deep is usually depicted as site 5! Where, then, did it lose some points?
-This card is so expensive and so restrictive it didn’t have to be a rare, it could’ve as easily been an uncommon.
-The strength bonus is too narrow, and actually unnecessary, for such a strong companion.
-This card is VERY similar to Naith Warband, although being cool in itself, but shows nothing "new", I mean, all the abilities depicted here can be seen in other cards.
-I had a SERIOUS issue with the strength bonus, after a more deep analysis, since Helm’s Deep is site 5 TOWER, so the bonus, if it’s here for flavor, should be keyed directly to those sites.
-The last issue I had, was that this card, being a rare AND having a subtitle, SHOULD be unique. Even Naith Warband is unique, and it COULD be ANY Naith Warband, not "The Reinforcements of Helm’s Deep".
I liked the design, but it lacked the twists of a cool, sexy rare.

2 •Frodo Gamgee, Son of Sam Shire
Follower
Vitality: +1
Resistance: +1
Aid-Add 2 burdens.
To play, spot two hobbits. While bearer has resistance 7 or more, he is strength +1 for each Shire follower you can spot.
U

Card Title: 10
Rarity: 10
Twilight Cost: 10
Stats: 10
Abilities: 7
Creativity: 8
Spelling and other Issues: 8
Consistance: 8
Overall: 8,88

This is a so-so card. Ok, it doesn’t exactly LOSE points, but tries nothing new at all. Problems I had with it:
-The ability is TOO narrow, bearer has to have a high resistance (although the card itself helps), and THEN the Free Peoples Player has to have quite some followers to make it work. It fits the rarity, though, and very well.
-I see some new thinking on this one, but it’s still restrained. It started cool, but then sickofpalantirs got so worried it might be overpowered he started adding drawbacks to it. I see no problem with drawbacks, mind you, but these are just too much for the effect you MIGHT get, given the right conditions, making it a so-so card. Not that all cards should be broken or tier one, or so, a card as simple as Delving IS cool and good, when it’s balanced. But I liked the ideas I saw assembling on this one.

1 Rohirrim Wife Rohan
Ally • Home 3 • Man
Strength: 3
Vitality: 2
Villager
Fellowship: Add a threat and exert Rohirrim Wife to heal a Rohan companion for each other villager you can spot.
C

Card Title: 10
Rarity: 10
Twilight Cost: 10
Stats: 7
Abilities: 10
Creativity: 10
Spelling and other Issues: 6
Consistance: 7
Overall: 8,75

Now this is one cool card! The only problems I had with it:
-It’s a Rohirrim WIFE, not a female warrior or something, so Strength 3 may be a bit too high for her.
-This card repeats the same mistake of Naith Legion, this ally SHOULD be keyed to TTT, AND be unique, otherwise it becomes TOO broken with Elrond, Lord of Rivendell. Also, I think this one deserved a flavor text...

2Gandalf’s Staff, Light in Dark Places Gandalf
Artifact Staff
Vitality: +1
Bearer must be Gandalf.
Regroup: If the Fellowship is at an underground site, exert Gandalf to play the fellowships next site (replacing opponents site if necessary).
R

Card Title: 8
Rarity: 8
Twilight Cost: 10
Stats: 9
Abilities: 8
Creativity: 10
Spelling and other Issues: 7
Consistance: 7
Overall: 8,38

I liked this one very much, a peak of creativity and flavor! I mean, just follow the lead, when the Fellowship is at Moria (underground), Gandalf lights his staff and leads them out! What I didn’t like?
-The title is not one of the best, I don’t know EXACTLY why, but I think it’s still "raw" as a title, maybe because of the wording.
-The card is a bit underpowered for being a rare, with this abilities, it could as well be made an uncommon, there’s no rule that states that Gandalf’s Staves should always be rares.
-As I mentioned above, the stats are too low for a rare, considering the ability. Maybe a +1 strength bonus could’ve been nice.
-The wording on the ability was vey bad, so it’s fixed now.
-The card ended up underpowered, I can’t imagine a player picking this Staff over any other, specially it being an Artifact, AND a rare one, for that matter!

0 Shelob’s Lair [site]
Site
underground
Shadow: Remove three threats to play a Gollum minion from your draw deck (Limit 1).
U

Card Title: 10
Rarity: 10
Twilight Cost: 6
Abilities: 10
Creativity: 8
Spelling and other Issues: 8
Consistance: 10
Overall: 8,86

This is one good uncommon. My only complaints are:
-It’s a "copy" of sites like The Bridge of Khazad-Dum. It loses a bit on creativity, but not much, as a site like this one was needed.
-Since the site is SUPPOSED to be used for playing Shelob, it should either add more twilight or lower it’s cost.
-I think the site kinda lost a bit of purpose. It should either be keyed to Shelob, and then allow to use her ALSO from the discard pile, or lose the (limit) in it.
-This one also needed a cool, dark flavor text.

1 Gondorian Sheath Gondor
Possession Sheath
Bearer must be a Gondor Man. Bearer may bear 2 hand weapons.
C

Card Title: 10
Rarity: 10
Twilight Cost: 6
Abilities: 8
Creativity: 10
Spelling and other Issues: 6
Consistance: 6
Overall: 8

This one ended up being kind of a disappointment for me. It has A LOT of issues:
-It’s undercosted for what it does, it being a common and all.
-The ability is cool, but kinda weird with the card.
-It’s a sheath, why should it allow a character to benefit from 2 weapons?
-My problem with this card was that it could’ve been one frickin’ nice uncommon, worded like this:
"Bearer may bear an additional hand weapon, even if one of those weapons would prevent him from it.
At the start of each skirmish involving bearer, choose one of those weapons and remove it from the game. Return it to the game borne by this character at the end fo that skirmish". Now THIS would’ve been a cool sheath, but the idea was AMAZING nonetheless! However, due to a more rebuscate wording, it wouldn’t fit as a common.

3 Fires of Industry Isengard
Condition Support Area
When you play this condition you may spot an Isengard Orc to exert a companion.
Regroup: Discard this condition to heal an Isengard orc.
C
"The Old World shall burn in the Fires of Industry"

Card Title: 10
Rarity: 10
Twilight Cost: 9
Abilities: 9
Creativity: 10
Flavor Text: 10
Spelling and other Issues: 10
Consistance: 9
Overall: 9,63

No real complaints about this one. It’s simple and it’s useful, perfect for a common. It gets the job done. Only two nitpicks: the Uruk-hais were the ones "created by the fires on industry", so THEY should be healed by them. Also, Isengard Orcs tend to be a bit weak, so this card could cost only 2, it would’ve been ok.

3The City is Rank With it Sauron
Event • ???
Spot 2 Sauron minions to exhaust a companion (except the ring-bearer). The Free Peoples Player may add 3 burdens to prevent this.
U
[size=9]"Fear, the city is rank with it"[/size=9]

Card Title: 8
Rarity: 7
Twilight Cost: 7
Abilities: 8
Creativity: 8
Flavor Text: 8
Spelling and other Issues: 7
Consistance: 7
Overall: 7,5

This card just has A LOT of issues in my book, I can’t really get the card title (or the flavor text, for that matter), it’s EXTREMELY powerful for just having a spotting requirement, and is ABSURDLY broken considering it’s a Sauron card, which means the deck could pack Hate as well. Kinda similar to Can You Protect Me From Yourself, so not very creative here, and undercosted. Definitly sop’s worst card, curious it would come right after his best one.

8The Witch-King, Commander of Morgul Wraith
Minion Nazgul
Strength: 14
Vitality: 4
Site number: 3
Fierce
When you play The Witch King, you may place a Wraith card from your discard pile on top of your draw deck. Each time the Witch King wins a Skirmish you may make him damage +1 until the regroup phase.
R

Card Title: 8
Rarity: 10
Twilight Cost: 10
Stats: 10
Abilities: 8
Creativity: 6
Spelling and other Issues: 7
Consistance: 8
Overall: 8,38

I had some problems with this card, although I liked it at first sight:
-The title does not necessarily "keys" pretty well to the card itself, although it’s a cool title! Wink
-I can’t get it why shouldn’t it have damage +1 already...
-It looks too much like Ulaire Toldea, Black Shadow for my tastes, only more powerful, ’cause hey, it’s THE Witch-King after all!


FINAL GRADE: 7,649
Sickofpalantir’s shown a pretty cool first submission, and I think he’ll do great now that the minor nitpicks will be fixed, and he gets a gp for finishing above 7! great work, sop, go work on your pledge if you have any, I think your best shot may be explaining to me the title of The City is Rank With It. Wink If I made any mathematical errors, PM them to me!
And I repeat, again, DO NOT POST HERE, Contestants, please wait untill I finish grading everyone for the round!
Last edited by Felipe Musco on Thu Dec 07, 2006 9:54 am; edited 1 time in totalI don't like YOU.
Felipe Musco
Posted: Mon Nov 20, 2006 11:45 pm
Joined: 18 May 2006 Posts: 2434 Location: Florianópolis, SC, Brasil
As WKBC didn’t submit an Ally, his grade for it will be 0.

3Boin, Axeman of Moria Dwarven
Companion Dwarf
Strength: 6
Vitality: 3
Resistance: 6
While you can spot Dunaglar, Boin and Dunaglar are strength +2.
Skirmish: If Dunaglar is about to be overwhelmed exert Boin to make Dunaglar strength +1
Skirmish: If Boin is about to be overwhelmed exert Dunaglar to make Boin strength +1.
R 1

Card Title: 10
Rarity: 10
Twilight Cost: 10
Stats: 10
Abilities: 10
Creativity: 10
Spelling and other Issues: 8
Consistance: 10
Overall: 9,75

Now this was one cool card! It mentions Dunaglar, although he’s not here, so it makes you wonder "what would Dunaglar look like?" and that’s REALLY cool for the creativity part. My only problem with it was the wording, it was very... bad as it was. Too confusing. It’s better to split it into two different abilities. Not to mention, a companion that let’s you exert ANOTHER companion for an ability is soooo cool! Kudos on this one, WKBC! Your best card, hands down! Way to open the challenge!

3 Anduril, Narsil Remade Gondor
Artifact Hand Weapon
Strength: +1
Vitality: +1
Bearer must be Aragorn.
Aragorn loses Hunter.
Regroup: Exert Aragorn twice to discard each roaming minion.
”Renewed shall be the blade that was broken, the crownless again shall be king.”
R 2

Card Title: 10
Rarity: 10
Twilight Cost: 9
Stats: 9
Abilities: 10
Creativity: 10
Flavor Text: 10
Spelling and other Issues: 5
Consistance: 7
Overall: 8,89

Now, this card started really good, but for its cost, it could’ve given a Resistance bonus or something, or it could cost less, since its ability is not THAT powerful, AND it has a drawback. Some wording issues (this seems to be WKBC’s biggest problem with making cards, let’s hope this Contest will help him overcome this problem), and one MAJOR mistake: his Anduril was not unique. Yes, of course, if it says that bearer must be Aragorn, there’s no way you could have two in play at once, but even though, uniqueness is not only a gameplay issue, but a flavor issue! A Minion is unique to show he’s THE minion, he’s a lieutenant, a chieftain, a lord, an important character, etc. The same goes for the other cards. And this wasnot the first time he made this mistake, let’s hope it doesn’t happen again in future challenges! I liked the drawback a lot, though, pretty creative (this seems to be one of his strong points)!

2Black Flail, Breaker of Bones Wraith
Possession Hand Weapon
Strength: +3
Bearer must be a nazgul.
If bearer is The Witch-King, each time he wins a skirmish you may wound a companion bearing a Wraith condition. If that companion is killed, return one of those conditions to your support area.
”Her shield was shivered in many pieces, and her arm was broken.”
U 3

Card Title: 8
Rarity: 7
Twilight Cost: 8
Stats: 8
Abilities: 10
Creativity: 10
Flavor Text: 10
Spelling and other Issues: 6
Consistance: 6
Overall: 8,11

This card has a cool idea behind it, but the twilight cost and its stats don’t add up, it’s too powerful for a lower cost. Also, since the card has an ability for The Witch-King only, I ASSUME any other nazgul could bear it without benefit, but not mentioning that was agreat mistake.
Then, there’s the rarity thing. The card would be cool as an uncommon with a slightly different ability, but with this one, it’s just too powerful. Remember, there’s a Promo Witch-King, and Blade Tip and Black Breath are both uncommon. Add in only ONE rare, Morgul Blade, and you’ve got an INSANELY powerful combo, not hard to assemble! Wording issues came up again on this one to lower its grade.

0 Too Many of Them Moria
Event Response
If your Moria orc is about to lose a skirmish, stack that orc on a Moria condition.
”There are orcs, very many of them.”
C 4

Card Title: 10
Rarity: 10
Twilight Cost: 10
Abilities: 10
Creativity: 10
Flavor Text: 10
Spelling and other Issues: 7
Consistance: 8
Overall: 9,38

Another great card, I liked this one so very much! Had some problems with wording, since as it was written, it would only allow you to stack a Moria Orc if he lost AND survived the skirmish, making it pretty useless. But a great card, other than that!

Plains of Gorgoroth 0
Plains. The first Sauron besieger you play is twilight cost -1 for each site you control.
------->
U 5

Card Title: 10
Rarity: 8
Twilight Cost: 10
Abilities: 10
Creativity: 9
Spelling and other Issues: 10
Consistance: 10
Overall: 9,57

Now, I wouldn’t NORMALLY have given it a 9 on creativity. However, the multi-player arrow was SUCH a nice touch that it rose up this grade from 7-8 to a solid 9. However, this card could’ve been a common, it does nothing "special" or "hard to get" to be an uncommon...


6 Shagrat, Jealous Commander Sauron
Minion • Orc
Strength: 12
Vitality: 3
Site: 6
Damage +1
Each time Shagrat wins a skirmish, if you can spot another Sauron minion, you may discard a free peoples possession.
”Shagrat’s voice trailed off into a string of foul names and curses.”
U 6

Card Title: 10
Rarity: 9
Twilight Cost: 10
Stats: 10
Abilities: 10
Creativity: 10
Flavor Text: 8
Spelling and other Issues: 4
Consistance: 7
Overall: 8,78

Major wording issues, not type of card and subtype, but I could get from it that this one was not an ally... Razz
I LOVED the interaction between the title and the ability itself, I mean, picture Sagrat being jealous, and throwing their stuff away ’cause he can’t have’em for himself! But the damage bonus MAY be too much for it. It makes it not fit uncommon very well, and kinda "disrupts" the card, no need for that. Making him fierce, though, would’ve worked, meaning he’s SO mad and jealous! Major problem, though, ‘cause he wasn’t made unique!

1Into the Morannon Raider
Condition Support Area
To play, spot an Easterling.
Each time an Easterling wins a skirmish, you may remove 3 to add a burden.
”The trumpets had not rung in challenge, but in greeting.”
C 7

Card Title: 10
Rarity: 7
Twilight Cost: 7
Abilities: 8
Creativity: 7
Flavor Text: 10
Spelling and other Issues: 10
Consistance: 8
Overall: 8,38

I like how the tile relates to the card, I mean, you’re getting into mordor, so the burden of The Ring becomes heavier! It’s keyed to Easterling, though. Why? Just ‘cause Easterlings tend to deal with burdens more in the game? But who made that a rule? Also, it’s too good and full of tricks to be a common, MAYBE an uncommon. Undercosted, too, by the way, for what it does… At least it’s unique.

The One Ring, The Ring of Power [ring]
Strength: +1
Vitality: +1
Response: If the Ring-bearer is about to take a wound, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each minion skirmishing bearer is strength -1 and each time the Ring-bearer is about to take a wound, add a burden instead.
R 8

Card Title: 8
Rarity: 10
Stats: 10
Abilities: 9
Creativity: 9
Spelling and other Issues: 5
Consistance: 6
Overall: 8,14

Now, this ring is not overpowered AT ALL, it could’ve been a Promo! Too bad everyone makes rare Rings… Also, I don’t think it’s “powerful” enough to be called The Ring of Power, and it’s not keyed to the ability itself. Nice name, though. Not to mention, major wording issue with this one, what good does it make lower the minions’ strength if you have to wear The Ring in response to losing a skirmish?

2Aldor, Rohirrim Bowmen Rohan
Follower
Aid- add 3
Each time you transfer this to a companion that is not a Rohan companion, exert bearer twice.
At the start of the archery phase, you may wound a minion.
”Then at last an answer came: A storm of arrows met them and a hail of stones”
C 9

Card Title: 10
Rarity: 10
Twilight Cost: 10
Abilities: 10
Creativity: 10
Flavor Text: 10
Spelling and other Issues: 9
Consistance: 10
Overall: 9,88

I liked this one. Pretty simple, cool, and fitting as a common. Your best card in grading. Too bad it’s only a common, so there’s not so much room for making it sexy and all, but as far as a common could go, this one was GREAT. I just thought it should ALSO exert the Rohan companion at least once, it being a common. Otherwise, it would be better at uncommon.

FINAL GRADE: 8,088

I liked WKBC’s subscription very much. He has a lot of creative potential, but has to work harder on researching cards for checking wording issues. other than that, great first week, and you get a gp as well (I think you’ll all end up rich at my expense on this one! Razz )
Now, WKBC, enjoy the tips, and go work on your pledge, if you have one!
I don't like YOU.
Felipe Musco
Posted: Tue Nov 21, 2006 8:45 pm
Joined: 18 May 2006 Posts: 2434 Location: Florianópolis, SC, Brasil
As corvus missed Minion, Site and Ring, his grade for those will be 0.
Small side note, to all: twilight cost should be in brackets [], not in parenthesis (). Wink


3 • Galadriel, Sister to Nom the Wise Elven
Companion • Elf
Strength: 3
Vitality: 3
Recistance: 6
To play, spot 2 Elven companions.
Skirmish: Exert Galadriel to reveal the top card of your draw deck. If it is an Elven card, wound a minion skirmishing an Elven companion
"...a great witch lives in this forest!"
Rarity R

Card Title: 10
Rarity: 7
Twilight Cost: 9
Stats: 9
Abilities: 8
Creativity: 6
Flavor Text: 10
Spelling and other Issues: 6
Consistence: 6
Overall: 7,89

To be honest, I was disappointed to see corvus open his submission with such a "weak" card. Not a lot of issues on formatting, but the wording on her ability... It basically means that, should you reveal an Elven event, you can reveal the same event over and over again, as long as she has vitality! This ability should either be a one-shot thing, or it should either discard that card or make you shuffle your draw deck. Also, people are sticking too much to old concepts! This galadriel has no means of protecting herself, and is HARSH on the requirements to play (I know this is to justify the ability, but it still doesn’t make it cool), so it could:
-Cost less;
-Have some kind of protection (like being an ally, or being able to be replaced in a skirmish by some means);
-Be an uncommon or;
-Have higher stats.

5 • The Black Arrow Gandalf
Artifact • Support Area
To play, spot Brand.
At the start of the archery phase, you may spot Brand to wound 2 minions or wound a minion twice. Then, if you can spot a mounted Nazgul, wound a minion.
"Arrow!" said the bowman. "Black arrow! I have saved you to the last. You have never failed me and always I have recovered you. I had you from my father and he of old. If ever you came from the forges of the true King Under the Mountain, go now and speed well!"
Rarity R+

Card Title: 10
Rarity: 10
Twilight Cost: 10
Abilities: 8
Creativity: 10
Flavor Text: 10
Spelling and other Issues: 8
Consistence: 10
Overall: 9,5

Ok, glad to have this one follow up the first card. The choice of flavor text alone makes this card AWESOME! And that’s my problem with it, it’s TOO awesome. Maybe if it had a VERY HIGH spotting requirement, like 3 Gandalf Men, or something, but as it is, it’s TOO powerful. Ok,R+ is the rarity for overpowered cards, but you could discard the artifact after the effect took place, and it’d STILL be powerful. But VERY creative, I liked this one a lot!

2 Axe of the Dwarves Dwarven
Possession • Hand Weapon
Strength: +2
To play, spot a dwarf.
Bearer must be a companion.
If bearer is a dwarf, he is damage +1.
The dwarves of the Lonely Mountain were of the finest craftsmen on Middle-Earth
Rarity C

Card Title: 6
Rarity: 8
Twilight Cost: 10
Stats: 10
Abilities: 8
Creativity: 10
Flavor Text: 10
Spelling and other Issues: 9
Consistence: 10
Overall: 9

I also liked this one very much! I’ve always designed cards like these myself, that could be used by any character, while belonging to a specific culture, and corvus did a fine job on creating this one. My only problems were with the title (too fishy, I mean, HELLO, Dwarven Axe? Axe of the Dwarves? bah), and the card is a tiny bit above common. If you had to exert the dwarf to make him damage +1, then it would’ve been a great common!

6 Beyond Any of You Moria
Condition
Bearer must be The Balrog.
Regroup: Exert the Balrog four times and discard this condition to discard an unbound companion.
Regroup: Exert the Balrog [color=red]four times, and discard the Balrog to place an unbound companion in the dead pile.[/color]
"Run, you fools!"
Rarity U

Card Title: 8
Rarity: 10
Twilight Cost: 4
Abilities: 5
Creativity: 10
Flavor Text: 10
Spelling and other Issues: 7
Consistence: 5
Overall: 7,38

Ah, terrible one, this one! GREAT idea, I loved it, but SO frustrating! It costs A LOT, it’s TOO specific, it’s HARD LIKE HELL to use, and pays off very little. Again, the problem with a gigantic ability, better to split it into two, and I didn’t like the second one one bit. Not the killing a character part, no, but WHY exert 4 times a minion that’ll be discarded anyway? One cost nullifies the drawback the other one should be, might as well use some discarding of cards from hand, Moria minions, etc. It could also be: "Exert The Balrog four times to wound a companion 4 times (except the Ring-bearer)". It would still be narrow, as you’d have to exert him exactly 4 times, but would be as good, if not better, since you get to KEEP the Balrog on the table. It could’ve also been unique, and played to the support area, it’d be just fine, being so narrow on activation.

0 Deadly Archers Isengard
Event • Skirmish
Make an Isengard archer strength +2 (or +4 if at a battleground).
...wielding their foul weapons...
Rarity C

Card Title: 6
Rarity: 10
Twilight Cost: 10
Abilities: 10
Creativity: 10
Flavor Text: 8
Spelling and other Issues: 9
Consistence: 10
Overall: 9,13

Weird card to judge. Missing a crucial word, I mean, +2 what? I assumed strength... Terrible choice on title, though, it DOES key to the card, and all, but it’s just not what it "feels" like, if you get what I mean. A card with this title should be a Double-Shot for Isengard, not a skirmish bonus!

1 Gondorian Wise Man Gondor
Ally • Man • Site 6
Strength: 5
Vitality: 3
To play, spot 2 Gondor unbound companions.
Regroup: Exert or discard this ally and exert a Gondor unbound companion to discard a condition.
Rarity R+

Card Title: 10
Rarity: 7
Twilight Cost: 10
Stats: 9
Abilities: 10
Creativity: 10
Spelling and other Issues: 9
Consistence: 8
Overall: 9,13

A R+ ALLY! And one that worked on every site! I was looking forward to see it. Not to mention, it gives Gondor the so problematic Removal it lacks (it could’ve worked on possessions too, though, it’s a R+!)! But then, I stumble at the activation cost. Too high! I mean, this allies does nothing, he merely "pushes some guy in the right direction". Great potential on this one, but went too far on the drawbacks. It could’ve been a C or U.

9 • Tom Bombadil, ??? Shire
Follower
Strength: +2
Aid - add a threat and a burden.
When you transfer this to a companion, heal him twice.
" Bree? That is one great distance for halflings like you lad!"
Rarity R

Card Title: 1
Rarity: 10
Twilight Cost: 10
Stats: 10
Abilities: 10
Creativity: 7
Flavor Text: 10
Spelling and other Issues: 6
Consistence: 8
Overall: 8

That’s what you get for rushing to make a card. A lot of crucial errors on this one, not to mention, it does not have even A HINT of it’s original culture, THIS is where the idea presented by the Axe goes too far. Not to mention, a unique character like Tom Bombadil deserves a subtitle! And, without a spotting requirement, he’s WAY too powerful, even costing 9, since he can come up in Region 1, where all that twilight USUALLY won’t be a problem. Should add 2 burdens, 2 threats and give 3 strength, to be more balanced.

FINAL GRADE: 6,003 (that’s the weight of missing 3 whole cards...)

Nice job! Corvus has the right ideas, but they’re onlyhalf-baked. I’m sure he’ll improve a lot for the next challenge, after reading these critics. Now, go work on your pledge, should you have one, corvus!
I don't like YOU.

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