|   | 
 
 
 
| Author | 
Message | 
 
| menace64 | 
 Posted: Sun Dec 10, 2006 11:39 am | 
 | 
 
 
 | 
 
 
| 
Joined: 12 Apr 2006
Posts: 836
Location: Wichita, Kansas
 | 
sickofpalantirs wrote: there every oen of your cards are reviewed.
 
hew.  
 
 
lol Thank you so much (there’ll be a few more GP for your troubles!).
 
 
Amidala’s Blaster: Tweaked to work only with undestined companions.
 
Panaka: Twilight and strength went up; added a -1 TC ability.
 
Sabe: I don’t think there’s wording for her ability, but I think I got close enough. 
 
 
Nexu: I believe the skirmish ends, *then* the losing character(s) take wounds.
 
Handler: Dropped his strength to 8.
 
 
Bombing Run: No, it shouldn’t be.    
 
Champion: No. I like him at 12.    
 
TIE Bomber: Yeah, I kind of went overboard on this one (two different ideas kind of met in the middle without balancing them out). Dropped both boosts by 1. | 
 
Riddle 9
 
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.
 
 
Who am I? | 
 
 
 | 
 
 
| Back to top | 
 | 
 
| sickofpalantirs | 
 Posted: Sun Dec 10, 2006 6:13 pm | 
 | 
 
 
 | 
 
 
| 
Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
 | 
perfect, sorry about bombing run I didn’t read it to well   
 
and don’t forget CG he reviewed the clone batch
 
but I think with the stormtrooper champions ability either another con. should be met(like remove 2 or something) otherwise it is to good. | 
 
 Sop's haves/ top wants 
 
(mm)"SoP: you will always be the Official CC Spammer in my heart"
 
"DáinIronfoot"
 
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.   | 
 
 
 | 
 
 
| Back to top | 
 | 
 
| CarpeGuitarrem | 
 Posted: Sun Dec 10, 2006 6:32 pm | 
 | 
 
 
 | 
 
 
| 
Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
 | 
menace64 wrote: 
  •Amidala’s Blaster [Republic]
 
Possession • Ranged Weapon
 
Strength +1
 
Bearer must be a [Republic] companion.
 
Each time bearer replaces a companion in a skirmish, you may wound a minion (except one assigned to the Apprentice).
 Regroup: If bearer is Padme, exert her to reveal 4 cards at random from a Dark Side player’s hand. Discard a revealed Dark Side card.
 
1R166
 Reword the parentheses to "except one that was assigned..." Otherwise, a good rare. Although I’d decrease the number of cards in the Regroup ability or let the Dark Side player choose which Dark Side card to discard. Something like "Make that player discard a revealed Dark Side card."
  Clever Gamble [Republic]
 
Event • Skirmish
 
Make a [Republic] companion strength +2 (or +4 if that companion replaced another companion in a skirmish at this site).
 
1U170
 Nice, although it should be Common, like a typical +2/+4 skirmish event (ie Point Blank Range, Axe Strike, etc.)
  Noble Sacrifice [Republic]
 
Event • Skirmish
 
Exert a [Republic] companion to have him or her replace another companion (except the Apprentice) in a skirmish. At the end of that skirmish, discard each minion involved and wound the [Republic] companion 3 times.
 
1R190
 Nice! This is a good, balanced event.
  •Padme, Courageous Leader [Republic]
 
Companion • Human
 
Strength-6
 
Vitality-3
 
Resistance-8
 
Each companion that replaces Padme in a skirmish is strength +3.
 
1P191
 Good, although mighty powerful.
  •Panaka, Protector of the Queen [Republic]
 
Companion • Human
 
Strength-7
 
Vitality-3
 
Resistance-7
 
While you can spot a [Republic] Human, Panaka’s twilight cost is -1.
 
At the end of Panaka’s skirmish, you may exert him to replace a [Republic] companion in a skirmish.
 
1C194
 Wow! Good use of the Naboo theme.
  •Sabe, Queen’s Handmaiden [Republic]
 
Companion • Human
 
Strength-5
 
Vitality-3
 
Resistance-7
 
While in another companion’s skirmish, Sabe may not take wounds.
 Skirmish: Discard 2 [Republic] cards from hand [or remove 2 [Republic] tokens) to have Sabe replace a [Republic] companion in a skirmish (limit once per site).
 
1R199
 Yeah, good! Reword the first sentence to "If Sabe replaces a companion in a skirmish, she cannot take wounds in that skirmish."
There ya go!   | 
 
| "ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) | 
 
 
 | 
 
 
| Back to top | 
 | 
 
| menace64 | 
 Posted: Sun Dec 10, 2006 6:59 pm | 
 | 
 
 
 | 
 
 
| 
Joined: 12 Apr 2006
Posts: 836
Location: Wichita, Kansas
 | 
Ooh, good advice on Sabe’s troublesome text! I’ll make the regroup ability change on Amidala’s Blaster, and Clever Gamble will now be common.
 
 
GP for ’yer troubles! | 
 
Riddle 9
 
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.
 
 
Who am I? | 
 
 
 | 
 
 
| Back to top | 
 | 
 
| menace64 | 
 Posted: Sun Dec 10, 2006 7:05 pm | 
 | 
 
 
 | 
 
 
| 
Joined: 12 Apr 2006
Posts: 836
Location: Wichita, Kansas
 | 
Let’s see. Rebels need work! I’m going to be working on them for a bit, but I’ll start easy and introduce the Ewoks. Fairly simple idea - followers that can be spotted for even more bonuses.
 
 
I already spoiled him, but here’s Threepio, The Golden One.
 
 
  •Threepio, The Golden One [Rebel]
 
Companion • Droid
 
Strength-3
 
Vitality-4
 
Droid.
 
Each time you transfer an ewok follower to a companion, you may discard a card from hand to draw a card.
 
1C202
 
 
And here are the new cards:
 
 
  •The Battle of Endor [Rebel]
 
Condition • Support Area
 
To play, spot 3 [Rebel] companions.
 
Each time you transfer an ewok follower to a [Rebel] companion, you may add a [Rebel] token here.
 
Skirmish: Remove 2 [Rebel] tokens here to make an [Imperial] minion skirmishing your [Rebel] companion strength -2. Transfer an ewok follower from your companion to your support area or discard this condition.
 
1R173
 
 
  •Chirpa, Chieftain [Rebel]
 
Follower
 
Ewok. Aid -  .
 
Each time you transfer this follower to a companion, except a [Rebel] companion, discard a possession he or she bears.
 
Skirmish: Exert bearer to make a companion bearing an ewok strength +1 for each ewok follower borne by a companion you can spot (limit +3).
 
1R174
 
 
  Ewok Assault [Rebel]
 
Event • Skirmish
 
Make a [Rebel] companion strength +2 (and damage +2 if bearing an ewok follower).
 
1C177
 
 
  Ewok Resourcefulness [Rebel]
 
Event • Skirmish
 
Transfer an ewok follower from your companion to your support area to draw a card or heal a [Rebel] companion.
 
1C178
 
 
  Ewok Spearman [Rebel]
 
Follower
 
Strength +1
 
Ewok. Aid - Add a burden.
 
Each time you transfer this follower to a companion, except a [Rebel] companion, discard a possession he or she bears.
 
Skirmish: Transfer this follower to your support area to exert a minion skirmishing bearer.
 
1C179
 
 
  •Logray, Shaman [Rebel]
 
Follower
 
Resistance +1
 
Ewok. Aid -  .
 
Each time you transfer this follower to a companion, except a [Rebel] companion, discard a possession he or she bears.
 
Response: If you play an event during bearer’s skirmish, transfer this follower to your support area to heal bearer.
 
1U187
 
 
  •Kazak, Elder [Rebel]
 
Follower
 
Ewok. Aid -  .
 
Each time you transfer this follower to a companion, except a [Rebel] companion, discard a possession he or she bears.
 
While you can spot 2 other ewok followers, bearer may not take wounds.
 
1C192
 
 
  •Paploo, Extremist [Rebel]
 
Follower
 
Ewok. Aid - Add a threat.
 
Each time you transfer this follower to a companion, except a [Rebel] companion, discard a possession he or she bears.
 
Bearer is strength +1 for each threat you spot (limit +4).
 
1R193
 
 
And who can forget about this guy:
 
 
  •Wicket, Befriended [Rebel]
 
Follower
 
Strength +1
 
Resistance +1
 
Ewok. Aid -  .
 
Each time you transfer this follower to a companion, except a [Rebel] companion, discard a possession he or she bears.
 
When you transfer this follower to a [Rebel] companion, you may take an ewok follower into hand from your draw deck or discard pile.
 
1R208
 
 
Those were fun (even though I think I’m horrible at designing followers). | 
 
Last edited by menace64 on Thu Dec 14, 2006 2:03 am; edited 3 times in totalRiddle 9
 
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.
 
 
Who am I? | 
 
 
 | 
 
 
| Back to top | 
 | 
 
| TheHobbit13 | 
 Posted: Sun Dec 10, 2006 7:08 pm | 
 | 
 
 
 | 
 
 
| 
Joined: 27 Jul 2006
Posts: 1303
Location: minnesota
 | 
 | 
 
 
| Back to top | 
 | 
 
| CarpeGuitarrem | 
 Posted: Sun Dec 10, 2006 7:23 pm | 
 | 
 
 
 | 
 
 
| 
Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
 | 
menace64 wrote: Okay, I threw the Champion around a bit:
 
  •Stormtrooper Champion [Imperial]
 
Minion • Human
 
Strength-12
 
Vitality-3
 
Roaming-4
 Damage +1.
Each time Stormtrooper Champion wins a skirmish, you may spot another [Imperial] minion to take control of a site.
 
1R75
 
Costs 1 more, and needs to spot another Imperial to take a site.
 Nice! Reminds me of those nasty Uruks.
Let’s see. Rebels need work! I’m going to be working on them for a bit, but I’ll start easy and introduce the Ewoks. Fairly simple idea - followers that can be spotted for even more bonuses.
 
I already spoiled him, but here’s Threepio, The Golden One.
   •Threepio, The Golden One [Rebel]
 
Companion • Droid
 
Strength-3
 
Vitality-4
 Droid.
Each time you transfer an ewok follower to a companion, you may discard a card from hand to draw a card.
 
1C159
 Pretty sweet!
And here are the new cards:
   •The Battle of Endor [Rebel]
 
Condition • Support Area
 
To play, spot 3 [Rebel] companions.
 
Each time you transfer an ewok follower to a [Rebel] companion, you may add a [Rebel] token here.
 Skirmish: Remove 2 [Rebel] tokens here to make an [Imperial] minion skirmishing your [Rebel] companion strength -2. Transfer an ewok follower from your companion to your support area or discard this condition.
 
1R130
 Ooh, I like! I like! That’s an excellent tie-in for followers.
  •Chirpa, Chieftain [Rebel]
 
Follower
 Ewok. Aid -  .
 
Each time you transfer this follower to a companion, except a [Rebel] companion, discard a possession he or she bears.
 Skirmish: Exert bearer to make a companion bearing an ewok strength +1 for each ewok follower attached to a companion you can spot (limit +3).
 
1R131
 Nice downside right there. Good strength bonus, too.
  Ewok Assault [Rebel]
 
Event • Skirmish
 
Make a [Rebel] companion strength +2 (and  damage +2 if bearing an ewok follower).
 
1C134
 Ooh, awesome!
  Ewok Resourcefulness [Rebel]
 
Event • Skirmish
 
Transfer an ewok follower from your companion to your support area to remove   , draw a card, or heal a [Rebel] companion.
 
1C135
 Hmm...perhaps too many options for a Common? Notice also you could transfer an ewok, resolve that companion’s skirmish, then remove  , resulting in a net gain of only  .
  Ewok Spearman [Rebel]
 
Follower
 
Strength +1
 Ewok. Aid - Add a burden.
 
Each time you transfer this follower to a companion, except a [Rebel] companion, discard a possession he or she bears.
 Skirmish: Transfer this follower to your support area to exert a minion skirmishing bearer.
 
1C136
 Interesting...a burden cost. That’s also a good ability.
  •Logray, Shaman [Rebel]
 
Follower
 
Resistance +1
 Ewok. Aid -  .
 
Each time you transfer this follower to a companion, except a [Rebel] companion, discard a possession he or she bears.
 Response: If you play an event during bearer’s skirmish, transfer this follower to your support area to heal bearer.
 
1U144
 Nice!
  •Kazak, Elder [Rebel]
 
Follower
 Ewok. Aid -  .
 
Each time you transfer this follower to a companion, except a [Rebel] companion, discard a possession he or she bears.
 
While you can spot 2 other ewok followers, bearer may not take wounds.
 
1C149
 Wow...for a Common, that’s fairly powerful, especially if you combo this with Noble Sacrifice.
  •Paploo, Extremist [Rebel]
 
Follower
 Ewok. Aid - Add a threat.
 
Each time you transfer this follower to a companion, except a [Rebel] companion, discard a possession he or she bears.
 
Bearer is strength +1 for each threat you spot (limit +4).
 
1R150
 Sweet. Threat-based!
And who can forget about this guy:
   •Wicket, Befriended [Rebel]
 
Follower
 
Strength +1
 
Resistance +1
 Ewok. Aid -  .
 
Each time you transfer this follower to a companion, except a [Rebel] companion, discard a possession he or she bears.
 
When you transfer this follower to a [Rebel] companion, you may take an ewok follower into hand from your draw deck or discard pile.
 
1R165
 Hmm...that’s fairly poweful, since LOTR has Community Living as an event.
Those were fun (even though I think I’m horrible at designing followers).  
 
I loved this concept, the fact that you’ve got Ewoks as followers. | 
 
| "ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) | 
 
 
 | 
 
 
| Back to top | 
 | 
 
| menace64 | 
 Posted: Sun Dec 10, 2006 7:23 pm | 
 | 
 
 
 | 
 
 
| 
Joined: 12 Apr 2006
Posts: 836
Location: Wichita, Kansas
 | 
TheHobbit13 wrote: I like the card ideas  
 
 
Why thank you.
 
 
I would like to go ahead and announce my plans for the expansion, A Wretched Hive.
 
 
This set will introduce the Alien culture, which is kind of a mishmash of "everything else." It will bring Jawas, Tusken Raiders, and anything else I think of between now and the time that Legacy of the Force is completed (which should be soon considering how fast I’m moving).
 
 
Also to be featured: All the scummy scum of Tatooine and all the other gangsters in the galaxy. The Yuuzhan Vong have recruited members into the Peace Brigade while striking up war treaties with the Hutts and others. 
 
 
Should be a fun first expansion.
 
 
Here’s one card I’ve already done for A Wretched Hive (so call this a promo, hehe):
 
 
  Hidden Explosives [Criminal]
 
Event • Shadow
 
Exert your [Criminal] bounty hunter and discard a Light Side capital with X tokens on it. The Light Side player must wound his or her companions X times. | 
 
Last edited by menace64 on Sun Dec 10, 2006 7:27 pm; edited 1 time in totalRiddle 9
 
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.
 
 
Who am I? | 
 
 
 | 
 
 
| Back to top | 
 | 
 
| CarpeGuitarrem | 
 Posted: Sun Dec 10, 2006 7:26 pm | 
 | 
 
 
 | 
 
 
| 
Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
 | 
| Wow, looks interesting. But isn’t that a bit powerful? I mean, discarding a card and forcing wounds... | 
 
| "ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) | 
 
 
 | 
 
 
| Back to top | 
 | 
 
| menace64 | 
 Posted: Sun Dec 10, 2006 7:27 pm | 
 | 
 
 
 | 
 
 
| 
Joined: 12 Apr 2006
Posts: 836
Location: Wichita, Kansas
 | 
CarpeGuitarrem wrote: Wow, looks interesting. But isn’t that a bit powerful? I mean, discarding a card and forcing wounds...  
 
 
It sure is.    | 
 
Riddle 9
 
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.
 
 
Who am I? | 
 
 
 | 
 
 
| Back to top | 
 | 
 
 
| 
 | 
 
 
All times are UTC - 4 
| 
Page 6 of 15 [141 Posts] | 
 
Goto page: Previous 1, 2, 3, 4, 5, 6, 7, 8, ..., 13, 14, 15 Next | 
 
 
 | 
  |