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Turin06
Posted: Wed Dec 27, 2006 6:00 pm
Joined: 24 Oct 2006 Posts: 197 Location: Good Question
0 • Anakin, Bearer of Great Expectation [Jedi]
Companion • Human
Str:6
Vit:4
RRes:4
Destined Jedi Duelist
Damage +1
Anakin in Resistance +1 for each [Jedi] or [Republic] Companion you can spot.
While Anakin is the Apprentice every time he takes a wound you must add a burden.
"I will become more powerful than any Jedi"
UF26R

2 • Even Piell, Jedi Master [Jedi]
Follower
Str:+2
Aid- Add a burden (or two burdens if being transferred to a non-Jedi companion)
Bearer is Damage +1.
"Even Piell was a fierce and noble Jedi, skilled more than most in the martial arts"
UF31R

3 • Jedi General [Jedi]
Companion • Weequay
Str:7
Vit:3
Res:7
Jedi
Skirmish: Exert this character to make a clone strength +2.
Each time a clone wins a skirmish you may heal this character.
"The Jedi led their clone units well despite never being trained as Generals"
UF35U

1 • Lightsaber Instructor [Jedi]
Follower
Str:+1
Aid-3
Each time bearer wins a skirmish you may remove a token from a training condition.
"The Lightsaber instructors at the temple took on extra importance during the 3 years of the clone wars"
UF42C

2 Lightsaber Training [Jedi]
Condition
Bearer must be a [Jedi] companion
Training 5 (When you play this, add X training tokens here. At the start of each of your turns, remove a training token here. When there are no training tokens here, training is complete; discard this condition and all benefits of the training last until the end of the game.)
When training is complete bearer gains duelist
UF43U

3 • Oppo Rancisis, Jedi Master [Jedi]
Companion • Thisspian
Str:4
Vit:4
Res:7
Each Duelist companion is Strength +2.
Skirmish: Exert Oppo Rancississ twice to make it so he cannot be overwhelmed unless his strength is tripled.
"Oppo Rancississ was a master of tactics and strategy, with skilled Jedi to command his armies were a force to be reckoned with"
UF44R

Hope you like em
Last edited by Turin06 on Fri Dec 29, 2006 5:10 pm; edited 1 time in total
Turin06
Posted: Fri Dec 29, 2006 1:36 pm
Joined: 24 Oct 2006 Posts: 197 Location: Good Question
It would be nice to have some reviews but I’m just gonna plow on regardless.

Here are the rest of the Rebel Culture.

3 • Bail Organa, Alliance Founder [Rebel]
Companion • Human
Str:4
Vit:4
Res:8
Bail Organa’s twilight cost is -1 for each [Rebel] companion you can spot.
Skirmish: Exert Bail to prevent him being overwhelmed unless his strength is tripled.
Regroup: Exert Bail Organa to heal a a companion.
"Bail Organa was one of the founding members of the Rebel Alliance"
UFR56

1 Bothan Spy [Rebel]
Follower
Aid- Exert a [Rebel] companion.
When you transfer this to a companion you may discard a card at random from the dark side player’s hand.
"Many Bothans died to bring us this imformation"
UFU57

1 • Determination [Rebel]
cindition • Response
If a [Rebel] companion takes a wound make that companion strength +1 until the regroup phase.
"For each defeat they became more and more determined"
UFC58

3 • Hope Endures [Rebel]
Condition • Support Area
To play, spot two [Rebel] companions.
Each time a threat is added you may heal a [Rebel] companion.
"Even in the darkest moments we struggled on"
UFU59

3 • Mon Mothma, Alliance Founder
Companion • Chandrillan
Str:4
Vit:4
Res:8
Mon Mothma’s twilight cost is -1 for each [Rebel] companion you can spot.
Skirmish: If Mon Mothma is not assigned to a skirmish exert her twice to make another [Rebel] companion strength +X where X is her resistance.
UFR60

2 Stealth [Rebel]
Condition • Support Area
If an opponent is about to discard a [Rebel] vehicle you may discard this condition to prevent that.
UFC62

1 • There is Another [Rebel]
Condition
Res:+2
Bearer must be Leia.
While you can spot a Jedi she is strength +3.
".....no there is another"
UFR64

2 Rebel Marksmen [Rebel]
Companion • Sullustan
Str:5
Vit:3
Res:6
Long Range
This companion is strength +1 while skirmishing a wounded minion.
"The Rebel marksmen took there positions covering the door"
UFC65

2 Rebel Recruit [Rebel]
Companion • Human
Str:5
Vit:3
Res:6
This companion is strength +2 while skirmishing a wounded minion.
Skirmish:Exert this companion to wound a minion he is skirmishing.
"The Alliance could not afford long training for their young recruits, they were trained in the field"
UFC66
Last edited by Turin06 on Mon Jan 01, 2007 5:18 pm; edited 2 times in total
sickofpalantirs
Posted: Fri Dec 29, 2006 2:25 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
oops sorry when I have more time(this afternoon) i will try to review your cards
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
sickofpalantirs
Posted: Fri Dec 29, 2006 2:59 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Turin06 wrote:
6 • Aurra Sing, Jedi Hunter [Criminal]
Minion • Human
Str:10
Vit:4
Site:5
Fierce
Aurra Sing is strength +2 for each wound on the character she is skirmishing.
"She used to be a Jedi.......now she just hunts them"
UF1R
there should be something about Jedi in her ability add one involving jedi, like when you play her add a threat for each jedi over 2

1 • Aurra Sing’s Blaster Rifle [Criminal]
Possesion • Ranged Weapon
Str:+1
Bearer must be a [Criminal] minion
Archery: If bearer is Aurra Sing you may exert her to exert an undestined Jedi
"Along with her many stolen lightsabers Aurra Sing kept and used a huge Blaster Rifle which she used to deadly effect"
UF2R
change the lore to Aurra Sing kept a huge Blaster Rifle which she used to... otherwise good

1 • Aurra Sing’s Lightsaber [Criminal]
Possesion • Lightsaber
Str:+1
Bearer must be a [Criminal] minion.
If bearer is Aurra Sing she is damage +1 and gains duelist
"Aurra Sing often used Lightsabers taken from her fallen victims to take out their Jedi comrades"
UF3R
make is lightsabers


4 • The Hunt [Criminal]
Event • Manuever
Exaust Aurra Sing to assign her to an undestined Jedi.
"It was as if she could smell the force emmenating from her Jedi prey"
UF12C

So many spelling errors it isn’t even funny, exaust should be Exhaust, manuever should be Maneuver and emmenating should be... um great I don’t know. PM AC or M64.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
sickofpalantirs
Posted: Fri Dec 29, 2006 3:06 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Turin06 wrote:
0 • Anakin, Bearer of Great Expectation [Jedi]
Companion • Human
Str:9
Vit:4
RRes:4
Destined Jedi Duelist
Damage +1
Anakin in Resistance +1 for each [Jedi] or [Republic] Companion you can spot.
While Anakin is the Apprentice every time he takes a wound you must add a burden.
"I will become more powerful than any Jedi"
UF26R
interesting but he needs a drawback to skirmishing, or lower hsi strength to 6

2 • Even Piell, Jedi Master [Jedi]
Follower
Str:+4
Aid- Add a burden (or two burdens if being transferred to a non-Jedi companion)
Bearer is Damage +1.
"Even Piell was a fierce and noble Jedi, skilled more than most in the martial arts"
UF31R
make it strength +2. 4 is to much

3 • Jedi General [Jedi]
Companion • Weequay
Str:7
Vit:3
Res:7
Jedi
Skirmish: Exert this character to amke a clone strength +2.
Each time a clone wins a skirmish you may heal this character.
"The Jedi led their clone units well despite never being trained as Generals"
UF35U
it should be make not amke:) fine by me

1 • Lightsaber Instructor [Jedi]
Follower
Str:+1
Aid-3
Each time bearer wins a skirmish you may remove a token from a training condition.
"The Lightsaber instructors at the temple took on extra importance during the 3 years of the clone wars"
UF42C
I was hoping their would be something about training Smile

2 Lightsaber Training [Jedi]
Condition
Training 5 (When you play this, add X training tokens here. At the start of each of your turns, remove a training token here. When there are no training tokens here, training is complete; discard this condition and all benefits of the training last until the end of the game.)
Bearer gains duelist
UF43U
it needs to be, plays on a companion. IDK know quite how trainin works but I think it should be like this: when training is completed, Bearer Gains Duelist

2 • Oppo Rancississ, Jedi Master [Jedi]
Companion • Thisspian
Str:4
Vit:4
Res:7
Each Duelist companion is Strength +2.
Skirmish: Exert Oppo Rancississ twice to make it so he cannot be overwhelmed unless his strength is tripled.
"Oppo Rancississ was a master of tactics and strategy, with skilled Jedi to command his armies were a force to be reckoned with"
UF44R

Hope you like em

Oppo’s last name is spelled Rancisis Skirmish needs to be in bold make hi cost 3 with those abilities he is overpowered at 2 imo
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
sickofpalantirs
Posted: Fri Dec 29, 2006 3:29 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Turin06 wrote:
It would be nice to have some reviews but I’m just gonna plow on regardless.

Here are the rest of the Rebel Culture.

3 • Bail Organa, Alliance Founder [Rebel]
Companion • Human
Str:4
Vit:4
Res:8
Bail Organa’s twilight cost is -1 for each [Rebel] companion you can spot.
Skirmish: Exert Bail to make it so he cannot be overwhelmed unless his strength is tripled.
Regroup: Exert Bail Organa to heal a a companion.
"Bail Organa was one of the founding members of the Rebel Alliance"
UFR56
IMO there should be a way he can be healed ditto Mon mothma

1 Bothan Spy [Rebel]
Follower
Aid- Exert a [Rebel] companion.
When you transfer this to a companion you may discard a card at random from the dark side players hand.
"Many Bothans died to bring us this imformation"
UFU57
you misspelled iNformation. how about reveal 2 cards from the DS players hand, discard a card revealed

1 Determination [Rebel]
Event • Response
If a [Rebel] companion has just taken a wound make that companion strength +2 until the regroup phase.
"For each defeat they became more and more determined"
UFC58
make it a condition and each time rebel companion takes a wound make another rebel companion strength +1 until the regroup phase

3 • Hope Endures [Rebel]
Condition • Support Area
To play spot two [Rebel] companions.
Each time a threat is added you may heal a [Rebel] companion.
"Even in the darkest moments we struggled on"
UFU59
fine by me

3 • Mon Mothma, Alliance Founder
Companion • Chandrillan
Str:4
Vit:4
Res:8
Mon Mothma’s twilight cost is -1 for each [Rebel] companion you can spot.
Skirmish: If Mon Mothma is not assigned to a skirmish exert her twice to add her resistance to another companion’s strength.
UFR60
perfect

2 Stealth [Rebel]
Condition • Support Area
If an opponent is about to discard a [Rebel] vehicle you may discard this condition to prevent that.
UFC62
a little underpowered make it... and exert a minion

8 • The Battle of Endor [Rebel]
Condition • Support Area
Toil 2
When you play this condition you may add a token here for each [Rebel] Vehicle and each [Rebel] companion you can spot.
Crossfire: Remove a token here to make the Alliance crossfire total +1.
"The Battle of Endor saw the end of the Emperor, darth vader and the Death Star, it would go down as the greatest day in the history of the Rebellion"
UFR63
pretty cool I like it
1 • There is Another [Rebel]
Condition
Bearer must be Leia
Res:+2
".....no there is another"
UFR64
it needs to have a total remake. it needs to have an ability be able be cooler etc. Smile

2 Rebel Marksmen [Rebel]
Companion • Sullustan
Str: 6
Vit:3
Res:6
Long Range
This companion is strength +1 while skirmishing a wounded minion.
"The Rebel marksmen took there positions covering the door"
UFC65
cut his strength by 1

2 Rebel Recruit [Rebel]
Companion • Human
Str:5
Vit:3
Res:6
This companion is strength +2 while skirmishing a wounded minion.
Skirmish:Exert this companion to wound a minion he is skirmishing.
"The Alliance could not afford long training for their young recruits, they were trained in the field"
UFC66

fine by me
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
CarpeGuitarrem
Posted: Fri Dec 29, 2006 5:03 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Turin06 wrote:
It would be nice to have some reviews but I’m just gonna plow on regardless.

Here are the rest of the Rebel Culture.

3 • Bail Organa, Alliance Founder [Rebel]
Companion • Human
Str:4
Vit:4
Res:8
Bail Organa’s twilight cost is -1 for each [Rebel] companion you can spot.
Skirmish: Exert Bail to make it so he cannot be overwhelmed unless his strength is tripled.
Regroup: Exert Bail Organa to heal a a companion.
"Bail Organa was one of the founding members of the Rebel Alliance"
UFR56
"Exert Bail to prevent him from being overwhelmed unless his strength is tripled." Will the [Rebel] culture have strength boosts? Otherwise, he feels like an ally disguised as a companion.
1 Bothan Spy [Rebel]
Follower
Aid- Exert a [Rebel] companion.
When you transfer this to a companion you may discard a card at random from the dark side players hand.
"Many Bothans died to bring us this imformation"
UFU57
Nice! Good card. "from the Dark Side player’s hand"
1 Determination [Rebel]
Event • Response
If a [Rebel] companion has just taken a wound make that companion strength +2 until the regroup phase.
"For each defeat they became more and more determined"
UFC58
"If a [Rebel] companion takes a wound, make that companion strength +2..." Otherwise, a good and interesting card.
3 • Hope Endures [Rebel]
Condition • Support Area
To play spot two [Rebel] companions.
Each time a threat is added you may heal a [Rebel] companion.
"Even in the darkest moments we struggled on"
UFU59
Add a comma to that gametext. Otherwise, nice.
3 • Mon Mothma, Alliance Founder
Companion • Chandrillan
Str:4
Vit:4
Res:8
Mon Mothma’s twilight cost is -1 for each [Rebel] companion you can spot.
Skirmish: If Mon Mothma is not assigned to a skirmish exert her twice to add her resistance to another companion’s strength.
UFR60
Reword the skirmish ability thus: "exert her twice to make another companion strength +X, where X is Mon Mothma’s resistance." I guess I do like this theme of Bail and Mon as non-skirmishers.
2 Stealth [Rebel]
Condition • Support Area
If an opponent is about to discard a [Rebel] vehicle you may discard this condition to prevent that.
UFC62
Good.
8 • The Battle of Endor [Rebel]
Condition • Support Area
Toil 2
When you play this condition you may add a token here for each [Rebel] Vehicle and each [Rebel] companion you can spot.
Crossfire: Remove a token here to make the Alliance crossfire total +1.
"The Battle of Endor saw the end of the Emperor, darth vader and the Death Star, it would go down as the greatest day in the history of the Rebellion"
UFR63
Sweet...until we get to the last part. That’s grossly overpowered. Give it a limit.
1 • There is Another [Rebel]
Condition
Bearer must be Leia
Res:+2
".....no there is another"
UFR64
Needs to be rearranged so that the stat is above the gametext. Otherwise, good. But slightly underpowered. What good is it?
2 Rebel Marksmen [Rebel]
Companion • Sullustan
Str: 6
Vit:3
Res:6
Long Range
This companion is strength +1 while skirmishing a wounded minion.
"The Rebel marksmen took there positions covering the door"
UFC65
Nice!
2 Rebel Recruit [Rebel]
Companion • Human
Str:5
Vit:3
Res:6
This companion is strength +2 while skirmishing a wounded minion.
Skirmish:Exert this companion to wound a minion he is skirmishing.
"The Alliance could not afford long training for their young recruits, they were trained in the field"
UFC66
Very nice!
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
Turin06
Posted: Fri Dec 29, 2006 5:04 pm
Joined: 24 Oct 2006 Posts: 197 Location: Good Question
I’ve never been good at spelling but those are bad by my standards. Thanks for the reviews.
Turin06
Posted: Sat Dec 30, 2006 4:57 pm
Joined: 24 Oct 2006 Posts: 197 Location: Good Question
It’s Sith Code Time.

1 Through Passion I Gain Strength [Sith]
Event • Skirmish
Exert a Sith to make it strength +2 and damage +1 until the regroup phase.
When you play this event you may exert a [Sith] minion to take Through Strength I Gain Power into hand from your draw deck or discard pile.
"Through Passion I gain Strength....."
UFR116

1 Through Strength I Gain Power [Sith]
Event • Response
If a [Sith] minion wins a skirmish you may exert that minion to make it Fierce until the regroup phase.
When you play this event you may take Through Power I Gain Victory into hand from your draw deck or discard pile.
"....Through Strength I gain Power....."
UFR118

1 Through Power I Gain Victory [Sith]
Event • Regroup
Discard a Fierce [Sith] minion to add a burden. the free peoples player may exert two companions to prevent this.
When you play this event you may take Through Victory, My Chains are Broken into hand from your draw deck or discard pile.
"......Through power I gain Victory...."UFR117

3 Through Victory, My Chains are Broken [Sith]
Event • Regroup
Discard a [Sith] minion to force the Alliance player to move again if the move limit allows.
"...Through Victory, My Chains are Broken....."
UFR119

2 The Force Shall Free Me [Sith]
Condition • Support Area
To Play spot a Sith minion.
Skirmish: Discard this card to make a [Sith] minion strength +1 for each of the following cards that are in your discard pile: Through Passion I Gain Strength, Through Strength I Gain Power, Through Power I Gain Victory and Through Victory, my Chains are Broken. Remove these cards from the game.
"...The Force Shall Free Me"
UFR110
Last edited by Turin06 on Sat Dec 30, 2006 8:24 pm; edited 1 time in total
CarpeGuitarrem
Posted: Sat Dec 30, 2006 6:14 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Turin06 wrote:
It’s Sith Code Time.

1 Through Passion I Gain Strength [Sith]
Event • Skirmish
Exert a Sith to make it strength +2 and damage +1 until the regroup phase.
When you play this event you may exert a [Sith] minion to take Through Strength I Gain Power into hand from your draw deck or discard pile.
"Through Passion I gain Strength....."
UFR116
Interesting...I think I can see the chain of events progressing...
1 Through Strength I Gain Power [Sith]
Event • Response
If a [Sith] minion wins a skirmish you may exert that minion to make it Fierce until the regroup phase.
When you play this event you may take Through Power I Gain Victory into hand from your draw deck or discard pile.
"....Through Strength I gain Power....."
UFR118
Hmm...I like this one...although it’s a bit powerful...
1 Through Power I Gain Victory [Sith]
Event • Regroup
Discard a Fierce [Sith] minion to add a burden. the free peoples player may exert two companions to prevent this.
When you play this event you may take Through Victory, My Chains are Broken into hand from your draw deck or discard pile.
"......Through power I gain Victory...."UFR117
Nice! So you’re basically getting a couple exertions to add a burden or more exertions, as well as a couple of wounds on a companion...
1 Through Victory, My Chains are Broken [Sith]
Event • Regroup
Discard a [Sith] minion to force the Alliance player to move again if the move limit allows.
"...Through Victory, My Chains are Broken....."
UFR119
OUCH! This is a fairly powerful card right here...up its twilight cost, since you can get it with the above cards.
2 The Force Shall Free Me [Sith]
Condition • Support Area
To Play spot a Sith minion.
Skirmish: Discard this card to make a [Sith] minion strength +1 for each of the following cards that are in your discard pile: Through Passion I Gain Strength, Through Strength I Gain Power, Through Power I Gain Victory and Through Victory, my Chains are Broken. Remove these cards from the game.
"...The Force Shall Free Me"
UFR110
Very interesting, and good.

I like this unusual concept.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)

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