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| Turin06 | 
 Posted: Mon Jan 01, 2007 1:57 pm | 
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Joined: 24 Oct 2006
Posts: 197
Location: Good Question
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  • Boss, Republic Commando [Republic]
 
Companion • Clone
 
Str:6
 
Vit:3
 
Res:6
 
Delta
 
While you can spot three other Delta companions Boss’s twilight cost is -1.
 
Each Delta Companion is strength +2.
 
"He liked to lead by being first."
 
UFR68
 
 
  • Sev, Republic Commando [Republic]
 
Companion • Clone
 
Str:5
 
Vit:3
 
Res:6
 
Delta Long Ranged
 
Exert this Companion to add 1 to the crossfire total.
 
Skirmish: If this companion is not assigned to a skirmish you may exert him to wound a minion skirmishing a Delta companion.
 
"Boss, hold on to your guts while I rip out theirs." 
 
UFU73
 
 
  • Scorch, Republic Commando [Republic]
 
Companion • Clone
 
Str:5
 
Vit:3
 
Res:6
 
Delta Damage +1
 
Manuever: Exert Scorch to wound a minion.
 
Skirmish: Exert Scorch to make a Delta companion damage +1 
 
"If we’re all clones, how come I’m the only one with a sense of humor?" 
 
UFU74
 
 
  • Fixer, Republic Commando [Republic]
 
Companion • Clone
 
Str:5
 
Vit:3
 
Res:6
 
Delta
 
Each Delta companion skirmishing a droid is strength +1.
 
Skirmish: Exert Fixer to wound a droid he is skirmishing.
 
"Watch the master at work."
 
UFU72 | 
 
Last edited by Turin06 on Wed Jan 03, 2007 2:15 pm; edited 2 times in totalBetween the conception
 
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| sickofpalantirs | 
 Posted: Mon Jan 01, 2007 2:27 pm | 
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Turin06 wrote:   • Boss, Republic Commando [Republic]
 
Companion • Clone
 
Str:6
 
Vit:3
 
Res:6
 commando
While you can spot three other  commando companions Boss’s twilight cost is -1.
 
Each  commando Companion is strength +2.
 "He liked to lead by being first."
UFR68
  Commando should always be capitalized in this instancs. fine by me
  • Sev, Republic Commando [Republic]
 
Companion • Clone
 
Str:5
 
Vit:3
 
Res:6
 commando Long Ranged
Exert this companion to add 1 to the crossfire total.
 Skirmish: If this companion is not assigned to a skirmish you may exert him to wound a minion skirmishing a  commando companion.
 "Boss, hold on to your guts while I rip out theirs." 
UFU73
  fine by me 
  • Scorch, Republic Commando [Republic]
 
Companion • Clone
 
Str:5
 
Vit:3
 
Res:6
 commando Damage +1
Manuever: Exert Scorch to wound a minion.
 Skirmish: Exert this minion to make a  commando companion  damage +1 
"If we’re all clones, how come I’m the only one with a sense of humor?" 
UFU74
  exert this companion...? 
  • Fixer, Republic Commando [Republic]
 
Companion • Clone
 
Str:5
 
Vit:3
 
Res:6
 commando
Each  commando companion skirmishing a droid is strength +1.
 Skirmish: Exert Fixer to wound a droid he is skirmishing.
 "Watch the master at work."
UFU72   
 
 fine by me though he should cost 2. Oh i loved your last group of sith cards. very cool.  | 
 
 Sop's haves/ top wants 
 
(mm)"SoP: you will always be the Official CC Spammer in my heart"
 
"DáinIronfoot"
 
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.   | 
 
 
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| Turin06 | 
 Posted: Tue Jan 02, 2007 5:00 pm | 
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Joined: 24 Oct 2006
Posts: 197
Location: Good Question
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  Take mind of the Moment [Jedi]
 
Event • Skirmish
 
Make a Jedi Strength +2 [or +4 if the Alliance has moved only once this turn]
 
"Keep your thoughts on the here and now where they belong"
 
UFU48
 
 
  • The Living Force [Jedi]
 
Condition
 
Bearer must be a Jedi
 
Response: Each time a Force Power is played you may exert bearer to make him or her strength +2 and damage +1 until the regroup phase.
 
"The ways of the Living Force are beyond our understanding...But fear not. You are in the hands of something much greater and much better than you can imagine." 
 
UFR49
 
 
  • The Redeeming Force [Jedi]
 
Condition
 
Bearer must be a Jedi
 
Response: Each time a Force Power is played you may add a threat to remove a burden.
 
"There is still some good in you"
 
UFU50
 
 
  There is No Try [Jedi]
 
Event • Alliance
 
Exert a Jedi to take a Force Power into hand from your discard pile and remove a token from a training condition.
 
"Do....or do not..."
 
UFR51
 
 
  •The Unifying Force [Jedi]
 
Condition
 
Vit: +1
 
Alliance: Exert Bearer to discard any number of cards from the top of your draw deck. You may heal a companion for every [Jedi] card revealed.
 
"If stopped for a moment to listen to the unifying Force, see what was coming you might have." 
 
UFR52 | 
 
Last edited by Turin06 on Wed Jan 03, 2007 6:00 am; edited 1 time in totalBetween the conception
 
And the creation
 
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And the response
 
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| CarpeGuitarrem | 
 Posted: Tue Jan 02, 2007 6:14 pm | 
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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Turin06 wrote:   Take mind of the Moment [Jedi]
 
Event • Skirmish
 
Make a Jedi Strength +2 [or +4 if you have only moved once this turn]
 "Keep your thoughts on the here and now where they belong"
UFU48
 Good, although it should be "if the Alliance has only moved..."
  • The Living Force [Jedi]
 
Condition
 
Bearer must be a  Jedi
Response: Each time a Force Power is played you may exert bearer to make them strength +2 and damage +1 until the regroup phase.
 "The ways of the Living Force are beyond our understanding...But fear not. You are in the hands of something much greater and much better than you can imagine." 
UFR49
 "exert bearer to make him or her..." A very interesting and good card.
  • The Redeeming Force [Jedi]
 
Condition
 
Bearer must be a  Jedi
Response: Each time a  Force Power is played you may add a threat to remove a burden.
 "There is still some good in you"
UFU50
 Nice! I like the theme.
  There is No Try [Jedi]
 
Event • Alliance
 
Exert a  Jedi to take a  Force Power into hand from your discard pile and remove a token from a  training condition.
 "Do....or do not..."
UFR51
 Good, although powerful.
  •The Unifying Force [Jedi]
 
Condition
 
Vit: +1
 Alliance: Exert Bearer to discard the top  x cards of your draw deck. You may heal a companion for every [Jedi] card revealed.
 
"If stopped for a moment to listen to the unifying Force, see what was coming you might have." 
 
UFR52
 What’s X? If it really can be any number, say "discard any number of cards..." You really should limit it, like 4 or 5. Or have it spot something for X. | 
 
| "ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) | 
 
 
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| Turin06 | 
 Posted: Wed Jan 03, 2007 2:13 pm | 
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Joined: 24 Oct 2006
Posts: 197
Location: Good Question
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  A More Secure Solution [Confederacy]
 
Event • Dark Side
 
Exert a Seperatist to change the Alliance’s current site with one from your adventure path.
 
"Darth Sideous wishes me to move you to a more secure location"
 
UFU75
 
 
  Battle Droid Controller [Confederacy]
 
Minion • Niemoidien
 
Str:4
 
Vit:2
 
Site:4
 
Lurker
 
Each time a [Confederacy] droid wins a skirmish you may make another droid strength +1 until the regroup phase.
 
"The Battle Droid controllers kept the tide crashing against the waiting Gungan’s"
 
UFC76
 
 
  • Battle Droid Legion [Confederacy]
 
Minion • Droid
 
Str:14
 
Vit:4
 
Site:4
 
Droid
 
Toil 3
 
"They came in their Legions............seeming to be unending"
 
UFR77
 
 
  Constant Fire [Confederacy]
 
Event • Crossfire
 
Remove a threat to make the Dark Side crossfire total +2.
 
"In their massed ranks the confederate forces could keep up a constant rate of suppressing fire"
 
UFC78
 
 
  Never Ending Numbers [Confederacy]
 
Event • Dark Side
 
Remove a threat to play a droid, that droid’s twilight cost is -1.
 
"The constant stream of droids eventually broke the gungan ranks"
 
UFU79
 
 
  Sea of Metal [Confederacy]
 
Condition • Support Area
 
Each time you play a Droid you may add a threat.
 
"The huge show of strength struck fear into the Republic forces"
 
UFC80
 
 
  You Fool [Confederacy]
 
Condition • Support Area
 
Dark Side: Exert General Grievous twice to add up to nine threats. 
 
Regroup: Discard a droid for each threat you can spot.
 
"You Fool....I have been trained in your jedi arts by Count Dooku"
 
UFR82 | 
 
Between the conception
 
And the creation
 
Between the emotion
 
And the response
 
Falls the Shadow | 
 
 
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| sickofpalantirs | 
 Posted: Wed Jan 03, 2007 2:42 pm | 
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Turin06 wrote:   A More Secure Solution [Confederacy]
 
Event • Dark Side
 
Exert a Seperatist to change the Alliance’s current site with one from your adventure path.
 "Darth Sideous wishes me to move you to a more secure location"
UFU75
   cut its cost to 1 
  Battle Droid Controller [Confederacy]
 
Minion • Niemoidien
 
Str:4
 
Vit:2
 
Site:4
 Lurker
Each time a [Confederacy]  droid wins a skirmish you may make another droid strength +1 until the regroup phase.
 "The Battle Droid controllers kept the tide crashing against the waiting Gungan’s"
UFC76
   its works. though I would make it unable to participate in crossfire or skirmishes  
  • Battle Droid Legion [Confederacy]
 
Minion • Droid
 
Str:14
 
Vit:4
 
Site:4
 Droid
Toil 3
"They came in their Legions............seeming to be unending"
UFR77
   up its strength by 3 cut the Toil bonus to 2 and cut the lore to 3 dots Ie Legions...seeming to be 
  Constant Fire [Confederacy]
 
Event • Crossfire
 
Remove a threat to make the Dark Side crossfire total +2.
 "In their massed ranks the confederate forces could keep up a constant rate of suppressing fire"
UFC78
   make it remove X threats to make the dark side crossfire total +X (limit 3). it is to cheap in its current form.  
  Never Ending Numbers [Confederacy]
 
Event • Dark Side
 
Remove a threat to play a droid, that droid’s twilight cost is -1.
 
"The constant stream of droids eventually broke the gungan ranks"
 
UFU79
   a droid from hand? from your draw deck? from your discard pile? I think you want discard pile.  
  Sea of Metal [Confederacy]
 
Condition • Support Area
 
Each time you play a  Droid you may add a threat.
 "The huge show of strength struck fear into the Republic forces"
UFC80
   how about you may add  ? (limit 2 or 3 of course  
  You Fool [Confederacy]
 
Condition • Support Area
 Dark Side: Exert General Grievous twice to add up to nine threats. 
 Regroup: Discard a droid for each threat you can spot.
 "You Fool....I have been trained in your jedi arts by Count Dooku"
UFR82  
 
it should be worded, if I get your concept, at the start of the regroup phase discard a droid... otherwise it is optional | 
 
 Sop's haves/ top wants 
 
(mm)"SoP: you will always be the Official CC Spammer in my heart"
 
"DáinIronfoot"
 
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.   | 
 
 
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| Turin06 | 
 Posted: Thu Jan 04, 2007 4:43 pm | 
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Joined: 24 Oct 2006
Posts: 197
Location: Good Question
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  • Stormtrooper Captain [Imperial]
 
Minion • Human
 
Str:8
 
Vit:3
 
Site:4
 
Skirmish: Exert this minion and spot a site you control make an [Imperial] minion strength +2.
 
"The highly trained Stormtrooper officers kept their young charges in check"
 
UFU20
 
 
  Stormtrooper Guard [Imperial]
 
Minion • Human
 
Str:7
 
Vit:2
 
Site:4
 
While you can spot 2 sites you control this minion cannot take wounds apart from in skirmishes involving it.
 
"The resolute Stormtrooper guard squads were hard to shift once they had taken up a position"
 
UFC21
 
 
  Stormtrooper Recruit [Imperial]
 
Minion • Human
 
Str:7
 
Vit:2
 
Site:4
 
While you can spot 2 sites you control this minion is strength +3.
 
"The dominance and might of the Imperial army gave confidence to the raw recruits"
 
UFC22
 
 
  Stormtrooper Regiment [Imperial]
 
Minion • Human
 
Str:12
 
Vit:4
 
Site:4
 
Damage +1
 
Skirmish: Remove   and spot two sites you control to make this minion strength +2.
 
Skirmish: Remove   and spot three sites you control to make this minion fierce.
 
Regroup: Discard this minion and spot four sites you control to take control of a site.
 
UFR23
 
 
  The New Order [Imperial]
 
Event • Regroup
 
You may spot six sites you control and discard three [Imperial] minions to corrupt the Apprentice.
 
"A New Order has risen, an order of stability and order and....peace"  
 
UFR24 | 
 
Last edited by Turin06 on Tue Jan 09, 2007 6:33 am; edited 2 times in totalBetween the conception
 
And the creation
 
Between the emotion
 
And the response
 
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| Turin06 | 
 Posted: Thu Jan 04, 2007 4:55 pm | 
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Joined: 24 Oct 2006
Posts: 197
Location: Good Question
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  •Delta Squad [Republic]
 
Condition • Support Area
 
While you can spot Boss, Sev, Scorch and Fixer each of them is strength +1.
 
"On their own they were just like any other clone. But together........together they unstoppable"
 
UFC69
 
 
  Duty First [Republic]
 
Event • Skirmish
 
Make a [Republic] companion strength +2 (Or strength +4 if that companion is a delta)
 
"Duty to the Republic and the Chancellor came before all else"
 
UFC70
 
 
  Endless Fire [Republic]
 
Event • Crossfire
 
Spot a clone and add a threat to make the Alliance crossfire total +1.
 
"The clone’s poured fire into the droid ranks" 
 
UFR71 | 
 
Last edited by Turin06 on Tue Jan 09, 2007 6:28 am; edited 1 time in totalBetween the conception
 
And the creation
 
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| Turin06 | 
 Posted: Fri Jan 05, 2007 5:53 pm | 
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Joined: 24 Oct 2006
Posts: 197
Location: Good Question
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  And Short Enough It Was [Jedi]
 
Event • Skirmish
 
Make a Jedi strength +2 (or +5 if skirmishing a [sith] minion)
 
"Your reign Emperor is at an end"
 
UFU27
 
 
  Born For Greatness [Jedi]
 
Condition 
 
Training 3 (When you play this, add X training tokens here. At the start of each of your turns, remove a training token here. When there are no training tokens here, training is complete; discard this condition and all benefits of the training last until the End of the Game.)
 
Bearer must be Anakin Skywalker.
 
When training is complete bearer is strength +2 and damage +1.
 
"He was born for this......" 
 
UFR28
 
 
  Breakthrough [Jedi]
 
Event • Maneuver
 
Exert a Jedi to remove a token from a training condition.
 
"There came a day in every Padawan’s training where something clicked and everything fell into place"
 
UFC29
 
 
  Defenders of Peace [Jedi]
 
Event • Maneuver
 
Spot three Jedi to make a Jedi defender +1 until the regroup phase. 
 
"They were the defenders of peace..."
 
UFC30
 
 
  Guardians of Justice [Jedi]
 
Event • Skirmish
 
Spot three Jedi to make a Jedi damage +1.
 
"...and justice in the galaxy"
 
UFC32
 
 
  Honour [Jedi]
 
Event • Alliance
 
Spot three Jedi to remove a threat and heal a companion.
 
"A Jedi has honour he does not lower himself to the galaxies petty squabbles but looks for a compromise"
 
UFC33
 
 
  Ithorrian Knight [Jedi]
 
Companion • Ithorrian
 
Str:6
 
Vit:3
 
Res:6
 
Each time the Alliance player plays an event in a skirmish involving this character make this character strength+1.
 
"The Ithorrians were innately peaceful and spiritual"
 
UFC34
 
 
  Jedi Starfighter Ace [Jedi]
 
Companion • Human
 
Str:6
 
Vit:3
 
Res:6
 
While bearing a vehicle this companion is strength +2.
 
"The Jedi starfighter forces were small but with the force on their side they were deadly"
 
UFU37
 
 
  Justice [Jedi]
 
Condition • Support Area
 
Each time a Dark Side card adds a threat you may exert a Jedi and add   to prevent that.
 
"We will stand for justice no matter the danger"
 
UFU39
 
 
  • Kit Fisto, Jedi Master [Jedi]
 
Companion • Nautolan 
 
Str:7
 
Vit:3
 
Res:7
 
Jedi
 
Skirmish: Exert Kit Fisto to make him strength +1 for each [Jedi] Condition you can spot.
 
"Kit Fisto the Nautolan Master was a supreme fighter who took his strength and confidence from a mastery of the force"
 
UFR41
 
 
  • Plo Koon, Jedi Master [Jedi]
 
Companion • 
 
Str:7
 
Vit:3
 
Res:7
 
Jedi
 
When you play Plo Koon you may play a vehicle on him from your Draw Deck.
 
Each time a [Jedi] Vehicle is discarded you may exert Plo Koon to shuffle that vehicle into your Draw Deck instead.
 
"Plo Koon was a master pilot who piloted his own custom Jedi starfighter with distinctive blue and white stripes"
 
UFR45
 
 
  • Saesee Tinn, Jedi Master [Jedi]
 
Companion 
 
Str:6
 
Vit:3
 
Res:7
 
Jedi
 
Each time you play a [Jedi] vehicle you may heal a companion.
 
Skirmish: Exert Saesee Tinn to make a [Jedi] companion bearing a vehicle strength +3.
 
"Saesee Tinn commanded the Jedi starfighters against the confederate fleets" 
 
UFR46
 
 
  Zabrak Padawan [Jedi]
 
Companion • Zabrak
 
Str:5
 
Vit:3
 
Res:6
 
Each time you remove a token from a training condition born by this companion you may make it strength +1 until the end of the turn.
 
"There was a long tradition of Zabrak Jedi"
 
UFC55 | 
 
Last edited by Turin06 on Wed Jan 10, 2007 10:04 am; edited 1 time in totalBetween the conception
 
And the creation
 
Between the emotion
 
And the response
 
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| Turin06 | 
 Posted: Mon Jan 08, 2007 10:43 am | 
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Joined: 24 Oct 2006
Posts: 197
Location: Good Question
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Some major Sith Beasties and their toys here.
 
 
  • Bane, Dark Lord of the Sith [Sith]
 
Minion • Human
 
Str:12
 
Vit:4
 
Site:5
 
Fierce  Damage +1
 
While you can spot no more than one other minion, Bane is strength +3...and cannot take wounds except during skirmishes. 
 
Regroup: Discard a [Sith] minion to add a burden.
 
"I am the Dark Lord who will restore the Sith to glory. They call me Bane."
 
UFR83
 
 
  Blinded by Arrogance [Sith]
 
Event • Skirmish
 
Make a [Sith] skirmishing a Jedi strength +4.
 
"I have waited a long time for this, my little green friend."
 
UFU84
 
 
  Cold and Cruel [Sith]
 
Condition • Support Area
 
To Play spot a [Sith] minion
 
Each time a companion is killed in a skirmish involving a [Sith] minion you may heal a minion.
 
"Good, Anakin, good. Kill him. Kill him now."
 
UFU85
 
 
  Corrupted [Sith]
 
Event • Skirmish
 
To play, spot a [Sith] minion. The Free Peoples player may heal any number of companions. Add a burden for each companion healed in this way.
 
"The dark side is a pathway to many abilities some consider to be unnatural."
 
UFC86
 
 
  Dark Designs [Sith]
 
Event • Dark Side
 
Exert a Sith minion to force the Alliance player to reveal three cards at random from hand. The Alliance player must then discard one of the revealed cards.
 
“Not through war and might will we destroy the Jedi but through secrecy and by the slow poison of corruption”UFC87
 
 
  • Malevolence [Sith]
 
Condition 
 
Response: If your [Sith] minion wins a skirmish, transfer this condition from your support area to the losing companion. Each time this companion takes a wound the Alliance player must discard a card from hand.
 
"Now, young Skywalker, you will die."
 
UFU95
 
 
  • Nihilus, Dark Lord of the Sith [Sith]
 
Minion 
 
Str:12
 
Vit:5
 
Site:5
 
Enduring Lurker
 
Each time Nihilus takes a wound outside of a skirmish involving him you may add a burden.
 
Each time a [Sith] minion wins a skirmish you may exert Nihilus.
 
"He is a wound in the Force, more presence than flesh, and in his wake life dies… sacrificing itself to his hunger."
 
UFR96
 
 
  • The Holocron of Darth Bane [Sith]
 
Artifact • Holocron
 
Bearer must be a [Sith] minion.
 
Dark Side: Remove a copy of Bane from the game to play this artifact from your discard pile.
 
Regroup: Discard bearer to add a burden.
 
“Darth Bane’s Holocron was one of the holocron’s in the possession of Darth Krayt in the year 137 ABY”UFR111
 
 
  • The Holocron of Darth Nihilus [Sith]
 
Artifact • Holocron
 
Bearer must be a [Sith] Minion.
 
Bearer is Enduring
 
Dark Side: Remove a copy of Nihilus from the game to play this artifact from your discard pile.
 
“At some point before the Battle of Telos IV, Darth Nihilus made a holocron that eventually fell into the hands of Darth Krayt millennia later” 
 
UFR112
 
 
  • Sith Holocron [Sith]
 
Artifact • Holocron
 
Bearer must be a [Sith] minion.
 
Str:+1
 
Vit:+1
 
“Sith holocrons were immediately identifiable with respect to Jedi holocrons, as they were usually pyramidal in shape, and etched with strange symbols and ancient hieroglyphs.”UFU105 | 
 
Last edited by Turin06 on Tue Jan 09, 2007 6:37 am; edited 3 times in totalBetween the conception
 
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Between the emotion
 
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