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| sperzdechly | 
 Posted: Mon Jan 08, 2007 7:24 pm | 
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Joined: 05 May 2006
Posts: 131
Location: Warsaw (Poland)
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--- description ---
 
Shadow only. Despite it was made for contest, it really works!!
 
--- end description ---
 
 
Deck contains at least one card from each set. Designed for Cobra’s contest. 
 
 
Shadow Draw Deck
 
 
1x	1R125	Greed
 
1x	2R46	• Uruk Captain
 
3x	3R68	• Saruman, Keeper of Isengard
 
4x	4C192	Uruk Regular
 
1x      4C187 Uruk Foot Soldier
 
1x	5R51	• Grima, Chief Counselor
 
1x	6R60	• Berserk Butcher
 
1x	7R58	• Gollum, Plotting Deceiver
 
1x	8R65	Ships of Great Draught
 
1x	9R+28	• Gollum, Dark as Darkness
 
1x	10U35	Suffered Much Loss
 
4x	11R205	Vigilant Uruk
 
4x	11C206	Watchman Uruk
 
2x	12C146	Strange Device
 
1x	13C160	Cavern Denizen
 
1x	14R15	Uruk-hai Scout
 
2x	15S164	• Mauhur, Relentless Hunter
 
1x      16R2     Candle Corpses
 
1x      17S115  Saruman, Curunir
 
 
Shadow Total	32
 
 
Strategy
 
As you can see, deck is very consistent. Out of 32 cards, 27 are minions. And almost every each of them contributes to the one ultimate goal - swarm the ring-bearer. How to do this?
 
 
Through the first 4 sites you try to collect "the perfect hand" for the 5th site. This mean you play or discard all the things you don’t need and keep "the perfect" cards. How does "the perfect hand" looks like? It depends on your opponent. But roughly this is it:
 
 
2-3x Uruk Regular
 
1x 2-cost Uruk (preferably Vigilant Uruk)
 
2-3x Watchman Uruk
 
1x Saruman, KoI or another Uruk
 
1x Strange Device
 
 
At the 5th site, having this hand, you’re able to play 6 damage +1 minions for 9 twilight or 7 damage +1 minions for 11-12 twilight or 6 damage +1 and fierce minions for 13 twilight. If you have more twilight to spend you probably will draw some additional minions from Watchman and Strange Device, what usually end up with 8-9 minions on the table.
 
What next? If you’re able to overwhelm or kill (damage +X) ring-beaer we’re done. If not, you should try to kill some companions and repeat swarm on the 7th site.
 
 
Card by card:
 
1. Greed - if opponent managed to play 6 companions before 5th site, your chances of swarming decrease rapidly. But you can use Greed to cut his fellowship to reasonable 5 value. Remember to exhaust as many companions, before you kill the 6th one.
 
2. Captain - can play another Uruk from discad, if you have plenty of twilight to spend.
 
3. Saruman, KoI - keeps Uruks alive and gives fierce (doubles chances of swarming at every site!)
 
4. Regular - main swarming engine. Play some Uruks for free!
 
5. Grima - anti-rainbow card. He can get rid of 2 companions therefore greatly increase swarming ability.
 
6. Gollum, PD - another minion you can play for some spare twilight from the discard pile. He can absorb some archery fire as well.
 
7. Ships of Great Draught - anti-ranger card.
 
8. Gollum, DaD - can injure ring-bearer before skirmish begins and add some twilight, if opponent has gathered few burdens.
 
9. Suffered Much Loss/ Uruk-hai Scout - gives battleground at 5th site to trigger Watchman ability.
 
10. Vigilant Uruk/ Cavern Denizen - cheap swarming Uruks.
 
11. Mauhur, Relentless Hunter - keeps strong companions busy or kills weak (but annoying) companions (like Pippin, Wearer of Black and Silver or Jarnsmid, Barding Emissary)
 
12. Saruman, Curunir - cancels The One Ring, Ring of Doom ablitiy helping to overwhelm the ring-bearer.
 
 
Remember that Uruk Swarm works differently than Orc Swarm. Usually strength is not as important as their damage +X and that makes killig companions much easier. This is very strong shadow but its efficiency depends mostly on taking advantage of opponent deck’s weak points. Weak ring-bearer - overwhelm him/her, Low resistance ring-bearer - corrput him/her using damage +X, Big fellowship - Greed, Rangers - SotGD, Rainbow - Grima CC, Low pool - run with your fellowship!  
 
 
You can combine this shadow with almost every felloship possible. It is adviced to match it with fellowship of good cycling ability (Dwarfs, Smeagol) or deck filtering ability (Ents, Rohan).
 
 
All you need to do to play it in Expanded format is excange Saruman, KoI with Invincible Uruk and/or Saruman, Agent of the Dark Lord.
 
 
That’s all. Thank you for reading, I hope you enjoyed this article and maybe learn something new. Any feedback is most appreciate. | 
 
| Last edited by sperzdechly on Tue Jan 09, 2007 3:44 am; edited 1 time in total | 
 
 
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| NBarden | 
 Posted: Mon Jan 08, 2007 9:10 pm | 
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Joined: 28 Dec 2006
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| sperzdechly | 
 Posted: Tue Jan 09, 2007 3:43 am | 
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Joined: 05 May 2006
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Location: Warsaw (Poland)
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Frankly speaking, I forgot about him.   But the reason of forgeting was, that he doesn’t have damage +1 keyword (at least not until fierce), so I didn’t put him to uruk bomb decks. (usually he was the only to had fierce and was easly beaten).
 
 
But in this deck every uruk has a possibility to become fierce thanks to Saruman, KoI. So he wouldn’t be such a bad idea. And he can be played from Uruk Captain when you have only 2 twilight left! So... yes, I’ll include him. | 
 
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| macheteman | 
 Posted: Tue Jan 09, 2007 3:35 pm | 
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Joined: 07 Dec 2006
Posts: 1200
Location: The Jungle
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| it might be wise to add 1 more greed. to get it in play earlier, and have a back up in case it gets discarded. | 
 
Check out my best article The Utterly Corrupt Corruption, 
 
If at first you don't succeed...Sky-diving isn't for you.
 
"Combat is dangerous. It tends to interupt your breathing process."
 
ROLF!!! | 
 
 
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| sperzdechly | 
 Posted: Tue Jan 09, 2007 7:41 pm | 
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Joined: 05 May 2006
Posts: 131
Location: Warsaw (Poland)
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The story with greed is: at the first glance you should be able to say wheater your opponent is going to play 6 companions or not (Ents, Rohan, Rangers - yes; Hobbits, Dwarfs - no). If yes - you keep greed until you can spot 6, play one uruk and use the rest of twilight to kill companions. If no - you can discard greed as soon as you draw it. 
 
And this deck has to be small and consist mostly of minions. So there is no place for second greed.
 
 
Personally I play uruks now in Expanded format and don’t use 2 Greed. One is enough - belive me. If opponent plays 6 - you kill the main character (madril in rangers, gandalf in ents, etc.) and most probably win the game. | 
 
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| drveni | 
 Posted: Tue Jan 09, 2007 8:15 pm | 
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Joined: 01 Jan 2007
Posts: 18
Location: Velika Gorica, Croatia
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I like this... but I think that you can’t swarm with 6 minions (to many ways to get rid of it, especialy in expanded/open)
 
 
Other thing is that in open format you could play against hobbit/ranger choke and you won’t have 9 twilight to spend
 
 
Good anyway | 
 
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| macheteman | 
 Posted: Wed Jan 10, 2007 12:35 am | 
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Joined: 07 Dec 2006
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Location: The Jungle
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| hmm, interesting with greed. i use a last alliance deck, and never play more than 5 companions until i’m sure that my opponant can’t kill me for it. i just think you may be able to keep better controll of fellowship sise with a second, allowing you to swarm better. but either way... | 
 
Check out my best article The Utterly Corrupt Corruption, 
 
If at first you don't succeed...Sky-diving isn't for you.
 
"Combat is dangerous. It tends to interupt your breathing process."
 
ROLF!!! | 
 
 
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| sperzdechly | 
 Posted: Wed Jan 10, 2007 12:01 pm | 
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Joined: 05 May 2006
Posts: 131
Location: Warsaw (Poland)
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drveni wrote: I like this... but I think that you can’t swarm with 6 minions (to many ways to get rid of it, especialy in expanded/open)  
 
You’re right, but with quite reasonable twilight pool (say 14) you’re able to play   9 minions! That’s true. In most of games I was able to play 8 minions at 5th site.Quote: Other thing is that in open format you could play against hobbit/ranger choke and you won’t have 9 twilight to spend
 
  Once again, you’re right. That’s why I’ve written "Low pool - run with your fellowship!  " | 
 
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| kawjor | 
 Posted: Thu Jan 11, 2007 5:36 am | 
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Joined: 04 Dec 2006
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| kawjor | 
 Posted: Thu Jan 11, 2007 8:53 am | 
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Joined: 04 Dec 2006
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