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Anonymous Prodigy
Posted: Sun Apr 23, 2006 4:44 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
4 Gloomy Darkness Gollum
Condition
Skirmish: While skirmishing a Ring-bound companion, Shelob is strength +4.
I had to put something here.
Guest
Posted: Sun Apr 23, 2006 4:51 pm
Joined: Posts: Location:
Anonymous Prodigy wrote:
4 Gloomy Darkness Gollum
Condition
Skirmish: While skirmishing a Ring-bound companion, Shelob is strength +4.
Make it unique. Shelob doesn’t need her +12 strength against rangers and hobbits.
Anonymous Prodigy
Posted: Sun Apr 23, 2006 5:19 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
OK. How about......

3 The Terror of Her Ladyship Gollum
Condition
Skirmish: Exert Shelob to make every Ring-bound companion skirmishing her strength -3.
I had to put something here.
AnxiousChieftain
Posted: Sun Apr 23, 2006 9:06 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
theOmnipotentOne wrote:
But it’s an action allowing the freeps to assign the minion before the normal assignments...

Even so, the Freeps player can only assign one minion to each companion (besides defender +1 characters).
MODS RULE. - lem0nhead
Anonymous Prodigy
Posted: Sun Apr 23, 2006 9:09 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
10 Shelob - Drinker of Blood Gollum
Minion: Spider
Strength: 8
Vitality: 4
Site Number: 8
Fierce.
While skirmishing a Man or an Elf, Shelob is damage +1 and strength +3.
I had to put something here.
Pywils
Posted: Sun Jan 14, 2007 1:34 pm
Joined: 14 Jan 2007 Posts: 100 Location:
4 Seemingly Dead (gollum)
Condition support area

to play, exert Shelob.
Skrimish: Transfer this to a companion skrimishing Shelob.
While the Shadow player can spot Shelob and Gollum, bearer cannot be assigned to a skrimish.
menace64
Posted: Sun Jan 14, 2007 1:41 pm
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
Anonymous Prodigy wrote:
10 Shelob - Drinker of Blood Gollum
Minion: Spider
Strength: 8
Vitality: 4
Site Number: 8
Fierce.
While skirmishing a Man or an Elf, Shelob is damage +1 and strength +3.


I found it odd that my first thought about this was:

"That subtitle is bland. Who *doesn’t* drink blood?"

Then I sat there for a second... and slowly realized what I had just thought.

I scare myself.

---

The card’s fine, but don’t bold the strength bonus.
Riddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.

Who am I?
CarpeGuitarrem
Posted: Sun Jan 14, 2007 1:47 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Pywils wrote:
4 Seemingly Dead (gollum)
Condition support area

to play, exert Shelob.
Skrimish: Transfer this to a companion skrimishing Shelob.
While the Shadow player can spot Shelob and Gollum, bearer cannot be assigned to a skrimish.

A very interesting card...it would be killer with Shelob, Her Ladyship. Imagine-taking out two companions! And with multiple copies...very interesting, indeed!
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
NBarden
Posted: Sun Jan 14, 2007 7:31 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
1 Stone Gollum
Possession • Hand Weapon
Strength +1
Bearer must be Gollum.

Manuever: Discard this possession to wound Sam. Sam may not be assigned to skirmish until the regroup phase.
Exclamation-Trade With MeExclamation
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What if the hokey pokey really IS what its all about? Shocked
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Arrow Spotlight on....Sense of Obligation.

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