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CarpeGuitarrem |
Posted: Mon Jan 15, 2007 6:37 pm |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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thonnas7 wrote: Made a few changes. Here are the last two cards!
•Ring of Treachery
Artifact • Ring
Strength: +2
Bearer must be a Nazgul.
At the start of each Regroup phase, you may discard X cards at randon from the free peoples hand, where X is the number of minions you can spot.
Regroup: If a player reconciles, return bearer to hand.
R2 R 51
Very powerful, I like it.
•Ring of Whisp
Artifact • Ring
Vitality: +1
Bearer must be a Nazgul.
Shadow: Exert bearer and remove a burden to play a Nazgul from your discard pile.
Regroup: If a player reconciles, return bearer to hand.
R2 R 52
Nice...but what’s up with that title? Did you mean "Ring of Wisp"? But even that doesn’t work well... |
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
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menace64 |
Posted: Mon Jan 15, 2007 7:28 pm |
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Joined: 12 Apr 2006
Posts: 836
Location: Wichita, Kansas
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Perhaps he meant Ring of Wit?
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Riddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.
Who am I? |
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DáinIronfoot |
Posted: Mon Jan 15, 2007 8:46 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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thonnas7 wrote: •Ring of Treachery
Artifact • Ring
Strength: +2
Bearer must be a Nazgul.
At the start of each Regroup phase, you may discard X cards at randon from the free peoples hand, where X is the number of minions you can spot.
Regroup: If a player reconciles, return bearer to hand.
R2 R 51
Perhaps limit it to minions? Or perhaps that would make it too weak. Just a thought.
Also, just a minor thing: "randon" should be "random".
thonnas7 wrote: •Ring of Whisp
Artifact • Ring
Vitality: +1
Bearer must be a Nazgul.
Shadow: Exert bearer and remove a burden to play a Nazgul from your discard pile.
Regroup: If a player reconciles, return bearer to hand.
R2 R 52
Wow. That could really make your opponent suffer, and it’s perfect for the nature of the "unkillable" Nazgul. Perhaps have it take the Nazgul into hand instead, since that would give you the option of playing it anyway or saving it for later. But it’s fine as is, too. (Other than the title, as others have pointed out. ) |
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thonnas7 |
Posted: Tue Jan 16, 2007 2:05 am |
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Joined: 07 May 2006
Posts: 397
Location: Springfield, OR
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A couple of typos there. They are fixed now.
And this brings Reflections II to a close. I’ll have the spoiler list up within 24 hours and a poll for my next set. |
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