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| Pipsqueak | 
 Posted: Sat Mar 25, 2006 9:43 pm | 
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Joined: 06 Jan 2006
Posts: 331
Location: A northerner down south
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(4) •Archer Veteran  
 
Companion • Man
 
Str: 9
 
Vit: 4
 
Res: 7
 
Knight  Archer
 
To play, spot a   archer.
 
Archery: Exert Archer Veteran to wound a minion (or a   minion twice). | 
 
Last edited by Pipsqueak on Sun Mar 26, 2006 4:20 pm; edited 1 time in totalLong live the southern bros.   | 
 
 
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| sickofpalantirs | 
 Posted: Sun Mar 26, 2006 3:37 pm | 
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Pipsqueak wrote: (4) •Archer Veteran   
Companion • Man
 
Str: 9
 
Vit: 4
 
Res: 7
 Knight  Archer
Archery: Exert Archer Veteran to wound a minion (or a    minion twice).  
 
 
isn’t that to good without a drawback like spotting   companions to play him? | 
 
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| Pipsqueak | 
 Posted: Sun Mar 26, 2006 4:20 pm | 
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Joined: 06 Jan 2006
Posts: 331
Location: A northerner down south
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sickofpalantirs wrote: Pipsqueak wrote: (4) •Archer Veteran   
Companion • Man
 
Str: 9
 
Vit: 4
 
Res: 7
 Knight  Archer
Archery: Exert Archer Veteran to wound a minion (or a    minion twice).  
isn’t that to good without a drawback like spotting    companions to play him?  
 
Hmm, i thought making him unique made up for that, but i’ll fix it. | 
 
Long live the southern bros.   | 
 
 
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| Pipsqueak | 
 Posted: Sun Mar 26, 2006 11:03 pm | 
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Joined: 06 Jan 2006
Posts: 331
Location: A northerner down south
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(1) Throwing Dagger  
 
Possession • Hand Weapon
 
Str: +1
 
If bearer also bears a ranged weapon, this weapon may be borne in addition to one other hand weapon.
 
Archery: Discard Throwing Dagger to discard a possession.
 
0R15 | 
 
Last edited by Pipsqueak on Mon Mar 27, 2006 11:42 am; edited 2 times in totalLong live the southern bros.   | 
 
 
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| syndrome | 
 Posted: Sun Mar 26, 2006 11:52 pm | 
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Joined: 20 Jul 2005
Posts: 423
Location: A cold place.
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| sickofpalantirs | 
 Posted: Mon Mar 27, 2006 9:23 am | 
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Pipsqueak wrote: (1) Throwing Dagger   
Possession • Hand Weapon
 
Str: +1
 
Archery: Discard Throwing Dagger to discard a possession.
 
0R15  
 
 
hum, First when did they use throwing daggers? If you can’t bear it in addition to another hand weapon what good is it?
 
Also should we be reviewing other peoples cards or is that just on decipher? | 
 
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| Pipsqueak | 
 Posted: Mon Mar 27, 2006 11:41 am | 
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Joined: 06 Jan 2006
Posts: 331
Location: A northerner down south
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sickofpalantirs wrote: Pipsqueak wrote: (1) Throwing Dagger   
Possession • Hand Weapon
 
Str: +1
 
Archery: Discard Throwing Dagger to discard a possession.
 
0R15  
hum, First when did they use throwing daggers? If you can’t bear it in addition to another hand weapon what good is it?
 
Also should we be reviewing other peoples cards or is that just on decipher?  
 
I just thought giving them throwing daggers would be cool (give me a little leeway). But i’ll make a nice little twist to it... | 
 
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| ingold55 | 
 Posted: Mon Mar 27, 2006 4:22 pm | 
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Joined: 10 Oct 2005
Posts: 1199
Location: Out on the front line
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sickofpalantirs wrote: Pipsqueak wrote: (1) Throwing Dagger   
Possession • Hand Weapon
 
Str: +1
 
Archery: Discard Throwing Dagger to discard a possession.
 
0R15  
hum, First when did they use throwing daggers? If you can’t bear it in addition to another hand weapon what good is it?
 
Also should we be reviewing other peoples cards or is that just on decipher?  
 
 
 
FotR is when it is used.       remember boromir throwing it into an uruk. | 
 
There is a power in this world beyond any of us, and Jesus is that power and The Savior. 
 
 
  this is my attempt to look cool.
 
 Trade list  (Want Balrogs and Aragorns) | 
 
 
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| ingold55 | 
 Posted: Mon Mar 27, 2006 4:29 pm | 
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Joined: 10 Oct 2005
Posts: 1199
Location: Out on the front line
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(8)  •company of marks men [gondor]
 
 
companion man
 
 
strength 6
 
vitality 4
 
resistance 8
 
 
archer knight
 
 
company of marks men is strength +2 for each of the following that is in play;  you can spot 3 [gondor] archers.  you can spot 3 fortifacations.
 
you can spot gandalf and he is vitlaity 3 or more.
 
archery: wound company of marks men twice to wound each minion once.  (or twice if they are [sauron] minions.)
 
 
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Last edited by ingold55 on Tue Mar 28, 2006 4:43 pm; edited 1 time in totalThere is a power in this world beyond any of us, and Jesus is that power and The Savior. 
 
 
  this is my attempt to look cool.
 
 Trade list  (Want Balrogs and Aragorns) | 
 
 
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| Guest | 
 Posted: Mon Mar 27, 2006 9:22 pm | 
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Click "Disable Smilies" Ingold.
 
 
(3)Far Seeing Archer  
 
Strength: 6
 
Vitality: 3
 
Resistance: 6
 
Companion • Man
 
Archer.
 
At the start of the Archery phase, you may make this companion lose archer until the regroup phase to wound a minion.
 
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