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DáinIronfoot
Posted: Fri Jan 19, 2007 10:42 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
CarpeGuitarrem wrote:
2 Denizens of Moria Orc
Condition • Support Area
While you can spot 2 goblins, you may play goblins stacked on a site as if from hand.
Maneuver: Wound a goblin twice to take control of an underground site. Discard this condition.
18 S 105

Yes! This fits perfectly with the site stacking stuff you had the other day, yet you’ve gotta have a couple goblins out to trigger it, so it’s not overpowered. And the maneuver ability is good enough to make you consider getting rid of the nice ability of this card for another nice payoff. Excellent card.

CarpeGuitarrem wrote:
2 Crawling With Goblins Orc
Condition • Support Area
While you can spot a goblin stacked on a site, the shadow number of each underground site is +1.
18 S 106

Oooooh, shadow number. I thought it said "site number" for a second. Yeah, that’s not bad, though it’s not great. Might want to require spotting a goblin or two and reduce the cost to 1. Little more likely to be used then, since otherwise there has to be at least three underground sites before this begins to pay off.

CarpeGuitarrem wrote:
1 Beyond Reach Orc
Condition • Support Area
While you can spot 2 goblins at an underground site, other Orc conditions may not be discarded.
Skirmish: Discard this condition to stack a goblin on an underground site you control.
18 S 107

Again, nice "difficult decision" card; it’s tough to intentionally discard this, but the payoff you get for doing so is good enough that it’s an agonizing decision not to do so in the right situation. The "main" ability is offset by the fact that you said "other Orc conditions", since that means the FP player can still discard this condition and then go after the others.
The only problem is that I think it should be unique. If you have two of these out, their text keeps the FP player from discarding either and that’s too powerful, IMO.
CarpeGuitarrem
Posted: Fri Jan 19, 2007 11:19 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Dain, I think you might be misreading Crawling With Goblins. It’s not "+1 for each underground site you can spot", but rather "+1". And that being a non-unique condition...I’ll drop the cost.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
CarpeGuitarrem
Posted: Sat Jan 20, 2007 2:24 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
I’m pushing on with Rohan! This culture’s going to have possessions, and will be heavy on Captains...as well as some tie-ins to Gondor. I don’t have a lot of experience with Rohan, so here goes...

3•Eomer, King of Rohan Rohan
Companion • Man
Strength: 6
Vitality: 4
Resistance: 6
Valiant. Captain 2.
While you can spot a Rohan man, Eomer’s twilight cost is -1.
Skirmish: Spot a companion with Captain X and discard three cards from hand to make Eomer strength +X.
18 R 108

1 Fell Leader Rohan
Event • Maneuver
Exert a valiant companion to make that companion gain Captain 1 for each possession he or she bears, until the start of the regroup phase.
18 R 109

1•EomeNOLINKr’s Spear, Noble Weapon Rohan
Possession • Hand Weapon
Strength: +1
Bearer must be a Rohan Captain. If bearer is Eomer, he is strength +1 and damage +1.
Skirmish: Add a threat and exert a valiant Man to heal bearer.
18 U 110

1•Standard of Rohan Rohan
Possession • Hand Weapon
Bearer must be a Rohan man. Bearer gains Captain 2.
Regroup: Discard this possession to make each valiant companion strength +2 until the end of the turn.
18 U 111
Last edited by CarpeGuitarrem on Sun Jan 21, 2007 9:32 pm; edited 2 times in total"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
elf lvr
Posted: Sat Jan 20, 2007 2:30 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
CarpeGuitarrem wrote:
I’m pushing on with Rohan! This culture’s going to have possessions, and will be heavy on Captains...as well as some tie-ins to Gondor. I don’t have a lot of experience with Rohan, so here goes...

3•Eomer, King of Rohan Rohan
Companion • Man
Strength: 6
Vitality: 4
Resistance: 6
Valiant. Captain 2.
Skirmish: Spot a companion with Captain X and exert Eomer twice to make him strength +X.
18 R 108
Not very Rohan-ish. Here’s my advice: Make him strength 7, and vitality 3. Then, give him the handy -1 while you can spot a Rohan man. Whats the point of him being a captain if you can’t start him and another Rohan beastie? Wink I like the skirmish ability, but to make it more rohan-esque, make it not exert twice, but discard 3 cards from hand. Reminiscent of Eomer, Rohirrim Captain and Eomer, Valiant Warchief. Even Eomer, Horsemaster can discard cards for a boost.

1 Fell Leader Rohan
Event • Maneuver
Exert a valiant companion to make that companion Captain 1 for each possession he or she bears.
18 R 109
Cool! Tying Valiant with Captain, and possessions, all common rohan themes. I like this a lot.

1•EomeNOLINKr’s Spear, Noble Weapon Rohan
Possession • Hand Weapon
Strength: +1
Bearer must be a Rohan Captain. If bearer is Eomer, he is strength +1 and damage +1.
Skirmish: Add a threat and exert a valiant Man to heal bearer.
18 U 110
Cool! The threat cost on the skirmish abiltiy keeps it from getting out of hand. I like the valiant themes!

1•Standard of Rohan Rohan
Possession • Hand Weapon
Bearer must be a Rohan man. Bearer gains Captain 2.
Regroup: Discard this possession to make each valiant companion strength +2 until the end of the turn.
18 U 111
Nice. The regroup action is fun, and so is the Captain boost.
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
CarpeGuitarrem
Posted: Sat Jan 20, 2007 2:36 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Thanks for the advice, especially on Eomer. I altered his gametext, but I’m keeping his stats for now. Here’s my reasoning: Eomer the King is not as much of a warrior as Eomer, Theoden’s nephew. On the flip side, he’s also now got a whole lot more to live for. So not as much strength, but more vitality. If that makes sense...
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
elf lvr
Posted: Sat Jan 20, 2007 2:47 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
Makes perfect sense.

I also think that Fell Leader would be great as a skirmish event. Or even: "Response: if a skirmish is about to end" - event.

Like, "Oh, you pass your action, right? So my companion is about to win, right? So I might as well make him, say, Captain 5, right?"

Or however many possessions that companion has, you know...

Very Happy

It would just give your opponent a funny little surprise. But doing it during maneuver lets you spot that companion for Eomer, so you probably shouldn’t change it. But maybe make another event like it?
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
CarpeGuitarrem
Posted: Sun Jan 21, 2007 8:12 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
I like that suprise idea, and I think I’ll make it into another card...not quite so powerful, of course...

1 Eorlingas! Rohan
Event • Response
If a skirmish involving a Rohan Man bearing 2 or more possessions is about to end, exert that companion to make him or her gain Captain 2.
18 U 112

2•Shadow of Dunharrow Rohan
Condition • Support Area
While you can spot a Gondor follower, each valiant Man is strength +1 and damage +1.
18 U 113

1 Villager’s Blade Rohan
Possession • Hand Weapon
Strength: +1
Bearer must be a Rohan Man. While you can spot a Rohan follower, bearer is strength +1 and gains hunter 1.
18 C 114
Last edited by CarpeGuitarrem on Sun Jan 21, 2007 9:31 pm; edited 1 time in total"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
menace64
Posted: Sun Jan 21, 2007 8:19 pm
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
CarpeGuitarrem wrote:

1 Eorlingas! Rohan
Event • Response
If a skirmish involving a Rohan Man bearing 2 or more possessions is about to end, exert that companion to make him or her Captain 2.
18 U 112


I’m not sure if you’ve officialized wording yet, but perhaps "...to make him or her gain Captain 2."

CarpeGuitarrem wrote:
2•Shadow of Dunharrow Rohan
Condition • Support Area
While you can spot a Gondor follower, each valiant Man is strength +1 and damage +1.
18 U 113


Valiant support is always good.

CarpeGuitarrem wrote:
1 Villager’s Blade Rohan
Possession • Hand Weapon
Strength: +1
Bearer must be a Rohan Man. While you can spot a Rohan follower, bearer is strength +1 and gains hunter 1.
18 C 114


Neato. Looks good to me.
Riddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.

Who am I?
DáinIronfoot
Posted: Mon Jan 22, 2007 12:08 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
CarpeGuitarrem wrote:
1 Eorlingas! Rohan
Event • Response
If a skirmish involving a Rohan Man bearing 2 or more possessions is about to end, exert that companion to make him or her gain Captain 2.
18 U 112

With the wording change, this looks good. Most cultures this wouldn’t work, but Rohan has so many possessions it fits nicely.

CarpeGuitarrem wrote:
2•Shadow of Dunharrow Rohan
Condition • Support Area
While you can spot a Gondor follower, each valiant Man is strength +1 and damage +1.
18 U 113

Very interesting. I like how this makes the cultures work together. Gondor Wraiths (I presume) with Rohan...good stuff.

CarpeGuitarrem wrote:
1 Villager’s Blade Rohan
Possession • Hand Weapon
Strength: +1
Bearer must be a Rohan Man. While you can spot a Rohan follower, bearer is strength +1 and gains hunter 1.
18 C 114

Maybe make it "While you can spot a Rohan follower or Rohan ally....". Or perhaps "...Rohan villager....". Just in case people actually used them, since they’d definately fit the same theme.
CarpeGuitarrem
Posted: Tue Jan 23, 2007 12:37 am
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
I don’t really want to give a lot of retrogressive support to any culture, since LOTR is a majorly evolving game. Yeah, I liked allies, but they’re a thing of the past. Sad Followers are the new allies.

1 Leader of the West Rohan
Event • Skirmish
Spot Aragorn to make a Rohan Man strength +1 for each other Rohan Man you can spot (limit +4). If Aragorn is a Rohan companion, exert a minion involved in that Man’s skirmish.
18 C 115

2 Rohirrim Steed Rohan
Possession • Mount
Strength: +1
To play, spot a Rohan companion. Bearer must be a Man, Elf, or Wizard.
While bearer is a Captain, bearer is strength +1.
Skirmish: Exert bearer and spot a Rohan Captain to exert a minion.
18 C 116

1 Shield of Rohan Rohan
Possession • Shield
Bearer must be a Rohan companion.
While you can spot a Rohan Captain, bearer may not be overwhelmed in a skirmish unless his or her strength is tripled.
Skirmish: Discard this possession and exert bearer to make a minion lose all damage bonuses until the regroup phase.
18 C 117

1 Rohirrim Horsebow Rohan
Possession • Ranged Weapon
Strength: +1
Bearer must be a Rohan companion.
While the fellowship is at a plains site, bearer gains hunter 1.
18 C 118
Last edited by CarpeGuitarrem on Tue Jan 23, 2007 9:29 pm; edited 1 time in total"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)

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