LotR TCG Wiki → Card Sets:  All 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 → Forums:  TLHH CC

 
Cobra Cards Player Community Forum Index
 Forum index » Lord of the Rings TCG » LOTR TCG Dream Cards
Author Message
menace64
Posted: Thu Jan 25, 2007 5:49 am
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
What if there were 5 more cards in each set, and those 5 cards reshaped the entire set into something amazing? There are lots of aspects of sets that never really took off, due to underdone themes or mechanics.

Here’s my attempt to correct those mistakes. All cards are written in line with the set, and I’ll keep updating this list until it’s done.

Fellowship of the Ring

1 Gift of Strength Dwarven
Condition
Strength +2
Bearer must be a Dwarf. Limit 1 per companion.
Each time a companion loses a skirimsh, exert bearer or discard this condition.

(In FotR, Dwarves lacked decent fighters.)

0 You Have My Sword Gondor
Condition
To play, spot Aragorn. Bearer must be a companion with the Aragorn signet. Limit 1 per companion.
Bearer is strength +1 for each wound on Aragorn.

(Signets needed support from set one.)

0 Driven to Rage Isengard
Event
Response: If an Uruk-hai is killed in a skirmish, make an Uruk-hai damage +1 until the end of its skirmish.

(Savagery to Match Their Numbers aside, Uruks felt to me that they could have used just a little something to make use of the tons of little guys they had.)

2 •Along the Shore Sauron
Condition
Search. To play, exert a Sauron tracker. Plays to your support area.
Each time you play a Sauron Orc, you may exert that Orc and remove 2 to make that Orc an archer until the regroup phase.

(Sauron archery wasn’t bad in FotR, but I think it could have used something like this.)

1 •Herblore of the Shire Shire
Condition
Tale. To play, spot a Hobbit. Plays to your support area.
Each time a pipeweed is discarded, you may add 1 to stack it here instead.
Regroup: Discard a card from hand and spot a Hobbit bearing a pipe to play a pipeweed stacked here as if played from hand.

(Pipeweed was difficult to keep going due to losing your weed.)

Mines of Moria

0 Saruman’s Deceit Isengard
Event
Response: If the Free Peoples player is about to reveal any card in your hand, spot an Isengard card to prevent that and reveal his or her hand instead. Discard a revealed Free Peoples card.

(Limited use, but Sting was big and a couple Isengard cards from MoM dealt with hands.)

4 Goblin Sharpshooter Moria
Minion • Orc
Strength-8
Vitality-3
Roaming-4
Archer.
While you can spot 2 Moria archers, this minion is twilight cost -2.

(Gotta love Moria archers...)

1 A Single Purpose Moria
Event
Skirmish: Spot X tentacles to make a tentacle strength +X (limit +3). If you can spot Watcher in the Water, that tentacle is damage +1.

(Just a strength pump for tentacles.)

2 Wretched Waters Moria
Event
Shadow: Make the fellowship’s current site a marsh until the end of the turn.

(This helps get the tentacle deck moving.)

2 I See You Sauron
Event
Skirmish: Discard a Sauron minion from hand to make the Ring-bearer put on The One Ring until the end of the regroup phase. The Free Peoples player may exert 2 companions to prevent this.

(It’s got a pretty easy prevent text, which most cards had back then. This card was meant to combo with Southern Spies, a card that probably never saw play. And then it also helps the exert-to-wound Orcs from back then.)

Realms of the Elf-lords

0 •Golden Belt of Lorien Elven
Artifact • Belt
To play, spot an Elf ally. Bearer must be a Gondor Man.
While bearing a possession, bearer is strength +1.
Maneuver: If bearer is Boromir, discard this artifact to make him defender +1 until the regroup phase.

(There were lots of artifacts going around by now, and I felt this should have been one of them. Plus Boromir needed more support.)

2 Together We Stand Elven
Condition
To play, spot an Elf and a Man. Plays to your support area.
Regroup: Exert an Elf ally to heal a companion. Any Shadow player may remove 1 to prevent this.

(There were lots of allies in RotEL, most of them useless.)

1 A Nudge Out the Door Gandalf
Condition
Bearer must be Gandalf.
Skirmish: Exert Gandalf to make Bilbo or Frodo strength +1.

(After RotEL, a Gandalf and Frodo deck first became semi-playable. This helps with that.)

0 Down From the Mountains Moria
Event
Shadow: Spot a Moria minion to reveal a card at random from the Free Peoples player’s hand. Play a Moria minion with twilight cost X or less from your discard pile, where X is the twilight cost of the card revealed.

(The ’spot X to do X’ theme was rampant in RotEL.)

0 Lingering Light Wraith
Event
Shadow: Exert X twilight minions to add [X].

(Basic helper card for twilight wraiths.)

The Two Towers

0 Staunch Dwarven
Event
Assignment: Exert Gimli X times to make him defender +X. Until the regroup phase, he is strength +3 for each minion he is assigned to skirmish.

(One thing wrong with the Dwarven culture in TTT was the fact that Gimli was all alone. This makes him more useful.)

0 Old Entish Gandalf
Event
Fellowship or Regroup: Exert an unhasty Ent to heal an unbound Hobbit twice.

(Merry and Pippin were exerting to let Treebeard and later Ents to fight. This cleans them up.)

3 •Brodda, Dark Usurper Isengard
Minion • Man
Strength-11
Vitality-3
Roaming-3
Each other Isengard Man is strength +2.
Response: If you play an Isengard Man, exert Brodda to transfer an Isengard condition borne by a companion to another eligible bearer.

(Isengard Men will be getting help here and in my EoF additions. They need it bad.)

1 Ill Guest Isengard
Condition
To play, exert an Isengard Man. Bearer must be an unbound companion.
Bearer may only be exerted by Shadow cards.

3 Retaliation Raider
Event
Skirmish: Make a companion with X wounds skirmishing a Raider minion strength -X.

(Southrons had trouble getting things done in TTT. This helps their frequent wounding pay off a bit).

Battle of Helm’s Deep

2 No End Dunland
Condition
To play, spot a Dunland minion. Plays to your support area.
Each time you play a Dunland minion during the skirmish phase, that minion’s twilight cost is -1.
Shadow: Spot a Dunland minion and make the Free Peoples player discard a card from hand to play a Dunland minion. Discard this condition.

(This card makes it easier in the long run to bring your Dunlendings out during skirmishes (a mechanic that nearly took off). The second ability works in conjunction with the minions from BoHD that let the FP player discard cards to discard the minion when its played. This card makes it harder to do that.)

1 Holding Fast Gondor
Event
Skirmish: Spot a knight skirmishing a minion bearing a fortifaction to heal that knight twice.

(This is a powerful card, but the knights of BoHD could only transfer forts during a skirmish, and that left them wrecked.)

2 Such Reckless Hate Isengard
Event
Regroup: Discard your Uruk-hai to place 2 Isengard tokens on a machine.

(Helps Devilry of Orthanc and other machines trigger.)

2 Steady March Raider
Condition
To play, spot a Raider minion. Plays to your support area.
While you can spot 3 Raider minions, each Raider minion gains ambush 2.

(Powerful, yes. But Southrons need that twilight for their expensive events, as do Easterlings.)

2 Rider’s Dagger Rohan
Possession • Hand Weapon
Strength +1
Bearer must be a Rohan Man. This weapon may be borne in addition to 1 other hand weapon.
When you play this possession during a skirmish, you may exert a minion assigned to skirmish bearer.

(Boosts the Rohan Circus.)

Ents of Fangorn

1 Forestall Elven
Event
Response: If an Elf wins a skirmish, discard an Elven card from hand to place an Elven card from your discard pile on top of your draw deck.

(Just a little bit of assistance for Elven Telepathy).

0 Betrayal Isengard
Event
Maneuver: Exert an Isengard Man X times and remove [X] to exert an unbound companion X times.

0 Whispers in the Dark Isengard
Condition
To play, exert an Isengard Man. Plays to your support area.
Each unbound companion skirmishing an Isengard Man is strength -2 for each wound on that companion.
Discard this condition during the regroup phase.

2 Gloom of the Lifeless Sauron
Minion • Wraith
Strength-7
Vitality-2
Roaming-4
Twilight.
No player may play skirmish events or use special abilities during skirmishes involving Sauron twilight minions.

(Yeah. This subculture needs work.)

0 Added to the Lists Shire
Event
Tale.
Response:
If your unbound Hobbit is discarded, take him or her into your hand to remove 3.

(I don’t care if this card is powerful... discarding Hobbits was a dumb idea and it needed something like this to give it a chance.)

Return of the King
I’d just like to point out that these are getting really hard to do. By now Decipher had a pretty good design team and not a lot of stuff got left out.

0 The End of It Dwarven
Event • Maneuver
Add a threat to heal a Dwarf.

(Now that card is simply there to enhance Gimli’s Battle Axe, Trusted Weapon.)

5 Force of Easterlings Raider
Minion • Man
Strength-10
Vitality-3
Roaming-4
Easterling. Damage +1. To play, spot an Easterling.
Skirmish: Exert this minion to make an Easterling who is damage +X strength +X.

(Easterlings in RotK were good at getting a damage bonus, but seemed too weak to win a skirmish. This isn’t much, but it would have helped.)

2 Brazen-throated Trumpets Raider
Event • Response
If the Free Peoples player chooses to move again, exert a Raider minion to make the Free Peoples player discard 2 cards from hand.

(I wanted a card to go with Rout and other Raider initiative-based cards.)

To be frank, Rohan sucked in this set (and it continued to suck until Eowyn in Mount Doom). There just isn’t a lot I can do in a few cards to help them.

0 Won the Field Rohan
Event • Response
If a mounted Rohan Man wins a skirmish, heal him or her (or heal him or her twice if at a plains site).

(Rohan in RotK was all over the place, with lots of little mini-ideas that never really worked. This incorporates them into just winning and then the plains theme.)

1 Unrivaled Charge Rohan
Condition
Bearer must be a Rohan companion.
Skirmish: If bearer is mounted, add a threat to play a Rohan possession on him or her from your discard pile. Any Shadow player may remove 3 to prevent this.

(Yeah. A pretty nice recursion card.)

Siege of Gondor
1 Gandalf Is Come! Gandalf
Condition
To play, spot Gandalf. Bearer must be an unbound companion.
Bearer gains the Gandalf signet.

(This card would make Let Us Not Tarry so much better. Not to mention Trust Me As You Once Did.)

1 Fight For Us Gondor
Condition • Support Area
To play, exert a Gondor Man (or spot Aragorn).
Regroup: Spot 3 exhausted Gondor Wraiths and discard X Free Peoples cards from hand to remove X threats. Discard this condition.

(Threat control for Wraiths who, I think, need it.)

Now for this next one, I wanted to make Gothmog, Morgul Commander worth his cost. It’s a little specific, but oh well.

1 •A Worthy Captain Wraith
Condition • Support Area
Shadow: Spot a Wraith minion and discard this condition to play a unique Wraith Orc from your discard pile; that Orc is twilight cost -2 and fierce until the regroup phase.

1 King’s Man Rohan
Condition
Bearer must be an unbound companion.
Bearer gains the Theoden signet, and while you can spot Theoden, bearer is strength +1.

(More signet stuff, because I guess Decipher tried bringing them back a bit in SoG.)

Gosh, SoG was such a good set I’m running low on things to boost...

0 You Shall Not Touch Him Shire
Event • Assignment
Exert Sam to prevent a Gollum minion from being assigned to a skirmish until the regroup phase. The first Shadow player may make you wound a minion twice to prevent this.

(Not really here to improve anything more than Sam-Frodo relations. I always thought something like this should have been made, and SoG felt like the right place to put it.)

Mount Doom
Shadows
Black Rider
Bloodlines
Last edited by menace64 on Sun Jan 28, 2007 2:55 pm; edited 7 times in totalRiddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.

Who am I?
DáinIronfoot
Posted: Thu Jan 25, 2007 10:53 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
menace64 wrote:
1 Gift of Strength Dwarven
Condition
Strength +2
Bearer must be a Dwarf. Limit 1 per companion.
Each time a companion loses a skirimsh, exert bearer or discard this condition.

Nice idea with the penalty when they lose.

menace64 wrote:
0 You Have My Sword Gondor
Condition
To play, spot Aragorn. Bearer must be a companion with the Aragorn signet. Limit 1 per companion.
Bearer is strength +1 for each wound on Aragorn.

Yeah, I still can’t believe that Decipher hasn’t made a card with that title.

I like it. Good use of the Aragorn signet.

menace64 wrote:
3 Driven to Rage Isengard
Event
Response: If an Uruk-hai is killed in a skirmish, make an Uruk-hai damage +1.

A bit expensive, methinks. Lurtz’s Battle Cry costs only 1 and doesn’t require waiting for an Uruk-hai to die off.

menace64 wrote:
2 •Along the Shore Sauron
Condition
Search. To play, exert a Sauron Orc. Plays to your support area.
Each time you play a Sauron Orc, you may exert that Orc and remove 1 to make that Orc an archer until the regroup phase.

I like the old-school wording with the "plays to your support area". Smile

Has the potential to get a little out of hand, but they needed it back then. And it’s certainly no worse than Gothmog, Morgul Commander.

menace64 wrote:
1 •Herblore of the Shire Shire
Condition
Tale. To play, spot a Hobbit. Plays to your support area.
Each time a pipeweed is discarded, you may add 1 to stack it here instead.
Fellowship: Discard a card from hand and spot a Hobbit bearing a pipe to play a pipeweed stacked here as if played from hand.

Excellent way to keep those pipes smoking. I love pipeweed cards. Such a nifty idea that they just let die.

menace64 wrote:
0 Saruman’s Deceit Isengard
Event
Response: If the Free Peoples player is about to reveal any card in your hand, spot an Isengard card to prevent that and reveal his or her hand instead. Discard a revealed Free Peoples card.

*sings* Anything you can do, I can do better....

Seriously, I like that. The old turn of the tables.

menace64 wrote:
4 Goblin Sharpshooter Moria
Minion • Orc
Strength-8
Vitality-3
Roaming-4
Archer.
While you can spot 2 Moria archers, this minion is twilight cost -2.

They were brutal in the archery phase back then, yeah. This one’s nice, but keeping in mind the high cost of Moria archers, and especially Moria Archer Troop, he should probably cost a little more, especially since he comes with a built-in twilight reduction. I’d say 5, and just maybe as high as 6.

menace64 wrote:
1 A Single Purpose Moria
Event
Skirmish: Spot X tentacles to make a tentacle strength +X (limit +3).

Ah, tentacles. Nice card.

menace64 wrote:
2 Wretched Waters Moria
Event
Shadow: Make the fellowship’s current site a marsh until the end of the turn.

(This helps get the tentacle deck moving.)

...which it did seem to need. Perhaps limit the site being changed, though. Like only playable at a (current) river, forest, or underground site.

menace64 wrote:
4 I See You Sauron
Event
Skirmish: Discard a Sauron minion from hand to make the Ring-bearer put on The One Ring. The Free Peoples player may exert 2 companions to prevent this.

(It’s got a pretty easy prevent text, which most cards had back then. This card was meant to combo with Southern Spies, a card that probably never saw play. And then it also helps the exert-to-wound Orcs from back then.)

Quite nice, quite nice. Perhaps a bit pricey, though, especially with the prevention text. I’d drop it to 3, though even 2 wouldn’t be out of the question since you’re discarding a minion.

menace64 wrote:
0 •Golden Belt of Lorien Elven
Artifact • Belt
To play, spot an Elf ally. Bearer must be a Gondor Man.
While bearing a possession, bearer is strength +1.
Maneuver: If bearer is Boromir, discard this artifact to make him defender +1 until the regroup phase.

(There were lots of artifacts going around by now, and I felt this should have been one of them. Plus Boromir needed more support.)

You and me both. I love this card.

menace64 wrote:
2 Together We Stand Elven
Condition
To play, spot an Elf and a Man. Plays to your support area.
Regroup: Exert an Elf ally X times to heal a companion X times. Any Shadow player may remove 3 to prevent this.

Yep, that works out nicely.

menace64 wrote:
1 A Nudge Out the Door Gandalf
Condition
Bearer must be Gandalf.
Skirmish: Exert Gandalf to make Bilbo or Frodo strength +1.

Works well back then, and fits even better now with Bilbo-as-a-companion potential.

menace64 wrote:
0 Down From the Mountains Moria
Event
Shadow: Spot a Moria minion to reveal a card at random from the Free Peoples player’s hand. Play a Moria minion with twilight cost X or less from your discard pile, where X is the twilight cost of the card revealed.

I want to say it needs some kind of cost, perhaps even just exerting a minion instead of spotting, but I can’t really give a compelling argument as to why. So I’ll just throw it out there and let you think about it.

menace64 wrote:
0 Lingering Light Wraith
Event
Maneuver: Exert X twilight minions to add [X].

Yep. And it would still be useful later since it works with Wraiths, too.

menace64 wrote:
The Two Towers
Battle of Helm’s Deep
Ents of Fangorn
Return of the King
Siege of Gondor
Mount Doom
Shadows
Black Rider
Bloodlines

Looking forward to those. Smile
AnxiousChieftain
Posted: Thu Jan 25, 2007 5:48 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
menace64 wrote:
1 Gift of Strength Dwarven
Condition
Strength +2
Bearer must be a Dwarf. Limit 1 per companion.
Each time a companion loses a skirimsh, exert bearer or discard this condition.

Nice.
menace64 wrote:
0 You Have My Sword Gondor
Condition
To play, spot Aragorn. Bearer must be a companion with the Aragorn signet. Limit 1 per companion.
Bearer is strength +1 for each wound on Aragorn.

Balanced but bland.
menace64 wrote:
3 Driven to Rage Isengard
Event
Response: If an Uruk-hai is killed in a skirmish, make an Uruk-hai damage +1.

Needs ’Until the regroup phase’. Razz
menace64 wrote:
2 •Along the Shore Sauron
Condition
Search. To play, exert a Sauron Orc. Plays to your support area.
Each time you play a Sauron Orc, you may exert that Orc and remove 1 to make that Orc an archer until the regroup phase.

Maybe change ’Orc’ to ’tracker’?
menace64 wrote:
1 •Herblore of the Shire Shire
Condition
Tale. To play, spot a Hobbit. Plays to your support area.
Each time a pipeweed is discarded, you may add 1 to stack it here instead.
Fellowship: Discard a card from hand and spot a Hobbit bearing a pipe to play a pipeweed stacked here as if played from hand.

I think you oughta change it to a Regroup action - otherwise it could get kinda crazy.
menace64 wrote:
0 Saruman’s Deceit Isengard
Event
Response: If the Free Peoples player is about to reveal any card in your hand, spot an Isengard card to prevent that and reveal his or her hand instead. Discard a revealed Free Peoples card.

Sweet!
menace64 wrote:
4 Goblin Sharpshooter Moria
Minion • Orc
Strength-8
Vitality-3
Roaming-4
Archer.
While you can spot 2 Moria archers, this minion is twilight cost -2.

Good.
menace64 wrote:
1 A Single Purpose Moria
Event
Skirmish: Spot X tentacles to make a tentacle strength +X (limit +3).

I think you could drop the twilight cost, or maybe add in a damage bonus while you can spot the Watcher in the Water.
menace64 wrote:
2 Wretched Waters Moria
Event
Shadow: Make the fellowship’s current site a marsh until the end of the turn.

Cool.
menace64 wrote:
4 I See You Sauron
Event
Skirmish: Discard a Sauron minion from hand to make the Ring-bearer put on The One Ring. The Free Peoples player may exert 2 companions to prevent this.

I think you need to add ’until the regroup phase’ for putting on the Ring. See Saruman’s Reach for an example.
menace64 wrote:
0 •Golden Belt of Lorien Elven
Artifact • Belt
To play, spot an Elf ally. Bearer must be a Gondor Man.
While bearing a possession, bearer is strength +1.
Maneuver: If bearer is Boromir, discard this artifact to make him defender +1 until the regroup phase.

I like the defender bonus.
menace64 wrote:
2 Together We Stand Elven
Condition
To play, spot an Elf and a Man. Plays to your support area.
Regroup: Exert an Elf ally X times to heal a companion X times. Any Shadow player may remove 3 to prevent this.

You can drop the ’X’ part - any smart Freeps player will use the ability multiple times exerting only once so that the Shadow player can’t prevent a triple exertion.
menace64 wrote:
1 A Nudge Out the Door Gandalf
Condition
Bearer must be Gandalf.
Skirmish: Exert Gandalf to make Bilbo or Frodo strength +1.

Cool.
menace64 wrote:
0 Down From the Mountains Moria
Event
Shadow: Spot a Moria minion to reveal a card at random from the Free Peoples player’s hand. Play a Moria minion with twilight cost X or less from your discard pile, where X is the twilight cost of the card revealed.

I think I’d rather use Host of Thousands.
menace64 wrote:
0 Lingering Light Wraith
Event
Maneuver: Exert X twilight minions to add [X].

Maybe make it work during the Shadow phase?

Awesome cards!

- AC
MODS RULE. - lem0nhead
Gate Troll
Posted: Thu Jan 25, 2007 5:56 pm
Joined: 15 Aug 2006 Posts: 384 Location: Udun Vale, Home of the one and only... Gate Troll!
Cool idea Menace.
"Wars may be fought with weapons, but they are won by men. It is the spirit of the men who follow and of the man who leads that gains that victory."-George S. Patton.
menace64
Posted: Fri Jan 26, 2007 4:10 am
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
Towers block cards are up!

Thanks for the reviews, guys. Fixed a bunch of the cards.
Riddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.

Who am I?
DáinIronfoot
Posted: Fri Jan 26, 2007 11:33 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
menace64 wrote:
0 Staunch Dwarven
Event
Assignment: Exert Gimli X times to make him defender +X. Until the regroup phase, he is strength +3 for each minion he is assigned to skirmish.

(One thing wrong with the Dwarven culture in TTT was the fact that Gimli was all alone. This makes him more useful.)

Yeah. This is a nice, simple way to turn him into a short-term tank.

menace64 wrote:
0 Old Entish Gandalf
Event
Fellowship or Regroup: Spot an unhasty Ent to heal an unbound Hobbit twice.

(Merry and Pippin were exerting to let Treebeard and later Ents to fight. This cleans them up.)

That could get out of hand. Should have some kind of cost, like exerting the Ent.

menace64 wrote:
3 •Brodda, Dark Usurper Isengard
Minion • Man
Strength-11
Vitality-3
Roaming-3
Each other Isengard Man is strength +2.
Response: If you play an Isengard Man, exert Brodda to transfer an Isengard condition borne by a companion to another eligible bearer.

(Isengard Men will be getting help here and in my EoF additions. They need it bad.)

Agreed. Did you make that name up? I like the card, though perhaps there should be some low-cost trigger for the strength boost, like spotting a couple threats or burdens or something.

menace64 wrote:
1 Ill Guest Isengard
Condition
To play, exert an Isengard Man. Bearer must be an unbound companion.
Bearer may only be exerted by Shadow cards.

Niiice! I like it.

menace64 wrote:
3 Retaliation Raider
Event
Skirmish: Make a companion with X wounds skirmishing a Raider minion strength -X.

(Southrons had trouble getting things done in TTT. This helps their frequent wounding pay off a bit).

A little pricey, but I think it’s okay as is.

menace64 wrote:
2 No End Dunland
Condition
To play, spot a Dunland minion. Plays to your support area.
Each time you play a Dunland minion during the skirmish phase, that minion’s twilight cost is -1.
Shadow: Spot a Dunland minion and make the Free Peoples player discard a card from hand to play a Dunland minion. Discard this condition.

(This card makes it easier in the long run to bring your Dunlendings out during skirmishes (a mechanic that nearly took off). The second ability works in conjunction with the minions from BoHD that let the FP player discard cards to discard the minion when its played. This card makes it harder to do that.)

Huh. Didn’t know that much about Dunland from that time, I guess. Looks good to me. I really like the Shadow ability. Ouch.

menace64 wrote:
1 Holding Fast Gondor
Event
Skirmish: Spot a knight skirmishing a minion bearing a fortifaction to heal that knight twice.

(This is a powerful card, but the knights of BoHD could only transfer forts during a skirmish, and that left them wrecked.)

Yeah, and knights probably weren’t used all that much at the time anyway, so it all works out.

menace64 wrote:
2 Such Reckless Hate Isengard
Event
Regroup: Discard your Uruk-hai to place 2 Isengard tokens on a machine.

(Helps Devilry of Orthanc and other machines trigger.)

Another card title I can’t believe Decipher has never gone with.

No complaints about the card. I have a feeling that would be a staple of Uruk swarm decks.

menace64 wrote:
1 Steady March Raider
Condition
To play, spot a Raider minion. Plays to your support area.
While you can spot 3 Raider minions, each Raider minion gains ambush 2.

(Powerful, yes. But Southrons need that twilight for their expensive events, as do Easterlings.)

I know what you mean, but I still might make it cost more. Definately 2, and perhaps even 3.

menace64 wrote:
1 Rider’s Dagger Rohan
Possession • Hand Weapon
Strength +1
Bearer must be a Rohan Man. This weapon may be borne in addition to 1 other hand weapon.
When you play this possession during a skirmish, you may exert a minion assigned to skirmish bearer.

(Boosts the Rohan Circus.)

I loved "may be borne in addition to 1 other hand weapon" weapons. However, with Rohan, I think this might be too much. They key off possessions so much that I’d be loathe to give them one more. This would work for another culture, though. Perhaps rangers?

menace64 wrote:
1 Forestall Elven
Event
Response: If an Elf wins a skirmish, discard an Elven card from hand to place an Elven card from your discard pile on top of your draw deck.

(Just a little bit of assistance for Elven Telepathy).

Good stuff.

menace64 wrote:
0 Betrayal Isengard
Event
Maneuver: Exert an Isengard Man X times and remove [X] to exert an unbound companion X times.

Looks okay.

menace64 wrote:
0 Whispers in the Dark Isengard
Condition
Plays to your support area.
Each unbound companion skirmishing an Isengard Man is strength -2 for each wound on that companion.
Discard this condition during the regroup phase.

Needs a low cost. Up to you what (if anything) you think is the best way to do that.

menace64 wrote:
2 Gloom of the Lifeless Sauron
Minion • Wraith
Strength-7
Vitality-2
Roaming-4
Twilight.
No player may play skirmish events or use special abilities during skirmishes involving Sauron twilight minions.

(Yeah. This subculture needs work.)

Absolutely. And this is a nice boost.

menace64 wrote:
0 Added to the Lists Shire
Event
Tale.
Response:
If your unbound Hobbit is discarded, take him or her into your hand to remove 3.

(I don’t care if this card is powerful... discarding Hobbits was a dumb idea and it needed something like this to give it a chance.)

I like how you made it a tale. That’s a nice touch. Good card.
NBarden
Posted: Sat Jan 27, 2007 4:42 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Quote:
(I don’t care if this card is powerful... discarding Hobbits was a dumb idea and it needed something like this to give it a chance.)


WHAT? Dumb Idea? I stil run hobbit discarding. Merry, Learned Guide and Pippin, Woolly-Footed Rascal x 4 is the best skirmish cancellation deck out there.
Exclamation-Trade With MeExclamation
Popcorn Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about? Shocked
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Arrow Spotlight on....Sense of Obligation.
menace64
Posted: Sun Jan 28, 2007 2:56 pm
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
RotK and SoG are up.

---

Made Old Entish exert an unhasty Ent.

Brodda was a name I found on Arda. It was a name of some bad dude from some war or something. I don’t really remember. As for his ability, it needs to be powerful. Isengard Men are horrible.

Steady March is more expensive.

I made the Dagger cost 2; maybe that would even things up a bit.
Riddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.

Who am I?
NBarden
Posted: Sun Jan 28, 2007 3:05 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
0 You Shall Not Touch Him Shire
Event • Assignment
Exert Sam to prevent a Gollum minion from being assigned to a skirmish until the regroup phase. The first Shadow player may make you wound a minion twice to prevent this.

Whoa! Say someone play Shelob by herself. Play this, and all you did was give your opponent a strength +4 bonus.

Whoa!
Exclamation-Trade With MeExclamation
Popcorn Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about? Shocked
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Arrow Spotlight on....Sense of Obligation.
menace64
Posted: Sun Jan 28, 2007 3:12 pm
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
Yeah, I had that in mind when I wrote it. After all, Sam challenging Shelob to a one-on-one *did* kinda tick her off.
Riddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.

Who am I?

Display posts from previous:  

 Forum index » Lord of the Rings TCG » LOTR TCG Dream Cards
All times are UTC - 4
Page 1 of 2 [12 Posts]   Goto page: 1, 2 Next
View previous topic   View next topic