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elf lvr
Posted: Wed Jan 03, 2007 6:29 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
I’m hoping someone else can help out reviewing these. Not like your reviews havent been good. I’ll add some limits to those cards.

Aggressive does mean skirmish first.

Backsword is a kind of sword... I believe. It is in the Two Towers game... and I thought ’sword’ or ’blade’ was getting a little bland.

’Twisted Words’ is like how Durza tries to seduce Eragon into joining Galbatorix, and also tries to trick him into revealing his true name.

I changed teeming masses to give it a sort of limit.
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
AnxiousChieftain
Posted: Wed Jan 03, 2007 6:46 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
elf lvr wrote:
6 .Imperial Strike Commander [empire]
Minion-Man
Strength: 12
Vitality: 3
Site: 4
Aggressive. Captain.
Each time a companion is placed in the dead pile, you may exert this minion to exert a companion.
Skirmish: Remove a threat and spot X sites you control to make an [empire] minion strength +X (limit +5).
1R101

That skirmish ability is strong... maybe make it remove 2 threats, or add an exertion.
elf lvr wrote:
5 Invasion Unit [empire]
Minion-Man
Strength: 10
Vitality: 3
Site: 4
Aggressive.
Each time this minion wins a skirmish, you may remove a threat and spot another [empire] man to take control of a site.
1U102

Powerful... probably balanced though.
elf lvr wrote:
4 .Imperial Conqueror [empire]
Minion-Man
Strength: 11
Vitality: 2
Site: 4
Fierce. Enduring.
Each time this minion wins a skirmish, you may exert it and another [empire] minion to take control of a site.
1U103

Drop enduring and he’s cool.
elf lvr wrote:
1 Twisted Speech [empire]
Event-Skirmish
Make a companion (except the dragon-rider) skirmishing an [empire] minion strength -2 for each shadow card they bear.
1U104

A great skirmish event.
elf lvr wrote:
5 Cold-Hearted Heathen [empire]
Minion-Man
Strength: 11
Vitality: 3
Site: 4
Lurker.
Each time another [empire] minion wins a skirmish, you may exert this minion twice to take control of a site.
1U105

Nice.
elf lvr wrote:
3 Shock Troops [empire]
Minion-Man
Strength: 8
Vitality: 2
Site: 4
Aggressive.
At the start of each skirmish involving this minion, you may exert it to make it strength +1 (limit 5) and damage +1 (limit 3) for each site you control.
1U106

Yikes!!! That damage bonus is really powerful, especially for such a cheap minion. The limit on strength can also be dropped, as 5 sites is a lot of sites to control (and 7 sites is the maximum amount of sites you can control). Maybe if it was like this:

At the start of each skirmish involving this minion, you may exert it to make it strength +1 for each site you control (and damage +1 if you control 3 sites).

elf lvr wrote:
3 Invader Armor [empire]
Possession-Armor
Vitality: +2
Bearer must be an [empire] man.
While you can spot a threat, this possession is twilight cost -2.
While you can spot 3 threats, bearer cannot take wounds.
1U107

Ooh.... nice.
elf lvr wrote:
1 Teeming Masses [empire]
Condition-Support Area
To play, exert an [empire] minion. Shadow: Spot a site you control and an [empire] minion to play an empire minion, its twilight cost is -1. If you control two sites, add a threat also.
1U108

Cool.
elf lvr wrote:
1 Imperial Backsword [empire]
Possession-Hand Weapon
Strength: +1
Bearer must be an [empire] man. Bearer is strength +1 for each site you control (limit +3).
1C109

Good enough.
elf lvr wrote:
2 Enlisted Worker [empire]
Minion-Man
Strength: 5
Vitality: 3
Site: 4
Each time another [empire] man minion wins a skirmish, you may discard this minion to take control of a site.
1C110

I think you could drop the vitality to 2.
elf lvr wrote:
3 Zealous Invader [empire]
Minion-Man
Strength: 8
Vitality: 3
Site: 4
This minion is strength +2 for each site you control.
1C111

Good.
elf lvr wrote:
1 Advancing Hordes [empire]
Event-Maneuver
Spot an [empire] minion to add a threat for each site you control.

Nice - maybe spot 2 Empire minions? Smile

By the way, I counted 3 cards that spot/remove threats, and only 1 card that adds them. You might want to change a card or 2 to add more threats; for example, Enlisted Worker would be great if he could add 2 threats instead of controlling a site (you could even allow the Shadow player to choose which one to do, and drop his vitality to 1).

- AC
MODS RULE. - lem0nhead
elf lvr
Posted: Tue Jan 23, 2007 6:38 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
I’m gonna do my best to finish the DC sets I’ve been working on, so here goes...

Remaining:
4 U
7 C

2 Death of a King [empire]
Event-Maneuver
Spell.
Spot 6 companions to discard a companion (except the Dragon Rider). The free peoples player may add 3 threats to prevent this.
An emerald sphere of light burst from his palm, and smote Hrothgar in the chest.
1U113

0 Loss and Despair [empire]
Condition
Strength: -2
To play, spot a character in the dead pile. Bearer must be a companion of the same culture as that character (except the Dragon Rider). If bearer is placed in the dead pile, add 2 burdens.
1C114

The more Loss, the more Despair, and thus, more burdens.

0 You’ve Just Been Promoted [empire]
Condition
Strength: +2
To play, discard an [empire] minion. Bearer must be an empire minion. Bearer is Fierce and gains Captain.
1C115

1 Impossible Odds [empire]
Condition-Support Area
Each time a companion loses a skirmish involving an [empire] minion, you may remove 1 to add a threat.
Skirmish: Spot 2 sites you control and remove 2 threats to make an [empire] minion damage +1.
1U116

I’ll make more later...
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
sickofpalantirs
Posted: Tue Jan 23, 2007 6:50 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
elf lvr wrote:
I’m gonna do my best to finish the DC sets I’ve been working on, so here goes...

Remaining:
4 U
7 C

2 Death of a King [empire]
Event-Maneuver
Spell.
Spot 6 companions to discard a companion (except the Dragon Rider). The free peoples player may add 3 threats to prevent this.
An emerald sphere of light burst from his palm, and smote Hrothgar in the chest.
1U113
great

0 Loss and Despair [empire]
Condition
Strength: -2
To play, spot a character in the dead pile. Bearer must be a companion of the same culture as that character (except the Dragon Rider). If bearer is placed in the dead pile, add 2 burdens.
1C114
to powerful for a C IMo make it -1, and an U at least.

The more Loss, the more Despair, and thus, more burdens.

0 You’ve Just Been Promoted [empire]
Condition
Strength: +2
To play, discard an [empire] minion. Bearer must be an empire minion. Bearer is Fierce and gains Captain.
1C115
I love it especially the title.

1 Impossible Odds [empire]
Condition-Support Area
Each time a companion loses a skirmish involving an [empire] minion, you may remove 1 to add a threat.
Skirmish: Spot 2 sites you control and remove 2 threats to make an [empire] minion damage +1.
1U116
ID like it as much. give it a limit on the second ability. and possible the first as well.

I’ll make more later...
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
elf lvr
Posted: Thu Jan 25, 2007 1:40 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
I’m bored, so I’ll finish up the [empire] culture (it took me long enough!) Please review the above cards as well, if you can.

1 His Servants Are Terrible [empire]
Condition-Support Area
While you can spot 6 companions, at the start of each skirmish involving an [empire] minion, you may exert a companion in that skirmish.
Shadow: Remove 2 to play an [empire] spellcaster from your discard pile. Discard this condition.
1C117

2 Foul Lands [empire]
Condition
Plays on the Fellowship’s current site (limit one per site). While at this site, threats cannot be removed by the free peoples player.
Response: If this site is controlled, discard this condition to add two threats or wound a companion (except the Dragon-Rider).
1C118

3 Imperial Archer [empire]
Minion-Man
Strength: 7
Vitality: 3
Site: 4
Archer.
While you can spot 3 threats, the minion archery total is +1.
1C119

6 .Imperial Archer Battalion [empire]
Minion-Man
Strength: 11
Vitality: 3
Site: 4
Archer.
While you can spot 3 threats, the minion archery total is +1.
While you can spot 5 threats (or 6 companions), each [empire] minion is an archer.
1U120

9 .Surging Host [empire]
Minion-Man
Strength: 18
Vitality: 4
Site: 4
Surging Host is twilight cost -1 for each threat you can spot.
While you control a site, Surging Host is fierce
While you control 2 sites, Surging Host is damage+1.
1U121

3 Imperial Invader [empire]
Minion-Man
Strength: 8
Vitality: 3
Site: 4
At the start of each skirmish involving this minion, you may remove a threat to wound a companion in that skirmish.
1C122

2 Imperial Crusader [empire]
Minion-Man
Strength: 6
Vitality: 2
Site: 4
At the start of each skirmish involving this minion, you may remove a threat to wound a companion in that skirmish.
1C123

And here’s a movie promo... those who have seen the movie and read the books will certainly realize why I’m only making this an MP.

4 Smoke-Drake [empire]
Possession-Mount
Strength: +3
Vitality: +1
Spell.
Bearer must be Durza. Response: If a spell is played, exert bearer to cancel the effect of that spell.
MP1

A possession spell? Shocked

Very Happy
Last edited by elf lvr on Thu Jan 25, 2007 9:39 pm; edited 2 times in totalHappy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
DáinIronfoot
Posted: Thu Jan 25, 2007 2:42 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
elf lvr wrote:
1 His Servants Are Terrible [empire]
Condition-Support Area
While you can spot 6 companions, at the start of each skirmish involving an [empire] minion, you may exert the companion it is skirmishing.
Shadow: Remove 2 to play an [empire] spellcaster from your discard pile. Discard this condition.
1C117

Might have missed something in your cards, but if not, it should probably be worded "...you may exert a companion in that skirmish."

elf lvr wrote:
1 Foul Lands [empire]
Condition
Plays on the Fellowship’s current site (limit one per site). While at this site, threats cannot be removed by the free peoples player.
Response: If this site is controlled, discard this condition to add two threats or wound a companion.
1C118

Interesting. You could almost play this like an event if the site is already controlled when you play it. I like that. Adds a unique flavor to the card.

However, I think it should probably cost 2, at least.

elf lvr wrote:
3 Imperial Archer [empire]
Minion-Man
Strength: 7
Vitality: 3
Site: 4
Archer.
While you can spot 3 threats, add 1 to the minion arhcery total.
1C119

The card’s balanced and all. Might want to reword it "the minion archery total is +1", though.

elf lvr wrote:
6 .Imperial Archer Battalion [empire]
Minion-Man
Strength: 11
Vitality: 3
Site: 4
Archer.
While you can spot 3 threats, the minion archery total is +1.
While you can spot 5 threats (or 6 companions), each [empire] minion is an archer.
1U120

Fletcher of Harad for the Empire. Works for me.

elf lvr wrote:
8 .Surging Host [empire]
Minion-Man
Strength: 18
Vitality: 4
Site: 4
Surging Host is twilight cost -1 for each threat you can spot. While you control a site, Surging Host is fierce and damage+1.
1U121

Maybe oughta cost a little more, like 9. Pretty good otherwise, though.

elf lvr wrote:
3 Imperial Invader [empire]
Minion-Man
Strength: 8
Vitality: 3
Site: 4
Each time this minion is assigned to skirmish, you may remove a threat to wound the companion he was assigned to.
1C122

"assigned to a skirmish..."

elf lvr wrote:
2 Imperial Crusader [empire]
Minion-Man
Strength: 6
Vitality: 2
Site: 4
Each time this minion is assigned to skirmish, you may remove a threat to wound the companion he was assigned to.
1C123

Same comment here.

elf lvr wrote:
3 Smoke-Drake [empire]
Possession-Mount
Strength: +3
Vitality: +1
Spell.
Bearer must be Durza. Response: If a spell is played, exert bearer to cancel the effect of that spell.
MP1

I’d have to take a closer look at other spells, but it seems okay. Make it cost 4, though.

Overall, looking good. I’ll go back and take a look at your last batch if I have some time later.
Last edited by DáinIronfoot on Thu Jan 25, 2007 5:07 pm; edited 1 time in total
elf lvr
Posted: Thu Jan 25, 2007 4:11 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
Cool. Thanks for the reviews, gp for that.

I’ll make the wording changes and such.

And by the way, I haven’t made many spells yet. Most of those are coming in the elven culture.
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
sickofpalantirs
Posted: Thu Jan 25, 2007 9:32 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
elf lvr wrote:
I’m bored, so I’ll finish up the [empire] culture (it took me long enough!) Please review the above cards as well, if you can.

1 His Servants Are Terrible [empire]
Condition-Support Area
While you can spot 6 companions, at the start of each skirmish involving an [empire] minion, you may exert a companion in that skirmish.
Shadow: Remove 2 to play an [empire] spellcaster from your discard pile. Discard this condition.
1C117
great [/b

2 Foul Lands [empire]
Condition
Plays on the Fellowship’s current site (limit one per site). While at this site, threats cannot be removed by the free peoples player.
[b]Response:
If this site is controlled, discard this condition to add two threats or wound a companion.
1C118
wound an unbound companion.

3 Imperial Archer [empire]
Minion-Man
Strength: 7
Vitality: 3
Site: 4
Archer.
While you can spot 3 threats, add 1 to the minion arhcery total.
1C119
misspelled archery. reword it as DI suggested

6 .Imperial Archer Battalion [empire]
Minion-Man
Strength: 11
Vitality: 3
Site: 4
Archer.
While you can spot 3 threats, the minion archery total is +1.
While you can spot 5 threats (or 6 companions), each [empire] minion is an archer.
1U120
fineth by me

9 .Surging Host [empire]
Minion-Man
Strength: 18
Vitality: 4
Site: 4
Surging Host is twilight cost -1 for each threat you can spot. While you control a site, Surging Host is fierce and damage+1.
1U121
make it 2 sites.

3 Imperial Invader [empire]
Minion-Man
Strength: 8
Vitality: 3
Site: 4
Each time this minion is assigned to a skirmish, you may remove a threat to wound the companion he was assigned to.
1C122
just make it at the start of each skirmish...

And here’s a movie promo... those who have seen the movie and read the books will certainly realize why I’m only making this an MP.

4 Smoke-Drake [empire]
Possession-Mount
Strength: +3
Vitality: +1
Spell.
Bearer must be Durza. Response: If a spell is played, exert bearer to cancel the effect of that spell.
MP1

A possession spell? Shocked
Very Happy

thats certainly a weird card to go with a weird concept.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
elf lvr
Posted: Thu Jan 25, 2007 9:36 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
I’ve misspelled Archery and Expected. I feel pathetic.

Laughing

I’ll make those changes.
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
sickofpalantirs
Posted: Thu Jan 25, 2007 9:57 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
elf lvr wrote:
I’ve misspelled Archery and Expected. I feel pathetic.

Laughing


welcome to my world
population: spammers
literacy rate: whats your definition of "literacy"?
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz

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