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elf lvr |
Posted: Wed Jan 03, 2007 6:29 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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I’m hoping someone else can help out reviewing these. Not like your reviews havent been good. I’ll add some limits to those cards.
Aggressive does mean skirmish first.
Backsword is a kind of sword... I believe. It is in the Two Towers game... and I thought ’sword’ or ’blade’ was getting a little bland.
’Twisted Words’ is like how Durza tries to seduce Eragon into joining Galbatorix, and also tries to trick him into revealing his true name.
I changed teeming masses to give it a sort of limit. |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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AnxiousChieftain |
Posted: Wed Jan 03, 2007 6:46 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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elf lvr wrote:  .Imperial Strike Commander [empire]
Minion-Man
Strength: 12
Vitality: 3
Site: 4
Aggressive. Captain.
Each time a companion is placed in the dead pile, you may exert this minion to exert a companion.
Skirmish: Remove a threat and spot X sites you control to make an [empire] minion strength +X (limit +5).
1R101
That skirmish ability is strong... maybe make it remove 2 threats, or add an exertion.
elf lvr wrote:  Invasion Unit [empire]
Minion-Man
Strength: 10
Vitality: 3
Site: 4
Aggressive.
Each time this minion wins a skirmish, you may remove a threat and spot another [empire] man to take control of a site.
1U102
Powerful... probably balanced though.
elf lvr wrote:  .Imperial Conqueror [empire]
Minion-Man
Strength: 11
Vitality: 2
Site: 4
Fierce. Enduring.
Each time this minion wins a skirmish, you may exert it and another [empire] minion to take control of a site.
1U103
Drop enduring and he’s cool.
elf lvr wrote:  Twisted Speech [empire]
Event-Skirmish
Make a companion (except the dragon-rider) skirmishing an [empire] minion strength -2 for each shadow card they bear.
1U104
A great skirmish event.
elf lvr wrote:  Cold-Hearted Heathen [empire]
Minion-Man
Strength: 11
Vitality: 3
Site: 4
Lurker.
Each time another [empire] minion wins a skirmish, you may exert this minion twice to take control of a site.
1U105
Nice.
elf lvr wrote:  Shock Troops [empire]
Minion-Man
Strength: 8
Vitality: 2
Site: 4
Aggressive.
At the start of each skirmish involving this minion, you may exert it to make it strength +1 (limit 5) and damage +1 (limit 3) for each site you control.
1U106
Yikes!!! That damage bonus is really powerful, especially for such a cheap minion. The limit on strength can also be dropped, as 5 sites is a lot of sites to control (and 7 sites is the maximum amount of sites you can control). Maybe if it was like this:
At the start of each skirmish involving this minion, you may exert it to make it strength +1 for each site you control (and damage +1 if you control 3 sites).
elf lvr wrote:  Invader Armor [empire]
Possession-Armor
Vitality: +2
Bearer must be an [empire] man.
While you can spot a threat, this possession is twilight cost -2.
While you can spot 3 threats, bearer cannot take wounds.
1U107
Ooh.... nice.
elf lvr wrote:  Teeming Masses [empire]
Condition-Support Area
To play, exert an [empire] minion. Shadow: Spot a site you control and an [empire] minion to play an empire minion, its twilight cost is -1. If you control two sites, add a threat also.
1U108
Cool.
elf lvr wrote:  Imperial Backsword [empire]
Possession-Hand Weapon
Strength: +1
Bearer must be an [empire] man. Bearer is strength +1 for each site you control (limit +3).
1C109
Good enough.
elf lvr wrote:  Enlisted Worker [empire]
Minion-Man
Strength: 5
Vitality: 3
Site: 4
Each time another [empire] man minion wins a skirmish, you may discard this minion to take control of a site.
1C110
I think you could drop the vitality to 2.
elf lvr wrote:  Zealous Invader [empire]
Minion-Man
Strength: 8
Vitality: 3
Site: 4
This minion is strength +2 for each site you control.
1C111
Good.
elf lvr wrote:  Advancing Hordes [empire]
Event-Maneuver
Spot an [empire] minion to add a threat for each site you control.
Nice - maybe spot 2 Empire minions?
By the way, I counted 3 cards that spot/remove threats, and only 1 card that adds them. You might want to change a card or 2 to add more threats; for example, Enlisted Worker would be great if he could add 2 threats instead of controlling a site (you could even allow the Shadow player to choose which one to do, and drop his vitality to 1).
- AC |
MODS RULE. - lem0nhead |
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elf lvr |
Posted: Tue Jan 23, 2007 6:38 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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I’m gonna do my best to finish the DC sets I’ve been working on, so here goes...
Remaining:
4 U
7 C
Death of a King [empire]
Event-Maneuver
Spell.
Spot 6 companions to discard a companion (except the Dragon Rider). The free peoples player may add 3 threats to prevent this.
An emerald sphere of light burst from his palm, and smote Hrothgar in the chest.
1U113
Loss and Despair [empire]
Condition
Strength: -2
To play, spot a character in the dead pile. Bearer must be a companion of the same culture as that character (except the Dragon Rider). If bearer is placed in the dead pile, add 2 burdens.
1C114
The more Loss, the more Despair, and thus, more burdens.
You’ve Just Been Promoted [empire]
Condition
Strength: +2
To play, discard an [empire] minion. Bearer must be an empire minion. Bearer is Fierce and gains Captain.
1C115
Impossible Odds [empire]
Condition-Support Area
Each time a companion loses a skirmish involving an [empire] minion, you may remove to add a threat.
Skirmish: Spot 2 sites you control and remove 2 threats to make an [empire] minion damage +1.
1U116
I’ll make more later... |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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sickofpalantirs |
Posted: Tue Jan 23, 2007 6:50 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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elf lvr wrote: I’m gonna do my best to finish the DC sets I’ve been working on, so here goes...
Remaining:
4 U
7 C
 Death of a King [empire]
Event-Maneuver
Spell.
Spot 6 companions to discard a companion (except the Dragon Rider). The free peoples player may add 3 threats to prevent this.
An emerald sphere of light burst from his palm, and smote Hrothgar in the chest.
1U113
great
 Loss and Despair [empire]
Condition
Strength: -2
To play, spot a character in the dead pile. Bearer must be a companion of the same culture as that character (except the Dragon Rider). If bearer is placed in the dead pile, add 2 burdens.
1C114
to powerful for a C IMo make it -1, and an U at least.
The more Loss, the more Despair, and thus, more burdens.
 You’ve Just Been Promoted [empire]
Condition
Strength: +2
To play, discard an [empire] minion. Bearer must be an empire minion. Bearer is Fierce and gains Captain.
1C115
I love it especially the title.
 Impossible Odds [empire]
Condition-Support Area
Each time a companion loses a skirmish involving an [empire] minion, you may remove  to add a threat.
Skirmish: Spot 2 sites you control and remove 2 threats to make an [empire] minion damage +1.
1U116
ID like it as much. give it a limit on the second ability. and possible the first as well.
I’ll make more later... |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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elf lvr |
Posted: Thu Jan 25, 2007 1:40 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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I’m bored, so I’ll finish up the [empire] culture (it took me long enough!) Please review the above cards as well, if you can.
His Servants Are Terrible [empire]
Condition-Support Area
While you can spot 6 companions, at the start of each skirmish involving an [empire] minion, you may exert a companion in that skirmish.
Shadow: Remove to play an [empire] spellcaster from your discard pile. Discard this condition.
1C117
Foul Lands [empire]
Condition
Plays on the Fellowship’s current site (limit one per site). While at this site, threats cannot be removed by the free peoples player.
Response: If this site is controlled, discard this condition to add two threats or wound a companion (except the Dragon-Rider).
1C118
Imperial Archer [empire]
Minion-Man
Strength: 7
Vitality: 3
Site: 4
Archer.
While you can spot 3 threats, the minion archery total is +1.
1C119
.Imperial Archer Battalion [empire]
Minion-Man
Strength: 11
Vitality: 3
Site: 4
Archer.
While you can spot 3 threats, the minion archery total is +1.
While you can spot 5 threats (or 6 companions), each [empire] minion is an archer.
1U120
.Surging Host [empire]
Minion-Man
Strength: 18
Vitality: 4
Site: 4
Surging Host is twilight cost -1 for each threat you can spot.
While you control a site, Surging Host is fierce
While you control 2 sites, Surging Host is damage+1.
1U121
Imperial Invader [empire]
Minion-Man
Strength: 8
Vitality: 3
Site: 4
At the start of each skirmish involving this minion, you may remove a threat to wound a companion in that skirmish.
1C122
Imperial Crusader [empire]
Minion-Man
Strength: 6
Vitality: 2
Site: 4
At the start of each skirmish involving this minion, you may remove a threat to wound a companion in that skirmish.
1C123
And here’s a movie promo... those who have seen the movie and read the books will certainly realize why I’m only making this an MP.
Smoke-Drake [empire]
Possession-Mount
Strength: +3
Vitality: +1
Spell.
Bearer must be Durza. Response: If a spell is played, exert bearer to cancel the effect of that spell.
MP1
A possession spell?
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Last edited by elf lvr on Thu Jan 25, 2007 9:39 pm; edited 2 times in totalHappy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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DáinIronfoot |
Posted: Thu Jan 25, 2007 2:42 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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elf lvr wrote:  His Servants Are Terrible [empire]
Condition-Support Area
While you can spot 6 companions, at the start of each skirmish involving an [empire] minion, you may exert the companion it is skirmishing.
Shadow: Remove  to play an [empire] spellcaster from your discard pile. Discard this condition.
1C117
Might have missed something in your cards, but if not, it should probably be worded "...you may exert a companion in that skirmish."
elf lvr wrote:  Foul Lands [empire]
Condition
Plays on the Fellowship’s current site (limit one per site). While at this site, threats cannot be removed by the free peoples player.
Response: If this site is controlled, discard this condition to add two threats or wound a companion.
1C118
Interesting. You could almost play this like an event if the site is already controlled when you play it. I like that. Adds a unique flavor to the card.
However, I think it should probably cost , at least.
elf lvr wrote:  Imperial Archer [empire]
Minion-Man
Strength: 7
Vitality: 3
Site: 4
Archer.
While you can spot 3 threats, add 1 to the minion arhcery total.
1C119
The card’s balanced and all. Might want to reword it "the minion archery total is +1", though.
elf lvr wrote:  .Imperial Archer Battalion [empire]
Minion-Man
Strength: 11
Vitality: 3
Site: 4
Archer.
While you can spot 3 threats, the minion archery total is +1.
While you can spot 5 threats (or 6 companions), each [empire] minion is an archer.
1U120
Fletcher of Harad for the Empire. Works for me.
elf lvr wrote:  .Surging Host [empire]
Minion-Man
Strength: 18
Vitality: 4
Site: 4
Surging Host is twilight cost -1 for each threat you can spot. While you control a site, Surging Host is fierce and damage+1.
1U121
Maybe oughta cost a little more, like . Pretty good otherwise, though.
elf lvr wrote:  Imperial Invader [empire]
Minion-Man
Strength: 8
Vitality: 3
Site: 4
Each time this minion is assigned to skirmish, you may remove a threat to wound the companion he was assigned to.
1C122
"assigned to a skirmish..."
elf lvr wrote:  Imperial Crusader [empire]
Minion-Man
Strength: 6
Vitality: 2
Site: 4
Each time this minion is assigned to skirmish, you may remove a threat to wound the companion he was assigned to.
1C123
Same comment here.
elf lvr wrote:  Smoke-Drake [empire]
Possession-Mount
Strength: +3
Vitality: +1
Spell.
Bearer must be Durza. Response: If a spell is played, exert bearer to cancel the effect of that spell.
MP1
I’d have to take a closer look at other spells, but it seems okay. Make it cost , though.
Overall, looking good. I’ll go back and take a look at your last batch if I have some time later. |
Last edited by DáinIronfoot on Thu Jan 25, 2007 5:07 pm; edited 1 time in total |
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elf lvr |
Posted: Thu Jan 25, 2007 4:11 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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Cool. Thanks for the reviews, gp for that.
I’ll make the wording changes and such.
And by the way, I haven’t made many spells yet. Most of those are coming in the elven culture. |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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sickofpalantirs |
Posted: Thu Jan 25, 2007 9:32 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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elf lvr wrote: I’m bored, so I’ll finish up the [empire] culture (it took me long enough!) Please review the above cards as well, if you can.
 His Servants Are Terrible [empire]
Condition-Support Area
While you can spot 6 companions, at the start of each skirmish involving an [empire] minion, you may exert a companion in that skirmish.
Shadow: Remove  to play an [empire] spellcaster from your discard pile. Discard this condition.
1C117
great [/b
Foul Lands [empire]
Condition
Plays on the Fellowship’s current site (limit one per site). While at this site, threats cannot be removed by the free peoples player.
[b]Response: If this site is controlled, discard this condition to add two threats or wound a companion.
1C118
wound an unbound companion.
 Imperial Archer [empire]
Minion-Man
Strength: 7
Vitality: 3
Site: 4
Archer.
While you can spot 3 threats, add 1 to the minion arhcery total.
1C119
misspelled archery. reword it as DI suggested
 .Imperial Archer Battalion [empire]
Minion-Man
Strength: 11
Vitality: 3
Site: 4
Archer.
While you can spot 3 threats, the minion archery total is +1.
While you can spot 5 threats (or 6 companions), each [empire] minion is an archer.
1U120
fineth by me
 .Surging Host [empire]
Minion-Man
Strength: 18
Vitality: 4
Site: 4
Surging Host is twilight cost -1 for each threat you can spot. While you control a site, Surging Host is fierce and damage+1.
1U121
make it 2 sites.
 Imperial Invader [empire]
Minion-Man
Strength: 8
Vitality: 3
Site: 4
Each time this minion is assigned to a skirmish, you may remove a threat to wound the companion he was assigned to.
1C122
just make it at the start of each skirmish...
And here’s a movie promo... those who have seen the movie and read the books will certainly realize why I’m only making this an MP.
 Smoke-Drake [empire]
Possession-Mount
Strength: +3
Vitality: +1
Spell.
Bearer must be Durza. Response: If a spell is played, exert bearer to cancel the effect of that spell.
MP1
A possession spell?

thats certainly a weird card to go with a weird concept. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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elf lvr |
Posted: Thu Jan 25, 2007 9:36 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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I’ve misspelled Archery and Expected. I feel pathetic.
I’ll make those changes. |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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sickofpalantirs |
Posted: Thu Jan 25, 2007 9:57 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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