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BattleWarg |
Posted: Thu Feb 22, 2007 2:55 pm |
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Joined: 11 Feb 2007
Posts: 579
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Today, are two Dunland possessions and a condition I’ve been working on costing correctly.
First goes back to the hillmen, who work to rebuild their villages to their former glory:
Axe of Dunland
Possession • Hand Weapon
+2 Strength
Bearer must be a Man.
If bearer is a hillman, each time bearer wins a skirmish, place a card in your discard pile at the bottom of your deck.
DU4
Then, the savages, fierce opponents that hold nothing back in battle:
Savage Club
Possession • Hand Weapon
+1 Strength
Bearer must be a Man.
If bearer is a savage, each time bearer wins a skirmish, wound a minion involved in that skirmish.
DC20
Finally, some of you older DC Makers may remember attempts at cross-cultures (I forget exactly who it was, AC, Dain or Pepper, I want to say, though...) Anyway, my attempt:
•Loyalty Pledged
Condition • Support Area
To play, discard a companion from hand or from play and spot Saruman.
Your cards in play are considered cards for all purposes.
While Saruman is unwounded, cards in your hand, deck and discard pile are considered cards for all purposes.
DR16 |
Last edited by BattleWarg on Sat Feb 24, 2007 4:52 pm; edited 2 times in total |
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DáinIronfoot |
Posted: Thu Feb 22, 2007 3:05 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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BattleWarg wrote:  Axe of Dunland
Possession • Hand Weapon
+2 Strength
Bearer must be a  Man.
While bearer is a hillman, each time bearer wins a skirmish, place a  card in your discard pile at the bottom of your deck.
Interesting little ability there. I like it. Change the "while" to an "if", though.
BattleWarg wrote:  Savage Club
Possession • Hand Weapon
+1 Strength
Bearer must be a  Man.
While bearer is a savage, each time bearer wins a skirmish, wound a minion involved in that skirmish.
Again, change while to if. Also, I think that with its wounding ability, it should probably cost .
BattleWarg wrote: Finally, some of you older DC Makers may remember attempts at cross-cultures (I forget exactly who it was, AC, Dain or Pepper, I want to say, though...) Anyway, my attempt:
Heheh. I did some of that. I still have a few in my sets, actually, so stick around long enough and you’ll get to see some.
BattleWarg wrote:  •Loyalty Pledged
Condition • Support Area
To play Loyalty Pledged, discard a  companion from hand or play and spot Saruman.
 cards in play are considered  cards for all purposes.
While Saruman is unwounded,  cards in your hand, deck and discard pile are considered  cards for all purposes.
You can drop "Loyalty Pledged" from the gametext and it will be fine. Just to avoid confusion, you may want to add another "from" before "play" in the first line. Right now it could be lumped in with Saruman for a confusing "play and spot Saruman". See what I mean?
I like this. I think it balances out okay. The wording is a little odd ("for all purposes"), but I don’t think there’s anything wrong with it. Also, maybe specify that "your cards in play are considered cards", to avoid helping other players. Up to you, but it makes a big difference in the effects of this card.
Good stuff.  |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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BattleWarg |
Posted: Thu Feb 22, 2007 4:09 pm |
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Joined: 11 Feb 2007
Posts: 579
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Quote: Heheh. I did some of that. I still have a few in my sets, actually, so stick around long enough and you’ll get to see some.
I knew it was one of you three...
I think it’s a great concept, although the multi-printed culture cards would be somewhat hard to pull off...
Definitly going to add that from, it sounds better.
I put in the ’for all purposes’ just to clarify. They can be discarded, have twilight, strength, etc, adjustments and be used for costs just as if they were
While we have Loyalty Pledged, I’ll throw up another ’team-up’ condition to get better, as I’m just not sure on the cost...
•The White Hand and Red Eye
Condition • Support Area
Each character with the Saruman signet gains the Sauron signet.
Your cards in play are considered cards for all purposes.
While you can spot an unwounded companion with the printed culture, cards in your hand, deck and discard pile are considered cards for all purposes.
I’m thinking maybe having the spot requirement of 2 unwounded companions, but I think it needs something to make it have more of a cost compared to the effect. |
Last edited by BattleWarg on Thu Feb 22, 2007 4:28 pm; edited 1 time in total |
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DáinIronfoot |
Posted: Thu Feb 22, 2007 4:22 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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BattleWarg wrote: Quote: Heheh. I did some of that. I still have a few in my sets, actually, so stick around long enough and you’ll get to see some.
I knew it was one of you three...
I think it’s a great concept, although the multi-printed culture cards would be somewhat hard to pull off...
What I envisioned for cards that are multi-culture from the start (no triggers to pull it off) was a for the culture background to be split halfway on a diagonal from the bottom left to the top right, and the culture icon split on each side. So for, say, a / Aragorn, everything above the line would be background (with the icon cut right down the middle) and the bottom half would be background with the bottom half of the icon underneath the upper half of the icon. Make sense?
*shrug* Just my crazy imagination. Anyway....
BattleWarg wrote:  •White Hand and Red Eye
Condition • Support Area
Each character with the Saruman signet gains the Sauron signet.
Your  cards in play are considered  cards for all purposes.
While you can spot an unwounded companion with the printed  culture,  cards in your hand, deck and discard pile are considered  cards for all purposes.
I’m thinking maybe having the spot requirement of 2 unwounded companions, but I think it needs something to make it have more of a cost compared to the effect.
A "The" in front of "White Hand" and "Red Eye" might sound better in the title.
Otherwise, this looks good. I think it’s balanced just fine as is, personally. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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BattleWarg |
Posted: Thu Feb 22, 2007 4:27 pm |
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Joined: 11 Feb 2007
Posts: 579
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DáinIronfoot wrote: What I envisioned for cards that are multi-culture from the start (no triggers to pull it off) was a for the culture background to be split halfway on a diagonal from the bottom left to the top right, and the culture icon split on each side. So for, say, a  /  Aragorn, everything above the line would be  background (with the icon cut right down the middle) and the bottom half would be  background with the bottom half of the  icon underneath the upper half of the  icon. Make sense?
I just think the icons would be too odd... I suppose I’d have to see the icons to tell for sure...
DáinIronfoot wrote: A "The" in front of "White Hand" and "Red Eye" might sound better in the title.
Otherwise, this looks good. I think it’s balanced just fine as is, personally.
Cool. And that does sound better, although I did like the imagery that came with that title... |
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DáinIronfoot |
Posted: Thu Feb 22, 2007 4:32 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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BattleWarg wrote: DáinIronfoot wrote: A "The" in front of "White Hand" and "Red Eye" might sound better in the title.
Cool. And that does sound better, although I did like the imagery that came with that title...
The image that came to MY mind was of someone struck with some horrible disease.  |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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BattleWarg |
Posted: Thu Feb 22, 2007 6:53 pm |
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Joined: 11 Feb 2007
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DáinIronfoot wrote: BattleWarg wrote: DáinIronfoot wrote: A "The" in front of "White Hand" and "Red Eye" might sound better in the title.
Cool. And that does sound better, although I did like the imagery that came with that title...
The image that came to MY mind was of someone struck with some horrible disease. 
Yeah, pretty much the same. Not quite the same as the fear inspired by Sauron and Saruman working together... |
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BattleWarg |
Posted: Sat Feb 24, 2007 12:19 pm |
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Joined: 11 Feb 2007
Posts: 579
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Now for some support for the Dunlendings...
Ancient Anger
Event • Skirmish
Make a Man strength +2 (or +3 if skirmishing a minion).
’"Death to the robbers of the North"’
DC3
Chieftain’s Hides
Possession • Armor
Bearer must be a unique Man. Bearer may only take 1 wound during each skirmish phase.
Response: If bearer is about to take a wound, add 2 threats to prevent it.
DR6
Dunlending Gatherer
Ally • Home Site 3M • Man
4 Strength
2 Vitality
Hillman.
Fellowship: Exert this ally and spot a companion to draw a card.
DC9 |
Last edited by BattleWarg on Fri Mar 02, 2007 10:57 pm; edited 3 times in total |
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DáinIronfoot |
Posted: Sat Feb 24, 2007 12:59 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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BattleWarg wrote:  Ancient Anger
Event • Skirmish
Make a  Man strength +2 (or +3 if skirmishing a  minion).
Interesting. I can’t think of any other hate cards in the cultue, but there’s certainly nothing wrong with it.
BattleWarg wrote:  Chieftain’s Garb
Possession • Armor
Bearer must be a unique  Man. Bearer may only take 1 wound during each skirmish phase.
Response: If bearer is about to take a wound, add 2 threats to prevent it.
Perhaps something other than "garb" for the title, and it should probably be "...to prevent a wound" instead of "to prevent it". Also, personally, I’d remove threats instead of adding them.
BattleWarg wrote:  Dunlending Gatherer
Ally • Home Site 3M • Man
4 Strength
2 Vitality
Hillman.
Fellowship: Exert this ally and spot a  companion to draw a card.
Glad to see someone else not afraid of making allies! This one’s pretty good, too. Since every 4/2 ally made by Decipher costs only , though, this guy should too.
Nice cards. I always enjoy stopping in and seeing new minion-companions.  |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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sickofpalantirs |
Posted: Sat Feb 24, 2007 2:21 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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BattleWarg wrote: Now for some support for the Dunlendings...
 Ancient Anger
Event • Skirmish
Make a  Man strength +2 (or +3 if skirmishing a  minion)
what does shire have to do with dunland?
 Chieftain’s Garb
Possession • Armor
Bearer must be a unique  Man. Bearer may only take 1 wound during each skirmish phase.
Response: If bearer is about to take a wound, add 2 threats to prevent it.
fine by me
 Dunlending Gatherer
Ally • Home Site 3M • Man
4 Strength
2 Vitality
Hillman.
Fellowship: Exert this ally and spot a  companion to draw a card.
way overpowered. make it 3 vitality, and only cost 1 IMO |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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