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BattleWarg
Posted: Thu Feb 22, 2007 2:55 pm
Joined: 11 Feb 2007 Posts: 579 Location:
Today, are two Dunland possessions and a condition I’ve been working on costing correctly.

First goes back to the hillmen, who work to rebuild their villages to their former glory:

1 Axe of Dunland Dunland
Possession • Hand Weapon
+2 Strength
Bearer must be a Dunland Man.
If bearer is a hillman, each time bearer wins a skirmish, place a Dunland card in your discard pile at the bottom of your deck.
DU4

Then, the savages, fierce opponents that hold nothing back in battle:

1 Savage Club Dunland
Possession • Hand Weapon
+1 Strength
Bearer must be a Dunland Man.
If bearer is a savage, each time bearer wins a skirmish, wound a minion involved in that skirmish.
DC20

Finally, some of you older DC Makers may remember attempts at cross-cultures (I forget exactly who it was, AC, Dain or Pepper, I want to say, though...) Anyway, my attempt:

1 •Loyalty Pledged Dunland
Condition • Support Area
To play, discard a Dunland companion from hand or from play and spot Saruman.
Your Dunland cards in play are considered Isengard cards for all purposes.
While Saruman is unwounded, Dunland cards in your hand, deck and discard pile are considered Isengard cards for all purposes.
DR16
Last edited by BattleWarg on Sat Feb 24, 2007 4:52 pm; edited 2 times in total
DáinIronfoot
Posted: Thu Feb 22, 2007 3:05 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
BattleWarg wrote:
1 Axe of Dunland Dunland
Possession • Hand Weapon
+2 Strength
Bearer must be a Dunland Man.
While bearer is a hillman, each time bearer wins a skirmish, place a Dunland card in your discard pile at the bottom of your deck.

Interesting little ability there. I like it. Change the "while" to an "if", though.

BattleWarg wrote:
0 Savage Club Dunland
Possession • Hand Weapon
+1 Strength
Bearer must be a Dunland Man.
While bearer is a savage, each time bearer wins a skirmish, wound a minion involved in that skirmish.

Again, change while to if. Also, I think that with its wounding ability, it should probably cost 1.

BattleWarg wrote:
Finally, some of you older DC Makers may remember attempts at cross-cultures (I forget exactly who it was, AC, Dain or Pepper, I want to say, though...) Anyway, my attempt:

Heheh. I did some of that. I still have a few in my sets, actually, so stick around long enough and you’ll get to see some. Smile

BattleWarg wrote:
1 •Loyalty Pledged Dunland
Condition • Support Area
To play Loyalty Pledged, discard a Dunland companion from hand or play and spot Saruman.
Dunland cards in play are considered Isengard cards for all purposes.
While Saruman is unwounded, Dunland cards in your hand, deck and discard pile are considered Isengard cards for all purposes.

You can drop "Loyalty Pledged" from the gametext and it will be fine. Just to avoid confusion, you may want to add another "from" before "play" in the first line. Right now it could be lumped in with Saruman for a confusing "play and spot Saruman". See what I mean?

I like this. I think it balances out okay. The wording is a little odd ("for all purposes"), but I don’t think there’s anything wrong with it. Also, maybe specify that "your Dunland cards in play are considered Isengard cards", to avoid helping other players. Up to you, but it makes a big difference in the effects of this card.

Good stuff. GP
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
BattleWarg
Posted: Thu Feb 22, 2007 4:09 pm
Joined: 11 Feb 2007 Posts: 579 Location:
Quote:
Heheh. I did some of that. I still have a few in my sets, actually, so stick around long enough and you’ll get to see some.

I knew it was one of you three...

I think it’s a great concept, although the multi-printed culture cards would be somewhat hard to pull off...


Definitly going to add that from, it sounds better.

I put in the ’for all purposes’ just to clarify. They can be discarded, have twilight, strength, etc, adjustments and be used for costs just as if they were Isengard

While we have Loyalty Pledged, I’ll throw up another ’team-up’ condition to get better, as I’m just not sure on the cost...

2 •The White Hand and Red Eye Isengard
Condition • Support Area
Each character with the Saruman signet gains the Sauron signet.
Your Isengard cards in play are considered Sauron cards for all purposes.
While you can spot an unwounded companion with the printed Sauron culture, Isengard cards in your hand, deck and discard pile are considered Sauron cards for all purposes.

I’m thinking maybe having the spot requirement of 2 unwounded companions, but I think it needs something to make it have more of a cost compared to the effect.
Last edited by BattleWarg on Thu Feb 22, 2007 4:28 pm; edited 1 time in total
DáinIronfoot
Posted: Thu Feb 22, 2007 4:22 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
BattleWarg wrote:
Quote:
Heheh. I did some of that. I still have a few in my sets, actually, so stick around long enough and you’ll get to see some.

I knew it was one of you three...

I think it’s a great concept, although the multi-printed culture cards would be somewhat hard to pull off...

What I envisioned for cards that are multi-culture from the start (no triggers to pull it off) was a for the culture background to be split halfway on a diagonal from the bottom left to the top right, and the culture icon split on each side. So for, say, a Gondor/Rohan Aragorn, everything above the line would be Gondor background (with the icon cut right down the middle) and the bottom half would be Rohan background with the bottom half of the Rohan icon underneath the upper half of the Gondor icon. Make sense?

*shrug* Just my crazy imagination. Very Happy Anyway....

BattleWarg wrote:
2 •White Hand and Red Eye Isengard
Condition • Support Area
Each character with the Saruman signet gains the Sauron signet.
Your Isengard cards in play are considered Sauron cards for all purposes.
While you can spot an unwounded companion with the printed Sauron culture, Isengard cards in your hand, deck and discard pile are considered Sauron cards for all purposes.

I’m thinking maybe having the spot requirement of 2 unwounded companions, but I think it needs something to make it have more of a cost compared to the effect.

A "The" in front of "White Hand" and "Red Eye" might sound better in the title.

Otherwise, this looks good. I think it’s balanced just fine as is, personally.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
BattleWarg
Posted: Thu Feb 22, 2007 4:27 pm
Joined: 11 Feb 2007 Posts: 579 Location:
DáinIronfoot wrote:
What I envisioned for cards that are multi-culture from the start (no triggers to pull it off) was a for the culture background to be split halfway on a diagonal from the bottom left to the top right, and the culture icon split on each side. So for, say, a Gondor/Rohan Aragorn, everything above the line would be Gondor background (with the icon cut right down the middle) and the bottom half would be Rohan background with the bottom half of the Rohan icon underneath the upper half of the Gondor icon. Make sense?

I just think the icons would be too odd... I suppose I’d have to see the icons to tell for sure...


DáinIronfoot wrote:
A "The" in front of "White Hand" and "Red Eye" might sound better in the title.

Otherwise, this looks good. I think it’s balanced just fine as is, personally.

Cool. And that does sound better, although I did like the imagery that came with that title...
DáinIronfoot
Posted: Thu Feb 22, 2007 4:32 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
BattleWarg wrote:
DáinIronfoot wrote:
A "The" in front of "White Hand" and "Red Eye" might sound better in the title.

Cool. And that does sound better, although I did like the imagery that came with that title...

The image that came to MY mind was of someone struck with some horrible disease. Razz
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
BattleWarg
Posted: Thu Feb 22, 2007 6:53 pm
Joined: 11 Feb 2007 Posts: 579 Location:
DáinIronfoot wrote:
BattleWarg wrote:
DáinIronfoot wrote:
A "The" in front of "White Hand" and "Red Eye" might sound better in the title.

Cool. And that does sound better, although I did like the imagery that came with that title...

The image that came to MY mind was of someone struck with some horrible disease. Razz

Yeah, pretty much the same. Not quite the same as the fear inspired by Sauron and Saruman working together...
BattleWarg
Posted: Sat Feb 24, 2007 12:19 pm
Joined: 11 Feb 2007 Posts: 579 Location:
Now for some support for the Dunlendings...

0 Ancient Anger Dunland
Event • Skirmish
Make a Dunland Man strength +2 (or +3 if skirmishing a Shire minion).
’"Death to the robbers of the North"’
DC3

1 Chieftain’s Hides Dunland
Possession • Armor
Bearer must be a unique Dunland Man. Bearer may only take 1 wound during each skirmish phase.
Response: If bearer is about to take a wound, add 2 threats to prevent it.
DR6

1 Dunlending Gatherer Dunland
Ally • Home Site 3M • Man
4 Strength
2 Vitality
Hillman.
Fellowship:
Exert this ally and spot a Dunland companion to draw a card.
DC9
Last edited by BattleWarg on Fri Mar 02, 2007 10:57 pm; edited 3 times in total
DáinIronfoot
Posted: Sat Feb 24, 2007 12:59 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
BattleWarg wrote:
0 Ancient Anger Dunland
Event • Skirmish
Make a Dunland Man strength +2 (or +3 if skirmishing a Shire minion).

Interesting. I can’t think of any other Shire hate cards in the Dunland cultue, but there’s certainly nothing wrong with it.

BattleWarg wrote:
1 Chieftain’s Garb Dunland
Possession • Armor
Bearer must be a unique Dunland Man. Bearer may only take 1 wound during each skirmish phase.
Response: If bearer is about to take a wound, add 2 threats to prevent it.

Perhaps something other than "garb" for the title, and it should probably be "...to prevent a wound" instead of "to prevent it". Also, personally, I’d remove threats instead of adding them.

BattleWarg wrote:
2 Dunlending Gatherer Dunland
Ally • Home Site 3M • Man
4 Strength
2 Vitality
Hillman.
Fellowship:
Exert this ally and spot a Dunland companion to draw a card.

Glad to see someone else not afraid of making allies! This one’s pretty good, too. Since every 4/2 ally made by Decipher costs only 1, though, this guy should too.

Nice cards. I always enjoy stopping in and seeing new minion-companions. Very Happy
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Sat Feb 24, 2007 2:21 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
BattleWarg wrote:
Now for some support for the Dunlendings...

0 Ancient Anger Dunland
Event • Skirmish
Make a Dunland Man strength +2 (or +3 if skirmishing a Shire minion)
what does shire have to do with dunland?

1 Chieftain’s Garb Dunland
Possession • Armor
Bearer must be a unique Dunland Man. Bearer may only take 1 wound during each skirmish phase.
Response: If bearer is about to take a wound, add 2 threats to prevent it.
fine by me

2 Dunlending Gatherer Dunland
Ally • Home Site 3M • Man
4 Strength
2 Vitality
Hillman.
Fellowship:
Exert this ally and spot a Dunland companion to draw a card.

way overpowered. make it 3 vitality, and only cost 1 IMO
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz

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