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BattleWarg |
Posted: Sat Feb 24, 2007 4:43 pm |
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Joined: 11 Feb 2007
Posts: 579
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Quote: Interesting. I can’t think of any other hate cards in the cultue, but there’s certainly nothing wrong with it.
Quote: what does shire have to do with dunland?
Well, I can’t think of much specific hate in any but Gollum and some Wraith, if I remember right.
Anyway, the Stoors had settled right up on the rivers by Dunland in roughly 1100 in the third age for about 200 years. Surely there was some conflict between the (relatively) large Stoors and the Dunlendings.
I suppose Chieftain’s Hides would work for the title. I don’t think removing threats would be a good change, unless you can point me to a Free Peoples card that removes threats to do something...
Quote: Glad to see someone else not afraid of making allies! This one’s pretty good, too.
Quote: way overpowered. make it 3 vitality, and only cost 1 IMO
The thing I like, is having it be splashable as a Hillman Dunland Man, but to be fully effective, it needs companions to be truly useful. Much like a number of allies...
And I’m fairly confused by your statement sickofpalantirs... It’s overpowered, so I should drop the cost and make it have more vitality?
As a side note, I will be adding numbers/rarities as I finish the cultures. The One Ring and the culture will be having them added first. |
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sickofpalantirs |
Posted: Sat Feb 24, 2007 6:22 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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my bad I meant underpowered
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Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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BattleWarg |
Posted: Sun Feb 25, 2007 2:51 am |
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Joined: 11 Feb 2007
Posts: 579
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sickofpalantirs |
Posted: Sun Feb 25, 2007 1:31 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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BattleWarg wrote:
 Dunlending Wolf
Possession • Mount
Bearer must be a  character.
At the start of each skirmish involving bearer, exert each minion skirmishing him.
DC11
IDK I just don’t like the idea of them being almost exactly alike, IDK what else you could do though
 Wolf Riders
Event • Skirmish
Make a mounted  Man strength +3. You may exert that Man to return this event to your hand rather than place it into the discard pile.
DU25
good card |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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DáinIronfoot |
Posted: Sun Feb 25, 2007 1:34 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Let me say up front that I’m not a fan of Wargs...despite your namesake. I would think they would use horses, if anything. But I’ll give these a fair review anyway, and if you decide to change them to horses or something, I think the text would still work.
BattleWarg wrote:  Dunlending Wolf
Possession • Mount
Bearer must be a  character.
At the start of each skirmish involving bearer, exert each minion skirmishing him.
DC11
I’d either limit it to companions or say "exert each character skirmishing him" or maybe even "each opponent’s character". Because right now, there’s no way a minion would ever be given this.
BattleWarg wrote:  Wolf of Dunland
Possession • Mount
To play, spot a  Man. Bearer must be a Man or Orc.
At the start of each skirmish involving bearer, exert each minion skirmishing him.
DR24
Again, I’d change the text somehow so that minions can get some benefit from it, though that may just be me.
Also, I would recommend giving this a mild strength or even vitality boost to justify the cost. Because right now, unless you’re desperate to get your Orcs mounted, this would never see use thanks to the other mount above.
BattleWarg wrote:  Wolf Riders
Event • Skirmish
Make a mounted  Man strength +3. You may exert that Man to return this event to your hand rather than place it into the discard pile.
DU25
You can leave off "rather than place it into the discard pile", because Decipher has done the same with cards like Broken in Defeat and No Worse for Wear. Nice event, though. Gives a very good reason to get them mounted, though they could probably use one or two more events/conditions that help. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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BattleWarg |
Posted: Sun Feb 25, 2007 3:25 pm |
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Joined: 11 Feb 2007
Posts: 579
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Updated.
Quote: Because right now, unless you’re desperate to get your Orcs mounted, this would never see use thanks to the other mount above.
Unless you want to get an Easterling/Southron, Orcs/Goblins, the traitorous Rohirrim...
Of course, they’d also have mounts of a form as well, so... (except maybe the goblins of Moria...)
Quote: though they could probably use one or two more events/conditions that help
Yeah. There’s a few more that help, but aren’t specific to mounted Dunlendings.
With the culture, they’ll be able to get boosts from cards boosting (and possibly ) mounted characters... |
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BattleWarg |
Posted: Mon Feb 26, 2007 6:58 pm |
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Joined: 11 Feb 2007
Posts: 579
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10 more cards to go... Today we’ll have the only artifact, the companion that it goes to and another unique Man that we’ve seen before.
•Leamon, Dunland Warrior
Companion • Man
6 Strength
2 Vitality
3 Resistance
Savage. To play, spot a Man.
While Leamon bears a hand weapon, he is strength +1.
DC14
•Leamon’s Spear
Artifact • Hand Weapon
+2 Strength
Bearer must be a Man.
If bearer is Leamon, he is damage +1 and vitality +1.
DR15
•Wulf, Hillman Chief
Companion • Man
9 Strength
2 Vitality
3 Resistance
Hillman. While you can spot another hillman, Wulf is damage +1.
Skirmish: Add a threat to make Wulf strength +1 for each card in your opponent’s hand (limit +3).
DU26 |
Last edited by BattleWarg on Sat Mar 03, 2007 5:43 pm; edited 1 time in total |
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BattleWarg |
Posted: Wed Feb 28, 2007 9:23 pm |
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Joined: 11 Feb 2007
Posts: 579
Location:
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Ally of the Hand
Condition
+1 Strength
Saruman signet
Bearer must be a companion. Limt 1 per bearer
Fellowship: Exert bearer to heal Saruman.
"’That old hatred Saruman has enflamed.’"
DR2
Mustered Weaponry
Event • Fellowship
Spot a companion to reveal the top 6 cards of your draw deck. You may play any possessions revealed; their twilight cost is -1. Place the rest at the bottom of your deck.
DU17
Wild Men
Event • Skirmish
Make a Man strength +2. If he wins this skirmish, you may place this on top of your deck.
"The fierce battle-cries of men broke out."
DR23 |
Last edited by BattleWarg on Sat Mar 03, 2007 5:44 pm; edited 1 time in total |
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BattleWarg |
Posted: Sat Mar 03, 2007 12:04 am |
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Joined: 11 Feb 2007
Posts: 579
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Well, I’m adding lore as I go now, as I’ve found my Lord of the Rings book - if anyone has lore that will fit a card without, feel free to suggest it.
Down to the last of the cards - I’ll probably switch to a new topic for the Dwarves, so the reviews for any of the Dunland cards should be in this topic.
The first is a simple companion that gets a boost from the hardest to affect cards in the game - both your own and your opponents. He also has high resistance for a Dunlending.
•Chieftain of the Hill
Companion • Man
8 Strength
2 Vitality
4 Resistance
Hillman.
Chieftain of the Hill is strength +1 for each artifact you can spot.
DU5
The next is the second ally, who is useless without others, but an obvious choice with them.
•Deallus, Deep Spirit
Ally • Home Site 3M • Man
3 Strength
3 Vitality
Regroup: Exert Deallus to heal a ally.
DU7
Of course, pillaging isn’t much without burning. This next card allows you to burn your opponent’s support away.
Dunlending Torch
Possession • Hand Weapon
+1 Strength
Bearer must be a Man.
Each time bearer wins a skirmish, you may exert bearer to discard a possession in an opponent’s support area.
"Flaming brands appeared over the brink and clustered thickly at the breach."
DU10
The final card doesn’t stand out much, but is more well-rounded of a Dunlending - a generic type, not hillman or savage, but with a couple of other Men, has the strength of a higher twilight cost.
•Perchen
Companion • Man
6 Strength
2 Vitality
4 Resistance
While you can spot 2 other Men, Perchen is strength +2.
DC18 |
Last edited by BattleWarg on Sat Mar 03, 2007 5:45 pm; edited 1 time in total |
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DáinIronfoot |
Posted: Sat Mar 03, 2007 9:22 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Wow, I can’t believe I just missed all these cards. Sorry, man. Better late than never, eh?
BattleWarg wrote:  •Leamon, Dunland Warrior
Companion • Man
6 Strength
2 Vitality
3 Resistance
Savage. To play, spot a  Man.
While Leamon bears a hand weapon, he is strength +1.
DC14
Nice, simple companion.
BattleWarg wrote:  •Leamon’s Spear
Artifact • Hand Weapon
+2 Strength
Bearer must be a  Man.
If bearer is Leamon, he is damage +1 and vitality +1.
DR15
Yikes! Leamon is now a beast! Maybe make it cost .
BattleWarg wrote:  •Wulf, Hillman Chief
Companion • Man
9 Strength
2 Vitality
3 Resistance
Hillman. While you can spot another hillman, Wulf is damage +1.
Skirmish: Add a threat to make Wulf strength +1 in your opponent’s hand (limit +3).
DU26
The skirmish ability makes no sense. You forget a couple words or something?
BattleWarg wrote:  Ally of the Hand
Condition
+1 Strength
Saruman signet
Bearer must be a  companion.
Fellowship: Exert bearer to heal Saruman.
’"That old hatred Saruman has enflamed."’
DR2
Just as a minor note, for lore, if it’s a quote of something someone is saying, the double quotation marks go on the outside and the single quotation marks go on the inside, "’like this’", not ’"like this"’. Might be hard to see, but trust me, it’s there.
Anyway, as for the card, I’m not too keen on the title, and it should probably be a "limit one per beaer" thing, but it looks nifty otherwise.
BattleWarg wrote:  Mustered Weaponry
Event • Fellowship
Spot a  companion to reveal the top 6 cards of your draw deck. You may play any possessions revealed; their twilight cost is -1. Place the rest at the bottom of your deck.
DU17
I like how it isn’t limited to weapons. Good stuff. Helps represent their pillaging nature.
BattleWarg wrote:  Wild Men
Event • Skirmish
Make a  Man strength +2. If he wins this skirmish, place this on top of your deck.
’The fierce battle-cries of men broke out.’
DR23
Again, if the lore is a quote from one of the books that is NOT something a character is speaking, then it should be in double quotation marks, not single.
I’d recommend making that second part optional by putting "If he wins this skirmish, you may place this on top of your draw deck." That’s something you may not want all the time.
BattleWarg wrote:  •Chieftain of the Hill
Companion • Man
8 Strength
2 Vitality
4 Resistance
Hillman.
Chieftain of the Hill is strength +1 for each artifact you can spot.
DU5
Interesting. Good thing you didn’t limit it to artifacts.
BattleWarg wrote:  •Deallus, Deep Spirit
Ally • Home Site 3M • Man
3 Strength
3 Vitality
Regroup: Exert Deallus to heal a  ally.
DU7
As long as you plan on having another ally or two in addition to Dunlending Gatherer, this is fine. Otherwise it might not be worth it.
BattleWarg wrote:  Dunlending Torch
Possession • Hand Weapon
+1 Strength
Bearer must be a  Man.
Each time bearer wins a skirmish, you may exert bearer to discard a possession in an opponent’s support area.
’Flaming brands appeared over the brink and clustered thickly at the breach.’
DU10
Nifty.
BattleWarg wrote:  •Perchen
Companion • Man
6 Strength
2 Vitality
4 Resistance
While you can spot 3  Men, Perchen is strength +2.
DC18
Unless you mean to include him, it should be "3 other Men". If you meant to include him, then it’s probably still better to do "2 other Men".
Nice cards. Can’t believe no one has reviewed this until now. Shame on us! |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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