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sickofpalantirs
Posted: Sat Feb 24, 2007 6:22 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:


1 Sun On the Daisies Shire
Event • Response
Riddle.
If the fellowship moves to a sanctuary or dwelling, spot 2 Hobbits (or a Ring-bound Hobbit) to remove a burden (or two burdens if the Ring-bearer is a Hobbit).
“‘An eye in a blue face / Saw an eye in a green face. / “That eye is like to this eye” / Said the first eye, / “But in low place / Not in high place.”’”
it does the job. I would make it you have to spot 2 hobbits, so you just can’t use it if you only have frodo

1Fish, Man, Cat Shire
Condition • Support Area
Riddle. To play, spot a Hobbit.
Maneuver: If you can spot more Shire riddles than Gollum riddles, discard this condition to play a riddle from your draw deck.
“‘No-legs lay on one leg, two-legs sat near on three legs, four-legs got some.’”

how about why X is the number of more shire riddles then gollum riddles play X riddles from your draw deck?
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
sickofpalantirs
Posted: Sat Feb 24, 2007 6:25 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:

2 Three Guesses Shire
Event • Maneuver
Riddle. To play, spot a Ring-bound Hobbit.
Select an opponent to name a card and reveal a card at random from your hand. If they named that card, discard it; otherwise set it aside. Repeat for two more cards. Take all cards set aside back into hand. If no cards were discarded, that opponent must discard three cards at random from hand.
“‘What have I got in my pocket?’”
BW suggestion is a ton better. Either use his or something like, they have to name the twilight cost.

1Riddle-game Shire
Condition • Support Area
Riddle. To play, spot 2 Hobbits (or Bilbo).
Each time you play a riddle, you may remove a threat.
Maneuver: Discard this condition to play a Shire riddle from your draw deck.
“‘It likes riddles, praps it does, does it?’”
whats praps mean? works for me
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
DáinIronfoot
Posted: Sun Feb 25, 2007 1:51 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
sickofpalantirs wrote:
DáinIronfoot wrote:
1 Sun On the Daisies Shire
Event • Response
Riddle.
If the fellowship moves to a sanctuary or dwelling, spot 2 Hobbits (or a Ring-bound Hobbit) to remove a burden (or two burdens if the Ring-bearer is a Hobbit).
“‘An eye in a blue face / Saw an eye in a green face. / “That eye is like to this eye” / Said the first eye, / “But in low place / Not in high place.”’”

it does the job. I would make it you have to spot 2 hobbits, so you just can’t use it if you only have frodo

Yeah, you’re probably right. I’ll do that.

sickofpalantirs wrote:
DáinIronfoot wrote:
1Fish, Man, Cat Shire
Condition • Support Area
Riddle. To play, spot a Hobbit.
Maneuver: If you can spot more Shire riddles than Gollum riddles, discard this condition to play a riddle from your draw deck.
“‘No-legs lay on one leg, two-legs sat near on three legs, four-legs got some.’”

how about why X is the number of more shire riddles then gollum riddles play X riddles from your draw deck?
That could get way out hand, though. If your opponent isn’t running riddles, you could easily grab like 3-4 cards with this then.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
DáinIronfoot
Posted: Sun Feb 25, 2007 2:49 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
BattleWarg wrote:
Quote:
2 Three Guesses Shire
Event • Maneuver
Riddle. To play, spot a Ring-bound Hobbit.
Select an opponent to name a card and reveal a card at random from your hand. If they named that card, discard it; otherwise set it aside. Repeat for two more cards. Take all cards set aside back into hand. If no cards were discarded, that opponent must discard three cards at random from hand.
“‘What have I got in my pocket?’”

I like the idea, but I really dislike the mechanic of naming a card then seeing if your opponent has it. Plus, you decide when to use it, and if they don’t name a card that’s in your hand, they lose a significant to most (if not all) their cards in hand.

I’d suggest a slightly simpler version (which would make it a little easier on the Shadow player, but if you play it right you get the bonus).

Choose an opponent who names a card type. If you do, reveal 3 cards at random from your hand. Discard each card that is of the named type and take the rest into hand. If you revealed 3 cards and did not discard any cards, the chosen opponent discards 3 cards at random from his hand.

In any case, it also needs to note what happens if you do not have enough cards in hand. For example, if you have 2 of these (and no other cards), and your opponent doesn’t name "Three Guesses" the first time, you can add 4 to discard 6 cards from your opponent’s hand (or 3 cards from 2 opponents hands)

sickofpalantirs wrote:
BW suggestion is a ton better. Either use his or something like, they have to name the twilight cost.

Okay, how about this:

If you and an opponent have at least 3 cards in your hand, that opponent must name a card type. Reveal 3 cards at random from your hand, then discard each card that is of the named type and take the rest into hand. If no cards were discarded, that opponent discards 3 cards at random from his or her hand.

With that in mind, though, I’m going to drop the twilight cost to 1, because it’s a LOT easier for the Shadow player now. I’m worried that it’s TOO weak, in fact, because what will you really have in your hand aside from events at that point? Should I move this to the Fellowship phase, perhaps?
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
BattleWarg
Posted: Sun Feb 25, 2007 3:35 pm
Joined: 11 Feb 2007 Posts: 579 Location:
Quote:
I’m worried that it’s TOO weak, in fact, because what will you really have in your hand aside from events at that point? Should I move this to the Fellowship phase, perhaps?

That would be one solution.

Of course, there’s also the psychological game there... Normally, you’ll only have events (or mostly events), so you should name events. But the Free Peoples player knows it, and wouldn’t be playing the event if he knows you’ll guess events, which are the only things in his hand. So, he’s obviously kept non-events in his hand just for this card and you can logically choose to not choose events.
But he must have assumed that you’ld figure out that he would only use it when he doesn’t have events, as you would assume that’s what he has. So obviously, he would have all events so that when you don’t choose events, he can’t reveal anything else, and you lose the cards. So, obviously you must not choose something other than events.
Yet he probably would have assumed you’ld figure out that he would try to trick you into assuming he’s trying to trick you, so he must have no other events, so you should not choose events!


Sorry... As for the card itself, I think fellowship would make it more playable, but manuever makes the mind game more interesting (which was partly like the specific riddle).
DáinIronfoot
Posted: Sun Feb 25, 2007 4:04 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Best of both worlds, then: I changed it to fellowship or maneuver. Now you can choose how to mess with your opponent. Twisted Evil

You’re right about mind games, though. That’s what this card was intended to be all along, so if it still has that effect in this rewritten form, then I’m happy. Smile

Anyway, I think we can finally move on to...

Dáin’s DC Duos #55

Well, last time I promised more riddles, and while I DO have more, I think I’ll come back to them a little later. They’re centered around Smaug, not Gollum, so let’s stick with Gollum and counters for HIS riddles for now. Enjoy!

2 Shivering and Whispering Shire
Event • Assignment
Toil 1.
Spot a Hobbit bearing a weapon to prevent Gollum from being assigned to a skirmish until the regroup phase. Any Shadow player may wound Gollum once (or twice if that weapon is Sting) to prevent this.
“But at any rate Gollum did not at once attack him. He could see the sword in Bilbo’s hand.”

This card can shut down all those mega-pumps Gollum has in Lasting Alliances (like Where Iss It?, Only Curious, and Wretched Oddments) and my other sets. What good are strength pumps if you can’t skirmish? Of course, the Shadow player has an easy out: they can wound Gollum (maybe twice if you have a certain "nasty little sword") and still get him assigned.

Or can they? Many of Gollum’s nastier abilities require him to exert a time or two, so they may not be able to wound Gollum at all if he’s exhausted (or close to it if you have Sting) without killing him.

1 Dreadfully Easy Shire
Event • Response
If a Shadow riddle is played, exert a Ring-bound Hobbit to cancel all effects of that riddle and return it to the top of its owner’s draw deck. Any Shadow player may heal a Ring-bound Hobbit (of your choice) and remove a burden to prevent this.
“Unfortunately for Gollum Bilbo had heard that sort of thing before....‘Dark!’ he said without even scratching his head or putting on his thinking cap.”

Again, the cat-and-mouse between Shire and Gollum: this is direct opposite of Let It Give Us A Chance. The only difference is that it heals only once in the prevention text (L.I.G.U.A.C. heals Gollum twice), but since YOU get to pick the companion to be healed, I figured that made up for it. Easy healing and burden removal for the RB, anyone? Very Happy
Last edited by DáinIronfoot on Mon Feb 26, 2007 1:58 pm; edited 1 time in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
NBarden
Posted: Sun Feb 25, 2007 4:09 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
DáinIronfoot wrote:
Best of both worlds, then: I changed it to fellowship or maneuver. Now you can choose how to mess with your opponent. Twisted Evil

You’re right about mind games, though. That’s what this card was intended to be all along, so if it still has that effect in this rewritten form, then I’m happy. Smile

Anyway, I think we can finally move on to...

Dáin’s DC Duos #55

Well, last time I promised more riddles, and while I DO have more, I think I’ll come back to them a little later. They’re centered around Smaug, not Gollum, so let’s stick with Gollum and counters for HIS riddles for now. Enjoy!

2 Shivering and Whispering Shire
Event • Assignment
Toil 1.
Spot a Hobbit bearing a weapon to prevent Gollum from being assigned to a skirmish until the regroup phase. Any Shadow player may wound Gollum (twice if that weapon is Sting) to prevent this.
“But at any rate Gollum did not at once attack him. He could see the sword in Bilbo’s hand.”

Nice. Specify hand weapon, I believe you have other weapons, correct?

This card can shut down all those mega-pumps Gollum has in Lasting Alliances (like Where Iss It?, Only Curious, and Wretched Oddments) and my other sets. What good are strength pumps if you can’t skirmish? Of course, the Shadow player has an easy out: they can wound Gollum (maybe twice if you have a certain "nasty little sword") and still get him assigned.

Or can they? Many of Gollum’s nastier abilities require him to exert a time or two, so they may not be able to wound Gollum at all if he’s exhausted (or close to it if you have Sting) without killing him.

1 Dreadfully Easy Shire
Event • Response
If a Shadow riddle is played, exert a Ring-bound Hobbit to cancel all effects of that riddle and return it to the top of its owner’s draw deck. Any Shadow player may heal a Ring-bound Hobbit (of your choice) and remove a burden to prevent this.
“Unfortunately for Gollum Bilbo had heard that sort of thing before....‘Dark!’ he said without even scratching his head or putting on his thinking cap.”

Okay, I would love to see a Shire/Gollum matchup right now. Unfortunately, nobody would use this card unless they knew the opponent was running riddles.

Again, the cat-and-mouse between Shire and Gollum: this is direct opposite of Let It Give Us A Chance. The only difference is that it heals only once in the prevention text (L.I.G.U.A.C. heals Gollum twice), but since YOU get to pick the companion to be healed, I figured that made up for it. Easy healing and burden removal for the RB, anyone? Very Happy
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Anonymous Prodigy
Posted: Sun Feb 25, 2007 4:13 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
DáinIronfoot wrote:
2 Shivering and Whispering Shire
Event • Assignment
Toil 1.
Spot a Hobbit bearing a weapon to prevent Gollum from being assigned to a skirmish until the regroup phase. Any Shadow player may wound Gollum (twice if that weapon is Sting) to prevent this.
“But at any rate Gollum did not at once attack him. He could see the sword in Bilbo’s hand.”

I would change it to "bearing a hand weapon," but otherwise it looks like a good card.

DáinIronfoot wrote:
[1 Dreadfully Easy Shire
Event • Response
If a Shadow riddle is played, exert a Ring-bound Hobbit to cancel all effects of that riddle and return it to the top of its owner’s draw deck. Any Shadow player may heal a Ring-bound Hobbit (of your choice) and remove a burden to prevent this.
“Unfortunately for Gollum Bilbo had heard that sort of thing before....‘Dark!’ he said without even scratching his head or putting on his thinking cap.”

I would raise the cost to 2. Good cards! Applause
I had to put something here.
sickofpalantirs
Posted: Sun Feb 25, 2007 6:37 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:

2 Shivering and Whispering Shire
Event • Assignment
Toil 1.
Spot a Hobbit bearing a weapon to prevent Gollum from being assigned to a skirmish until the regroup phase. Any Shadow player may wound Gollum (twice if that weapon is Sting) to prevent this.
“But at any rate Gollum did not at once attack him. He could see the sword in Bilbo’s hand.”
works for me
1 Dreadfully Easy Shire
Event • Response
If a Shadow riddle is played, exert a Ring-bound Hobbit to cancel all effects of that riddle and return it to the top of its owner’s draw deck. Any Shadow player may heal a Ring-bound Hobbit (of your choice) and remove a burden to prevent this.
“Unfortunately for Gollum Bilbo had heard that sort of thing before....‘Dark!’ he said without even scratching his head or putting on his thinking cap.”
again fine.

not much to say about these cards, just basic counters for gollum
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
DáinIronfoot
Posted: Mon Feb 26, 2007 12:00 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Thanks again for the reviews, everyone! I appreciate it, but I think I’ll leave them as they are. I purposely have just "weapon" for Shivering and Whispering because I intend to have at least one true ranged weapon for Shire, and I think Gollum would certainly have the same reaction with that as he would with a sword. I’m also going to leave the cost of Dreadfully Easy at 1 because people who reviewed its mirror image, Let It Give Us A Chance, thought that was fine at 1.

Don’t get me wrong, though. I very much appreciate your fast reviews. Sometimes I get the feeling people are just lurking and waiting for the next Duo the way you guys spring on them so quickly. Razz

I’m waiting on some laundry to finish, heh. Plus I may or may not have much time to post cards tomorrow, so let’s do one more late-night Duo now. Smile

Dáin’s DC Duos #56

Okay, NOW let’s get into the last couple Shire riddles. Like I said before, these are related to Bilbo’s later encounter with Smaug, but as you can see, their uses are not limited to the large dragon. Enjoy!

0 Lovely Titles Shire
Event • Response
Riddle.
If any number of threats are added by a Shadow card, exert a Ring-bound Hobbit twice (or exert Bilbo once) to remove that number of twilight tokens from the twilight pool (or twice that many if you can spot a Dragon).
“‘I am the clue-finder, the web-cutter, the stinging fly. I was chosen for the lucky number....I am Ringwinner and Luckwearer; and I am Barrel-rider.’”

1Songs and Tales Shire
Conditon • Support Area
Riddle. To play, spot a Hobbit.
Each time a Shadow player exerts Gollum or a Dragon, you may exert a Hobbit or add 1 to remove a threat.
“No dragon can resist the fascination of riddling talk and of wasting time trying to understand it.”

There’s LOTS more the to Shire culture than just riddles, though. There’s plenty of stealth, tales, and other goodies. And we’ll get started with all that (time permitting) tomorrow. See you then!
Last edited by DáinIronfoot on Tue Feb 27, 2007 12:03 am; edited 2 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!

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