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sickofpalantirs
Posted: Wed Jan 31, 2007 3:50 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
NBarden wrote:
Hey guys, I’m gonna be off the forums for a while, so I won’t be posting that much. Sorry.


ya know you don’t have to post this everywhere, a members lounge announcement would be fine. thanks for notifying us though.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
NBarden
Posted: Sun Feb 25, 2007 3:44 am
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Well...I haven’t been as busy as originally thought, so I think I will (tentatively) begin making more cards.

Time for the Shire cards! I though that the shire should contribute to Rohan’s new strategy, so here are the hire cards.

0•Frodo, Resilient Hobbit Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: (10)
While Frodo is assigned to a skirmish, each other companion is resistance +1.
00U80

2•Sam, Loyal Hobbit Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 10
While bearing the One Ring, Sam is resistance -5.
Sam is strength +1 for each minion assigned to the Ring-Bearer.
Each time Sam wins a skirmish, exert a minion skirmishing the Ring-Bearer.
Response: If Frodo dies, make Sam the Ring-Bearer.
00R81

Well...those are the cards helping Rohan out. Long Live the Halflings!

Now for the Bilbo spoiled early on.

2 •Bilbo Baggins, Well-Traveled Hobbit Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 8
Each time the fellowship moves, exert Bilbo or add a threat.
Each Dwarven companion is damage +1
Each minion skirmishing an Elven companion is strength –1
Each Gondor or Rohan companion is strength +1
00R+82

2 Green Dragon Bartender Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 7
At the start of each of your turns, heal Green Dragon Bartender.
Fellowship: Exert Green Dragon Bartender twice to heal a companion or remove a burden.
00U83

Okay, that’s all the companions. Now I bet you’re wondering where Merry and Pippin are? Well…they’re the new followers!

1•Merry, Defender of Rohan Shire
Follower
Strength: +1
Resistance: +1
Aid-3
Each time Merry is transferred to a companion, except a Rohan companion, exert that companion.
Skirmish: Return Merry to your support area to wound a minion skirmishing bearer once (or twice if that minion is a Nazgul).
00U84

1•Pippin, Defender of Gondor Shire
Follower
Strength: +1
Resistance: +1
Aid-3
Each time Pippin is transferred to a companion, except a Gondor companion, exert that companion.
Skirmish: Return Pippin to you support area to wound a minion skirmishing bearer once (or twice if that minion bears a Gondor fortification).
00U85

1•Merry, Hasty Hobbit Shire
Follower
Strength: +1
Aid-2
When you play Merry, you may play Pippin from your draw deck or discard pile.
Bearer loses unhasty.
00C86

1•Pippin, Talkative Hobbit Shire
Follower
Strength: +1
Aid-2
When you play Pippin, you may play Merry from your draw deck or discard pile.
Bearer takes no more than one wound per skirmish.
00C87

And now for the possessions, Shire doesn’t get that many weapons, but here we see the return of the typical pipeweed.

2 Rock Shire
Possession • Ranged Weapon
Bearer must be a hobbit.
Archery: Discard this possession to wound a minion.
00C88

1 Hunting Bow Shire
Possession • Ranged Weapon
Bearer must be a Shire companion
Maneuver: Exert bearer twice to make him or her gain archer until the regroup phase.
00C89

And a support area possession.

1 •Stash of Pipeweed Shire
Possession • Support Area
When you play this possession, stack a pipeweed from your draw deck on this card.
Each time a minion loses a skirmish involving a Shire companion, you may exert that companion to stack a pipeweed possession from your draw deck on this card.
Regroup: Exert a hobbit and add 1 to play a card stacked here as if played from hand.
00U90

And of course, some pipeweed to go with it

1 •Saruman’s Pipeweed Shire
Possession • Support Area
Pipeweed.
To play, spot a hobbit
Each Isengard and Uruk-hai minion is strength –1 (or –2 if you spot a Gandalf companion).
00U91

2 Tobacco from Isengard Shire
Possession • Support Area
Pipeweed.
When you play this possession, you may heal a hobbit.
00C92

I’m not making any pipes, because Decipher has covered pipes exhaustively. But there is an artifact.

0 •The Palantir of Orthanc, Saruman’s Seeing Stone Shire
Artifact • Support Area
To play, spot a Gandalf companion. To play, if you spot the Palantir of Orthanc, discard it.
Fellowship or Regroup: Exert a hobbit to reveal an opponent’s hand.
Regroup: Add a burden to discard a card at random from the shadow player’s hand.
00R93
Last edited by NBarden on Sun Feb 25, 2007 4:11 pm; edited 2 times in totalExclamation-Trade With MeExclamation
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sickofpalantirs
Posted: Sun Feb 25, 2007 1:28 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
NBarden wrote:
Well...I haven’t been as busy as originally thought, so I think I will (tentatively) begin making more cards.
that the understatement of the year Rolling Eyes
0•Frodo, Resilient Hobbit Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: (10)
While Frodo is assigned to a skirmish, each other companion is resistance +1.
00U80
weird. utility seems limited maybe while frodo is unwounded or not exhuasted

2•Sam, Loyal Hobbit Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 12
While bearing the One Ring, Sam is resistance -7.
Sam is strength +1 for each minion assigned to the Ring-Bearer.
Each time Sam wins a skirmish, exert a minion skirmishing the Ring-Bearer.
Response: If Frodo dies, make Sam the Ring-Bearer.
00R81
um make him resistance 10 or 9 and adjust the penalty down accordingly.

2 •Bilbo Baggins, Well-Traveled Hobbit Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 8
Each time the fellowship moves, exert Bilbo or add a threat.
Fellowship: Exert Bilbo to heal another Hobbit
Each Dwarven companion is damage +1
Each minion skirmishing an Elven companion is strength –1
Each Gondor or Rohan companion is strength +1
Exert Bilbo twice to play a Gandalf spell from your discard pile.
00R+82
OK it is dubious whether this would all fit, maybe cut the last and first abilities. If you don’t make him cost more, right now this guy kills.

2 Green Dragon Bartender Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 7
At the start of each of your turns, heal Green Dragon Bartender.
Exert Green Dragon Bartender twice to heal a companion or remove a burden.
00U83
I like the ally feel.

1•Merry, Defender of Rohan Shire
Follower
Strength: +1
Resistance: +1
Aid-3
Each time Merry is transferred to a companion, except a Rohan companion, exert bearer.
Return Merry to your support area to wound a minion skirmishing bearer once (or twice if that minion is a Nazgul).
00U84
I think it needs ot be worded exert that companion.

1•Pippin, Defender of Gondor Shire
Follower
Strength: +1
Resistance: +1
Aid-3
Each time Pippin is transferred to a companion, except a Gondor companion, exert bearer.
Return Pippin to you support area to wound a minion skirmishing bearer once (or twice if that minion bears a Gondor fortification).
00U85
ditto wording.

1•Merry, Hasty Hobbit Shire
Follower
Strength: +1
Aid-2
When you play Merry, you may play Pippin, Talkative Hobbit from your draw deck or discard pile.
Bearer loses unhasty.
00C86
how about bearer loses unhasty and cannot gain unhasty, also I would just make it play any pippin.

1•Pippin, Talkative Hobbit Shire
Follower
Strength: +1
Aid-2
When you play Pippin, you may play Merry, Hasty Hobbit from your draw deck or discard pile.
Bearer takes no more than one wound per skirmish.
00C87
make it play any merry.

2 Rock Shire
Possession • Ranged Weapon
Discard this possession to wound a minion.
00C88
make it only cost 1 IMO

1 Hunting Bow Shire
Possession • Ranged Weapon
Maneuver: Exert bearer twice to make him or her gain archer until the regroup phase.
00C89
how about exert bearer and add 1? 2 exertions just isn’t worth it

1 •Stash of Pipeweed Shire
Possession • Support Area
When you play this possession, stack a pipeweed from your draw deck on this card.
Each time a minion loses a skirmish involving a Shire companion, you may exert that companion to stack a pipeweed possession from your draw deck on this card.
Regroup: Exert a hobbit and add 1 to play a card stacked here as if played from hand.
00U90
how about draw deck or discard pile to both abilities?possible give it pipweed keyword

1 •Saruman’s Pipeweed Shire
Possession • Support Area
To play, spot a hobbit
Each Isengard and Uruk-hai minion is strength –1 (or –2 if you spot a Gandalf companion).
00U91
one, give it the pipeweed keyword, two it is uruk-hai not uruk, 3 just make it either isengard or uruk-hai, cut the or -2, and make it skirmishing an unbound hobbit.

2 Tobacco from Isengard Shire
Possession • Support Area
When you play this possession, you may heal a hobbit.
00C92
needs the pipeweed keyword

0 •The Palantir of Orthanc, Saruman’s Seeing Stone Shire
Artifact • Support Area
To play, spot a Gandalf companion. When you play this possession, discard the Palantir of Orthanc.
Fellowship or Regroup: Exert a hobbit to reveal an opponent’s hand.
Regroup: Add a burden to discard a card at random from the shadow player’s hand.
00R93

make its discard wording like the gandalf one:
To play this, if you can spot The Palantír of Orthanc, discard it
possible cut one of the abilities,
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
NBarden
Posted: Sun Feb 25, 2007 2:23 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Several changes made. Thanks for pointing out the pipeweed problems.
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BattleWarg
Posted: Sun Feb 25, 2007 3:47 pm
Joined: 11 Feb 2007 Posts: 579 Location:
Quote:
2 Green Dragon Bartender Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 7
At the start of each of your turns, heal Green Dragon Bartender.
Exert Green Dragon Bartender twice to heal a companion or remove a burden.
00U83

1 •Merry, Defender of Rohan Shire
Follower
Strength: +1
Resistance: +1
Aid- 3
Each time Merry is transferred to a companion, except a companion, exert that companion.
Return Merry to your support area to wound a minion skirmishing bearer once (or twice if that minion is a Nazgul).
00U84

1 •Pippin, Defender of Gondor Shire
Follower
Strength: +1
Resistance: +1
Aid- 3
Each time Pippin is transferred to a companion, except a companion, exert that companion.
Return Pippin to you support area to wound a minion skirmishing bearer once (or twice if that minion bears a fortification).
00U85

2 Rock Shire
Possession • Ranged Weapon
Discard this possession to wound a minion.
00C88

1 Hunting Bow Shire
Possession • Ranged Weapon
Maneuver: Exert bearer twice to make him or her gain archer until the regroup phase.
00C89

Alright, each of these are missing something.

Green Dragon Bartender, Merry, Pippin and Rock each need a phase for their ability.
I’m guessing that Green Dragon Bartender’s is a fellowship, Merry and Pippin have skirmish abilities, and that Rock is an archery ability.

Rock and Hunting Bow each need to have who they can be played on (I’m guessing ’Bearer must be a Hobbit’, ’Bearer must be a Hobbit companion’ or ’Bearer must be a Shire companion’).
NBarden
Posted: Sun Feb 25, 2007 4:12 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Shocked I’ve gotten really sloppy from not making DCs for a while. Thanks for pointing those out!
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NBarden
Posted: Mon Feb 26, 2007 11:19 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
’nother possession, and then some conditions and events.

3 •A Pint Shire
Possession • Support Area
When you play this condition, add a token here.
Response: If a hobbit wins a skirmish, exert him to add a token here.
Fellowship: Remove two tokens from here to remove a burden.
00U90

2 Small and Deft Shire
Condition
Stealth
To play, add a threat. Bearer must be an unbound hobbit.
Skirmish: Exert bearer and add a threat to cancel a skirmish involving bearer. Any shadow player may remove 2 to prevent this.
00C91

2 Unnoticed Shire
Condition
Stealth
Bearer must be an unbound hobbit.
Assignment: Exert bearer to exert a minion.
00C92

2 Stout Heart
Condition
Bearer must be a hobbit. Limit one per bearer.
Each minion skirmishing bearer is strength –1 for each wound on that minion.
00R93

2 •The Green Dragon Shire
Condition • Support Area
Each time the fellowship moves from a dwelling site, heal a hobbit.
00R94

2 Sterner Stuff Shire
Condition
Bearer must be Frodo.
While Frodo is the ring-bearer, he is resistance +2
Fellowship: If Frodo is the ring-bearer, exert him and add a threat to discard a shadow condition borne by him.
00R95

1 Frivolity Shire
Condition • Support Area
Exert two hobbits to remove a burden.
00C96

1 Swift Strike Shire
Event • Skirmish
Exert a hobbit to wound a minion skirmishing an unbound companion.
00R97

1 You Smoke To Much Shire
Event • Fellowship
Discard a pipeweed possession and spot X pipes to heal a hobbit X times.
00U98
Last edited by NBarden on Fri Mar 02, 2007 3:36 pm; edited 5 times in totalExclamation-Trade With MeExclamation
Popcorn Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about? Shocked
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Arrow Spotlight on....Sense of Obligation.
DáinIronfoot
Posted: Tue Feb 27, 2007 12:00 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
NBarden wrote:
3 •A Pint Shire
Possession • Support Area
When you play this condition, add a token here.
Response: If a hobbit wins a skirmish, exert him to add a token here.
Fellowship: Remove a burden for each token here. Discard this possession.
00U90

I know it’s expensive, but seeing as how there’s no limit right now, you can remove double-digit burdens in one pop if you work at it. I’d put a cap on this...somewhere around 5.

NBarden wrote:
2 Small and Deft Shire
Condition
Resistance: -2
To play, add a threat. Bearer must be an unbound hobbit.
Skirmish: Exert bearer and add a burden to cancel a skirmish involving bearer.
00C91

No thanks. The idea isn’t bad, but Hobbits have much easier ways of cancelling skirmishes. Not sure, offhand, what to suggest to fix it. Sorry. Sad

NBarden wrote:
1 Unnoticed Shire
Condition
Bearer must be an unbound hobbit.
Skirmish: Exert bearer to exert a minion.
00C92

Now THIS I’d use. Might be cool if you slapped stealth onto this. Unusual, but cool. Smile MAYBE up the cost to 2.

NBarden wrote:
1 Stout Heart
Condition
Bearer must be a hobbit. Limit one per bearer.
Each minion skirmishing bearer is strength –1 for each wound on that minion.
00R93

Again, maybe up the cost to 2.

NBarden wrote:
2 •The Green Dragon Shire
Condition • Support Area
Each time the fellowship moves from a dwelling site, heal a hobbit.
00R94

Maybe prevent it from being used on the RB and remove the uniqueness.

NBarden wrote:
3 Sterner Stuff Shire
Condition
Bearer must be Frodo.
While bearer is the ring-bearer, he is resistance +2
Fellowship: If bearer is the ring-bearer, add two burdens to discard a shadow condition borne by him.
00R95

"While Frodo is the Ring-bearer...", "If Frodo is the Ring-bearer...". I think you could make one of the abilities work whether he’s the Ring-bearer or not...probably the resistance, so you can just take that out of the text and have a Resistance +2 "icon" before all the text.

NBarden wrote:
1 Frivolity Shire
Event • Fellowship
Exert two hobbits to remove a burden.
00C96

With cards like Sorry About Everything and Nine-fingered Frodo and the Ring of Doom, this would probably never see use except in desperation.

NBarden wrote:
1 Swift Strike Shire
Event • Skirmish
Exert a hobbit to wound a minion skirmishing an unbound companion.
00R97

Cool!

NBarden wrote:
1 You Smoke To Much Shire
Event • Fellowship
Discard a pipeweed possession and spot X pipes to heal a hobbit X times.
00U98

A pipe without actually being a pipe. Nifty. I’d make sure you can’t use it on the RB, though, or it might get X-listed. Or at least errata’d. Razz

I feel like I ripped into ya kinda hard, so here’s a GP to help make up for it. Mr. Green
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
NBarden
Posted: Tue Feb 27, 2007 12:08 am
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Thanks for the review! GP

I didn’t make the suggested changes to A Pint and The Green Dragon, because I think that if you go through the effort to get tons of tokens on A Pint with Hobbits (which is difficult), why shouldn’t you be able to peel off all those burdens?

And with The Green Dragon, sorry, The Green Dragon is unique. Smile And what’s wrong with the RB healing?
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Popcorn Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about? Shocked
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Arrow Spotlight on....Sense of Obligation.
DáinIronfoot
Posted: Tue Feb 27, 2007 12:16 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
NBarden wrote:
And what’s wrong with the RB healing?

Eh, it just always makes me leary when it’s relatively easy to heal the RB. Takes one aspect out of it and forces the Shadow player to focus on Corruption, which isn’t always easy. But that’s just me. This IS coming from someone who has yet to play a game of LOTR TCG, so take it for what it’s worth. Razz

As for the rest, no problemo, my man. They’re your cards, after all. Just my Two Cents
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!

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