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| shieldelf | 
 Posted: Sat Mar 03, 2007 7:23 pm | 
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Joined: 06 Jan 2007
Posts: 351
Location: Mirkwood
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  • Aragorn, Bearer of Protection  
 
Companion - Man
 
Strength - 8
 
Vitality - 4
 
Ringed Resistance - 6
 
Hunter 2, Defender +1.
 
Maneuver: Exert Aragorn to play a possesion on him from your draw deck.
 
 
  • Anduril, Bane of Sauron  
 
Artifact - Hand Weapon
 
Strength +2
 
Vitality +1
 
Bearer must be Aragorn.
 
He is Damage +1.
 
 
  • Aragorn’s Dagger  
 
Possesion - Hand Weapon
 
Strength +1
 
Bearer must be Aragorn.
 
Aragorn can bear this weapon in addition to one other hand weapon.
 
Aragorn is Resistance +1 for each   possesion on Aragorn.
 
 
  • Aragorn’s Bow, Deadly Weapon  
 
Possesion - Ranged Weapon
 
Bearer must be Aragorn.
 
Bearer is an Archer.
 
Archery: Exert Aragorn to wound a minion, Aragorn doesn’t add to the Fellowship archery total.
 
Regroup: Exert Aragorn to remove a burden for each minion you can spot.
 
 
  • Crown of Gondor  
 
Artifact - Helmet
 
Bearer must be Aragorn.
 
Bearer cannot be overwhelmed.
 
 
  Cloak of the Ranger  
 
Possesion - Cloak
 
Bearer must be a   man.
 
While bearer is at a forest site, all minions are roaming.
 
 
  • Armor of the King  
 
Possesion - Armor
 
Vitality +1
 
Bearer must be Aragorn.
 
Bearer is Defender +1.
 
 
  For Frodo  
 
Event - Skirmish
 
Spot a Hobbit to make a   man strength +2 (or strength +5 if you can spot Frodo).
 
 
Good, bad, what???  Tell me.  Maybe some other cards later. | 
 
Last edited by shieldelf on Sun Mar 04, 2007 5:36 pm; edited 4 times in totalElfs pwn, need I say more???  
 
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| NBarden | 
 Posted: Sat Mar 03, 2007 7:36 pm | 
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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shieldelf wrote:   • Aragorn, Bearer of Protection   
Companion - Man
 
Strength - 8
 
Vitality - 4
 
Ringed Resistance - 6
 Hunter 2, Defender +1.
 Maneuver: Exert Aragorn to search your deck for a    possesion and play it on Aragorn as if played from hand.
 Wording is everything. "Exert Aragorn to play a possession on him from your draw deck." Very powerful, and no drawback (see Boromir, Bearer of Council or Isildur, Bearer of Heirlooms). Also, Aragorn always has high resistance, which means you should probably have 7 or 8 resistance, but maybe make the drawback significant.
  • Anduril, Bane of Sauron   
Possesion - Hand Weapon
 
Strength +2
 
Vitality +1
 
Bearer must be Aragorn.
 
Aragorn can weild another hand weapon other than Anduril.
 This weapon may be borne in addition to one other hand weapon...Anyway, extremely overpowered. Consider him bearing Narsil and Anduril. Kinda broken. Maybe just leave it and have other weapons that can be borned in addition to it, such as Knife of the Galadhrim. Oh, and it should be an artifact.
  • Dagger of Aragorn   
Possesion - Hand Weapon
 
Strength +1
 
Bearer must be Aragorn.
 
Aragorn is Resistance +1 for each    possesion on Aragorn.
 Nice, now this is where you let him bear it in addition to a hand weapon.
  • Aragorn’s Bow, Deadly Weapon   
Possesion - Ranged Weapon
 
Bearer must be Aragorn.
 
Bearer is an  Archer.
 Um...now why would I use this over Aragorn’s Bow or Aragorn’s Bow, Ranger’s Longbow? Give it a cool special
  • Crown of Gondor   
Possesion - Helmet
 
Bearer must be Aragorn.
 
Bearer cannot be overwhelmed unless his strength is tripled.
 He may not be overwhelmed...and maybe make it an artifact. Other than that, there’s alreadt Coat of Mail, give it a cool special.
  Cloak of the Ranger   
Possesion - Cloak
 
Bearer must be a    man.
 
While bearer is at a forest site, all minions are roaming.
 Awesome! Maybe...make it each minion skirmishing bearer
  • Armor of the King   
Possesion - Armor
 
Vitality +1
 
Bearer must be Aragorn.
 
Bearer is  Defender +1.
 Perfect.
  For Frodo   
Event - Skirmish
 
Spot a Hobbit to make a    man strength +2 (or strength +3 if you can spot Frodo).
 Compare to sentinels of Numenor, and then make it +5 if you spot Frodo and   cost.
Good, bad, what???  Tell me.  Maybe some other cards later.  | 
 
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| shieldelf | 
 Posted: Sat Mar 03, 2007 7:39 pm | 
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Joined: 06 Jan 2007
Posts: 351
Location: Mirkwood
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heh i just wanted anduril to be able to be wielded with the dagger...
 
 
Ill add some specials and make changes
 
 
maybe ill make my this own DC set and add on to it...    | 
 
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| NBarden | 
 Posted: Sat Mar 03, 2007 7:46 pm | 
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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Yeah...but then give the special to the dagger. Cause its not cool to wield Anduril and Ranger’s Sword, Blade of Aragorn. Because that would be ultra killer Uruk-hai hate. Think of it, strength 12, vitality 5, Strength +2 while skirmishing an uruk-hai, and then Hunter 2.
 
 
Stick the special on the dagger. | 
 
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| shieldelf | 
 Posted: Sat Mar 03, 2007 7:47 pm | 
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Posts: 351
Location: Mirkwood
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| BattleWarg | 
 Posted: Sat Mar 03, 2007 8:20 pm | 
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Joined: 11 Feb 2007
Posts: 579
Location: 
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Wow...
 
 
shieldelf wrote:   • Aragorn, Bearer of Protection   
Companion - Man
 
Strength - 8
 
Vitality - 4
 
Ringed Resistance - 6
 Hunter 2, Defender +1.
 Maneuver: Exert Aragorn to search your deck for a    possesion and play it on Aragorn as if played from hand.  
 
I think it might be a bit too powerful for a Ring-bearer, having no drawback.  Past that, it’s got Defender +1 with other abilities, making it better than Aragorn, Heir of Elendil (except the Gandalf signet...) - he also is spottable as a hunter (as well as making hunters skirmishing him not trigger their strength boost).
 
The ability itself, though, I like.
 
 
It needs an anti-skirmish ability while he’s the Ring-bearer, at the least.  Possibly ’When you assign a minion to skirmish Aragorn, add a burden or exert 2   Men.  If he is the Ring-bearer, add an additional burden or exert 2   Men.’ - that would make his defender bonus less useful than normal, and have a disadvantage when he’s Ring-bearer.  I’m not sure if it’ll balance it, but it’s a start.
 
 
shieldelf wrote:   • Anduril, Bane of Sauron   
Possesion - Hand Weapon
 
Strength +2
 
Vitality +1
 
Bearer must be Aragorn.
 
Aragorn can weild another hand weapon other than Anduril.  
 
Okay, not bad.  Anduril should be an artifact, although possibly a possession.
 
As for the ability, I’d word it more like Hand Axe or Flaming Brand.
 
 
shieldelf wrote:   • Dagger of Aragorn   
Possesion - Hand Weapon
 
Strength +1
 
Bearer must be Aragorn.
 
Aragorn is Resistance +1 for each    possesion on Aragorn.  
 
Knife of the Galadhrim, Aragorn’s Dagger maybe?  I think this could actually work, although maybe ’for each other   possession’.
 
 
shieldelf wrote:   • Aragorn’s Bow, Deadly Weapon   
Possesion - Ranged Weapon
 
Bearer must be Aragorn.
 
Bearer is an  Archer.  
 
This is on the other end of Aragorn.  Way underpowered - Aragorn’s Bow is more powerful for 1 less.  Even Elven Bow is more powerful - it’s non-unique and can be on any character in that culture.
 
 
shieldelf wrote:   • Crown of Gondor   
Possesion - Helmet
 
Bearer must be Aragorn.
 
Bearer cannot be overwhelmed unless his strength is tripled.  
 
Should be a helm, rather than helmet.  Otherwise not bad.
 
 
shieldelf wrote:   Cloak of the Ranger   
Possesion - Cloak
 
Bearer must be a    man.
 
While bearer is at a forest site, all minions are roaming.  
 
Not bad.  I’m not quite sure on the ’all minions are roaming’ ability.
 
 
shieldelf wrote:   • Armor of the King   
Possesion - Armor
 
Vitality +1
 
Bearer must be Aragorn.
 
Bearer is  Defender +1.  
 
Not bad for normal Aragorns, but with the Ring-bearer, it might be a bit much.  I think the defender bonus should have a condition.  Comparing to I Will Go, I’m not really sure, though.  It gives +1 vitality for being a specific bearer and taking up an armor slot.
 
 
shieldelf wrote:   For Frodo   
Event - Skirmish
 
Spot a Hobbit to make a    man strength +2 (or strength +3 if you can spot Frodo).  
 
I like the card, but I’d honestly make it cost 0.  This needs a character of another culture to work at all, and a specific companion to have the increased ability.
 
 
EDIT:  Oh, sure, get reviews and change the cards while I’m replying...    | 
 
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| sickofpalantirs | 
 Posted: Sat Mar 03, 2007 8:38 pm | 
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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shieldelf wrote:   • Aragorn, Bearer of Protection   
Companion - Man
 
Strength - 8
 
Vitality - 4
 
Ringed Resistance - 6
 Hunter 2, Defender +1.
 Maneuver: Exert Aragorn to play a possesion on him from your draw deck.
  each time you assign him to a skirmish, either discard a free peoples card he bears(maybe 2) or add 2 burdens IMO 
  • Anduril, Bane of Sauron   
Artifact - Hand Weapon
 
Strength +2
 
Vitality +1
 
Bearer must be Aragorn.
  add he is damage +1. 
  • Dagger of Aragorn   
Possesion - Hand Weapon
 
Strength +1
 
Bearer must be Aragorn.
 
Aragorn can wield this as well as another hand weapon.
 
Aragorn is Resistance +1 for each    possesion on Aragorn.
  can bear this weapon in addition to one other hand weapon is the correct wording. 
  • Aragorn’s Bow, Deadly Weapon   
Possesion - Ranged Weapon
 
Bearer must be Aragorn.
 
Bearer is an  Archer.
 Archery: Exert Aragorn to wound a minion, Aragorn doesn’t add to the Fellowship archery total.
 Regroup: Exert Aragorn to remove a burden for each minion you can spot.
  very interesting. I like it. 
  • Crown of Gondor   
Artifact - Helmet
 
Bearer must be Aragorn.
 
Bearer cannot be overwhelmed.
  how about each time he wins a skirmish you may reinforce a gondor token? 
  Cloak of the Ranger   
Possesion - Cloak
 
Bearer must be a    man.
 
While bearer is at a forest site, all minions are roaming.
  maybe a little overpowered. 
  • Armor of the King   
Possesion - Armor
 
Vitality +1
 
Bearer must be Aragorn.
 
Bearer is  Defender +1.
  make it cost 2 and while bearer has more then say...6 resistance they get defender 
  For Frodo   
Event - Skirmish
 
Spot a Hobbit to make a    man strength +2 (or strength +5 if you can spot Frodo).
 
Good, bad, what???  Tell me.  Maybe some other cards later.  
 
fine by me | 
 
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| shieldelf | 
 Posted: Sun Mar 04, 2007 5:36 pm | 
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Joined: 06 Jan 2007
Posts: 351
Location: Mirkwood
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  Osgiliath Ranger  
 
Companion - Man
 
Strength - 7
 
Vitality - 3
 
Resistance - 6
 
Ranger, Archer
 
Archery: Exert Ranger of Osgiliath to remove a burden.
 
 
  Ithilien Company  
 
Companion - Man
 
Strength - 11
 
Vitality - 4
 
Resistance - 6
 
To play, spot 2   companions.
 
Skirmish: Exert Ithilien Company twice and spot 3   companions to kill a minion skirmishing him.
 
 
  Morgul Archer  
 
Minion - Orc
 
Strength - 9
 
Vitality - 3
 
Site - 3
 
Archer
 
Morgul Archer is strength +2 for each other   minion you can spot.
 
 
  The Witch-king, Lord of Minas Morgul  
 
Minion - Nazgul
 
Strength - 14
 
Vitality - 4
 
Site - 3
 
Enduring, Fierce
 
At the start of the Skirmish Phase, spot 2   minions to wound a companion skirmishing The Witch-king.
 
Skirmish: Exert The Witch-king to make him Damage +1.
 
 
I have decided to make this a dc set-like thing i guess...  i will be constantly adding cards. | 
 
Last edited by shieldelf on Sun Mar 04, 2007 6:42 pm; edited 1 time in totalElfs pwn, need I say more???  
 
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My DC contest
 
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| NBarden | 
 Posted: Sun Mar 04, 2007 5:47 pm | 
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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shieldelf wrote:   Ranger of Osgiliath   
Companion - Man
 
Strength - 6
 
Vitality - 3
 
Resistance - 6
 Ranger, Archer
Archery: Exert Ranger of Osgiliath to wound a minion.
 Other than a change of title, maybe Osgiliath Ranger. Anyway, I can see him, Legolas, Greenleaf, and Aragorn with Aragorn’s Bow just killing them minions. Imagine Aragorn, Thorongil with Legolas, Greenleaf and Ranger of Osgiliath. Everyone’s dead.
  Ithilien Company   
Companion - Man
 
Strength - 11
 
Vitality - 4
 
Resistance - 6
 
To play, spot 2    companions.
 Skirmish: Exert Ithilien Company twice to kill a minion skirmishing him.
 Um...I like where you’re going, but its a little cheap. Maybe have him exert 3   companions or something.
  Morgul Archer   
Minion - Orc
 
Strength - 9
 
Vitality - 3
 
Site - 3
 Archer
Morgul Archer is strength +2 for each    minion you can spot.
 Ulaire Lemenya, Assailing Minion, anyone? Nice to have him in orc form, although Morcs are usually site number 4.
  The Witch-king, Lord of Minas Morgul   
Minion - Nazgul
 
Strength - 14
 
Vitality - 4
 
Site - 3
 Enduring, Fierce
Spot 2    minions to wound a companion skirmishing The Witch-king.
 Skirmish: Exert The Witch-king to make him  Damage +1.
 Um...yeesh. Make that at the start of his skirmish  . Otherwise, return to its master and a dead RB. Oh, and since he’s enduring, maybe make it heal him...but Ulaire Toldea, Thrall of the One already likes it.
I have decided to make this a dc set-like thing i guess...  i will be constantly adding cards.  | 
 
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  Add the popcorn smiley to your sig, help it achieve world domination.
 
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As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
 
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| macheteman | 
 Posted: Sun Mar 04, 2007 6:03 pm | 
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Joined: 07 Dec 2006
Posts: 1200
Location: The Jungle
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shieldelf wrote:   Ranger of Osgiliath   
Companion - Man
 
Strength - 6
 
Vitality - 3
 
Resistance - 6
 Ranger, Archer
Archery: Exert Ranger of Osgiliath to wound a minion.
 no way. he has the same excact stats as greenleaf, but also has ranger and still adds to the fellowship archery total. make him not an archer, and his text something like "exert osgiliath ranger and add a threat to wound a minion". 
  Ithilien Company   
Companion - Man
 
Strength - 11
 
Vitality - 4
 
Resistance - 6
 
To play, spot 2    companions.
 Skirmish: Exert Ithilien Company twice to kill a minion skirmishing him.
 no killing without strength mattering, unless there is an almost insurmountable cost. like place this companion in the dead pile and exert two   men to kill a minion he is skirmishing.
  Morgul Archer   
Minion - Orc
 
Strength - 9
 
Vitality - 3
 
Site - 3
 Archer
Morgul Archer is strength +2 for each    minion you can spot.
 
why don’t you make it more "archerish"? something like the minion archery total is +1 for each nazgul you can spot. or make him not an archer, and say: "the minion archery total is +1 for each other    orc you can spot."
   The Witch-king, Lord of Minas Morgul   
Minion - Nazgul
 
Strength - 14
 
Vitality - 4
 
Site - 3
 Enduring, Fierce
Spot 2    minions to wound a companion skirmishing The Witch-king.
 Skirmish: Exert The Witch-king to make him  Damage +1.
 his twilight cost is a little weird. i don’t know if that’s what you were going for, but if it is, as he stands, it’s broken. i would say make him cost  , and lose enduring. also the first ability should be more controlled, something like "at the start of each skirmish involving the witch-king, spot two other   minions to wound a character he is skirmishing."
I have decided to make this a dc set-like thing i guess...  i will be constantly adding cards.  
 
 
Good job.
 
 
 
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