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NBarden
Posted: Sun Mar 11, 2007 12:03 am
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
DáinIronfoot wrote:
Dáin’s DC Duos #84

I was thinking of holding this Duo off until tomorrow since it’s so late (especially with daylight savings and all), but A.) I’m likely not going to be on tomorrow until the mid- to late-afternoon, and B.) I want to finish off one Green subculture today and be ready to start fresh with another tomorrow.

So, thus ends our time with the Green Elves. Don’t worry. Don’t weep. Like all cultures (and subcultures) we’ve covered thus far, we will likely revisit them once all the other cultures are covered and fill in any gaps we see. But for now, say goodbye to the Wood-elves.

They go out with a bang, though, with two of their more potent events. Enjoy!

0 Hospitality of the Elves Green
Event • Regroup
To play, spot a Green Elf.
Exert 2 Elves to heal a companion (or heal a companion twice if at a forest sanctuary or forest dwelling).
“They gave him food and drink, plenty of both, if not very fine; for Wood-elves were not goblins, and were reasonably well-behaved even to their worst enemies....”

To underpowered. Make it a condition, then it would work.

Who says that only their Elven brethren are good at healing? Of course, you could easily have just one Green Elf around and use this with Elven Elves...or use Good People and not worry about Green Elves at all!

2 Battle About To Be Joined Green
Event • Archery or Skirmish
If played during the archery phase, discard a Green ranged weapon and a captured minion with X vitality in your support area to make the fellowship archery total +X.
If played during the skirmish phase, discard a Green weapon and a captured minion with X vitality in your support area to make X Green Elves strength +1.
“‘Suddenly without a signal they sprang silently forward to attack. Bows twanged and arrows whistled....’”

Nice...but I think you should make it a condition with Archery and Skirmish specials, each of which trigger the discarding of the condition. IMO

Partially inspired by an idea from NBarden several Duos ago, I expanded on the idea and made an unusual two-in-one event. I did this not just to be lazy and save on making two cards Razz, but to avoid you having four copies of each powerful ability in your deck and instead limit you to having four total between the two.

The skirmish text is pretty specific to Green Elves, but the archery text is nice for either Green or Elven Elves, either of which can easily bear Green ranged weapons.

And that’s it! So long, Wood-elves. It’s been fun, at least for me. Hopefully you’ve enjoyed this first extensive new culture too. Smile

Eh? No. Elves can’t be over yet. A Mirkwood elf culture is not complete without Legolas. Think of what Shieldelf would say...(and my little sister).

So, if at all possible...could you make a Legolas?


Tomorrow, we get started on the last Green FP subculture, which you’ve probably guessed by now. If not...well, you’ll just have to wait and see. Cool
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DáinIronfoot
Posted: Sun Mar 11, 2007 12:19 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
NBarden wrote:
DáinIronfoot wrote:
0 Hospitality of the Elves Green
Event • Regroup
To play, spot a Green Elf.
Exert 2 Elves to heal a companion (or heal a companion twice if at a forest sanctuary or forest dwelling).
“They gave him food and drink, plenty of both, if not very fine; for Wood-elves were not goblins, and were reasonably well-behaved even to their worst enemies....”

To underpowered. Make it a condition, then it would work.

I’ll consider that. Let me see what other reviewers say first.

NBarden wrote:
DáinIronfoot wrote:
2 Battle About To Be Joined Green
Event • Archery or Skirmish
If played during the archery phase, discard a Green ranged weapon and a captured minion with X vitality in your support area to make the fellowship archery total +X.
If played during the skirmish phase, discard a Green weapon and a captured minion with X vitality in your support area to make X Green Elves strength +1.
“‘Suddenly without a signal they sprang silently forward to attack. Bows twanged and arrows whistled....’”

Nice...but I think you should make it a condition with Archery and Skirmish specials, each of which trigger the discarding of the condition. IMO

I did at first, but I wanted them to have one more archery (and skirmish) event to work with. They’re a little skimpy on those.

NBarden wrote:
DáinIronfoot wrote:
And that’s it! So long, Wood-elves. It’s been fun, at least for me. Hopefully you’ve enjoyed this first extensive new culture too. Smile

Eh? No. Elves can’t be over yet. A Mirkwood elf culture is not complete without Legolas. Think of what Shieldelf would say...(and my little sister).

So, if at all possible...could you make a Legolas?

I have, but you have to remember: unless otherwise noted, all cards in the Duos are from my first set, Lasting Alliances, which is based almost entirely on The Hobbit and the Last Alliances of Elves and Men. Legolas probably WAS around Mirkwood at the time, yes, but since he’s not mentioned even in passing in the story, I left him out.

However, at least one Green Legolas DOES appear in a later set of mine (as well as other Green Elf cards). Since you specifically asked, I’ll spoil him now. Enjoy! Very Happy

2Legolas, Thranduilion Green
Companion • Elf
Strength: 6
Vitality: 3
Signet: Frodo
Archer. Hunter 1.
Archery: Exert Legolas and discard a card from hand to exert a minion (or wound an archer minion and make the minion archery total -1); Legolas does not add to the fellowship archery total.
“Stringing the bow and fitting an arrow he turned, peering back over the River into the darkness....”
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Anonymous Prodigy
Posted: Sun Mar 11, 2007 8:24 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
DáinIronfoot wrote:
2Legolas, Thranduilion Green
Companion • Elf
Strength: 6
Vitality: 3
Signet: Frodo
Archer. Hunter 1.
Archery: Exert Legolas and discard a card from hand to exert a minion (or wound an archer minion and make the minion archery total -1); Legolas does not add to the fellowship archery total.
“Stringing the bow and fitting an arrow he turned, peering back over the River into the darkness....”

Awesome! Smile
I had to put something here.
DáinIronfoot
Posted: Sun Mar 11, 2007 10:17 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Okay, to make things easy on everyone, I’ve added both the Green Legolas AND his bow to the original Duo #84 posting.

"See" you all later today! Very Happy
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
BattleWarg
Posted: Sun Mar 11, 2007 1:11 pm
Joined: 11 Feb 2007 Posts: 579 Location:
DáinIronfoot wrote:
0 Hospitality of the Elves Green
Event • Regroup
To play, spot a Green Elf.
Exert 2 Elves to heal a companion (or heal a companion twice if at a forest sanctuary or forest dwelling).
“They gave him food and drink, plenty of both, if not very fine; for Wood-elves were not goblins, and were reasonably well-behaved even to their worst enemies....”

Definitely interesting. I’m not really sure how well it balances, though. I do see how a condition could help it, but I’m not sure. The closest Decipher example I can come up with is Elrond, Herald of Gil-galad. He can have the same result for the same number of exertions, but he’s also able to heal himself fully immediately afterwards. This will basically just allow a movement of exertions at best.
What about a condition (which I think may work well for the card) with:
"Regroup: Exert an Elf to heal another companion (or heal a non-Elf companion twice if at a forest sanctuary or forest dwelling)."? Probably with another cost, but I don’t think another exertion would be good. Maybe a threat?

DáinIronfoot wrote:
2 Battle About To Be Joined Green
Event • Archery or Skirmish
If played during the archery phase, discard a Green ranged weapon and a captured minion with X vitality in your support area to make the fellowship archery total +X.
If played during the skirmish phase, discard a Green weapon and a captured minion with X vitality in your support area to make X Green Elves strength +1.
“‘Suddenly without a signal they sprang silently forward to attack. Bows twanged and arrows whistled....’”

I think I remember one of the Decipher cards having this type of effect, but I can’t think of the name... What was it?
Main note, the skirmish ability should probably last until the regroup phase.
It might work to put it into one line of an ability, although it’ll probably sound odd.
"Discard a Green weapon and a captured minion with X vitality in your support area to make X Green Elves strength +1 until the regroup phase (or, if you discarded a ranged weapon, make the fellowship archery total +X)."
I think that would allow you to make the choice if it was a ranged weapon (obviously based on when you play it) - It would make it slightly better, as you could discard a weapon and minion to boost strength during the archery phase, but I don’t think it would overpower it to the point of even needing a greater cost.
Actually, I might even suggest lowering the twilight cost, but for the fact you choose what’s discarded - obviously discard a non-unique minion unless it’s near the end and you need the vitality.

DáinIronfoot wrote:
2Legolas, Thranduilion Green
Companion • Elf
Strength: 6
Vitality: 3
Signet: Frodo
Archer. Hunter 1.
Archery: Exert Legolas and discard a card from hand to exert a minion (or wound an archer minion and make the minion archery total -1); Legolas does not add to the fellowship archery total.
“Stringing the bow and fitting an arrow he turned, peering back over the River into the darkness....”

I can see how the effect would work, but against low vitality archers (Moria for example) - Exert and discard to wound an archer, kill it, and make the minion archery total -1, repeat on another 1 vitality archer - you now have 2 less archers and a -2 archery total above that for 2 exertions, 2 cards in hand and a -1 to the fellowship archery total (unless Legolas is killed). Even a 2 vitality archer would be taken out, for nearly the same effect.
Actually, that’s not too bad of an ability for that cost, thinking about it.

I like it. Very Happy

DáinIronfoot wrote:
2Legolas’ Bow, Woodland Bow Green
Possession • Ranged Weapon
Strength +1
Bearer must be an Elf.
Bearer is an archer.
Archery: If bearer is Legolas, exert him and discard a Green or Elven archery event with a twilight cost of (X) from hand to exert a minion X times.; he does not add to the fellowship archery total.
“At that moment there was a sharp twang. Legolas had loosed his bow.”

Interesting, makes each archery event gain: "Exert Legolas to exert a minion X times; Legolas does not add to the fellowship archery total.", but allows them to use it even if archery events can’t be played...
Actually, I like it - Legolas is effective against the frailer archers, his bow makes him effective against the tougher archers, but each is fairly ineffective against the other.

I like this too.
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sickofpalantirs
Posted: Sun Mar 11, 2007 2:19 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:
Dáin’s DC Duos #84
0 Hospitality of the Elves Green
Event • Regroup
To play, spot a Green Elf.
Exert 2 Elves to heal a companion (or heal a companion twice if at a forest sanctuary or forest dwelling).
“They gave him food and drink, plenty of both, if not very fine; for Wood-elves were not goblins, and were reasonably well-behaved even to their worst enemies....”
make it forest or sanctuary in my opinion. less complicated.

2 Battle About To Be Joined Green
Event • Archery or Skirmish
If played during the archery phase, discard a Green ranged weapon and a captured minion with X vitality in your support area to make the fellowship archery total +X.
If played during the skirmish phase, discard a Green weapon and a captured minion with X vitality in your support area to make X Green Elves strength +1.
“‘Suddenly without a signal they sprang silently forward to attack. Bows twanged and arrows whistled....’”
nice personally I would make it X G elves strength + X.

2Legolas, Thranduilion Green
Companion • Elf
Strength: 6
Vitality: 3
Signet: Frodo
Archer. Hunter 1.
Archery: Exert Legolas and discard a card from hand to exert a minion (or wound an archer minion and make the minion archery total -1); Legolas does not add to the fellowship archery total.
“Stringing the bow and fitting an arrow he turned, peering back over the River into the darkness....”
I like him, kinda like greenleaf, but with the hunter bonus he is good

2Legolas’ Bow, Woodland Bow Green
Possession • Ranged Weapon
Strength +1
Bearer must be an Elf.
Bearer is an archer.
Archery: If bearer is Legolas, exert him and discard a Green or Elven archery event with a twilight cost of (X) from hand to exert a minion X times.; he does not add to the fellowship archery total.
“At that moment there was a sharp twang. Legolas had loosed his bow.”

I wuv it.
Good Job Dain Thumbs Up
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"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
DáinIronfoot
Posted: Sun Mar 11, 2007 4:41 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Thanks for the reviews, guys. I made some changes to both events.

Dáin’s DC Duos #85

Okay, so far the Free Peoples side of the Green culture has had Elves, a prominent Man, and a certain brown Wizard. Now it’s time to wind down with the final FP Green race. In the words of Bilbo Baggins himself:

“‘The Eagles! The Eagles! The Eagles are coming!’”

That’s right, folks. While Decipher is clearly (and probably wisely) lumping them in with the Gandalf culture--and I do as well in my later sets--in Lasting Alliances, the Eagles are part of Mirkwood. I know they’re never actually IN Mirkwood itself, but it seemed to make a lot of sense to me.

There are many more Eagles in my ROTK set The End Of All Things, but the greatest of Middle-Earth’s birds are no chumps in Lasting Alliances, either. They have a grand total of only ten cards in the set, but they’re pretty potent.

We’ll kick things off with the Lord of the Eagles himself. Enjoy!

6Gwaihir, King of All Birds Green
Ally • Home 5 [LA] & 8 [LA] • Eagle
Strength: 11
Vitality: 4
Unhasty. Damage +1.
Each time the fellowship moves, add 1.
Assignment: Exert your Wizard or discard 3 cards from hand to allow Gwaihir to be assigned to a skirmish.
Maneuver: Exert Gwaihir twice (or once if you can spot a Nazgûl or 3 Orcs) to make each Eagle strength +1 until the regroup phase (limit twice per turn).
“The Lord of the Eagles of the Misty Mountains had eyes that could look at the sun unblinking, and could see a rabbit moving on the ground a mile below even in the moonlight.”

6Gwaihir, Lord of the Eagles Green
Companion • Eagle
Strength: 11
Vitality: 4
Signet: Gandalf
Damage +1. To play, discard 2 Green or Gandalf cards from hand (or spot 3 Green or Gandalf cards).
Gwaihir’s twilight cost is -1 for each Wizard companion and Eagle you can spot.
While at a battleground, forest, or mountain site, each minion skirmishing an Eagle loses fierce and cannot gain fierce until the regroup phase.
“‘What’s all this uproar in the forest tonight?’”

Both of these versions can kick some serious butt in the right deck. King of All Birds is a very unusual ally in that he adds twilight like a companion whenever the fellowship moves. That might seem like a strike against him, but keep in mind that, as an ally, he doesn’t count against the rule of nine, and doesn’t hurt you with cards like A Host Avails Little, various Raider cards, and the infamous Ulaire Enquea, Lieutenant of Morgul. And with just one exertion per turn, you can have him skirmishing just as much as a companion. His maneuver ability is awesome with other Eagles around, too. He could easily be the centerpiece of an Eagle-heavy deck.

Of course, the same could be said for Lord of the Eagles, too. His fierce-negating text is killer, especially with some good site manipulation mixed in. This companion version is potentially cheaper than King of All Birds, and gets there much like many Ents do: by spotting his kind or certain other companions.

So, it’s up to you which to use, but of course, the biggest downside is that you can’t use both. Razz

More Eagle stuff later, depending on how quickly reviews come in!
Last edited by DáinIronfoot on Mon Mar 12, 2007 5:39 pm; edited 5 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
CarpeGuitarrem
Posted: Sun Mar 11, 2007 4:51 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
DáinIronfoot wrote:

5Gwaihir, King of All Birds Green
Ally • Home 5 [LA] & 8 [LA] • Eagle
Strength: 10
Vitality: 4
Unhasty. Damage +1.
Each time the fellowship moves, add 1.
Assignment: Exert your Wizard or discard 3 cards from hand to allow Gwaihir to be assigned to a skirmish.
Maneuver: Exert Gwaihir twice and spot a Nazgûl or 3 Orcs to make all Eagles strength +1 until the regroup phase.
“The Lord of the Eagles of the Misty Mountains had eyes that could look at the sun unblinking, and could see a rabbit moving on the ground a mile below even in the moonlight.”
Hmm...he actually feels a lot like the TTT ents to me. Was that intentional? I think maybe a threat-related cost would be more suited to an Eagle.
6Gwaihir, Lord of the Eagles Green
Companion • Eagle
Strength: 11
Vitality: 4
Signet: Gandalf
Damage +1.
Gwaihir’s twilight cost is -1 for each Wizard companion and Eagle you can spot.
While at a marsh or underground site, Gwaihir is unhasty.
While at a battleground, forest, or mountain site, each minion skirmishing an Eagle loses fierce.
“‘What’s all this uproar in the forest tonight?’”
Very nice incorporation of site-related unhastiness. Very cool card!!
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Anonymous Prodigy
Posted: Sun Mar 11, 2007 6:41 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
DáinIronfoot wrote:
5Gwaihir, King of All Birds Green
Ally • Home 5 [LA] & 8 [LA] • Eagle
Strength: 10
Vitality: 4
Unhasty. Damage +1.
Each time the fellowship moves, add 1.
Assignment: Exert your Wizard or discard 3 cards from hand to allow Gwaihir to be assigned to a skirmish.
Maneuver: Exert Gwaihir twice and spot a Nazgûl or 3 Orcs to make all Eagles strength +1 until the regroup phase.
“The Lord of the Eagles of the Misty Mountains had eyes that could look at the sun unblinking, and could see a rabbit moving on the ground a mile below even in the moonlight.”

He is a virtual cycling machine! Maybe a bit overpowered, though; I would raise his cost to 6.

DáinIronfoot wrote:
6Gwaihir, Lord of the Eagles Green
Companion • Eagle
Strength: 11
Vitality: 4
Signet: Gandalf
Damage +1.
Gwaihir’s twilight cost is -1 for each Wizard companion and Eagle you can spot.
While at a marsh or underground site, Gwaihir is unhasty.
While at a battleground, forest, or mountain site, each minion skirmishing an Eagle loses fierce.
“‘What’s all this uproar in the forest tonight?’”

He could cost next to nothing in an Ent deck... I would raise his cost to 7 and give him muster. GP for the sweet cards! Smile
I had to put something here.
DáinIronfoot
Posted: Sun Mar 11, 2007 9:01 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
CarpeGuitarrem wrote:
DáinIronfoot wrote:
5Gwaihir, King of All Birds Green
Ally • Home 5 [LA] & 8 [LA] • Eagle
Strength: 10
Vitality: 4
Unhasty. Damage +1.
Each time the fellowship moves, add 1.
Assignment: Exert your Wizard or discard 3 cards from hand to allow Gwaihir to be assigned to a skirmish.
Maneuver: Exert Gwaihir twice and spot a Nazgûl or 3 Orcs to make all Eagles strength +1 until the regroup phase.
“The Lord of the Eagles of the Misty Mountains had eyes that could look at the sun unblinking, and could see a rabbit moving on the ground a mile below even in the moonlight.”

Hmm...he actually feels a lot like the TTT ents to me. Was that intentional? I think maybe a threat-related cost would be more suited to an Eagle.

Yes, that was intentional. Smile

I’m reluctant to go with more threats, since they’re already added by so many cultures in Lasting Alliances.

Anonymous Prodigy wrote:
He is a virtual cycling machine! Maybe a bit overpowered, though; I would raise his cost to 6.

Okay. Is it all right if I increase his strength to 11 to go along with that?

Anonymous Prodigy wrote:
DáinIronfoot wrote:
6Gwaihir, Lord of the Eagles Green
Companion • Eagle
Strength: 11
Vitality: 4
Signet: Gandalf
Damage +1.
Gwaihir’s twilight cost is -1 for each Wizard companion and Eagle you can spot.
While at a marsh or underground site, Gwaihir is unhasty.
While at a battleground, forest, or mountain site, each minion skirmishing an Eagle loses fierce.
“‘What’s all this uproar in the forest tonight?’”

He could cost next to nothing in an Ent deck... I would raise his cost to 7 and give him muster.

I’ll increase the twilight cost, but I think he has enough already without muster.

Why could he cost nothing in an Ent deck, though? He can’t spot them to reduce his cost...am I missing something?

So, anyone else?
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!

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