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macheteman |
Posted: Sun Mar 18, 2007 9:38 am |
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Joined: 07 Dec 2006
Posts: 1200
Location: The Jungle
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Anonymous Prodigy wrote: I edited the Gaffer’s text a bit; thanks for the review, SoP!
 • Merry, Adventurous Halfling
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 9
Skirmish: Exert Merry to make a  companion bearing a follower strength +2 until the regroup phase.
R107
good. i think it is balanced.
 • Merry’s Pipe
Possession • Pipe
Bearer must be a  companion.
If bearer is Merry, he gains muster.
U108
i like it. but there are already a couple of pipes that can play on any  companion, i would make it "bearer must be Merry"
1] • Pippin’s Pipe
Possession • Pipe
Bearer must be a  companion.
If bearer is Pippin, he gains muster.
U109
again, i would make pippin be the only elageable bearer, and this is excactly the same as Merry’s pipe. i would make them have different texts. |
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AnxiousChieftain |
Posted: Sun Mar 18, 2007 11:33 am |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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Anonymous Prodigy wrote:  • Merry, Adventurous Halfling
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 9
Skirmish: Exert Merry to make a  companion bearing a follower strength +2 until the regroup phase.
R107
Balanced.
Anonymous Prodigy wrote:  • Merry’s Pipe
Possession • Pipe
Bearer must be a  companion.
If bearer is Merry, he gains muster.
U108
Hmm... ’tis rather unlike other pipes, but still balanced.
Anonymous Prodigy wrote: 1] • Pippin’s Pipe
Possession • Pipe
Bearer must be a  companion.
If bearer is Pippin, he gains muster.
U109
See above. Also, you need to add a "[" before "1]".
- AC |
MODS RULE. - lem0nhead |
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Anonymous Prodigy |
Posted: Sun Mar 18, 2007 2:12 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Thanks for the reviews, mm and AC. I edited both pipes; give me some feedback.  |
I had to put something here. |
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sickofpalantirs |
Posted: Sun Mar 18, 2007 2:12 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Anonymous Prodigy wrote: I edited the Gaffer’s text a bit; thanks for the review, SoP!
much better
 • Merry, Adventurous Halfling
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 9
Skirmish: Exert Merry to make a  companion bearing a follower strength +2 until the regroup phase.
R107
good
 • Merry’s Pipe
Possession • Pipe
Bearer must be Merry.
Fellowship: Exert Merry to heal a  companion bearing a pipe.
U108
to heal a shire companion bearing a pipe X times where X is the number of pipes you can spot. Try that.
 • Pippin’s Pipe
Possession • Pipe
Bearer must be Pippin.
Fellowship: Add  to play a pipeweed possession from your discard pile.
U109
fine |
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AnxiousChieftain |
Posted: Sun Mar 18, 2007 5:40 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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I’ve got to disagree with both of SoP’s reviews for the pipes. Merry’s Pipe is fine as it is; with SoP’s ability, you could exert him twice to heal other companions several times and then exert him to heal himself thrice, and then repeat. Pippin’s Pipe creates a major combo with The Gaffer’s Pipe; just discard the pipeweeds with cards like Gandalf’s Pipe and Aragorn’s Pipe, replay the pipeweeds with Pippin’s Pipe, and then once you’ve removed all your wounds and burdens just use The Gaffer’s Pipe to remove the twiilght.
Maybe something like this for Pip’s pipe:
• Pippin’s Pipe
Possession • Pipe
Bearer must be Pippin.
At the start of the fellowship phase, you may add to shuffle a pipeweed possession from your discard pile into your draw deck.
U109 |
MODS RULE. - lem0nhead |
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sickofpalantirs |
Posted: Sun Mar 18, 2007 8:41 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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maybe if you made it another hobbit... |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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Anonymous Prodigy |
Posted: Sun Mar 18, 2007 9:34 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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How about this...
• Pippin’s Pipe
Possession • Pipe
Bearer must be Pippin.
At the start of the fellowship phase, you may exert Pippin and discard a card from hand to take a pipeweed into hand from your draw deck or discard pile.
U109 |
Last edited by Anonymous Prodigy on Sun Mar 18, 2007 9:47 pm; edited 2 times in totalI had to put something here. |
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AnxiousChieftain |
Posted: Sun Mar 18, 2007 9:35 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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Still seems very powerful... maybe if you made it only work at the start of the fellowship phase.
- AC |
MODS RULE. - lem0nhead |
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Anonymous Prodigy |
Posted: Sun Mar 18, 2007 9:40 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Edited accordingly. Any more thoughts on Pippin’s Pipe? to the first person to review it.  |
I had to put something here. |
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AnxiousChieftain |
Posted: Sun Mar 18, 2007 9:43 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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Perfect now.
Although maybe you should just say ’pipeweed’ since there are now pipeweed conditions as well as pipeweed possessions. |
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