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macheteman
Posted: Sun Mar 18, 2007 9:38 am
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
Anonymous Prodigy wrote:
I edited the Gaffer’s text a bit; thanks for the review, SoP! Smile


1 • Merry, Adventurous Halfling Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 9
Skirmish: Exert Merry to make a Shire companion bearing a follower strength +2 until the regroup phase.
R107

good. i think it is balanced.

1 • Merry’s Pipe Shire
Possession • Pipe
Bearer must be a Shire companion.
If bearer is Merry, he gains muster.
U108

i like it. but there are already a couple of pipes that can play on any Shire companion, i would make it "bearer must be Merry"

1] • Pippin’s Pipe Shire
Possession • Pipe
Bearer must be a Shire companion.
If bearer is Pippin, he gains muster.
U109


again, i would make pippin be the only elageable bearer, and this is excactly the same as Merry’s pipe. i would make them have different texts.
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AnxiousChieftain
Posted: Sun Mar 18, 2007 11:33 am
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Anonymous Prodigy wrote:
1 • Merry, Adventurous Halfling Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 9
Skirmish: Exert Merry to make a Shire companion bearing a follower strength +2 until the regroup phase.
R107

Balanced.

Anonymous Prodigy wrote:
1 • Merry’s Pipe Shire
Possession • Pipe
Bearer must be a Shire companion.
If bearer is Merry, he gains muster.
U108

Hmm... ’tis rather unlike other pipes, but still balanced.

Anonymous Prodigy wrote:
1] • Pippin’s Pipe Shire
Possession • Pipe
Bearer must be a Shire companion.
If bearer is Pippin, he gains muster.
U109

See above. Also, you need to add a "[" before "1]".

- AC
MODS RULE. - lem0nhead
Anonymous Prodigy
Posted: Sun Mar 18, 2007 2:12 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Thanks for the reviews, mm and AC. I edited both pipes; give me some feedback. Smile
I had to put something here.
sickofpalantirs
Posted: Sun Mar 18, 2007 2:12 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Anonymous Prodigy wrote:
I edited the Gaffer’s text a bit; thanks for the review, SoP! Smile
much better

1 • Merry, Adventurous Halfling Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 9
Skirmish: Exert Merry to make a Shire companion bearing a follower strength +2 until the regroup phase.
R107
good

1 • Merry’s Pipe Shire
Possession • Pipe
Bearer must be Merry.
Fellowship: Exert Merry to heal a Shire companion bearing a pipe.
U108
to heal a shire companion bearing a pipe X times where X is the number of pipes you can spot. Try that.

1 • Pippin’s Pipe Shire
Possession • Pipe
Bearer must be Pippin.
Fellowship: Add 1 to play a pipeweed possession from your discard pile.
U109

fine
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
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AnxiousChieftain
Posted: Sun Mar 18, 2007 5:40 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
I’ve got to disagree with both of SoP’s reviews for the pipes. Merry’s Pipe is fine as it is; with SoP’s ability, you could exert him twice to heal other Shire companions several times and then exert him to heal himself thrice, and then repeat. Pippin’s Pipe creates a major combo with The Gaffer’s Pipe; just discard the pipeweeds with cards like Gandalf’s Pipe and Aragorn’s Pipe, replay the pipeweeds with Pippin’s Pipe, and then once you’ve removed all your wounds and burdens just use The Gaffer’s Pipe to remove the twiilght.

Maybe something like this for Pip’s pipe:

1 • Pippin’s Pipe Shire
Possession • Pipe
Bearer must be Pippin.
At the start of the fellowship phase, you may add 2 to shuffle a pipeweed possession from your discard pile into your draw deck.
U109
MODS RULE. - lem0nhead
sickofpalantirs
Posted: Sun Mar 18, 2007 8:41 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
maybe if you made it another hobbit...
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Anonymous Prodigy
Posted: Sun Mar 18, 2007 9:34 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
How about this...

1 • Pippin’s Pipe Shire
Possession • Pipe
Bearer must be Pippin.
At the start of the fellowship phase, you may exert Pippin and discard a card from hand to take a pipeweed into hand from your draw deck or discard pile.
U109
Last edited by Anonymous Prodigy on Sun Mar 18, 2007 9:47 pm; edited 2 times in totalI had to put something here.
AnxiousChieftain
Posted: Sun Mar 18, 2007 9:35 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Still seems very powerful... maybe if you made it only work at the start of the fellowship phase.

- AC
MODS RULE. - lem0nhead
Anonymous Prodigy
Posted: Sun Mar 18, 2007 9:40 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Edited accordingly. Smile Any more thoughts on Pippin’s Pipe? GP to the first person to review it. Smile
I had to put something here.
AnxiousChieftain
Posted: Sun Mar 18, 2007 9:43 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Perfect now. Thumbs Up

Although maybe you should just say ’pipeweed’ since there are now pipeweed conditions as well as pipeweed possessions.
MODS RULE. - lem0nhead

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