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Donkey_Kong_JR
Posted: Sun Mar 18, 2007 8:15 pm
Joined: 01 Feb 2007 Posts: 18 Location:
All right, so is my first posted set. First of all, about the set, the main point of most of the cards is to bend the rules as much as I can, without actually breaking them (and with some of the cards, I think I’ve come pretty close). That said, I’m sure you’re wondering what the set is. The set is called Disneyland.
PLEASE DON’T LEAVE!!
Ok, I know what you’re thinking, “Disneyland? That’s ridicules!” Ya, it is, but I can make it work with Lord of the Rings, story wise. And no it’s not something stupid like the Ring didn’t fall into Mount Doom or whatever. Ok, so it is stupid, but in the story the Ring still does get destroyed by Frodo, in Mount Doom (I won’t go into detail now, but if you want me to just ask, trust me though it works... sort of).

Ok, now about the actual set. There are six main cultures, well three, but each is like the Gollum culture in that it has a shadow side and a fellowship side. Ok, so the cultures are; Men, Men (Fellowship), Wraith, Wraith (Fellowship), Animal (Shadow), and Animal (Fellowship). There are a few other cultures that make cameos, but those will come up later.

There are two really “new” things in this set, first is the new site path. It’s exactly like the current one, except each site now has a region number (1, 2, or 3) and that is the region that site can be played in. The other new thing is a new type of card called rides (sites are areas inside and outside the rides, these are the rides themselves). Rides are basically conditions dealing with culture tokens, but each ride has a “region number”. The region number is the region the ride can be played in, and is discarded if the fellowship is not in that region (so if a ride has a region number of 2, then it cannot be played until the fellowship reaches region 2, and is discard once they leave). Also, there is a new type of possession called “car”. The thing about cars are that while a character is bearing on, they can’t also bear a mount. Also a new ruling about Followers since they become very strong in this set, each companion can only bear 1 follower at a time. That’s basically it. There are several unloaded keywords that appear, but those don’t really do too much.

The set focuses a lot on The One Ring, and Ring-bearers (I’m pretty sure I have over 10 different Ring-bearers, each with two different versions, and a version of The One Ring). As I said above the set has a ton of cards that bend the rules. Keep in mind that this set is meant to be played with current LOTR cards, not as a separate thing. Um, ya that’s pretty much it, so here we go.
sickofpalantirs
Posted: Sun Mar 18, 2007 8:40 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
i am confused. I will try to review.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
DáinIronfoot
Posted: Mon Mar 19, 2007 10:39 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
I’m confused too, but I’ll try and keep tabs on it.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Donkey_Kong_JR
Posted: Tue Mar 20, 2007 8:13 am
Joined: 01 Feb 2007 Posts: 18 Location:
Maybe some cards will make things less confusing (maybe not).

3 •Pinocchio’s Daring Journey Men (Fellowship)
Ride • Scene • Dark
Region Number: 1
Fellowship: Exert a Men (Fellowship) companion to add a Men (Fellowship) token to this card.
Skirmish: Remove a Men (Fellowship) token from this card to play an event from your discard pile.
“When you wish upon a star...”

2 •Pinocchio, A Real Boy Men (Fellowship)
Companion • Man
Strength: 3
Vitality: 3
Ringed Resistance: 7
“I don’t want to be a puppet, I want to be a real boy...”

2 •Pinocchio, Bearer of the Long Nose Men (Fellowship)
Companion • Man
Strength: 3
Vitality: 3
Ringed Resistance: 7
Fellowship: Exert Pinocchio twice to end your turn. Your opponent my remove 3 to prevent this.
“That’s not a lie! Oops!”

•The One Ring, The Ring of Lies
Resistance: -1
Bearer gains Muster.
Response: If the Ringbearer is about to take a wound, he or she wears The One Ring until the Regroup phase. While the Ring-Bearer is wearing The One Ring, each time he or she is about to take a wound, in a skirmish add a burden instead.
I don’t know what your talking about, I don’t have any ring...”
Anonymous Prodigy
Posted: Tue Mar 20, 2007 8:20 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Seriously, I don’t think Cobra will even allow DCs based on a cartoon to clutter up his forums.
I had to put something here.
BattleWarg
Posted: Tue Mar 20, 2007 1:35 pm
Joined: 11 Feb 2007 Posts: 579 Location:
Anonymous Prodigy wrote:
Seriously, I don’t think Cobra will even allow DCs based on a cartoon to clutter up his forums.

I think that those count as text-only cards, and designed as LOTR cards, so I don’t see why not...

Donkey_Kong_JR wrote:
3 •Pinocchio’s Daring Journey Men (Fellowship)
Ride • Scene • Dark
Region Number: 1
Fellowship: Exert a Men (Fellowship) companion to add a Men (Fellowship) token to this card.
Skirmish: Remove a Men (Fellowship) token from this card to play an event from your discard pile.
“When you wish upon a star...”

I’d consider lowering the cost to 2 or maybe 1 (not sure on that, though). If it gets discarded after you move from site 3, and relies on exertions at site 1 or 2 as well as skirmish events (which will naturally add twilight), I think it could cost 2 without trouble.
If you limit either to (limit once per phase), I’d definitely lower it to 1.

Donkey_Kong_JR wrote:
2 •Pinocchio, A Real Boy Men (Fellowship)
Companion • Man
Strength: 3
Vitality: 3
Ringed Resistance: 7
“I don’t want to be a puppet, I want to be a real boy...”

Fairly simple, but in combination with the next one, I’d give it something else - otherwise Bearer of the Long Nose will overshadow A Real Boy. I’d probably also lower the cost to 1, unless the ability is good, as it won’t matter if he’s the Ring-bearer, but otherwise a 3/3 with no ability is about the equal of Dwarf Guard...

Donkey_Kong_JR wrote:
2 •Pinocchio, Bearer of the Long Nose Men (Fellowship)
Companion • Man
Strength: 3
Vitality: 3
Ringed Resistance: 7
Fellowship: Exert Pinocchio twice to end your turn. Your opponent my remove 3 to prevent this.
“That’s not a lie! Oops!”

Interesting effect, and hard to counter. Paired up with a good Shadow and a choke/cycle fellowship with decent healing, and this could be really strong. Beat up the site control decks by never moving. Archers never get played... If you can get him healing twice at the start of each turn/during fellowship phase (without adding 3 before you use his ability), only Ninja Gollum could touch the deck...

Donkey_Kong_JR wrote:
•The One Ring, The Ring of Lies
Resistance: -1
Bearer gains Muster.
Response: If the Ringbearer is about to take a wound, he or she wears The One Ring until the Regroup phase. While the Ring-Bearer is wearing The One Ring, each time he or she is about to take a wound, in a skirmish add a burden instead.
I don’t know what your talking about, I don’t have any ring...”

Well, I’m pretty sure the "While the Ring-bearer is wearing The One Ring..." line should be up above the Response ability, rather than in it. Remove the comma between "take a wound" and "in a skirmish" and it should work as intended.
So then, we get The One Ring, The Ruling Ring with 1 less strength and resistance for Muster. I think it would work better either adding in +1 strength or removing resistance -1.
Our time here is ending...

What did you want to see before the end?
It will be made in the Request-a-card Set #1 (name ideas also welcome Smile).
sickofpalantirs
Posted: Tue Mar 20, 2007 2:40 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Donkey_Kong_JR wrote:
Maybe some cards will make things less confusing (maybe not).

3 •Pinocchio’s Daring Journey Men (Fellowship)
Ride • Scene • Dark
Region Number: 1
Fellowship: Exert a Men (Fellowship) companion to add a Men (Fellowship) token to this card.
Skirmish: Remove a Men (Fellowship) token from this card to play an event from your discard pile.
“When you wish upon a star...”
weird I still don’t get it, much.

2 •Pinocchio, A Real Boy Men (Fellowship)
Companion • Man
Strength: 3
Vitality: 3
Ringed Resistance: 7
“I don’t want to be a puppet, I want to be a real boy...”
shouldn’t he have an ability?

2 •Pinocchio, Bearer of the Long Nose Men (Fellowship)
Companion • Man
Strength: 3
Vitality: 3
Ringed Resistance: 7
Fellowship: Exert Pinocchio twice to end your turn. Your opponent my remove 3 to prevent this.
“That’s not a lie! Oops!”
now thats a weird ability. make it remove 4

•The One Ring, The Ring of Lies
Resistance: -1
Bearer gains Muster.
Response: If the Ringbearer is about to take a wound, he or she wears The One Ring until the Regroup phase. While the Ring-Bearer is wearing The One Ring, each time he or she is about to take a wound, in a skirmish add a burden instead.
I don’t know what your talking about, I don’t have any ring...”

make it strength +2 IMO
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz

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