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BattleWarg |
Posted: Tue Mar 20, 2007 2:55 pm |
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Joined: 11 Feb 2007
Posts: 579
Location:
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I’m not sure on cost of Moria Gate... Would work?
And Stonehelm and Oakenshield now has a use for Dwarves with normal hand weapons as well.
Guardian of Moria is limited, but slightly more powerful (as they can’t wound a companion more than once).
I did consider letting them choose the class of possession for Stonehelm and Oakenshield, but felt that it might be too strong (as it would come close to removing possession classes but still getting the bonuses for having them).
EDIT: For example, mount a shield, block with your weapon, attack with your cloak while wearing your mount as armor...
(Actually, I can see it - the shield like Legolas at Helm’s Deep, parrying as they slide down, in your mount’s corpse while using your cloak as a whip...) |
Our time here is ending...
What did you want to see before the end?
It will be made in the Request-a-card Set #1 (name ideas also welcome ). |
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DáinIronfoot |
Posted: Tue Mar 20, 2007 3:00 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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BattleWarg wrote:  •Stonehelm and Oakenshield
Condition • Support Area
Each Dwarf bearing a hand weapon is strength +1.
Your  minions may bear any class of possession as though it were a hand weapon.
DR49
Yeah, that’s better.
And would be better for Moria Gate, yes. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Anonymous Prodigy |
Posted: Tue Mar 20, 2007 4:22 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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BattleWarg wrote:  Guardian of Moria
Minion • Dwarf
7 Strength
3 Vitality
5 Home Site
Damage +1.
Response: If the fellowship moves to an underground site, discard this minion to make your opponent wound X companions, where X is this minion’s damage bonus.
DR39
Cool!
BattleWarg wrote:  Great Halls
Condition • Support Area
To play, spot 2  minions.
While you can spot a Dwarf, each mountain site gains underground.
DR38
I would raise the cost to - .
BattleWarg wrote:  •Moria Gate
Condition • Support Area
To play, exert a Dwarf minion.
Each time the fellowship moves to an underground site, you may add  .
DU44
I would raise the cost to .
BattleWarg wrote:  •Stonehelm and Oakenshield
Condition • Support Area
Each Dwarf bearing a hand weapon is strength +1.
Your  minions may bear any class of possession as though it were a hand weapon.
DR49
Sweet!  |
I had to put something here. |
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BattleWarg |
Posted: Wed Mar 21, 2007 1:12 pm |
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Joined: 11 Feb 2007
Posts: 579
Location:
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And on the other side of the Dwarves, we have their mining. Maybe a bit too far, but they are good.
First is those that are the ones that work in the mines:
Moria Miner
Minion • Dwarf
4 Strength
2 Vitality
5 Home Site
Damage +1.
Shadow: Discard this minion to draw a card.
DC45
He is a Dwarf, and will do damage if he wins skirmishes, but he can also go to work mining to get you more resources. It’s a fairly simple card, I think.
Chiseling
Condition • Support Area
Each time you reconcile, you may remove 3 tokens from this card to draw a card.
Maneuver: Make a minion damage -X (to a minimum of 0) until the end of the turn to put X tokens on this card.
DU29
The Dwarves work at chipping away the rock to find the things to support you, the player. They take their ferocity and turn it into time taken. With enough work, they can provide both for themselves and your fellowship (even more so with working in many areas of the mine). Of course, their goal...
Mine of Mithril
Condition • Support Area
Shadow: Remove 3 tokens from this card or discard this condition to draw a card.
Regroup: Exert your Dwarf to place a token on this card.
DU43
Yes, once they get to the Mithril, they can spend much less time mining for the same amount of material. Once again, you can have multiple areas of Mithril, although it just allows you to have a back-up source of revenue when the first runs out (gets discarded). Then again, occassionally the miners will find...
Hidden Mines
Event • Shadow
Exert a Dwarf to add for each token you spot (limit ). If that Dwarf is damage +2, search your discard pile for a card and take it into hand.
DC41
Every so often, a Dwarf will stumble into an open area with a variety of things inside. But if they have unusual strength or materials, it can open a wider hole and find things to replace their expended resources. |
Last edited by BattleWarg on Thu Mar 22, 2007 6:04 pm; edited 2 times in totalOur time here is ending...
What did you want to see before the end?
It will be made in the Request-a-card Set #1 (name ideas also welcome ). |
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DáinIronfoot |
Posted: Wed Mar 21, 2007 1:22 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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BattleWarg wrote:  Moria Miner
Minion • Dwarf
4 Strength
2 Vitality
5 Home Site
Damage +1.
Shadow: Discard this minion to draw a card.
DC45
Yeah, he’s good. Not every day you’ll see a 4/2 minion with damage +1.
BattleWarg wrote:  Chiseling
Condition • Support Area
Each time you reconcile, you may remove 4  tokens from this card to draw a card.
Maneuver: Make a  minion damage -X (to a minimum of 0) until the end of the turn to put X  tokens on this card.
DU29
I think it’s too expensive. Reduce the number of tokens to draw that card, in my opinion.
BattleWarg wrote:  Mine of Mithril
Condition • Support Area
Shadow: Remove 3  tokens from this card or discard this condition to draw a card.
Regroup: Exert your Dwarf to place a  token on this card.
DU43
Better.
BattleWarg wrote:  Hidden Mines
Event • Shadow
Exert a Dwarf to add  . If that Dwarf is damage +2, search your discard pile for a  card and take it into hand.
DC41
I think it balances out because of the cost and the relative difficulty in being damage +2 in the Shadow phase.
However, if I make suggest something:
Hidden Mines
Event • Shadow
Exert a Dwarf to add for each token you can spot (limit ). Then you may remove 2 tokens to search your discard pile for a card and take it into hand.
Doesn’t have to be just like that, but I think tying this in to those tokens would be a very nice touch. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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sickofpalantirs |
Posted: Wed Mar 21, 2007 2:01 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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BattleWarg wrote:
 Moria Miner
Minion • Dwarf
4 Strength
2 Vitality
5 Home Site
Damage +1.
Shadow: Discard this minion to draw a card.
DC45
make it or 2 cards if at an underground
 Chiseling
Condition • Support Area
Each time you reconcile, you may remove 4  tokens from this card to draw a card.
Maneuver: Make a  minion damage -X (to a minimum of 0) until the end of the turn to put X  tokens on this card.
DU29
personally I think it is underpowered at the moment make it so it starts with a token, or you only have to remove 2-3
 Mine of Mithril
Condition • Support Area
Shadow: Remove 3  tokens from this card or discard this condition to draw a card.
Regroup: Exert your Dwarf to place a  token on this card.
DU43
lower cost to 1-2 make it only 2 tokens
 Hidden Mines
Event • Shadow
Exert a Dwarf to add  . If that Dwarf is damage +2, search your discard pile for a  card and take it into hand.
DC41
+2 or more, |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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Anonymous Prodigy |
Posted: Thu Mar 22, 2007 4:46 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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BattleWarg wrote:  Moria Miner
Minion • Dwarf
4 Strength
2 Vitality
5 Home Site
Damage +1.
Shadow: Discard this minion to draw a card.
DC45
Nice swarm minion.
BattleWarg wrote:  Chiseling
Condition • Support Area
Each time you reconcile, you may remove 4  tokens from this card to draw a card.
Maneuver: Make a  minion damage -X (to a minimum of 0) until the end of the turn to put X  tokens on this card.
DU29
Make it unique and drop the cost to .
BattleWarg wrote:  Mine of Mithril
Condition • Support Area
Shadow: Remove 3  tokens from this card or discard this condition to draw a card.
Regroup: Exert your Dwarf to place a  token on this card.
DU43
Sweet!
BattleWarg wrote:  Hidden Mines
Event • Shadow
Exert a Dwarf to add  . If that Dwarf is damage +2, search your discard pile for a  card and take it into hand.
DC41
I would lower to cost to . Nice cards!  |
I had to put something here. |
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BattleWarg |
Posted: Thu Mar 22, 2007 6:26 pm |
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Joined: 11 Feb 2007
Posts: 579
Location:
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I’m pretty sure saying damage +2 will include those above it, as damage +1 includes +2 or higher.
And of course, the Dwarves have a natural skill against the goblins. Today will feature those that have abilities towards that end...
Dwarven Axewielder
Minion • Dwarf
6 Strength
2 Vitality
5 Site Number
While skirmishing an Orc, this minion is damage +1.
DC31
A very simple minion, this dwarf is the generic 2 cost, that is a rarity among Dwarves for not having a damage bonus normally. His partner however:
Warrior of Erebor
Minion • Dwarf
5 Strength
2 Vitality
5 Site Number
Damage +1.
While skirmishing a Orc, this minion is strength +2.
DC51
Against , the Warrior is better, while against other Orcs, the Axewielder is better by the same amount.
Open Fields
Condition • Support Area
To play, spot a Dwarf.
While you can spot more companions than minions, each Dwarf is strength +3.
Discard this condition at the end of the turn.
DU47
When making the card, I originally had this as an event with the same effect, but figured this would make more sense. This is showing the Dwarves skill at battle, cleaving through the opponent. It’s also possible to play with a swarm, giving your Dwarves a boost when their numbers drop lower than the number of companions.
Mountain-home
Condition • Support Area
To play, spot a Dwarf. At the end of your Shadow phase, exert a Dwarf or discard this condition.
Each Dwarf’s twilight cost is -1.
Each Dwarf skirmishing a companion is strength +1.
Each minion skirmishing a companion with the Balrog signet is strength +1.
DR46
Bringing back a ability that I found a good limiting device. I’ve considered making this unique, because of the twilight reduction, but the fact that you still have to exert a Dwarf for each copy or it’s lost. And the strength boosts are, of course, much more common against Moria. |
Last edited by BattleWarg on Sat Mar 24, 2007 4:18 pm; edited 2 times in totalOur time here is ending...
What did you want to see before the end?
It will be made in the Request-a-card Set #1 (name ideas also welcome ). |
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Anonymous Prodigy |
Posted: Thu Mar 22, 2007 7:40 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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BattleWarg wrote:  Dwarven Axewielder
Minion • Dwarf
6 Strength
2 Vitality
5 Site Number
While skirmishing an Orc, this minion is damage +1.
DC31
Simple, but nice.
BattleWarg wrote:  Warrior of Erebor
Minion • Dwarf
5 Strength
2 Vitality
5 Site Number
Damage +1.
While skirmishing a  Orc, this minion is strength +2.
DC51
Good.
BattleWarg wrote:  Open Fields
Condition • Support Area
To play, spot a Dwarf.
Each  Dwarf is strength +3 while you can spot more companions than minions.
Discard this condition at the end of the regroup phase.
DU47
Raise the cost to .
BattleWarg wrote:  Mountain-home
Condition • Support Area
At the end of your Shadow phase, exert a Dwarf or discard this condition.
Each Dwarf’s twilight cost is -1.
Each Dwarf skirmishing a  companion is strength +1.
Each minion skirmishing a companion with the Balrog signet is strength +1.
DR46
Raise the cost to . Cool DCs!  |
I had to put something here. |
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DáinIronfoot |
Posted: Fri Mar 23, 2007 9:39 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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BattleWarg wrote:  Dwarven Axewielder
Minion • Dwarf
6 Strength
2 Vitality
5 Site Number
While skirmishing an Orc, this minion is damage +1.
DC31
Simplicity is a beautiful thing sometimes.
BattleWarg wrote:  Warrior of Erebor
Minion • Dwarf
5 Strength
2 Vitality
5 Site Number
Damage +1.
While skirmishing a  Orc, this minion is strength +2.
DC51
Same story here.
BattleWarg wrote:  Open Fields
Condition • Support Area
To play, spot a Dwarf.
Each  Dwarf is strength +3 while you can spot more companions than minions.
Discard this condition at the end of the regroup phase.
DU47
I think the "while you can spot..." part should come first. Otherwise looks good to me.
BattleWarg wrote:  Mountain-home
Condition • Support Area
At the end of your Shadow phase, exert a Dwarf or discard this condition.
Each Dwarf’s twilight cost is -1.
Each Dwarf skirmishing a  companion is strength +1.
Each minion skirmishing a companion with the Balrog signet is strength +1.
DR46
Seems costed a little too low, especially since it’s non-unique. Maybe ? Or add some other cost to play, like removing a burden or threat. Ooo, or spotting a Dwarf or two. That would be good since it has that twilight cost reduction...which Dwarves do you play before and which ones do you wait to play after?
Balrog signet? Cool. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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