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NBarden
Posted: Sat Apr 14, 2007 6:56 am
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
--- description ---
With the spoiling of Morannon Plains from Treachery and Deceit, a powerful deck emerges.
--- end description ---

Shadow: (35 cards)

Minions:
Ulaire Nelya, Third of the Nine Riders x 4
Morgul Squealer x 4
Ulaire Toldea, Eighth of the Nine Riders x 4
Ulaire Cantea, Black Assassin x 2
The Witch-King, Captain of the Nine Riders x 2
Black Rider x 3
Ulaire Lemenya, Assailing Minion x 2

Conditions:
Out of Sight and Shot
Shapes Slowly Advancing x 3
Lost in the Woods x 4
Moving this Way x 2

Events:
Dark Approach x 4

Sites:
0 Woody End
0 The Angle
0 Buckland Homestead
1 Morannon Plains
1 Hill of Sight
2 Caras Galadhon
3 Crossroads of the Fallen Kings
3 Trollshaw Forest
3 Old Forest Road

This deck relies on playing several minions, winning skirmishes, and you should easily get a token on Shapes slowly advancing.

After that, the fun begins. Win skirmishes with Ulaire Toldea, Eighth of the Nine Riders, to play Morannon Plains. Reinforce shapes slowly advancing. Play Nelya, swap out Morannon, and then win with Toldea again to play the next site.

With enough Forests and Lost in the Woods, Toldea should win often. The Squealer plays the two Nazgul you need over and over again, in case you can’t find him in your deck, as does sight and shot.

After three times, the game is over. Your Nazgul have advanced.
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sickofpalantirs
Posted: Sat Apr 14, 2007 7:30 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
personally I would look at the version of a deck kinda like this on the D article area. its got some pretty cool stuff.
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TheJord
Posted: Sun Apr 15, 2007 12:36 pm
Joined: 16 Feb 2007 Posts: 486 Location: UK
Shapes Slowly Advancing is such a hard condition to win a game by, even with this new site. It is vulnerable to condition removal, token removal and the token placement can be prevented if you discard a Nazgul by returning a companion to hand.

On the other hand, played against a deck that has none of these defences, goodnight.
sickofpalantirs
Posted: Sun Apr 15, 2007 1:10 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
look at the D artilce, he paired it with a freeps side that had WaoL to discard the companions if the returned them to hand. condition removal is still a problem, but if you have 4 copies...
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(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz

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