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| Author | Message |  
| Anonymous Prodigy | 
| ![]() Posted: Fri Apr 13, 2007 12:31 pm |  |  |   
| Joined: 10 Jan 2006
Posts: 4197
Location: United States | 
| bobtheorc wrote:   Bred for War    
Event • Maneuver or  Archery
 
When you play this add a threat for each Uruk-hai with strength 10 or more.
 
The Free people player must then wound an unbound companion for each threat added this way.
All Uruks were bred for one purpose, War!I would raise the cost to
  . Cool card!  |  
| I had to put something here. |  |   
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| DáinIronfoot | 
| ![]() Posted: Fri Apr 13, 2007 12:40 pm |  |  |   
| Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA | 
| bobtheorc wrote:   Bred for War    
Event • Maneuver or  Archery
 
When you play this add a threat for each Uruk-hai with strength 10 or more.
 
The Free people player must then wound an unbound companion for each threat added this way.
All Uruks were bred for one purpose, War!Since it’s an event, I would reword like this:
 
 Add a threat for each Uruk-hai with strength 10 or more. The Free Peoples player must then wound an unbound companion for each threat added this way.
 
 I like it!
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| Best regards, Dáin, Vice Aftokrator of the Chosen Ones 
 Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring.   Oh, and I have a  trade list now!
 
 Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
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| sickofpalantirs | 
| ![]() Posted: Fri Apr 13, 2007 1:49 pm |  |  |   
| Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby. | 
| bobtheorc wrote: Well i think that is enough feedback for those cards
 
Here is a new one, what do you think?
   Bred for War    
Event • Maneuver or  Archery
 
When you play this add a threat for each Uruk-hai with strength 10 or more.
 
The Free people player must then wound an unbound companion for each threat added this way.
All Uruks were bred for one purpose, War!yeah use dains wording
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|  Sop's haves/ top wants   (mm)"SoP: you will always be the Official CC Spammer in my heart"
 "DáinIronfoot"
 Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.
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| bobtheorc | 
| ![]() Posted: Wed Apr 18, 2007 2:49 pm |  |  |   
| Joined: 19 Mar 2006
Posts: 1218
Location: Wow, its hot in Iowa | 
| So here it is 
 
  Bred For War   Event • Maneuver or Archery
 Add a threat for each Uruk-hai with strength 10 or more. The Free Peoples player must then wound an unbound companion for each threat added this way.
 All Uruks were bred for one purpose, War!
 
 
 and some new one before I leave on vacation these can be used with old school isengard and sauron uruk also!
 THis should keep you busy.
 
 
 
 
 
  Uruk Vehemence   Event • Skirmish
 Make an Uruk-hai strength +2 (or strength +4 if you control a site)
 They hate their fores...
 
 
  Uruk Broad Sword   Possession • Hand Weapon
 Strength +2
 Bearer must be an Uruk-hai.
 Bearer is Damage +1.
 
 
  Backstabbing Uruk-hai   Strength 6
 Vitality 3
 Site Number 5
 Minion • Uruk-hai
 Damage +1. Lurker
 Skirmish Exert this minion to make an Uruk-hai gain Fierce until the end of the turn.
 They crawled up the battlements and attacked from behind
 
 •
  Strong Beserker, First up the Ladder   Strength 10
 Vitality 3
 Site Number 5
 Minion • Uruk-hai
 Damage +1. Enduring
 Each time this minion takes wound you may add a threat for each Uruk-hai you can spot.
 The first ones one the wall were the strongest of all the Uruk-hai
 
 
  Sweeping Invasion   Condition • Support area
 To play exert an Uruk-hai.
 Manuever Discard two Uruk-hai to take control of a site.  The Free Peoples player may discard an Unbound companion to prevent this.
 
 
 
  Ladder of Isengard   Possession • Support Area
 To play spot 2 Uruk-hai.
 Each time an Uruk-hai takes a wound, add an
  token here. Regroup Remove 3
  tokens from this card to take control of a site. The orc smiths made huge siege ladders for the taking of Helm’s Deep.
 |  
|  Ban the Overpowered Orcs   "Don't panic, I have paper!" - Taipan
   Is that Grima, Grief Counselor? - legolamb
 Bobtheorcs Uruk-Hai Dcs
 Bob’s wonderful !! updated !! Trade list
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| bobtheorc | 
| ![]() Posted: Wed Apr 18, 2007 3:14 pm |  |  |   
| Joined: 19 Mar 2006
Posts: 1218
Location: Wow, its hot in Iowa |  |   
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| DáinIronfoot | 
| ![]() Posted: Wed Apr 18, 2007 3:19 pm |  |  |   
| Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA | 
| bobtheorc wrote:   Uruk Vehemence     
Event • Skirmish
 
Make an Uruk-hai strength +2 (or strength +4 if you control a site)
They hate their fores...Nice, simple pump. Good stuff.
 
 
 bobtheorc wrote:   Uruk Broad Sword    
Possession • Hand Weapon
 
Strength +2
 
Bearer must be an Uruk-hai.
 
Bearer is Damage +1 .I want to say it needs something conditional on that damage bonus, but I think it works as is.
 
 
 bobtheorc wrote:   Backstabbing Uruk-hai    
Strength 6
 
Vitality 3
 
Site Number 5
 
Minion • Uruk-hai
Damage +1. Lurker
Skirmish  Exert this minion to make an Uruk-hai gain Fierce  until the end of the turn.
They crawled up the battlements and attacked from behindI don’t think you need "gain" in there.
 
 
 bobtheorc wrote: •   Strong Beserker, First up the Ladder    
Strength 10
 
Vitality 3
 
Site Number 5
 
Minion • Uruk-hai
Damage +1. Enduring 
Each time this minion takes wound you may add a threat for each Uruk-hai you can spot.
The first ones one the wall were the strongest of all the Uruk-haiIt’s "Berserker". And if he’s unique, use his name in the text instead of "this minion".
 
 
 bobtheorc wrote:   Sweeping Invasion    
Condition • Support area
 
To play exert an Uruk-hai.
Manuever  Discard two Uruk-hai to take control of a site.  The Free Peoples player may discard an Unbound companion to prevent this.Very interesting. I THINK it balances out okay. I’ll have to think about it a little more, though.
 
 
 bobtheorc wrote:   Ladder of Isengard    
Possession • Support Area
 
To play spot 2 Uruk-hai.
 
Each time an Uruk-hai takes a wound, add an    token here.
Regroup  Remove 3    tokens from this card to take control of a site.
The orc smiths made huge siege ladders for the taking of Helm’s Deep.’Twould be cooler if it was a machine.
 |  
| Best regards, Dáin, Vice Aftokrator of the Chosen Ones 
 Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring.   Oh, and I have a  trade list now!
 
 Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
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| sickofpalantirs | 
| ![]() Posted: Wed Apr 18, 2007 6:50 pm |  |  |   
| Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby. | 
| bobtheorc wrote: So here it is
   Uruk Vehemence     
Event • Skirmish
 
Make an Uruk-hai strength +2 (or strength +4 if you control a site)
They hate their fores...
 foes not fores...sure   Uruk Broad Sword    
Possession • Hand Weapon
 
Strength +2
 
Bearer must be an Uruk-hai.
 
Bearer is Damage +1 .
make it only +1   Backstabbing Uruk-hai    
Strength 6
 
Vitality 3
 
Site Number 5
 
Minion • Uruk-hai
Damage +1. Lurker
Skirmish  Exert this minion to make an Uruk-hai gain Fierce  until the end of the turn.
They crawled up the battlements and attacked from behind 
 sure 
•   Strong Beserker, First up the Ladder    
Strength 10
 
Vitality 3
 
Site Number 5
 
Minion • Uruk-hai
Damage +1. Enduring 
Each time this minion takes wound you may add a threat for each Uruk-hai you can spot.
The first ones one the wall were the strongest of all the Uruk-hai
 horrible title. and subtitle.   Sweeping Invasion    
Condition • Support area
 
To play exert an Uruk-hai.
Manuever  Discard two Uruk-hai to take control of a site.  The Free Peoples player may discard an Unbound companion to prevent this.
nice   Ladder of Isengard    
Possession • Support Area
 
To play spot 2 Uruk-hai.
 
Each time an Uruk-hai takes a wound, add an    token here.
Regroup  Remove 3    tokens from this card to take control of a site.
The orc smiths made huge siege ladders for the taking of Helm’s Deep.sure maybe and discard it then make it cost 1
 |  
|  Sop's haves/ top wants   (mm)"SoP: you will always be the Official CC Spammer in my heart"
 "DáinIronfoot"
 Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.
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| bobtheorc | 
| ![]() Posted: Tue Apr 24, 2007 1:57 pm |  |  |   
| Joined: 19 Mar 2006
Posts: 1218
Location: Wow, its hot in Iowa | 
| Thanks guys, new cards
 
 •
  Saruman’s Palantir, Revealing Stone   Artifact • Support Area
 To play spot an
  wizard. At the start of the Free People turn, discard two
  cards from hand to reveal the Free Peoples hand. For each follower revealed, take a
  card into hand from your draw deck. For each condition revealed, add a threat.
 For each companion revealed, add a burden.
 “The Palantirs showed Saruman many things...”
 
 as you can imagine I need some feedback on this one.
 Is it too good? Or just right?
 
 
 
  Saruman’s Knowledge   Event • Maneuver
 When you play this event discard two
  minions from play and add up to nine threats. If there are more then five companions you may place a non-unique companion in the dead pile.
 ..Grima told him of a fatal weakness in the deeping wall.
 
 
 If I remember correctly when a companion is placed in the dead pile threat wounds are placed.
 As before how should I balance this card?
 |  
|  Ban the Overpowered Orcs   "Don't panic, I have paper!" - Taipan
   Is that Grima, Grief Counselor? - legolamb
 Bobtheorcs Uruk-Hai Dcs
 Bob’s wonderful !! updated !! Trade list
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| Anonymous Prodigy | 
| ![]() Posted: Tue Apr 24, 2007 2:10 pm |  |  |   
| Joined: 10 Jan 2006
Posts: 4197
Location: United States | 
| bobtheorc wrote: •   Saruman’s Palantir, Revealing Stone    
Artifact • Support Area
 
To play spot an    wizard.
 
At the start of the Free People turn, discard two    cards from hand to reveal the Free Peoples hand.  
 
For each follower revealed, take a    card into hand from your draw deck.
 
For each condition revealed, add a threat.
 
For each companion revealed, add a burden.
 “The Palantirs showed Saruman many things...”It seems a bit too good. I would drop the companion piece, since
  doesn’t deal with corruption. Cool card!   
 
 bobtheorc wrote:   Saruman’s Knowledge    
Event • Maneuver 
 
When you play this event discard two    minions from play and add up to nine threats.
 
If there are more then five companions you may place a non-unique companion in the dead pile. 
..Grima told him of a fatal weakness in the deeping wall.I would drop the cost to
  . Neat ideas!  |  
| I had to put something here. |  |   
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| lem0nhead | 
| ![]() Posted: Tue Apr 24, 2007 2:36 pm |  |  |   
| Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island | 
| bobtheorc wrote: Thanks guys,
 
new cards
 
•   Saruman’s Palantir, Revealing Stone    
Artifact • Support Area
 
To play spot an    wizard.
 
At the start of the Free People turn, discard two    cards from hand to reveal the Free Peoples hand.  
 
For each follower revealed, take a    card into hand from your draw deck.
 
For each condition revealed, add a threat.
 
For each companion revealed, add a burden.
 “The Palantirs showed Saruman many things...” 
as you can imagine I need some feedback on this one.
 
Is it too good? Or just right?
 Seems a wee bit powerful really. Like the card drawing, but the burden seems a bit much.
 
 
 bobtheorc wrote: 
  Saruman’s Knowledge    
Event • Maneuver 
 
When you play this event discard two    minions from play and add up to nine threats.
 
If there are more then five companions you may place a non-unique companion in the dead pile. 
..Grima told him of a fatal weakness in the deeping wall. 
If I remember correctly when a companion is placed in the dead pile threat wounds are placed.
 
As before how should I balance this card?
 
 Personally think this card is fine. Was going to say make it toil but you would just toil the guys you discard so that pointless
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| Ban shampoo, demand real poo. 
  My Trade List and CC References "Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
 "No fair! And all I got was an oily unconscious steward!" ~ Pippin.
 "Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer
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