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Anonymous Prodigy |
Posted: Thu Apr 26, 2007 10:15 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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AnxiousChieftain wrote:  War Horn of Harad
Possession • Horn
Strength +1
Bearer must be a  Man.
When you play this possession, you may discard a follower from play to play a  mount from your discard pile.
Ouch! I would raise the cost to .  |
I had to put something here. |
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lem0nhead |
Posted: Thu Apr 26, 2007 10:16 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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AnxiousChieftain wrote: GP for your first review!
 War Horn of Harad
Possession • Horn
Strength +1
Bearer must be a  Man.
When you play this possession, you may discard a follower from play to play a  mount from your discard pile.
Sound idea, discarding a follower is a bit good, but like the theme of the horn calling for more mounted aid!  |
Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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DáinIronfoot |
Posted: Thu Apr 26, 2007 11:16 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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I agree with AP: would be better. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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sickofpalantirs |
Posted: Thu Apr 26, 2007 2:49 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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AnxiousChieftain wrote: GP for your first review!
 War Horn of Harad
Possession • Horn
Strength +1
Bearer must be a  Man.
When you play this possession, you may discard a follower from play to play a  mount from your discard pile.
definitly 2, unless you specify SHADOW follower |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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AnxiousChieftain |
Posted: Sun Jul 01, 2007 7:43 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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A major revival is coming!
•Watcher in the Water, Dark Menace
Minion • Creature
Strength: 11
Vitality: 4
Site Number: 4
This minion may not bear possessions and is discarded if not at a marsh.
Each tentacle is strength +1 for each wound on the Ring-bearer.
Response: If a tentacle wins a skirmish, exert Watcher in the Water twice to exert the Ring-bearer twice.
Sinuous Tentacle
Minion • Creature
Strength: 6
Vitality: 1
Site Number: 4
Tentacle.
This minion may not bear possessions and is discarded if not at a marsh.
When you play this minion, the Free Peoples player must exert the Ring-bearer or add .
Coiling Tentacle
Minion • Creature
Strength: 8
Vitality: 1
Site Number: 4
Tentacle.
This minion may not bear possessions and is discarded if not at a marsh.
While the Ring-bearer is exhausted, Creatures cannot take wounds.
Seething Tentacle
Minion • Creature
Strength: 4
Vitality: 2
Site Number: 4
Tentacle.
This minion may not bear possessions and is discarded if not at a marsh.
Each time this minion wins a skirmish, you may exert the Ring-bearer.
Hideous Stench
Event • Response
If the fellowship moves to a marsh site, discard a Creature from hand to exert the Ring-bearer.
Dark Waters
Condition • Support Area
While the fellowship is at a marsh site, each tentacle is strength +1.
GP to the first review.
- AC |
Last edited by AnxiousChieftain on Sun Jul 01, 2007 9:15 pm; edited 1 time in totalMODS RULE. - lem0nhead |
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Anautikus |
Posted: Sun Jul 01, 2007 8:25 pm |
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Joined: 28 Mar 2007
Posts: 687
Location:
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nice tentacles! dark waters seems a bit crazy; maybe it should cost or  |
My Haves/Wants
Let's Trade!
"Don't waste your time, or time will waste you..." |
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DáinIronfoot |
Posted: Sun Jul 01, 2007 8:41 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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AnxiousChieftain wrote:  •Watcher in the Water, Dark Menace
Minion • Creature
Strength: 11
Vitality: 4
Site Number: 4
This minion may not bear possessions and is discarded if not at a marsh.
Each tentacle is strength +1 for each wound on the Ring-bearer.
Response: If a tentacle wins a skirmish, exert Watcher in the Water twice to exert the Ring-bearer twice.
Good stuff.
AnxiousChieftain wrote:  Sinuous Tentacle
Minion • Creature
Strength: 6
Vitality: 1
Site Number: 4
Tentacle.
This minion may not bear possessions and is discarded if not at a marsh.
When you play this minion, the Free Peoples player must exert the Ring-bearer or add  .
Nice.
AnxiousChieftain wrote:  Coiling Tentacle
Minion • Creature
Strength: 8
Vitality: 1
Site Number: 4
Tentacle.
This minion may not bear possessions and is discarded if not at a marsh.
While the Ring-bearer is exhausted,  Creatures cannot take wounds.
Works brutally well with the other cards...perhaps a little too well. I’d allow them to take wounds at SOME point...perhaps during skirmishes?
AnxiousChieftain wrote:  Seething Tentacle
Minion • Creature
Strength: 4
Vitality: 2
Site Number: 4
Tentacle.
This minion may not bear possessions and is discarded if not at a marsh.
Each time this minion wins a skirmish, you may exert the Ring-bearer.
Good.
AnxiousChieftain wrote:  Hideous Stench
Event • Response
If the fellowship moves to a marsh site, discard a  creature from hand to exert the Ring-bearer.
"Creature" needs to be capitalized. I think you could probably get away with lowering the cost a wee bit, too.
AnxiousChieftain wrote:  Dark Waters
Condition • Support Area
While the fellowship is at a marsh site, each tentacle is strength +1.
Here, on the other hand, the cost needs to be raised. would probably be good. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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lem0nhead |
Posted: Mon Jul 02, 2007 3:42 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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Wow an insanely powerful lot of cards AC, i would definately be after these cards if they got printed, the RB doesnt stand a chance. |
Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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AnxiousChieftain |
Posted: Tue Jul 03, 2007 8:18 am |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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Thanks for the reviews! To finish off the tentacle strategy:
Guided By One Purpose
Event • Skirmish
Exert The Watcher in the Water twice to prevent the Ring-bearer from putting on The One Ring.
(this is meant to be the one card that lets this strategy win; swarm them with tentacles, exhaust the Ring-bearer with the other cards, and then prevent him from putting on the Ring. This can obviously be stopped by ATAR, SAWTC, TBR, TGR, and TRoD. But it is powerful against TRoR and TRR.)
Horrible Strength
Event • Skirmish
Make a Creature strength +2 for each wound on the Ring-bearer.
And here is a random artifact:
•The Palantír of OrthancNOLINK, Globe of Fire
Artifact • Support Area
To play, spot Saruman.
Each time you play Saruman, you may look at the top 3 cards of any player’s draw deck.
At the start of each maneuver phase, you may discard X cards from hand and remove [X] to draw X cards.
"...there came a faint glow and stir in the heart of it...."
- AC |
MODS RULE. - lem0nhead |
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lem0nhead |
Posted: Tue Jul 03, 2007 8:28 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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AnxiousChieftain wrote:
 Guided By One Purpose
Event • Skirmish
Exert The Watcher in the Water twice to prevent the Ring-bearer from putting on The One Ring.
Sweet idea AC, inventive certainly, as its probably the first type of card that hasnt forced the rb to WEAR the ring rather than not put it on. But seeing your explanation it seems really powerful.
 Horrible Strength
Event • Skirmish
Make a  Creature strength +2 for each wound on the Ring-bearer.
Its the same as ten times outnumbered but for so cant complain. Nasty.
And here is a random artifact:
 •The Palantír of OrthancNOLINK, Globe of Fire
Artifact • Support Area
To play, spot Saruman.
Each time you play Saruman, you may look at the top 3 cards of any player’s draw deck.
At the start of each maneuver phase, you may discard X cards from hand and remove [X] to draw X cards.
"...there came a faint glow and stir in the heart of it...."
Hehe. Ive seen this before havent I? I was going to post it as an extra in my DC contest but youve done it anyway! When you PMed it me i thought it was quite good, i especially like the metaphor of using saruman to look at the players top cards like viewing into the palantir.
- AC |
Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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