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| legoles3333 | 
 Posted: Fri May 04, 2007 6:01 am | 
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--- description ---
 
A list of the many swarms that have appeared in LOTR TCG over the years, including some of the more recent ones.
 
--- end description ---
 
In general, a swarm is a way to overwhelm the free peoples play with massive amounts of minions, which in turn gives the Ring-Bearer 2-3 minions to fight, Swarms are an important factor in LotR TCG, they are a good way to overwhelm and kill the opponents Ring-Bearer and/or other companions. There have been several types of swarms over the ages, some better then others, but they all accomplish their purpose. So without further ado, the Swarm Guide.
 
 
 
Index
 
1.Basic Swarm Strategies
 
2. Basic Isengard Swarm
 
3. Isengard Site Control Swarm
 
4. Moria Swarm
 
5. Man Swarm
 
6. Orc Swarm
 
7. Troll Swarm
 
8. Raider Wounding Swarm
 
9. Forestgul Swarm
 
10. Uruk-Hai Swarm
 
11. Dunlanding Swarm
 
12. Conclusion and Special Thanks
 
 
 
1. Basic Swarm Strategies
 
A basic swarm consists of a lot of low cost minions (usually cost   or less), playing a lot of minions each turn, and two main "bombs" (a huge drop of 6-8 minions) one at site 4, and the other at site 9. A bit more about swarms in general, they generally cycle well, and are a lot better if you pare them with a deck that has good synergy, they will own. General cards that hurt swarms are cards like, Aragorn’s bow, Ranger’s Longbow, Frodo, Weary from the Journey, Caras Galadhon, Reckless we Rode, and Rohan Fighting Ring Bearer, which isn’t really a card, but still hurts by loading up on the Ring-Bearer.
 
 
 
1.  Basic Isengard Uruk-Hai Swarm
 
Now Isengard doesn’t seem like your typical swarm deck, but there are plenty of minions that will help out with this quest.
 
 
A) Deck
 
Minions-33
 
Uruk Regular x4 
 
Orthanc Warrior x4 
 
Uruk Plains Runner x3 
 
Uruk Lieutenant x4 
 
Uruk Soldier x4 
 
Uruk Foot Soldier x4 
 
Uruk Fighter x3 
 
Uruk Captain x3 
 
Uruk Spy x4
 
 
Events – 7 
 
Abandoning Reason for Madness x4 
 
Savagery to Match Their Numbers x3 
 
 
B) Strategy & Match-up 
 
These are all good, cheap minions. Uruk Regular can help play minions for little, Orthanc warrior will help with small fellowship strategies, a lot of them are also Fierce so that will help as well, and Abandoning Reason for Madness well help cycle this deck.
 
 
Archery
 
Simple to beat cause of your great vitality you should be able to survive most archery decks.
 
 
Beatdown
 
Well relatively easy cause of your natural high strength, but decks like killer Boromir and a loaded Durin might be hard.
 
 
Solo
 
Since you have a lot of small minions, it should be easy to do so, plus Uruk Spy helps to corrupt, especially if your playing a deck that utilizes the ring’s ability.
 
 
Ranger
 
The IB is simple to play, with a lot of minions in play it should be fine to lose one here and there.
 
 
 
2. Isengard Uruk-Hai Site Control Swarm
 
Another good Isengard swarm deck is the Uruk-Hai site control swarm, since it allows you to play minions dirt cheap.
 
 
A) Deck
 
Minions – 30
 
Uruk Besieger x4 
 
Uruk Veteran x3 
 
Uruk-Hai Horde x4 
 
Uruk-Hai Marauder x4 
 
Uruk-Hai Mob x4 
 
Uruk Foot Soldier x4 
 
Uruk Regular x4 
 
Uruk Brood x3 
 
 
Events - 4
 
Sack of the Shire x4
 
 
Conditions – 8 
 
Down to the Last Child x2 
 
Attack on Helm’s Deep x4 
 
Greed x 2 
 
 
B) Strategy & Match-up 
 
Getting tokens on Attack on Helm’s Deep is a piece of cake, and Down To the Last Child isn’t to shabby either. Once you get enough sites, your Uruk-Hai get dirt cheap. And then all those minions that stack on sites get dirt cheap as well. Sack of the Shire for an Uruk-Hai Horde may be good, and Banner of Isengard is decent as well. Greed is crowd control. Throw out a puny minion and use the extra twilight to lower the companion count to 5 for a swarm.
 
 
Archery
 
This is easy, since it’s an Uruk-Hai swarm, they have high vitality, so you won’t be torn apart by most archery builds, but Eowyn, lady of Ithilien will hurt.
 
 
Beatdown
 
Well once again, the Uruk-Hai pull through, their naturally high strength make them great against the beatdown, also greed will help out with some crowd control.
 
 
Solo
 
Harder but still easily beaten because of your great minions, even solo smeagol will have a run for his money.
 
 
Ranger
 
Um well the IB isn’t hard to play since you have a lot of minions in play at a time and if any of your minions get past the Maneuver phase you have Damage +1 so it should be easy.
 
 
 
3. Basic Moria Swarm
 
Moria has ruled swarms since the beginning of time, their cheap, disposable minions make them ideal. I now present to you the basic type of Moria swarm.
 
 
 
A) Deck
 
 
Minions - 26
 
Goblin Scrabbler x 4 
 
Goblin Runner x 4 
 
Goblin Backstabber x 4 
 
Moria Scout x 4 
 
Goblin Sneak x 4 
 
Goblin Scavengers x 4 
 
Ulaire Enquea, Lieutenant of Morgul x2
 
 
Possessions - 4
 
Goblin Scimitar x 4 
 
 
Events - 4
 
Host of Thousands x 4 
 
 
Conditions - 11
 
Goblin Armory x 4 
 
Goblin Swarms x 2 
 
Relics of Moria 
 
The Underdeeps of Moria x2
 
They are Coming x2
 
 
B) Strategy & Match-up 
 
One rule, abuse Relics of Moria (wonder why its restricted?). If that doesn’t work, Goblin Scavenger will. Scrabbler for roaming swarm. (site 2 swarm is really cool, I did it once), Goblin armory is a wilight adding machine, goblin swarms is nice for replaying minions later, so is host of thousands.
 
 
Archery
 
This hits this deck hard, even though you have Goblin Armory, dropping minions left and right will mess up the final result.
 
 
Beatdown
 
Well this doesn’t hurt as long as it doesn’t load the Ring-Bearer, if it does, well not that bad as you will be able to injure them a lot and use frenzy to make it hard.
 
 
Solo
 
Easy, very easy even solo Smeagol, because he adds burdens for Troubled Mountains, which means more minions, I was playing a friends solo smeagol and got him to 9 burdens and had 5 minions on him, other solo strategies made easier with the Balrog.
 
 
Ranger
 
The IB is killer, but some of your minions should survive to hurt them, others builds are not that hard to beat.
 
 
 
4. Men Swarm
 
Since the release of Shadows, when men swarms were started, they have become better and better, so now, the new Men swarm
 
 
A) Deck
 
Minions-22
 
Man of Bree x4
 
Bold Easterling x4
 
Courageous Easterling x4
 
Easterling Scout x3
 
Crazed Hillman x3
 
Rampaging Easterling x4
 
 
Possessions-3
 
Ceremonial Armor x3
 
 
Events-4
 
Pandemonium x4
 
 
Conditions-6
 
Goaded to War x3
 
Last Days x3
 
 
B) Strategy & Match-up 
 
Ok bid high to go second and then get Goaded to War out ASAP, make sure your sites are battlegrounds or plains, then start swarming. Last days will play minions when the ones you have out die, ceremonial armor will catch minions discarded by Ithilien Blade, What Are They, and the like, Pandemonium will replay them from ceremonial armor, Bold and Courageous Easterling play minions from your discard pile, also Man of Bree, Easterling Scout, Crazed Hillman, and Warrior of Dunland will boost up.
 
 
Archery
 
Not hard but a lot of your minions have low health, the advantage for you is that if any of your minions get through they will have very little protection.
 
 
Beatdown
 
Purty easy, as I said before most beatdown decks will avoid boosting the Ring-Bearer, and you have your own boosters, plus last days’ awesome ability
 
 
Solo
 
Surprisingly, no solo strategies are hard. Solo Smeagol can be beaten by last days, other solos don’t have his defense system so ‘tis easy.
 
 
Ranger
 
IB is not a problem thanks to ceremonial armor, and pandemonium helps to play them back.
 
 
 
5. Underground Orc Swarm
 
Well everyone around here says that the [orc] culture is broken and as I usually say “Take all of your advantages!” so… here’s an underground orc swarm.
 
 
 
A) Deck
 
Minions – 28  
 
Denizen of Moria x4
 
Orkish Smith x4
 
Scurrying Goblin x3
 
Skulking Goblin x3
 
Denizen of Khazad-Dum x4
 
Unyielding Goblin x3
 
Orc Plains Runner x3
 
Underdeeps Denizen x4
 
 
Conditions – 7 
 
Goblin Hordes x4
 
Unforgiving Depths x3
 
 
B) Strategy & Match-up
 
Ok all these minions like underground sites (hint, hint) getting goblin hordes out is a must, combine with underground site to revive 4 minions every move. Unyielding goblin wounds people, skulking goblin adds underground when needed. The “Denizens” boost from underground sites and scurrying goblin plays for free if not roaming, and Orkish smith replays conditions.
 
 
Archery
 
Kinda, but not really hurts this deck, since a lot of your minions have high health, but the same with several other swarms.
 
 
Beatdown
 
Pretty simple, lots of your minions have high strength, plus underground sites will boost a few up.
 
 
Solo
 
Solo smeagol is harder, but he will only be able to use his ability for so long but everything else is easy.
 
 
Ranger
 
IB is easy, but site manipulation would be nasty to play, since they will kill the effectiveness of goblin hordes
 
 
 
6.   Troll Swarm
 
Now trolls do not seem ideal for swarms, but they can some help with this from orcs, so here’s one idea for a [or] troll swarm.
 
 
 
 
A) Minions - 24
 
Cave Troll of Moria, Savage Menace x2
 
Ordnance Grunt x3
 
Tower Troll x2
 
Mountain-Troll x3 
 
Beastly Olog-Hai x3
 
Troll’s Keyward, Keeper of the Beast x4 
 
Orkish Worker x3
 
Orkish Smith x4
 
 
Possessions
 
Vicious Warg x4
 
 
Conditions – 10 
 
Unreasonable Choice x2 
 
Beasts of Burden x2
 
Forced March x2 
 
Goblin Hordes x4
 
 
B)  Strategy & Match-up
 
Ok well all these guys rely on the fact that, you have a lot of trolls in hand, what you wanna do is play troll’s key ward, exert him to add twilight, do it a couple times, then play as many trolls as you can, for your main bomb, drop it around site 7-8, and try and have 5 orcs in play to get out a mountain troll, also try and have a troll’s Keyward to add twilight, goblin hordes is also very important to recycle, and Orkish smith revives goblin hordes if it gets discarded.
 
 
Archery
 
There is almost no way that archery will hurt this deck, all your minions have high health, so that will not be a problem.
 
 
Beatdown
 
Not a problem from having such high natural strength. 
 
 
Solo
 
You are dead, if you are playing solo you are dead, even if any of your minions get played, which doesn’t always happen, a solo can boost themselves to unimaginable strength.
 
 
Ranger
 
Not hard per se, but frustrating if they’re using the IB, since you’ll get a couple minions and then they get discarded.
 
 
 
7. Raider Wounding Swarm
 
Well a Raider swarm is really only possible with mostly TTT cards, but as a after thought I found some ROTK cards for it
 
 
A) Deck
 
 
Minions - 28
 
Desert Sneak x4
 
Desert Runner x4
 
Desert Scout x4
 
Desert Spearman x4
 
Southron Wanderer x4
 
Southron Runner x4
 
Southron Marcher x4
 
 
Events - 4
 
Whirling Strike x4
 
 
Conditions - 3
 
Harsh Tongues x3
 
Under Foot x3
 
 
B) Strategy & Match-up
 
Ok well a lot of your minions want to have the initiative, which is where harsh tongues comes in, after you have 3   tokens on that, it will be a simple matter to wound people, plus they’re all low cost, so swarming will be nice, and Whirling Strike, is also nice wounding.
 
 
Archery
 
Ouch, a lot of your minions only have 1-2 vitality, so it will be a lot harder then normal.
 
 
Beatdown
 
Another ouch, but easier if you get your right wounding cards out, and deserter spearmen will help out some.
 
 
Solo
 
Hmm, this can be hard, but with the right cards, you should be able to simultaneously swarm and wound to death.
 
 
Ranger
 
Very easy, this is your best match-up, you should be able to take it down.
 
 
 
8. Forestgul Swarm
 
Now forestgul is a term used for Forest Nazgul, this trend started with the release of shadows, and with several other recent releases, has gotten better, so here is a Forestgul swarm.
 
 
A) Deck
 
 
Minions - 20
 
The Witch-King, Captain of the Nine Riders x2 
 
Ulaire Cantea, Black Assassin x2 
 
Ulaire Enquea, Black Threat x2 
 
Ulaire Nelya, Third of the Nine Riders x4 
 
Ulaire Nertea, Ninth of the Nine Riders x2 
 
Ulaire Toldea, Black Shadow x3 
 
Ulaire Lemenya, Assailing Minion
 
Black Rider x4 
 
 
Events - 4
 
Dark Approach x4
 
 
Conditions - 12
 
Out of Sight and Shot x4
 
Lost in the Woods x4 
 
Moving This Way x3 
 
Shapes Slowly Advancing
 
 
B) Strategy & Match-up
 
Ok for you main bomb, you want to have played Cantea to crowd control down to 5, you also want to make sure to have all your lost in the woods in play, and 4 forest sites, then you want to have in you hand, 1 Dark Approach, 2 Black Rider, Nelya, Toldea, Lemenya, Enquea, and the Witch-king, first, play Toldea, then play Nelya with Dark Approach, use Toldea’s ability to retrieve it then play a Black rider with Dark Approach, repeat the last step, then play Lemenya, you can then successfully play the Witch-King for free, then, with him out, you can play Enquea for free, since you should have used Cantea for crowd control, you should have a 7 minions on 5 companions, and that should enable you to assign an extra minion to the Ring-Bearer!
 
 
Archery
 
Um kinda harder, since you’ll be exerting a lot, that could kill you.
 
 
Beatdown
 
Easy, your Nazgul are all 8+strength, and Black Rider will also boost himself.
 
 
Solo
 
I included a copy of Shapes Slowly Advancing for this purpose alone, to kill all solo decks with corruption.
 
 
Ranger
 
Easy, you don’t run site manipulation, so that’s easy, and all your Nazgul are site 3.
 
 
 
9. Uruk-Hai swarm
 
*sigh* I’ll sum it up in a few words, ouch, that hurts, I concede, so anyway here it is
 
 
A) Deck
 
 
Minions
 
Uruk Regular x4
 
Uruk Village Rager x4
 
Determined Uruk x4
 
Hounding Uruk x4
 
Searching Uruk x4
 
Vigilant Uruk x4
 
 
Events - 8
 
Broken in Defeat x4
 
Strange Device x4
 
 
Conditions
 
Fortitude x3
 
Greed x3
 
 
B) Strategy & Match-up
 
Ok for your main bomb, make sure you have used greed enough to kill companions until they have 5 left, but make sure you exhaust 1 before you knock them down to 5 then, have a hand that consists of 4 Vigilant Uruk, 2 Uruk Regular, and 2 Hounding Uruk, play Uruk Regular, then use his ability to play 4 Vigilant Uruk and then your 3 Hounding Uruk, and wala! You just played 8 minions for 9 twilight!
 
 
Archery
 
Hurts since lots of your minions are only 1-2 vitality, but is playable if you get enough minions out.
 
 
Beatdown
 
Kinda hard, but it can’t really stop this swarm with it’s high strength minions.
 
 
Solo
 
Um White Hand Sieger + Poised for Assault + death for all solo strategies.
 
 
Ranger
 
Easy, straight forward, it’s very, very easy to beat.
 
 
 
10. Dunlanding Swarm
 
Well this is it, the last swarm deck, and least of all it’s Dunlandings, oh well this is for people on a budget since it’s soo old, anyway here it is
 
 
A) Deck
 
 
Minions - 24
 
Dunlending Looter x4
 
Hillman Band x4
 
Hillman Rabble x4
 
Hillman Tribe x4
 
Dunlending Brigand x4
 
Dunlending Eldar x4
 
 
Possessions – 4
 
Hides x4
 
 
Conditions – 7
 
Ready to Fall x4
 
No Retreat x3
 
 
B) Strategy & Match-up
 
First win a couple skirmishes with Hillman tribe to take control of a site, then use Hillman rabble and Dunlanding looter, and stack them on sites, drop your bomb with 4 Dunlanding Eldar and 4 Dunlanding Brigand in your hand, and play 4 Hillman Rabble and 4 Dunlanding Looter, and you can have up to 16 minions in play!
 
 
Archery 
 
Hides will help, but not enough to completely stop a devastating archery attack from your opponent.
 
.
 
 Beatdown
 
Hmm a little hard, but not bad, since most of your guys are strength 7+, and Dunlanding Eldar will boost up with controlled sites.
 
 
Solo
 
Harder, but most of your minions are Twilight Cost   or lower, so that should be helpful.
 
 
Ranger
 
Easy, you don’t care about sites, and the IB is simple to play against.
 
 
 
11. Conclusion
 
Well there you have it! A guide to almost all the known swarms, I can’t think of any others, also you can make completely random swarms, all you need is a bunch of low cost minions, because that’s what it’s all about!
 
 
I would like to thank
 
BobtheOrc – For giving me the basic Isengard Uruk-Hai swarm.
 
NBarden – For giving me the Uruk Site Control Swarm deck and its strategy, And the moria swarm
 
Felipe Musco – For helping me put the finishing touches on this article.
 
Cobra – For this wonderful site for all of us rabid LOTR TCG players.
 
Deciper – For creating this wonderful game in the first place. | 
 
Last edited by legoles3333 on Sun May 06, 2007 7:16 pm; edited 20 times in totalHere's My Trade List
 
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| corvus | 
 Posted: Fri May 04, 2007 8:23 am | 
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| You got some nice strategies there, i will later give you some lists to improve. For the time being, check your typos in the dunland deck. See to it  that they all link to the cards. | 
 
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| legoles3333 | 
 Posted: Fri May 04, 2007 8:31 am | 
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| Fixed, along with several other typos | 
 
Here's My Trade List
 
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| lem0nhead | 
 Posted: Fri May 04, 2007 8:40 am | 
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Extensive, thorough and accurate. Cant ask more than that, might need a teeny weeny bit of formatting, maybe not, but generally cool. Well done l3333, I will vote later. Its dunlending btw not dunlanding but thats neither here nor there. To make this symbol   the word Orc has to be capitalised! | 
 
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| Anvar | 
 Posted: Fri May 04, 2007 9:25 am | 
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I like the fact that you are aiming for a comprehensive cover of Swarm decks but I have a few points to make:
 
 
  You have missed out at least one swarm archetype - Underfoot swarm, which in turn has two variations, pure Corsair and Firebomb = Moria + Corsair. You are also missing Sauron Orc swarm, though this might need to be a Fellowship block deck since Forces of Mordor is on the R-List. You’re also missing Stupid Swarm aka Isengard Orcs.
 
 
  I’m not sure your builds of each of the decks are the best. Why run Goblin Spears in straight up Moria swarm? Why run the Balrog? And just because a culture can have a swarm deck, doesn’t mean you need to feature it. I’ve never seen anyone run a Raider swarm (without Underfoot) or a Dunlending Swarm. I’m not even sure the Forestguls really count as a swarm.
 
 
  Finally, I think you should add more detail about general tactics of playing with and against swarms. Are there a couple of basic swarm archetypes (one big swarm at site 4, one big swarm at site 9, repeated playing of lots of minions etc.)? Which cards are the worst a swarm deck can face (Aragorn, Ranger of the North, Aragorn’s Bow etc.) and how can swarm decks deal with them?
 
 
I think the article has real promise but this is what I would add to make it better.
 
 
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| bobtheorc | 
 Posted: Fri May 04, 2007 9:39 am | 
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| sickofpalantirs | 
 Posted: Fri May 04, 2007 1:09 pm | 
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| yeah cut the strategy and the deck list from your index, and use the kewl linking thing cobra had. | 
 
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| corvus | 
 Posted: Fri May 04, 2007 2:03 pm | 
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sickofpalantirs wrote:  use the kewl linking thing cobra had.  
 
 
Yeah, do that!    | 
 
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| legoles3333 | 
 Posted: Fri May 04, 2007 2:14 pm | 
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| thanks you guys, a little tweking made | 
 
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| NBarden | 
 Posted: Fri May 04, 2007 10:48 pm | 
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Cool article.
 
 
Where’s sack of the Shire in your Site Control deck? That card is AWESOME!
 
 
And frankly, your Moria doesn’t work. No Goblin Swarms? No Relics of Moria? What’s up with They Are Coming and Troubled Mountains? Trust me, I know Moria. My first deck was Moria, and I have ALWAYS had a playable Moria deck since. Goblin Scimitar is NOT just a free strength +2 pump. It is a card drawing/twilight adding engine, as it should almost always be played from the discard pile. Here’s a deck to use.
 
 
40 Cards
 
 
Goblin Scrabbler x 4
 
Goblin Runner x 4
 
Goblin Backstabber x 4
 
Moria Scout x 4
 
Goblin Sneak x 4
 
Goblin Scavengers x 4
 
Ulaire Enquea, Lieutenant of Morgul
 
 
Host of Thousands x 4
 
 
Goblin Armory x 4
 
Goblin Swarms x 2
 
Relics of Moria
 
 
Goblin Scimitar x 4
 
 
There. That’s Moria. One rule, abuse Relics of Moria (wonder why its restricted?). If that doesn’t work, Goblin Scavenger will. Scrabbler for roaming swarm. (site 2 swarm is really cool, I did it once).
 
 
Crazy as it may seem, you might deck out. I have seen 50 card Moria deck out. Seriously.
 
 
Plundered Armories is good as well. But its not necessary, as you usually reconcile down.
 
 
Oh yeah, Ulaire Nertea, Messenger of Dol Guldur is a must if you run Open. | 
 
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