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Foresight
Posted: Mon May 07, 2007 3:52 pm
Joined: 06 Feb 2007 Posts: 557 Location: Cedar Rapids, IA
Anonymous Prodigy wrote:
0 • Galion, King’s Butler Green
Follower
Resistance +1
Aid1.
Each time bearer wins a skirmish, you may remove a Green token to draw a card (or remove 2 Green tokens to exert a minion).
“’Where’s old Galion, the butler?’”
U30


I can’t decide to make it cost 1 or leave it at 0. Hmm, either way it doesn’t do too much, and is costed either way. Thumbs Up

Anonymous Prodigy wrote:
0 Lights Went Out Green
Condition • Support Area
If a Green Elf is about to be exerted by a Shadow card, discard a card from hand to place no token for that exertion.
”No sooner had the first stepped into the clearing than all the lights went out as if by magic.”
C31


I’d make it "discard a Green card from hand".
Thranduil
Posted: Mon May 07, 2007 4:50 pm
Joined: 01 May 2007 Posts: 2256 Location:
Anonymous Prodigy wrote:
2 • Legolas, Mirkwood Archer Green
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
Archer. Hunter 2.
Archery:
Exert Legolas and add a threat to exert a minion (or wound a minion if that minion is a Spider).
Legolas was reputedly the finest of Mirkwood’s archers.
R28


I feel better now that there’s a real Elven name on the card. Sorry everyone, but I’m a purist. A nice Rumil-Orophiny guy, but having Hunter 2 is a bit much (but then, I think that the new Rumil and Orophin are a bit much). Think about it, it’s effectively a 2/8/3/6 companion. The new Denethor is exactly that, but he isn’t an archer and you have to add a burden each time you move. I like the spider-hate.

Anonymous Prodigy wrote:
0 • Galion, King’s Butler Green
Follower
Resistance +1
Aid – 1.
Each time bearer wins a skirmish, you may remove a Green token to draw a card (or remove 2 Green tokens to exert a minion).
“’Where’s old Galion, the butler?’”
U30


Good, but Galion isn’t much of a warrior. Why is he exerting minions? Maybe he should heal people with his good wine?

Anonymous Prodigy wrote:
0 Lights Went Out Green
Condition • Support Area
If a Green Elf is about to be exerted by a Shadow card, discard a card from hand to place no token for that exertion.
”No sooner had the first stepped into the clearing than all the lights went out as if by magic.”
C31


Should be a response action, and with all their card drawing, the card that they discard should be restricted to Green or it should possibly be more cards. Good though.

GP for a nice developing strategy. I’d still like some reasons why you chose to change the culture, though.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
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Anonymous Prodigy
Posted: Mon May 07, 2007 6:27 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
I chose Green over Elven because Green seemed to fit better with the storyline of The Hobbit. After all, Mirkwood was inhabited by both good and evil forces. Hence, a Free Peoples side of Green and a Shadow side of Green. Thumbs Up


1 Hatred of the Spiders Green
Event • Maneuver
Spot 3 Green Elves to reveal any Shadow player’s hand. You may exert a Green Elf to discard each Spider revealed.
”The giant spiders were the only living things that they had no mercy upon.”
U32

5 Hidden Archers Green
Event • Archery
Toil 2.
Spot 2 Green archers to make the fellowship archery total +2. If no roaming minion can be spotted, choose any Shadow player. That player must discard 3 cards from hand (or a Spider).
The enemies of Mirkwood were slain before they could see the bowmen that shot them.
R33
Last edited by Anonymous Prodigy on Tue May 08, 2007 9:07 am; edited 2 times in totalI had to put something here.
thonnas7
Posted: Mon May 07, 2007 7:33 pm
Joined: 07 May 2006 Posts: 397 Location: Springfield, OR
Anonymous Prodigy wrote:
I chose Green over Elven because Green seemed to fit better with the storyline of The Hobbit. After all, Mirkwood was inhabited by both good and evil forces. Hence, a Free Peoples side of Green and a Shadow side of Green. Thumbs Up

Or you just liked Dain’s idea. Wink. JK, of course.


1 Hatred of the Spiders Green
Event • Maneuver
Spot 3 Green Elves to reveal any Shadow player’s hand. Discard each Spider revealed.
”The giant spiders were the only living things that they had no mercy upon.”
U32

Kind of harsh. You should probably have a Green Elf exert to discard the spiders.

5 Hidden Archers Green
Event • Archery
Toil 2.
Spot 2 Green archers to make the fellowship archery total +2. If no roaming minion can be spotted, choose any Shadow player. That player must discard 4 cards at random from hand.
The enemies of Mirkwood were slain before they could see the bowmen that shot them.
R33

Good job!
Anonymous Prodigy
Posted: Mon May 07, 2007 7:48 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Edited as suggested, T7. GP

The next review gets a shiny gold piece! Thumbs Up
I had to put something here.
Foresight
Posted: Mon May 07, 2007 8:58 pm
Joined: 06 Feb 2007 Posts: 557 Location: Cedar Rapids, IA
Anonymous Prodigy wrote:
1 Hatred of the Spiders Green
Event • Maneuver
Spot 3 Green Elves to reveal any Shadow player’s hand. You may exert a Green Elf to discard each Spider revealed.
”The giant spiders were the only living things that they had no mercy upon.”
U32


Good! The fact it’s maneuver alone makes it underpowered, so as long as it isn’t tipping the rift it’s an ok DC in my book. Thumbs Up

Anonymous Prodigy wrote:
5 Hidden Archers Green
Event • Archery
Toil 2.
Spot 2 Green archers to make the fellowship archery total +2. If no roaming minion can be spotted, choose any Shadow player. That player must discard 4 cards at random from hand.
The enemies of Mirkwood were slain before they could see the bowmen that shot them.
R33


Holy smokes! Shocked I’d make the last sentence say "That player must discard 4 cards from hand. (Or a spider)" It would combo nicely with the DC above.
lem0nhead
Posted: Tue May 08, 2007 4:49 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
Anonymous Prodigy wrote:


1 Hatred of the Spiders Green
Event • Maneuver
Spot 3 Green Elves to reveal any Shadow player’s hand. You may exert a Green Elf to discard each Spider revealed.
”The giant spiders were the only living things that they had no mercy upon.”
U32

As long as its a maneuver this is a cool card.


5 Hidden Archers Green
Event • Archery
Toil 2.
Spot 2 Green archers to make the fellowship archery total +2. If no roaming minion can be spotted, choose any Shadow player. That player must discard 4 cards at random from hand.
The enemies of Mirkwood were slain before they could see the bowmen that shot them.
R33

Argh i hope i never face this card, cut the number of random cards or make it players choice.

Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer
Thranduil
Posted: Tue May 08, 2007 8:34 am
Joined: 01 May 2007 Posts: 2256 Location:
Anonymous Prodigy wrote:
I chose Green over Elven because Green seemed to fit better with the storyline of The Hobbit. After all, Mirkwood was inhabited by both good and evil forces. Hence, a Free Peoples side of Green and a Shadow side of Green.

OK, I accept that reasoning, but I’m generally a fan of changing old cultures rather than inventing new ones. My Mirkwood Elves are Elven and my spiders Sauron, but I understand why you did it.

1 Hatred of the Spiders Green
Event • Maneuver
Spot 3 Green Elves to reveal any Shadow player’s hand. You may exert a Green Elf to discard each Spider revealed.
”The giant spiders were the only living things that they had no mercy upon.”
U32

Fine, but I’d have to see some spiders before a real judgment can be made.

5 Hidden Archers Green
Event • Archery
Toil 2.
Spot 2 Green archers to make the fellowship archery total +2. If no roaming minion can be spotted, choose any Shadow player. That player must discard 4 cards at random from hand.
The enemies of Mirkwood were slain before they could see the bowmen that shot them.
R33

I think the ability is too powerful, it needs toning down (the cards, the archery bit is fine). And no one likes having to discard random cards from their hand - for better game-enjoyment, I recommend letting the shadow player choose.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
Anonymous Prodigy
Posted: Tue May 08, 2007 9:09 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Cards edited. Thanks for the reviews, guys! Very Happy


2 Mirkwood Archer Green
Companion • Elf
Strength: 5
Vitality: 3
Resistance: 7
Hunter 1.
Archery: Discard 3 cards from hand and spot another Green Elf to make the fellowship archery total +1.
The bowmen of Mirkwood could hit a bird’s eye in the dark.
C34

1 • Flurry of Arrows Green
Condition • Support Area
To play, spot 2 Green Elves.
Each time a minion is killed during the archery phase, add a Green token here.
Archery: Remove 2 Green tokens from here to make the fellowship archery total +1. Discard a Green card from hand or discard this condition.
”…they sent against it a shower of arrows….”
U35
Last edited by Anonymous Prodigy on Tue May 08, 2007 1:00 pm; edited 3 times in totalI had to put something here.
DáinIronfoot
Posted: Tue May 08, 2007 9:13 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Anonymous Prodigy wrote:
2 Mirkwood Archer Green
Companion • Elf
Strength: 5
Vitality: 3
Resistance: 6
Maneuver: Discard 2 cards from hand and spot another Green Elf to make this companion an archer until the regroup phase.
The bowmen of Mirkwood could hit a bird’s eye in the dark.
C34

Heh. Giving that title another go, eh? Razz

Again, I think it should add to the fellowship archery total rather than out-and-out make him an archer. But this is as balanced as I think you can MAKE a non-unique archer, so I wouldn’t be terribly upset if you left it as is.

Anonymous Prodigy wrote:
1 • Flurry of Arrows Green
Condition • Support Area
To play, spot 2 Green Elves.
Each time a minion is killed in the archery phase, add a Green token here.
Archery: Remove 2 Green tokens from here to make the fellowship archery total +1. Discard 2 Green cards from hand or discard this condition.
”…they sent against it a shower of arrows….”
U35

I think it should be "during the archery phase" instead of "in the archery phase", though admittedly I’m not 100% sure. I think you could reduce the number of Green cards discarded for the ability to just 1, and perhaps require spotting a Elf (with no culture attached) to make up for it.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

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