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DáinIronfoot |
Posted: Wed May 09, 2007 10:21 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Foresight wrote:  •Device of Orthanc
Possession • Support Area
To play, spot Saruman.
Each time an  minion wins a skirmish, add an  token here.
Regroup: Remove X  tokens on this card and spot X threats to choose one: Exert X companions or add up to X threats. Discard this possession.
The regroup ability should probably be worded one of two ways:
Regroup: Remove X tokens from here and spot X threats to choose one: exert X companions; or add up to X threats. Discard this possession.
...OR...
Regroup: Remove X tokens from here and spot X threats to exert X companions or add up to X threats. Discard this possession.
Personally, I’d vote for the latter.  |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Foresight |
Posted: Wed May 09, 2007 7:31 pm |
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Joined: 06 Feb 2007
Posts: 557
Location: Cedar Rapids, IA
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•Uruk-hai Archer Troop
Minion • Uruk-hai
Strength: 12
Vitality: 4
Site Number: 5
Archer. Damage +1.
You may discard any number of minions from play with a total cost of 6 or more instead of paying the twilight cost of this card.
Archery: Discard an archer from hand and remove a threat to wound a companion bearing an condition. (Except the ring-bearer)
Guard-Dropped
Event • Response
If a possession was just played on a companion bearing an condition, play an archer from hand and remove a threat to suspend the current phase. Begin an archery phase involving only that archer and that companion. When it ends, resume the suspended phase.
Isengard Armaments
Possession • Hand Weapon/Ranged Weapon
Strength +2
Vitality +1
Bearer must be an minion.
Discard all other possessions on bearer and bearer may not bear another possession.
While bearer is a unique minion and you can spot a threat, bearer is an archer. |
In his eyes was the look of a hunted beast seeking some gap in the ring of his enemies.  |
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legoles3333 |
Posted: Wed May 09, 2007 7:40 pm |
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Joined: 28 Nov 2006
Posts: 861
Location: In a place that is beyond your imagination
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Foresight wrote:  •Uruk-hai Archer Troop
Minion • Uruk-hai
Strength: 12
Vitality: 4
Site Number: 5
Archer. Damage +1.
You may discard any number of  minions from play with a total cost of 6 or more instead of paying the twilight cost of this card.
Archery: Discard an  archer from hand and remove a threat to wound a companion bearing an  condition. (Except the ring-bearer)
nice
 Guard-Dropped
Event • Response
If a possession was just played on a companion bearing an  condition, play an  archer from hand and remove a threat to suspend the current phase. Begin an archery phase involving only that  archer and that companion. When it ends, resume the suspended phase.
kewl
 Isengard Armaments
Possession • Hand Weapon/Ranged Weapon
Strength +2
Vitality +1
Bearer must be an  minion.
Discard all other  possessions on bearer and bearer may not bear another  possession.
While bearer is a unique  minion and you can spot a threat, bearer is an archer.
a take on Elven Arments huh? |
Here's My Trade List
I have taken an oath of poverty, to annoy me, send money
I am a trained assassin catcher |
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Foresight |
Posted: Wed May 09, 2007 7:51 pm |
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Joined: 06 Feb 2007
Posts: 557
Location: Cedar Rapids, IA
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Yup, I was thinking about making it say "While a unique minion bears this possession, skip the maneuver phase." But I wouldn’t design cards that broken. Well ok, sometimes maybe I initially will, but at least I’m straining the cards through the community before I finalize them. |
In his eyes was the look of a hunted beast seeking some gap in the ring of his enemies.  |
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sickofpalantirs |
Posted: Thu May 10, 2007 6:56 am |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Foresight wrote:  •Uruk-hai Archer Troop
Minion • Uruk-hai
Strength: 12
Vitality: 4
Site Number: 5
Archer. Damage +1.
You may discard any number of  minions from play with a total cost of 6 or more instead of paying the twilight cost of this card.
Archery: Discard an  archer from hand and remove a threat to wound a companion bearing an  condition. (Except the ring-bearer)
sweet. the archery ability is underpowered. cut the uruk-hai condition
 Guard-Dropped
Event • Response
If a possession was just played on a companion bearing an  condition, play an  archer from hand and remove a threat to suspend the current phase. Begin an archery phase involving only that  archer and that companion. When it ends, resume the suspended phase.
dropped guard...cool
 Isengard Armaments
Possession • Hand Weapon/Ranged Weapon
Strength +2
Vitality +1
Bearer must be an  minion.
Discard all other  possessions on bearer and bearer may not bear another  possession.
While bearer is a unique  minion and you can spot a threat, bearer is an archer.
elven armaments... |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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Foresight |
Posted: Thu May 10, 2007 3:00 pm |
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Joined: 06 Feb 2007
Posts: 557
Location: Cedar Rapids, IA
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Ok, deviating from archery now. (Unless you want me to expand on the archery/condition strategy. )
 •Uruk-hai Forest Squad
Minion • Uruk-hai
Strength: 12
Vitality: 3
Site Number: 5
Toil 3. Damage +1. To play, toil this minion twice or more. (Or remove 2 threats)
minions cannot heal.
While the fellowship is at a forest site, each minion is strength +2. (And damage +1 if skirmishing a companion of resistance 3 or less)
•Spreading Fear
Condition
To play, spot an minion and a threat.
Plays on a site in the current region.
While the fellowship is at a site in this region, each unbound companion is resistance -2.
While you control a site bearing this conditon, each unbound companion is resistance -2.
Blood-Rusted Shank
Possession • Hand Weapon
Strength +3
Bearer must be an uruk-hai.
At the start of each skirmish involving bearer, you may spot an exhausted companion skirmishing bearer to add a threat. |
In his eyes was the look of a hunted beast seeking some gap in the ring of his enemies.  |
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DáinIronfoot |
Posted: Thu May 10, 2007 3:15 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Foresight wrote:   •Uruk-hai Forest Squad
Minion • Uruk-hai
Strength: 12
Vitality: 3
Site Number: 5
Toil 3. Damage +1. To play, toil this minion twice or more. (Or remove 2 threats)
 minions cannot heal.
While the fellowship is at a forest site, each  minion is strength +2. (And damage +1 if skirmishing a companion of resistance 3 or less)
So-so title. I’m not sure if the "to play" wording it quite right...perhaps "to play, you must use [title]’s toil at least twice".
Foresight wrote:  •Spreading Fear
Condition
To play, spot an  minion and a threat.
Plays on a site in the current region.
While the fellowship is at a site in this region, each unbound companion is resistance -2.
While you control a site bearing this conditon, each unbound companion is resistance -2.
Yowch! I like it, though.
Foresight wrote:  Blood-Rusted Shank
Possession • Hand Weapon
Strength +3
Bearer must be an  uruk-hai.
At the start of each skirmish involving bearer, you may spot an exhausted companion skirmishing bearer to add a threat.
Love the title! I like the text, too.  |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Foresight |
Posted: Thu May 10, 2007 3:18 pm |
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Joined: 06 Feb 2007
Posts: 557
Location: Cedar Rapids, IA
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I like the BRS’s title too, I think it will be in my set "Memories", though the text will be slightly different.  |
In his eyes was the look of a hunted beast seeking some gap in the ring of his enemies.  |
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Foresight |
Posted: Thu May 10, 2007 9:20 pm |
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Joined: 06 Feb 2007
Posts: 557
Location: Cedar Rapids, IA
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[X] Uruk Assailant
Minion • Uruk-hai
Strength: 9
Vitality: 2
Site Number: 5
Damage +1.
When you play this minion, X is the difference between the number of companions and threats you can spot.
"Field Rations"
Event • Maneuver
Spot an uruk-hai, an orc, and a threat to discard that orc and heal that uruk-hai.
•Gruesome Bodyart
Condition • Support Area
Each time an minion wins a skirmish, you may stack that minion on this condition.
Assignment: Remove a threat to play an minion stacked on this condition as if from hand. It is twilight cost -1.
Scenting Quarry
Event • Skirmish
Spot an uruk-hai to name a Free People’s culture. Reveal the Free Peoples player’s hand. For each card of the named culture, you may add a threat. For each Free Peoples card not of the named culture, remove a threat. |
In his eyes was the look of a hunted beast seeking some gap in the ring of his enemies.  |
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sickofpalantirs |
Posted: Fri May 11, 2007 1:34 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Foresight wrote: [X] Uruk Assailant
Minion • Uruk-hai
Strength: 9
Vitality: 2
Site Number: 5
Damage +1.
When you play this minion, X is the difference between the number of companions and threats you can spot.
meaning companions - number of threats? or vice versa?
 "Field Rations"
Event • Maneuver
Spot an  uruk-hai, an  orc, and a threat to discard that orc and heal that uruk-hai.
[ sure /b]
•Gruesome Bodyart
Condition • Support Area
Each time an minion wins a skirmish, you may stack that minion on this condition.
[b]Assignment: Remove a threat to play an  minion stacked on this condition as if from hand. It is twilight cost -1.
bodyart? cool
 Scenting Quarry
Event • Skirmish
Spot an  uruk-hai to name a Free People’s culture. Reveal the Free Peoples player’s hand. For each card of the named culture, you may add a threat. For each Free Peoples card not of the named culture, remove a threat.
sweet! |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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