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sickofpalantirs
Posted: Fri May 11, 2007 1:35 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Foresight wrote:
Ok, deviating from archery now. (Unless you want me to expand on the Uruk-hai archery/condition strategy. Wink )

10 •Uruk-hai Forest Squad Uruk-hai
Minion • Uruk-hai
Strength: 12
Vitality: 3
Site Number: 5
Toil 3. Damage +1. To play, toil this minion twice or more. (Or remove 2 threats)
Uruk-hai minions cannot heal.
While the fellowship is at a forest site, each Uruk-hai minion is strength +2. (And damage +1 if skirmishing a companion of resistance 3 or less)
make it if you play this minion for more then 4 remove 2 hreats. it sounds better

3 •Spreading Fear Uruk-hai
Condition
To play, spot an Uruk-hai minion and a threat.
Plays on a site in the current region.
While the fellowship is at a site in this region, each unbound companion is resistance -2.
While you control a site bearing this conditon, each unbound companion is resistance -2.
cool

2 Blood-Rusted Shank Uruk-hai
Possession • Hand Weapon
Strength +3
Bearer must be an Uruk-hai uruk-hai.
At the start of each skirmish involving bearer, you may spot an exhausted companion skirmishing bearer to add a threat.

yeah sweet title.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Foresight
Posted: Fri May 11, 2007 8:43 pm
Joined: 06 Feb 2007 Posts: 557 Location: Cedar Rapids, IA
sickofpalantirs wrote:
Foresight wrote:
[X] Uruk Assailant Uruk-hai
Minion • Uruk-hai
Strength: 9
Vitality: 2
Site Number: 5
Damage +1.
When you play this minion, X is the difference between the number of companions and threats you can spot.

meaning companions - number of threats? or vice versa?


If you had 4 companions and 2 threats, and you subtracted one from the other (don’t matter) you get a number. 4-2 is 2. So his cost would be 2. 2-4 would be -2, but for the purposes of this card would be 2. (Since there are no - numbers in LotR TCG)

3 Uruk Deceiver Uruk-hai
Minion • Uruk-hai
Strength: 8
Vitality: 3
Site Number: 5
Damage +1.
Shadow:
Exert this minion twice and remove a threat to return this minion to your hand and add 2 threats.

4 •Amon-hen Assassin Uruk-hai
Minion • Uruk-hai
Strength: 11
Vitality: 2
Site Number: 5
Damage +1.
Maneuver: Spot 2 threats and exert this minion to make it fierce until the regroup phase.
Each time this minion wins a skirmish, the Free Peoples player chooses to either add a threat or exert a companion.

2 Under Siege Uruk-hai
Event • Maneuver
Remove 2 threats and spot an Uruk-hai minion to choose one: make that minion strength +2 and fierce until the regroup phase, or take control of a site.
In his eyes was the look of a hunted beast seeking some gap in the ring of his enemies. Men
legoles3333
Posted: Sat May 12, 2007 3:48 am
Joined: 28 Nov 2006 Posts: 861 Location: In a place that is beyond your imagination
Foresight wrote:
If you had 4 companions and 2 threats, and you subtracted one from the other (don’t matter) you get a number. 4-2 is 2. So his cost would be 2. 2-4 would be -2, but for the purposes of this card would be 2. (Since there are no - numbers in LotR TCG)

3 Uruk Deceiver Uruk-hai
Minion • Uruk-hai
Strength: 8
Vitality: 3
Site Number: 5
Damage +1.
Shadow:
Exert this minion twice and remove a threat to return this minion to your hand and add 2 threats.

that is like, a free add a threat, first take away the remova a threat, then make it return another minion to hand, or else, you could do this an infinite amount of times

4 •Amon-hen Assassin Uruk-hai
Minion • Uruk-hai
Strength: 11
Vitality: 2
Site Number: 5
Damage +1.
Maneuver: Spot 2 threats and exert this minion to make it fierce until the regroup phase.
Each time this minion wins a skirmish, the Free Peoples player chooses to either add a threat or exert a companion.

nice

2 Under Siege Uruk-hai
Event • Maneuver
Remove 2 threats and spot an Uruk-hai minion to choose one: make that minion strength +2 and fierce until the regroup phase, or take control of a site.


good!
Here's My Trade List
I have taken an oath of poverty, to annoy me, send money
I am a trained assassin catcher
Foresight
Posted: Sat May 12, 2007 7:41 am
Joined: 06 Feb 2007 Posts: 557 Location: Cedar Rapids, IA
That’s the idea behind Uruk Deceiver, as long as you can keep paying his twilight cost you can keep doing his special ability. Wink
In his eyes was the look of a hunted beast seeking some gap in the ring of his enemies. Men
legoles3333
Posted: Sat May 12, 2007 8:32 am
Joined: 28 Nov 2006 Posts: 861 Location: In a place that is beyond your imagination
oh, ok
Here's My Trade List
I have taken an oath of poverty, to annoy me, send money
I am a trained assassin catcher
Aragorn, King in Exile
Posted: Sat May 12, 2007 8:42 am
Joined: 26 Mar 2007 Posts: 302 Location: Weare, NH
Yeah, I noticed that. Pretty nice concept. Do you have any plans on expanding it?
Foresight
Posted: Sat May 12, 2007 9:19 am
Joined: 06 Feb 2007 Posts: 557 Location: Cedar Rapids, IA
Hmm. Not particularly, I’m just making random Uruk-hai DCs. Very Happy

5 •March of Many Miles Uruk-hai
Condition • Support Area
Toil 1. To play, spot 2 Uruk-hai minions.
You may add up to 9 threats.
Shadow: Remove 3 threats to play an Uruk-hai minion. It is twilight cost -2.
Skirmish: Remove 3 threats to make an Uruk-hai minion strength +2.
At the end of this turn, remove all threats and discard this condition.

Change: Used SOP’s advice on adding the shadow ability.

4 Uruk Vagabond Uruk-hai
Minion • Uruk-hai
Strength: 10
Vitality: 3
Site Number: 5
Damage +1.
Shadow: Spot a site you control and exert this minion twice to make the Free Peoples player choose one: you may take a non-minion Uruk-hai card into hand from your discard pile or add a threat.

4 Pace Has Quickened Uruk-hai
Event • Shadow
Spot 4 threats, 3 Free Peoples cultures, or 3 sites you control and 3 Uruk-hai hunters to skip the maneuver and archery phases this turn.

2 Broad-Sided Shield Uruk-hai
Possession • Shield
Vitality +1
Bearer must be an Uruk-hai uruk-hai.
Bearer cannot take wounds during the archery phase.
Maneuver: Remove 2 threats or 3 Uruk-hai tokens to take control of a site.
Last edited by Foresight on Sat May 12, 2007 11:43 am; edited 2 times in totalIn his eyes was the look of a hunted beast seeking some gap in the ring of his enemies. Men
sickofpalantirs
Posted: Sat May 12, 2007 11:09 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Foresight wrote:
Hmm. Not particularly, I’m just making random Uruk-hai DCs. Very Happy

5 •March of Many Miles Uruk-hai
Condition • Support Area
Toil 1. To play, spot 2 Uruk-hai minions.
You may add up to 9 threats.
Skirmish: Remove 3 threats to make an Uruk-hai minion strength +2.
At the end of this turn, remove all threats and discard this condition.
nice captured it perfectly. you could add shadow, remove 3 tokens to play a uruk-hai. its twilight cost -1/2

4 Uruk Vagabond Uruk-hai
Minion • Uruk-hai
Strength: 10
Vitality: 3
Site Number: 5
Damage +1.
Shadow: Spot a site you control and exert this minion twice to make the Free Peoples player choose one: you may take a non-minion Uruk-hai card into hand from your discard pile or add a threat.
cool or a note you can use uruk instead of uruk-hai in the brackets see Uruk-hai

4 Pace Has Quickened Uruk-hai
Event • Shadow
Spot 4 threats, 3 Free Peoples cultures, or 3 sites you control and 3 Uruk-hai hunters to skip the maneuver and archery phases this turn.
cut cost by 2.

2 Broad-Sided Shield Uruk-hai
Possession • Shield
Vitality +1
Bearer must be an Uruk-hai uruk-hai.
Bearer cannot take wounds during the archery phase.
Maneuver: Remove 2 threats or 3 Uruk-hai tokens to take control of a site.

sweet!
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
legoles3333
Posted: Sat May 12, 2007 7:52 pm
Joined: 28 Nov 2006 Posts: 861 Location: In a place that is beyond your imagination
Foresight wrote:
Hmm. Not particularly, I’m just making random Uruk-hai DCs. Very Happy

5 •March of Many Miles Uruk-hai
Condition • Support Area
Toil 1. To play, spot 2 Uruk-hai minions.
You may add up to 9 threats.
Shadow: Remove 3 threats to play an Uruk-hai minion. It is twilight cost -2.
Skirmish: Remove 3 threats to make an Uruk-hai minion strength +2.
At the end of this turn, remove all threats and discard this condition.

Change: Used SOP’s advice on adding the shadow ability.

poifect

4 Uruk Vagabond Uruk-hai
Minion • Uruk-hai
Strength: 10
Vitality: 3
Site Number: 5
Damage +1.
Shadow: Spot a site you control and exert this minion twice to make the Free Peoples player choose one: you may take a non-minion Uruk-hai card into hand from your discard pile or add a threat.

sweet

4 Pace Has Quickened Uruk-hai
Event • Shadow
Spot 4 threats, 3 Free Peoples cultures, or 3 sites you control and 3 Uruk-hai hunters to skip the maneuver and archery phases this turn.

cya 3 hunters

2 Broad-Sided Shield Uruk-hai
Possession • Shield
Vitality +1
Bearer must be an Uruk-hai uruk-hai.
Bearer cannot take wounds during the archery phase.
Maneuver: Remove 2 threats or 3 Uruk-hai tokens to take control of a site.


kewlio
Here's My Trade List
I have taken an oath of poverty, to annoy me, send money
I am a trained assassin catcher
DáinIronfoot
Posted: Sat May 12, 2007 8:12 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Foresight wrote:
5 •March of Many Miles Uruk-hai
Condition • Support Area
Toil 1. To play, spot 2 Uruk-hai minions.
You may add up to 9 threats.
Shadow: Remove 3 threats to play an Uruk-hai minion. It is twilight cost -2.
Skirmish: Remove 3 threats to make an Uruk-hai minion strength +2.
At the end of this turn, remove all threats and discard this condition.

Yowch. Rather balanced though, I think.

Foresight wrote:
4 Uruk Vagabond Uruk-hai
Minion • Uruk-hai
Strength: 10
Vitality: 3
Site Number: 5
Damage +1.
Shadow: Spot a site you control and exert this minion twice to make the Free Peoples player choose one: you may take a non-minion Uruk-hai card into hand from your discard pile or add a threat.

You need a semicolon after "discard pile".

Foresight wrote:
4 Pace Has Quickened Uruk-hai
Event • Shadow
Spot 4 threats, 3 Free Peoples cultures, or 3 sites you control and 3 Uruk-hai hunters to skip the maneuver and archery phases this turn.

I think you can drop the cost to 3.

Foresight wrote:
2 Broad-Sided Shield Uruk-hai
Possession • Shield
Vitality +1
Bearer must be an Uruk-hai uruk-hai.
Bearer cannot take wounds during the archery phase.
Maneuver: Remove 2 threats or 3 Uruk-hai tokens to take control of a site.

Not bad, not bad.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!

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