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WeyounsLastClone
Posted: Mon May 14, 2007 12:47 pm
Joined: 09 May 2007 Posts: 175 Location: The Netherlands
DáinIronfoot wrote:

2Sword of Minas Morgul, Dark Rider’s Blade Wraith
Possession • Hand Weapon
Strength +2
Bearer must be Úlairë Lemenya or a hunter Nazgûl.
Bearer is damage +1.
Skirmish: If bearer is Úlairë Lemenya, each time he wins a skirmish, you may exert him to discard a card borne by a companion in that skirmish.

Cool! I think the damage bonus is cool, but ap might be right it being a bit powerful. Maybe make it +1 strength, or 3 cost.
DáinIronfoot wrote:


1 Blade of Steel Wraith
Possession • Hand Weapon
Strength +1
Bearer must be a Nazgûl.
While skirmishing a character bearing a Wraith condition, bearer is strength +1 and fierce.
“Swords were naked in their pale hands....”

Wouldn’t the Fierce be lost when it actually is checked? Anyway, I like the idea behind it.

DáinIronfoot wrote:

2 Morgul Blade, Weapon of Black Sorcery Wraith
Possession • Hand Weapon
Strength +1
Bearer must be a Nazgûl.
If bearer is a twilight Nazgûl, this possession’s twilight cost is -1.
This weapon may be borne in addition to 1 other hand weapon.
Response: If bearer wins a skirmish, discard this possession or exert bearer twice to add a burden or make a companion in that skirmish resistance -1 until the end of the game.
“‘...both the knife and the hand that held it glowed with a pale light.’”

Cool card! The response-ability seems a tad bit powerful though.
AgentDrake
Posted: Mon May 14, 2007 12:55 pm
Joined: 01 Apr 2007 Posts: 667 Location: Halfway between eccentric and insane...
DáinIronfoot wrote:


2Sword of Minas Morgul, Dark Rider’s Blade Wraith
Possession • Hand Weapon
Strength +2
Bearer must be Úlairë Lemenya or a hunter Nazgûl.
Bearer is damage +1.
Skirmish: If bearer is Úlairë Lemenya, each time he wins a skirmish, you may exert him to discard a card borne by a companion in that skirmish.

I think I would switch the abilities to make Lemenya damage+1 and any nazgul get the skirmish action.


1 Blade of Steel Wraith
Possession • Hand Weapon
Strength +1
Bearer must be a Nazgûl.
While skirmishing a character bearing a Wraith condition, bearer is strength +1 and fierce.
“Swords were naked in their pale hands....”

Nice! Thumbs Up

2 Morgul Blade, Weapon of Black Sorcery Wraith
Possession • Hand Weapon
Strength +1
Bearer must be a Nazgûl.
If bearer is a twilight Nazgûl, this possession’s twilight cost is -1.
This weapon may be borne in addition to 1 other hand weapon.
Response: If bearer wins a skirmish, discard this possession or exert bearer twice to add a burden or make a companion in that skirmish resistance -1 until the end of the game.
“‘...both the knife and the hand that held it glowed with a pale light.’”
Should be unique, shouldn’t it?
I actually don’t think it’s too powerful, but that’s just me.

Never kid about politicians. The more bizarre the joke, the more likely it is to come true.
sickofpalantirs
Posted: Mon May 14, 2007 1:43 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:


2Sword of Minas Morgul, Dark Rider’s Blade Wraith
Possession • Hand Weapon
Strength +2
Bearer must be Úlairë Lemenya or a hunter Nazgûl.
Bearer is damage +1.
Skirmish: If bearer is Úlairë Lemenya, each time he wins a skirmish, you may exert him to discard a card borne by a companion in that skirmish.
almost overpowered for 2 cost but it is OK


1 Blade of Steel Wraith
Possession • Hand Weapon
Strength +1
Bearer must be a Nazgûl.
While skirmishing a character bearing a Wraith condition, bearer is strength +1 and fierce.
“Swords were naked in their pale hands....”

sure

2 Morgul Blade, Weapon of Black Sorcery Wraith
Possession • Hand Weapon
Strength +1
Bearer must be a Nazgûl.
If bearer is a twilight Nazgûl, this possession’s twilight cost is -1.
This weapon may be borne in addition to 1 other hand weapon.
Response: If bearer wins a skirmish, discard this possession or exert bearer twice to add a burden or make a companion in that skirmish resistance -1 until the end of the game.
“‘...both the knife and the hand that held it glowed with a pale light.’”

it would be hard to keep track of that - thing...
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
sickofpalantirs
Posted: Mon May 14, 2007 1:43 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:


2Sword of Minas Morgul, Dark Rider’s Blade Wraith
Possession • Hand Weapon
Strength +2
Bearer must be Úlairë Lemenya or a hunter Nazgûl.
Bearer is damage +1.
Skirmish: If bearer is Úlairë Lemenya, each time he wins a skirmish, you may exert him to discard a card borne by a companion in that skirmish.
almost overpowered for 2 cost but it is OK


1 Blade of Steel Wraith
Possession • Hand Weapon
Strength +1
Bearer must be a Nazgûl.
While skirmishing a character bearing a Wraith condition, bearer is strength +1 and fierce.
“Swords were naked in their pale hands....”

sure

2 Morgul Blade, Weapon of Black Sorcery Wraith
Possession • Hand Weapon
Strength +1
Bearer must be a Nazgûl.
If bearer is a twilight Nazgûl, this possession’s twilight cost is -1.
This weapon may be borne in addition to 1 other hand weapon.
Response: If bearer wins a skirmish, discard this possession or exert bearer twice to add a burden or make a companion in that skirmish resistance -1 until the end of the game.
“‘...both the knife and the hand that held it glowed with a pale light.’”

it would be hard to keep track of that - thing...
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Thranduil
Posted: Mon May 14, 2007 4:48 pm
Joined: 01 May 2007 Posts: 2256 Location:
DáinIronfoot wrote:
Yet ANOTHER delay before we move on to the twilight Nazzies. Aren’t I evil? Twisted Evil No, seriously, I think these form a nice bridge between the Riders and the twilight Nazgûl. You’ll see what I mean...enjoy!

2Sword of Minas Morgul, Dark Rider’s Blade Wraith
Possession • Hand Weapon
Strength +2
Bearer must be Úlairë Lemenya or a hunter Nazgûl.
Bearer is damage +1.
Skirmish: If bearer is Úlairë Lemenya, each time he wins a skirmish, you may exert him to discard a card borne by a companion in that skirmish.

A little powerful. I like the suggestion to switch the requirement of Ulaire Lemenya, I’d go with that.

1 Blade of Steel Wraith
Possession • Hand Weapon
Strength +1
Bearer must be a Nazgûl.
While skirmishing a character bearing a Wraith condition, bearer is strength +1 and fierce.
“Swords were naked in their pale hands....”

Should add onto the fierce bit ’until the regroup phase.’

2 Morgul Blade, Weapon of Black Sorcery Wraith
Possession • Hand Weapon
Strength +1
Bearer must be a Nazgûl.
If bearer is a twilight Nazgûl, this possession’s twilight cost is -1.
This weapon may be borne in addition to 1 other hand weapon.
Response: If bearer wins a skirmish, discard this possession or exert bearer twice to add a burden or make a companion in that skirmish resistance -1 until the end of the game.
“‘...both the knife and the hand that held it glowed with a pale light.’”

I think it would be better to take out the strength bonus, add it into the text with ’If bearer is a Nazgul, they are strength +1’, add a -1 resistance thing onto the card itself, and have the card transfer to the guy they’re fighting, so it’s easier to remember and not as powerful (as it can be discarded). Unless the guy it transfers to is already bearing 2 hand weapons, it would work.


Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
DáinIronfoot
Posted: Mon May 14, 2007 5:35 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Thranduil wrote:
DáinIronfoot wrote:
2 Morgul Blade, Weapon of Black Sorcery Wraith
Possession • Hand Weapon
Strength +1
Bearer must be a Nazgûl.
If bearer is a twilight Nazgûl, this possession’s twilight cost is -1.
This weapon may be borne in addition to 1 other hand weapon.
Response: If bearer wins a skirmish, discard this possession or exert bearer twice to add a burden or make a companion in that skirmish resistance -1 until the end of the game.
“‘...both the knife and the hand that held it glowed with a pale light.’”

I think it would be better to take out the strength bonus, add it into the text with ’If bearer is a Nazgul, they are strength +1’, add a -1 resistance thing onto the card itself, and have the card transfer to the guy they’re fighting, so it’s easier to remember and not as powerful (as it can be discarded). Unless the guy it transfers to is already bearing 2 hand weapons, it would work.

I LOVE that idea! GP Done. I also switched around the abilities on Sword of Minas Morgul, Dark Rider’s Blade.

Thanks for the reviews, everyone. I’ll hold off on more cards until a couple folks let me know what they think of the new and improved cards.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Anonymous Prodigy
Posted: Mon May 14, 2007 5:59 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Lookin’ good. Thumbs Up
I had to put something here.
Thranduil
Posted: Tue May 15, 2007 5:28 am
Joined: 01 May 2007 Posts: 2256 Location:
I’m slightly taken aback that you agreed with me, but I won’t complain. Cool
They’re all looking great, but you don’t need in the ability ’If bearer is a Nazgul’, because you say ’companion’ in its text (so, if they really want to, allow the free peoples player to exert their companion to move it onto a companion in their skirmish, ie themselves!).

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
DáinIronfoot
Posted: Tue May 15, 2007 8:26 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Thranduil wrote:
I’m slightly taken aback that you agreed with me, but I won’t complain. Cool

Hey, you often have very good ideas, I just don’t always agree. Razz Case in point....

Thranduil wrote:
They’re all looking great, but you don’t need in the ability ’If bearer is a Nazgul’, because you say ’companion’ in its text (so, if they really want to, allow the free peoples player to exert their companion to move it onto a companion in their skirmish, ie themselves!).

I disagree here. Very Happy

But I have a good reason! Say I, as the Shadow player, transfer this to the Ring-bearer. Obviously that’s the LAST place the FP player wants it, so if I leave out the Nazgul part, they could find a way to exert their RB and transfer it to a different companion. Slim chance, since it’s unlikely the RB AND that other companion will be in the same skirmish, but it IS possible thanks to a couple cards in my sets that allow multiple companions in the same skirmish. So I’d rather play it safe and avoid potential broken combos like Decipher is famous for now. Rolling Eyes
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
DáinIronfoot
Posted: Tue May 15, 2007 8:32 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
You’ve already seen twilight versions of both the Witch-king and Khamûl, but now here’s the rest of the set’s twilight Nazgûl. Twisted Evil Enjoy!

6Úlairë Enquëa, Dim and Dark Wraith
Minion • Nazgûl
Strength: 11
Vitality: 4
Site: 3
Twilight. Fierce.
Each time Úlairë Enquëa wins a fierce skirmish, you may add a burden (or 2 burdens if you can spot 6 companions) or 2 threats.
Wraith cards borne by companions cannot be discarded.
“In their white faces burned keen and merciless eyes....”

5Úlairë Nelya, Dim and Dark Wraith
Minion • Nazgûl
Strength: 10
Vitality: 3
Site: 2
Twilight.
While you can spot 4 burdens, Úlairë Nelya is fierce.
Each twilight Nazgûl skirmishing a companion bearing a Wraith card is damage +1.
“Over the lip of the little dell, on the side away from the hill, they felt, rather than saw, a shadow rise, one shadow or more than one.”

4Úlairë Otsëa, Dim and Dark Wraith
Minion • Nazgûl
Strength: 9
Vitality: 3
Site: 3
Twilight. Hunter 1.
While you can spot 4 conditions, Úlairë Otsëa is fierce.
At the start of each fierce skirmish involving Úlairë Otsëa, you may exert him to play or transfer a Wraith card that is able to be borne by a companion onto a companion in that skirmish.
“Their eyes fell on him and pierced him, as they rushed towards him.”
Last edited by DáinIronfoot on Tue May 15, 2007 11:58 am; edited 3 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!

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