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Anonymous Prodigy
Posted: Wed May 16, 2007 10:34 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
DáinIronfoot wrote:
1 Cold Lifelessness Wraith
Condition • Support Area
Strength -1
Response: If a Nazgûl wins a skirmish, transfer this condition from your support area to a character that lost that skirmish.
Each time the fellowship moves, exert bearer or add 2.
“He wondered if he would remain maimed for life, and how they would now manage to continue their journey. He felt too weak to stand.”

I would drop it to add 1. Smile

DáinIronfoot wrote:
2 Sick and Wounded Wraith
Condition • Support Area
Strength -1
Vitality -1
Resistance -1
Skirmish: Discard a weapon borne by a Nazgûl (or remove 2 if that Nazgûl bears a Morgul Blade) to transfer this condition from your support area to a character skirmishing that Nazgûl.
“‘Frodo has been touched by the weapons of the Enemy, and there is some poison or evil at work that is beyond my skill to drive out.’”

I would drop the cost to 1 and make it unique. Thumbs Up
I had to put something here.
DáinIronfoot
Posted: Wed May 16, 2007 10:37 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Changed Cold Lifelessness as recommended, and changed Sick and Wounded to limit 1 per bearer. Still think I should just make it unique instead?
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Anonymous Prodigy
Posted: Wed May 16, 2007 10:38 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Yep, now I’d make it unique or raise the cost to 3. Smile
I had to put something here.
NBarden
Posted: Wed May 16, 2007 10:42 am
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
DáinIronfoot wrote:
Okay, here’s some of the those Wraith conditions I’ve been hinting at that play on companions. And they’re quite evil, if I may say so myself...but there’s more to follow, and it only gets worse. Twisted Evil Enjoy!

1 Cold Lifelessness Wraith
Condition • Support Area
Strength -1
Response: If a Nazgûl wins a skirmish, transfer this condition from your support area to a character that lost that skirmish.
Each time the fellowship moves, exert bearer or add 1.
“He wondered if he would remain maimed for life, and how they would now manage to continue their journey. He felt too weak to stand.”

Cool. Can give you the twilight you need, or just exert him if you don’t need it.

2 Sick and Wounded Wraith
Condition • Support Area
Strength -1
Vitality -1
Resistance -1
Limit 1 per bearer.
Skirmish: Discard a weapon borne by a Nazgûl (or remove 2 if that Nazgûl bears a Morgul Blade) to transfer this condition from your support area to a character skirmishing that Nazgûl.
“‘Frodo has been touched by the weapons of the Enemy, and there is some poison or evil at work that is beyond my skill to drive out.’”

Icy Claws is a good title. But the vitality -1 is and auto-kill. Maybe have them unwounded.

I also considered Icy Claws as a title for this one, which is right from the text (as is the current title). What do you think?
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DáinIronfoot
Posted: Wed May 16, 2007 10:49 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Sick and Wounded now costs 3. More balanced now?
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Anonymous Prodigy
Posted: Wed May 16, 2007 10:49 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Perfect! Thumbs Up
I had to put something here.
Thranduil
Posted: Wed May 16, 2007 12:01 pm
Joined: 01 May 2007 Posts: 2256 Location:
DáinIronfoot wrote:
Okay, here’s some of the those Wraith conditions I’ve been hinting at that play on companions. And they’re quite evil, if I may say so myself...but there’s more to follow, and it only gets worse. Twisted Evil Enjoy!

1 Cold Lifelessness Wraith
Condition • Support Area
Strength -1
Response: If a Nazgûl wins a skirmish, transfer this condition from your support area to a character that lost that skirmish.
Each time the fellowship moves, exert bearer or add 1.
“He wondered if he would remain maimed for life, and how they would now manage to continue their journey. He felt too weak to stand.”

Maybe should be limit 1 per bearer, otherwise it’s pretty nasty. Was blade tip limited like that? If it wasn’t, then this is fine.

3 Sick and Wounded Wraith
Condition • Support Area
Strength -1
Vitality -1
Resistance -1
Limit 1 per bearer.
Skirmish: Discard a weapon borne by a Nazgûl (or remove 2 if that Nazgûl bears a Morgul Blade) to transfer this condition from your support area to a character skirmishing that Nazgûl.
“‘Frodo has been touched by the weapons of the Enemy, and there is some poison or evil at work that is beyond my skill to drive out.’”

Just a sudden thought about your Morgul Blade. Can a non-unique card have a subtitle? The -1 vitality might be a bit much, but at such a high cost, it’s probably fine.

I also considered Icy Claws as a title for this one, which is right from the text (as is the current title). What do you think?

I think sick and wounded sounds a little silly, so I’d probably go with Icy Claws (though I’d be happier if you found an even better title than that).


Nice stuff.

Thranduil
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DáinIronfoot
Posted: Wed May 16, 2007 12:07 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Thranduil wrote:
DáinIronfoot wrote:
1 Cold Lifelessness Wraith
Condition • Support Area
Strength -1
Response: If a Nazgûl wins a skirmish, transfer this condition from your support area to a character that lost that skirmish.
Each time the fellowship moves, exert bearer or add 1.
“He wondered if he would remain maimed for life, and how they would now manage to continue their journey. He felt too weak to stand.”

Maybe should be limit 1 per bearer, otherwise it’s pretty nasty. Was blade tip limited like that? If it wasn’t, then this is fine.

No, Blade Tip was limit 1 per bearer. I’m reluctant to go that far with this, though...how about limit 2 per bearer? Razz

Thranduil wrote:
DáinIronfoot wrote:
3 Sick and Wounded Wraith
Condition • Support Area
Strength -1
Vitality -1
Resistance -1
Limit 1 per bearer.
Skirmish: Discard a weapon borne by a Nazgûl (or remove 2 if that Nazgûl bears a Morgul Blade) to transfer this condition from your support area to a character skirmishing that Nazgûl.
“‘Frodo has been touched by the weapons of the Enemy, and there is some poison or evil at work that is beyond my skill to drive out.’”

Just a sudden thought about your Morgul Blade. Can a non-unique card have a subtitle?

To my knowledge, it hasn’t been done before, but I don’t see why it couldn’t be. You’d still be limited to a total of 4, I believe, so you could use, say, 4 of the old ones, 4 of the new ones, or 2 of each.

DáinIronfoot wrote:
I think sick and wounded sounds a little silly, so I’d probably go with Icy Claws (though I’d be happier if you found an even better title than that).

I’ll go with Icy Claws for now and see if I can find anything better.

Thanks for the review!
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Thranduil
Posted: Wed May 16, 2007 12:55 pm
Joined: 01 May 2007 Posts: 2256 Location:
I’m afraid that I would go with limit 1 per bearer, otherwise too quickly you end up when the guy can no longer exert and you get loads of twilight (or they get exhausted too easily).

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
sickofpalantirs
Posted: Wed May 16, 2007 1:21 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:
Okay, here’s some of the those Wraith conditions I’ve been hinting at that play on companions. And they’re quite evil, if I may say so myself...but there’s more to follow, and it only gets worse. Twisted Evil Enjoy!

1 Cold Lifelessness Wraith
Condition • Support Area
Strength -1
Limit 2 per bearer.
Response: If a Nazgûl wins a skirmish, transfer this condition from your support area to a character that lost that skirmish.
Each time the fellowship moves, exert bearer or add 1.
“He wondered if he would remain maimed for life, and how they would now manage to continue their journey. He felt too weak to stand.”
make it the freeps player must exert...

3 Icy Claws Wraith
Condition • Support Area
Strength -1
Vitality -1
Resistance -1
Limit 1 per bearer.
Skirmish: Discard a weapon borne by a Nazgûl (or remove 2 if that Nazgûl bears a Morgul Blade) to transfer this condition from your support area to a character skirmishing that Nazgûl.
“‘Frodo has been touched by the weapons of the Enemy, and there is some poison or evil at work that is beyond my skill to drive out.’”

cut cost to 2.
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