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Foresight
Posted: Sun May 13, 2007 12:07 pm
Joined: 06 Feb 2007 Posts: 557 Location: Cedar Rapids, IA
Here’s some more!

4 Uruk Scum Uruk-hai
Minion • Uruk-hai
Strength: 11
Vitality: 3
Site Number: 5
Damage +1.
To play, remove a threat.
Response: If a Free Peoples maneuver or archery event was played, spot another Uruk-hai minion and discard this minion or remove 2 threats to cancel that event.

3Shaman of Orthanc Uruk-hai
Minion • Uruk-hai
Strength: 8
Vitality: 3
Site Number: 5
Damage +1.
To play, remove a threat.
Each time you play an Uruk-hai minion, you may remove a threat to make that minion twilight cost -1.
Response: If this minion is killed in a skirmish, remove a threat and spot another Uruk-hai minion to exert a companion involved in that skirmish.

10Legion of Isengard, Dark Army Uruk-hai
Minion • Uruk-hai
Strength: 18
Vitality: 5
Site Number: 5
Damage +1.
To play, remove a threat.
While you control 2 sites, the Free Peoples player cannot play skirmish events or use skirmish special abilities during a skirmish involving this minion.
Maneuver: Spot another Uruk-hai uruk-hai to make this minion fierce until the regroup phase.

1 Frozen with Fear Uruk-hai
Event • Skirmish
Spot 3 threats to make a companion skirmishing an Uruk-hai minion lose all strength and damage bonuses from possessions.

0 The Oncoming Horde Uruk-hai
Condition • Support Area
At the end of any phase, if you can spot 6 threats, 3 exhausted companions, and a site you control, the ring-bearer is corrupted.

Change: Added Damage +1 to the minions.
Last edited by Foresight on Sun May 13, 2007 1:00 pm; edited 3 times in totalIn his eyes was the look of a hunted beast seeking some gap in the ring of his enemies. Men
legoles3333
Posted: Sun May 13, 2007 12:12 pm
Joined: 28 Nov 2006 Posts: 861 Location: In a place that is beyond your imagination
Foresight wrote:
Here’s some more!

4 Uruk Scum Uruk-hai
Minion • Uruk-hai
Strength: 11
Vitality: 3
Site Number: 5
To play, remove a threat.
Response: If a Free Peoples maneuver or archery event was played, spot another Uruk-hai minion and discard this minion or remove 2 threats to cancel that event.

sweetness

3Shaman of Orthanc Uruk-hai
Minion • Uruk-hai
Strength: 8
Vitality: 3
Site Number: 5
To play, remove a threat.
Each time you play an Uruk-hai minion, you may remove a threat to make that minion twilight cost -1.
If this minion is killed in a skirmish, you may remove a threat and spot another Uruk-hai minion to exert a companion involved in that skirmish.

whew, for a sec i thought he was non-unique

10Legion of Isengard, Dark Army Uruk-hai
Minion • Uruk-hai
Strength: 18
Vitality: 5
Site Number: 5
To play, remove a threat.
While you control 2 sites, the Free Peoples player cannot play skirmish events or use skirmish special abilities during a skirmish involving this minion.
Maneuver: Spot another Uruk-hai uruk-hai to make this minion fierce until the regroup phase.

wow nice

1 Frozen with Fear Uruk-hai
Event • Skirmish
Spot 3 threats to make a companion skirmishing an Uruk-hai minion lose all strength and damage bonuses from possessions.

kewl

0 The Oncomming Horde Uruk-hai
Condition • Support Area
At the end of any phase, if you can spot 6 threats, 3 exhausted companions, and a site you control, the ring-bearer is corrupted.


AN AUTO CORRUPT CARD FOR Uruk-hai SWEET! w00t w00t
Here's My Trade List
I have taken an oath of poverty, to annoy me, send money
I am a trained assassin catcher
sickofpalantirs
Posted: Sun May 13, 2007 12:39 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Foresight wrote:
Here’s some more!

4 Uruk Scum Uruk-hai
Minion • Uruk-hai
Strength: 11
Vitality: 3
Site Number: 5
Damage +1.
To play, remove a threat.
Response: If a Free Peoples maneuver or archery event was played, spot another Uruk-hai minion and discard this minion or remove 2 threats to cancel that event.
nice. maybe and exert a companion?

3Shaman of Orthanc Uruk-hai
Minion • Uruk-hai
Strength: 8
Vitality: 3
Site Number: 5
Damage +1.
To play, remove a threat.
Each time you play an Uruk-hai minion, you may remove a threat to make that minion twilight cost -1.
Response: If this minion is killed in a skirmish, remove a threat and spot another Uruk-hai minion to exert a companion involved in that skirmish.
nice

10Legion of Isengard, Dark Army Uruk-hai
Minion • Uruk-hai
Strength: 18
Vitality: 5
Site Number: 5
Damage +1.
To play, remove a threat.
While you control 2 sites, the Free Peoples player cannot play skirmish events or use skirmish special abilities during a skirmish involving this minion.
Maneuver: Spot another Uruk-hai uruk-hai to make this minion fierce until the regroup phase.
sweet!

1 Frozen with Fear Uruk-hai
Event • Skirmish
Spot 3 threats to make a companion skirmishing an Uruk-hai minion lose all strength and damage bonuses from possessions.
nice!

0 The Oncomming Horde Uruk-hai
Condition • Support Area
At the end of any phase, if you can spot 6 threats, 3 exhausted companions, and a site you control, the ring-bearer is corrupted.

misspelled oncoming. these ere all cool!
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Foresight
Posted: Wed May 16, 2007 9:23 pm
Joined: 06 Feb 2007 Posts: 557 Location: Cedar Rapids, IA
To put a twist on the Uruk-hai threat-based DCs in this thread, I’ve decided to entwine burdens with them now. Very Happy

1One Purpose Only Uruk-hai
Condition • Support Area
Each time a threat is about to be added, you may exert an Uruk-hai minion and remove 3 threats to add a burden instead.

4 Orthanc Predator Uruk-hai
Minion • Uruk-hai
Strength: 11
Vitality: 2
Site Number: 5
Damage +1.
While you can spot 2 burdens and 2 threats, this minion is fierce.

1 10,000 Strong Uruk-hai
Condition • Support Area
Regroup: Remove a burden or 2 threats to shuffle an Uruk-hai minion from your discard pile into your draw deck.
Response: If an Uruk-hai minion is about to take a wound, discard this condition to prevent that.

4 Orthanc Brawler Uruk-hai
Minion • Uruk-hai
Strength: 9
Vitality: 2
Site Number: 5
Damage +1.
While you can spot 3 burdens, this minion is fierce.
While you can spot 3 threats, this minion is damage +1.

1 Onyx Blade Uruk-hai
Possession • Hand Weapon
Bearer must be an Uruk-hai Uruk-hai.
Skirmish: Remove a threat to make bearer strength +2 (Limit +2).
Skirmish: Remove a burden to make a companion skirmishing bearer strength -2 (Limit -2).
Last edited by Foresight on Thu May 17, 2007 3:04 pm; edited 1 time in totalIn his eyes was the look of a hunted beast seeking some gap in the ring of his enemies. Men
legoles3333
Posted: Thu May 17, 2007 1:33 am
Joined: 28 Nov 2006 Posts: 861 Location: In a place that is beyond your imagination
Foresight wrote:
To put a twist on the Uruk-hai threat-based DCs in this thread, I’ve decided to entwine burdens with them now. Very Happy

1One Purpose Only Uruk-hai
Condition • Support Area
Each time a threat is about to be added, you may exert an Uruk-hai minion and remove 3 threats to add a burden instead.

sweet

4 Orthanc Predator Uruk-hai
Minion • Uruk-hai
Strength: 11
Vitality: 2
Site Number: 5
Damage +1.
While you can spot 2 burdens and 2 threats, this minion is fierce.

make him base str 10

1 10,000 Strong Uruk-hai
Condition • Support Area
Regroup: Remove a burden or 2 threats to shuffle an Uruk-hai minion from your discard pile into your draw deck.
Response: If an Uruk-hai minion is about to take a wound, discard this condition to prevent that.

make it one threat

3 Orthanc Brawler Uruk-hai
Minion • Uruk-hai
Strength: 9
Vitality: 2
Site Number: 5
Damage +1.
While you can spot 3 burdens, this minion is fierce.
While you can spot 3 threats, this minion is damage +1.

with an ability like tht, base cost 4

1 Onyx Blade Uruk-hai
Possession • Hand Weapon
Bearer must be an Uruk-hai Uruk-hai.
Skirmish: Remove a burden to make bearer strength +2.
Skirmish: Remove a threat to make a companion skirmishing bearer strength -1.


good!
Here's My Trade List
I have taken an oath of poverty, to annoy me, send money
I am a trained assassin catcher
sickofpalantirs
Posted: Thu May 17, 2007 6:52 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Foresight wrote:
To put a twist on the Uruk-hai threat-based DCs in this thread, I’ve decided to entwine burdens with them now. Very Happy

1One Purpose Only Uruk-hai
Condition • Support Area
Each time a threat is about to be added, you may exert an Uruk-hai minion and remove 3 threats to add a burden instead.
make it 2 threats

4 Orthanc Predator Uruk-hai
Minion • Uruk-hai
Strength: 11
Vitality: 2
Site Number: 5
Damage +1.
While you can spot 2 burdens and 2 threats, this minion is fierce.
nice

1 10,000 Strong Uruk-hai
Condition • Support Area
Regroup: Remove a burden or 2 threats to shuffle an Uruk-hai minion from your discard pile into your draw deck.
Response: If an Uruk-hai minion is about to take a wound, discard this condition to prevent that.
cool!

3 Orthanc Brawler Uruk-hai
Minion • Uruk-hai
Strength: 9
Vitality: 2
Site Number: 5
Damage +1.
While you can spot 3 burdens, this minion is fierce.
While you can spot 3 threats, this minion is damage +1.
it works,

1 Onyx Blade Uruk-hai
Possession • Hand Weapon
Bearer must be an Uruk-hai Uruk-hai.
Skirmish: Remove a burden to make bearer strength +2.
Skirmish: Remove a threat to make a companion skirmishing bearer strength -1.

onyx?nice.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Foresight
Posted: Thu May 17, 2007 11:18 am
Joined: 06 Feb 2007 Posts: 557 Location: Cedar Rapids, IA
Added: Now you can go to the first page to see every DC I’ve made in this thread! Check it out!
In his eyes was the look of a hunted beast seeking some gap in the ring of his enemies. Men
WeyounsLastClone
Posted: Thu May 17, 2007 1:41 pm
Joined: 09 May 2007 Posts: 175 Location: The Netherlands
Foresight wrote:

1One Purpose Only Uruk-hai
Condition • Support Area
Each time a threat is about to be added, you may exert an Uruk-hai minion and remove 3 threats to add a burden instead.

Nice balanced card. It should not be easy for Uruk-Hai to add burdens, and this is a great way of doing that.

Foresight wrote:

4 Orthanc Predator Uruk-hai
Minion • Uruk-hai
Strength: 11
Vitality: 2
Site Number: 5
Damage +1.
While you can spot 2 burdens and 2 threats, this minion is fierce.

Decent! Simple and cool.

Foresight wrote:

1 10,000 Strong Uruk-hai
Condition • Support Area
Regroup: Remove a burden or 2 threats to shuffle an Uruk-hai minion from your discard pile into your draw deck.
Response: If an Uruk-hai minion is about to take a wound, discard this condition to prevent that.

Cool! I like both effects.

Foresight wrote:

3 Orthanc Brawler Uruk-hai
Minion • Uruk-hai
Strength: 9
Vitality: 2
Site Number: 5
Damage +1.
While you can spot 3 burdens, this minion is fierce.
While you can spot 3 threats, this minion is damage +1.

Great once again.

Foresight wrote:

1 Onyx Blade Uruk-hai
Possession • Hand Weapon
Bearer must be an Uruk-hai Uruk-hai.
Skirmish: Remove a burden to make bearer strength +2.
Skirmish: Remove a threat to make a companion skirmishing bearer strength -1.

Maybe but a limit on it, but I like the idea.
Thranduil
Posted: Thu May 17, 2007 1:55 pm
Joined: 01 May 2007 Posts: 2256 Location:
Foresight wrote:
To put a twist on the Uruk-hai threat-based DCs in this thread, I’ve decided to entwine burdens with them now. Very Happy

1One Purpose Only Uruk-hai
Condition • Support Area
Each time a threat is about to be added, you may exert an Uruk-hai minion and remove 3 threats to add a burden instead.

As a condition, this card is great!

4 Orthanc Predator Uruk-hai
Minion • Uruk-hai
Strength: 11
Vitality: 2
Site Number: 5
Damage +1.
While you can spot 2 burdens and 2 threats, this minion is fierce.

Good.

1 10,000 Strong Uruk-hai
Condition • Support Area
Regroup: Remove a burden or 2 threats to shuffle an Uruk-hai minion from your discard pile into your draw deck.
Response: If an Uruk-hai minion is about to take a wound, discard this condition to prevent that.

I really like this card.

3 Orthanc Brawler Uruk-hai
Minion • Uruk-hai
Strength: 9
Vitality: 2
Site Number: 5
Damage +1.
While you can spot 3 burdens, this minion is fierce.
While you can spot 3 threats, this minion is damage +1.

Should cost 4, have less strength or not have a base damage bonus. Otherwise, nice.

1 Onyx Blade Uruk-hai
Possession • Hand Weapon
Bearer must be an Uruk-hai Uruk-hai.
Skirmish: Remove a burden to make bearer strength +2.
Skirmish: Remove a threat to make a companion skirmishing bearer strength -1.

I think the second ability has the capability to be a bit too dangerous. Maybe it should be 2 threats, or maybe a limit, or maybe require an exertion as well.

Nice cards!

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
Foresight
Posted: Thu May 17, 2007 3:25 pm
Joined: 06 Feb 2007 Posts: 557 Location: Cedar Rapids, IA
Thanks for the reviews guys, I changed my cards and I have to agree they look better. Very Happy

5 Orthanc Assault Force Uruk-hai
Minion • Uruk-hai
Strength: 13
Vitality: 3
Site Number: 5
Damage +1.
Each time you play an Uruk-hai minion, you may remove a threat to make that minion twilight cost -1.
Shadow: Remove a burden to play an Uruk-hai minion. It is strength +2 until the regroup phase.

1 No Mindless Orc Uruk-hai
Event • Assignment
Remove a threat to assign an Uruk-hai minion to a companion bearing an Uruk-hai condition.

0 Spiteful Shot Uruk-hai
Event • Archery
Spot an Uruk-hai archer and remove a threat to exert an unbound companion. That archer does not add to the minion archery total.

5 Indomitable Uruk Uruk-hai
Minion • Uruk-hai
Strength: 10
Vitality: 3
Site Number: 5
Damage +1.
When you play this minion, you may remove a burden to have it gain enduring until the regroup phase.
Skirmish: Exert this minion twice, remove 2 threats, and spot another Uruk-hai minion to discard a condition.

1 Gnarled Teeth Uruk-hai
Event • Maneuver
Spot an Uruk-hai minion to make that minion gain bloodlust 2 until the regroup phase. (While skirmishing a wounded character, this character is strength +2 until the regroup phase.)
Last edited by Foresight on Thu May 17, 2007 9:41 pm; edited 1 time in totalIn his eyes was the look of a hunted beast seeking some gap in the ring of his enemies. Men

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