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Foresight |
Posted: Sun May 13, 2007 12:07 pm |
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Joined: 06 Feb 2007
Posts: 557
Location: Cedar Rapids, IA
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Here’s some more!
Uruk Scum
Minion • Uruk-hai
Strength: 11
Vitality: 3
Site Number: 5
Damage +1.
To play, remove a threat.
Response: If a Free Peoples maneuver or archery event was played, spot another minion and discard this minion or remove 2 threats to cancel that event.
•Shaman of Orthanc
Minion • Uruk-hai
Strength: 8
Vitality: 3
Site Number: 5
Damage +1.
To play, remove a threat.
Each time you play an minion, you may remove a threat to make that minion twilight cost -1.
Response: If this minion is killed in a skirmish, remove a threat and spot another minion to exert a companion involved in that skirmish.
 •Legion of Isengard, Dark Army
Minion • Uruk-hai
Strength: 18
Vitality: 5
Site Number: 5
Damage +1.
To play, remove a threat.
While you control 2 sites, the Free Peoples player cannot play skirmish events or use skirmish special abilities during a skirmish involving this minion.
Maneuver: Spot another uruk-hai to make this minion fierce until the regroup phase.
Frozen with Fear
Event • Skirmish
Spot 3 threats to make a companion skirmishing an minion lose all strength and damage bonuses from possessions.
The Oncoming Horde
Condition • Support Area
At the end of any phase, if you can spot 6 threats, 3 exhausted companions, and a site you control, the ring-bearer is corrupted.
Change: Added Damage +1 to the minions. |
Last edited by Foresight on Sun May 13, 2007 1:00 pm; edited 3 times in totalIn his eyes was the look of a hunted beast seeking some gap in the ring of his enemies.  |
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legoles3333 |
Posted: Sun May 13, 2007 12:12 pm |
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Joined: 28 Nov 2006
Posts: 861
Location: In a place that is beyond your imagination
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Foresight wrote: Here’s some more!
Uruk Scum
Minion • Uruk-hai
Strength: 11
Vitality: 3
Site Number: 5
To play, remove a threat.
Response: If a Free Peoples maneuver or archery event was played, spot another  minion and discard this minion or remove 2 threats to cancel that event.
sweetness
 • Shaman of Orthanc
Minion • Uruk-hai
Strength: 8
Vitality: 3
Site Number: 5
To play, remove a threat.
Each time you play an  minion, you may remove a threat to make that minion twilight cost -1.
If this minion is killed in a skirmish, you may remove a threat and spot another  minion to exert a companion involved in that skirmish.
whew, for a sec i thought he was non-unique
  • Legion of Isengard, Dark Army
Minion • Uruk-hai
Strength: 18
Vitality: 5
Site Number: 5
To play, remove a threat.
While you control 2 sites, the Free Peoples player cannot play skirmish events or use skirmish special abilities during a skirmish involving this minion.
Maneuver: Spot another  uruk-hai to make this minion fierce until the regroup phase.
wow nice
Frozen with Fear
Event • Skirmish
Spot 3 threats to make a companion skirmishing an  minion lose all strength and damage bonuses from possessions.
kewl
The Oncomming Horde
Condition • Support Area
At the end of any phase, if you can spot 6 threats, 3 exhausted companions, and a site you control, the ring-bearer is corrupted.
AN AUTO CORRUPT CARD FOR SWEET! w00t w00t |
Here's My Trade List
I have taken an oath of poverty, to annoy me, send money
I am a trained assassin catcher |
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sickofpalantirs |
Posted: Sun May 13, 2007 12:39 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Foresight wrote: Here’s some more!
Uruk Scum
Minion • Uruk-hai
Strength: 11
Vitality: 3
Site Number: 5
Damage +1.
To play, remove a threat.
Response: If a Free Peoples maneuver or archery event was played, spot another  minion and discard this minion or remove 2 threats to cancel that event.
nice. maybe and exert a companion?
 • Shaman of Orthanc
Minion • Uruk-hai
Strength: 8
Vitality: 3
Site Number: 5
Damage +1.
To play, remove a threat.
Each time you play an  minion, you may remove a threat to make that minion twilight cost -1.
Response: If this minion is killed in a skirmish, remove a threat and spot another  minion to exert a companion involved in that skirmish.
nice
  • Legion of Isengard, Dark Army
Minion • Uruk-hai
Strength: 18
Vitality: 5
Site Number: 5
Damage +1.
To play, remove a threat.
While you control 2 sites, the Free Peoples player cannot play skirmish events or use skirmish special abilities during a skirmish involving this minion.
Maneuver: Spot another  uruk-hai to make this minion fierce until the regroup phase.
sweet!
Frozen with Fear
Event • Skirmish
Spot 3 threats to make a companion skirmishing an  minion lose all strength and damage bonuses from possessions.
nice!
The Oncomming Horde
Condition • Support Area
At the end of any phase, if you can spot 6 threats, 3 exhausted companions, and a site you control, the ring-bearer is corrupted.
misspelled oncoming. these ere all cool! |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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Foresight |
Posted: Wed May 16, 2007 9:23 pm |
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Joined: 06 Feb 2007
Posts: 557
Location: Cedar Rapids, IA
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To put a twist on the threat-based DCs in this thread, I’ve decided to entwine burdens with them now.
•One Purpose Only
Condition • Support Area
Each time a threat is about to be added, you may exert an minion and remove 3 threats to add a burden instead.
Orthanc Predator
Minion • Uruk-hai
Strength: 11
Vitality: 2
Site Number: 5
Damage +1.
While you can spot 2 burdens and 2 threats, this minion is fierce.
10,000 Strong
Condition • Support Area
Regroup: Remove a burden or 2 threats to shuffle an minion from your discard pile into your draw deck.
Response: If an minion is about to take a wound, discard this condition to prevent that.
Orthanc Brawler
Minion • Uruk-hai
Strength: 9
Vitality: 2
Site Number: 5
Damage +1.
While you can spot 3 burdens, this minion is fierce.
While you can spot 3 threats, this minion is damage +1.
Onyx Blade
Possession • Hand Weapon
Bearer must be an Uruk-hai.
Skirmish: Remove a threat to make bearer strength +2 (Limit +2).
Skirmish: Remove a burden to make a companion skirmishing bearer strength -2 (Limit -2). |
Last edited by Foresight on Thu May 17, 2007 3:04 pm; edited 1 time in totalIn his eyes was the look of a hunted beast seeking some gap in the ring of his enemies.  |
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legoles3333 |
Posted: Thu May 17, 2007 1:33 am |
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Joined: 28 Nov 2006
Posts: 861
Location: In a place that is beyond your imagination
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Foresight wrote: To put a twist on the  threat-based DCs in this thread, I’ve decided to entwine burdens with them now.
 • One Purpose Only
Condition • Support Area
Each time a threat is about to be added, you may exert an  minion and remove 3 threats to add a burden instead.
sweet
Orthanc Predator
Minion • Uruk-hai
Strength: 11
Vitality: 2
Site Number: 5
Damage +1.
While you can spot 2 burdens and 2 threats, this minion is fierce.
make him base str 10
10,000 Strong
Condition • Support Area
Regroup: Remove a burden or 2 threats to shuffle an  minion from your discard pile into your draw deck.
Response: If an  minion is about to take a wound, discard this condition to prevent that.
make it one threat
Orthanc Brawler
Minion • Uruk-hai
Strength: 9
Vitality: 2
Site Number: 5
Damage +1.
While you can spot 3 burdens, this minion is fierce.
While you can spot 3 threats, this minion is damage +1.
with an ability like tht, base cost
Onyx Blade
Possession • Hand Weapon
Bearer must be an  Uruk-hai.
Skirmish: Remove a burden to make bearer strength +2.
Skirmish: Remove a threat to make a companion skirmishing bearer strength -1.
good! |
Here's My Trade List
I have taken an oath of poverty, to annoy me, send money
I am a trained assassin catcher |
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sickofpalantirs |
Posted: Thu May 17, 2007 6:52 am |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Foresight wrote: To put a twist on the  threat-based DCs in this thread, I’ve decided to entwine burdens with them now.
 • One Purpose Only
Condition • Support Area
Each time a threat is about to be added, you may exert an  minion and remove 3 threats to add a burden instead.
make it 2 threats
Orthanc Predator
Minion • Uruk-hai
Strength: 11
Vitality: 2
Site Number: 5
Damage +1.
While you can spot 2 burdens and 2 threats, this minion is fierce.
nice
10,000 Strong
Condition • Support Area
Regroup: Remove a burden or 2 threats to shuffle an  minion from your discard pile into your draw deck.
Response: If an  minion is about to take a wound, discard this condition to prevent that.
cool!
Orthanc Brawler
Minion • Uruk-hai
Strength: 9
Vitality: 2
Site Number: 5
Damage +1.
While you can spot 3 burdens, this minion is fierce.
While you can spot 3 threats, this minion is damage +1.
it works,
Onyx Blade
Possession • Hand Weapon
Bearer must be an  Uruk-hai.
Skirmish: Remove a burden to make bearer strength +2.
Skirmish: Remove a threat to make a companion skirmishing bearer strength -1.
onyx?nice. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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Foresight |
Posted: Thu May 17, 2007 11:18 am |
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Joined: 06 Feb 2007
Posts: 557
Location: Cedar Rapids, IA
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Added: Now you can go to the first page to see every DC I’ve made in this thread! Check it out! |
In his eyes was the look of a hunted beast seeking some gap in the ring of his enemies.  |
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WeyounsLastClone |
Posted: Thu May 17, 2007 1:41 pm |
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Joined: 09 May 2007
Posts: 175
Location: The Netherlands
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Foresight wrote:
 • One Purpose Only
Condition • Support Area
Each time a threat is about to be added, you may exert an  minion and remove 3 threats to add a burden instead.
Nice balanced card. It should not be easy for Uruk-Hai to add burdens, and this is a great way of doing that.
Foresight wrote:
Orthanc Predator
Minion • Uruk-hai
Strength: 11
Vitality: 2
Site Number: 5
Damage +1.
While you can spot 2 burdens and 2 threats, this minion is fierce.
Decent! Simple and cool.
Foresight wrote:
10,000 Strong
Condition • Support Area
Regroup: Remove a burden or 2 threats to shuffle an  minion from your discard pile into your draw deck.
Response: If an  minion is about to take a wound, discard this condition to prevent that.
Cool! I like both effects.
Foresight wrote:
Orthanc Brawler
Minion • Uruk-hai
Strength: 9
Vitality: 2
Site Number: 5
Damage +1.
While you can spot 3 burdens, this minion is fierce.
While you can spot 3 threats, this minion is damage +1.
Great once again.
Foresight wrote:
Onyx Blade
Possession • Hand Weapon
Bearer must be an  Uruk-hai.
Skirmish: Remove a burden to make bearer strength +2.
Skirmish: Remove a threat to make a companion skirmishing bearer strength -1.
Maybe but a limit on it, but I like the idea. |
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Thranduil |
Posted: Thu May 17, 2007 1:55 pm |
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Joined: 01 May 2007
Posts: 2256
Location:
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Foresight wrote: To put a twist on the  threat-based DCs in this thread, I’ve decided to entwine burdens with them now.
 • One Purpose Only
Condition • Support Area
Each time a threat is about to be added, you may exert an  minion and remove 3 threats to add a burden instead.
As a condition, this card is great!
Orthanc Predator
Minion • Uruk-hai
Strength: 11
Vitality: 2
Site Number: 5
Damage +1.
While you can spot 2 burdens and 2 threats, this minion is fierce.
Good.
10,000 Strong
Condition • Support Area
Regroup: Remove a burden or 2 threats to shuffle an  minion from your discard pile into your draw deck.
Response: If an  minion is about to take a wound, discard this condition to prevent that.
I really like this card.
Orthanc Brawler
Minion • Uruk-hai
Strength: 9
Vitality: 2
Site Number: 5
Damage +1.
While you can spot 3 burdens, this minion is fierce.
While you can spot 3 threats, this minion is damage +1.
Should cost , have less strength or not have a base damage bonus. Otherwise, nice.
Onyx Blade
Possession • Hand Weapon
Bearer must be an  Uruk-hai.
Skirmish: Remove a burden to make bearer strength +2.
Skirmish: Remove a threat to make a companion skirmishing bearer strength -1.
I think the second ability has the capability to be a bit too dangerous. Maybe it should be 2 threats, or maybe a limit, or maybe require an exertion as well.
Nice cards!
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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Foresight |
Posted: Thu May 17, 2007 3:25 pm |
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Joined: 06 Feb 2007
Posts: 557
Location: Cedar Rapids, IA
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Thanks for the reviews guys, I changed my cards and I have to agree they look better.
Orthanc Assault Force
Minion • Uruk-hai
Strength: 13
Vitality: 3
Site Number: 5
Damage +1.
Each time you play an minion, you may remove a threat to make that minion twilight cost -1.
Shadow: Remove a burden to play an minion. It is strength +2 until the regroup phase.
No Mindless Orc
Event • Assignment
Remove a threat to assign an minion to a companion bearing an condition.
Spiteful Shot
Event • Archery
Spot an archer and remove a threat to exert an unbound companion. That archer does not add to the minion archery total.
Indomitable Uruk
Minion • Uruk-hai
Strength: 10
Vitality: 3
Site Number: 5
Damage +1.
When you play this minion, you may remove a burden to have it gain enduring until the regroup phase.
Skirmish: Exert this minion twice, remove 2 threats, and spot another minion to discard a condition.
Gnarled Teeth
Event • Maneuver
Spot an minion to make that minion gain bloodlust 2 until the regroup phase. (While skirmishing a wounded character, this character is strength +2 until the regroup phase.) |
Last edited by Foresight on Thu May 17, 2007 9:41 pm; edited 1 time in totalIn his eyes was the look of a hunted beast seeking some gap in the ring of his enemies.  |
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