| Author | Message | 
| Anonymous Prodigy | 
| ![]() Posted: Thu May 10, 2007 9:39 am |  |  | 
 
| Joined: 10 Jan 2006
Posts: 4197
Location: United States | 
| bobtheorc wrote: •   Saruman , Master of the Uruk-hai    
Minion • Wizard
 
Strength 8
 
Vitality 4
Lurker. Fierce. Damage +1
Skirmish:  Exert Saruman to add   .
Skirmish: Remove    to make an    minion gain damage +1  until the end of the turn.
He made them the ultimate machine of warI would make the first skirmish ability only add
  . I would also drop fierce, damage +1, and "gain" from the second skirmish ability.  |  
| I had to put something here. |  | 
 
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| sickofpalantirs | 
| ![]() Posted: Thu May 10, 2007 2:44 pm |  |  | 
 
| Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby. | 
| bobtheorc wrote: Okay new card, btw I will edit the previous cards when i have mroe time
 
•   Saruman , Master of the Uruk-hai    
Minion • Wizard
 
Strength 8
 
Vitality 4
Lurker. Fierce. Damage +1
Skirmish:  Exert Saruman to add   .
Skirmish: Remove    to make an    minion gain damage +1  until the end of the turn.
He made them the ultimate machine of warsweet!
 |  
|  Sop's haves/ top wants   (mm)"SoP: you will always be the Official CC Spammer in my heart"
 "DáinIronfoot"
 Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.
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| bobtheorc | 
| ![]() Posted: Sat May 12, 2007 9:15 pm |  |  | 
 
| Joined: 19 Mar 2006
Posts: 1218
Location: Wow, its hot in Iowa | 
| Kinda  frenzy of arrows card but not as OP 
  Storm of Arrows   Event • Archery
 When you play this event exert X
  archers. Make the minion archer total +2 for each minion exerted this way.
 Their arrows and bolts filled the air
 
 and of course we need some archers
 
 
  Uruk-hai Crossbow Bearer   Minion • Uruk-hai
 Strength 7
 Vitality 3
 Site number 5
 Archer. Damage +1
 Achery Discard this minion to wound two unbound companions.
 
 
  Isengar Archer   Minion • Uruk-hai
 Strength 9
 Vitality 3
 Site number 5
 Archer. Hunter 2.
 Achery While this minion is not exhausted add 2 to the minion archery total.
 They fired with a precision unheard of
 
 
  Isengard Archer Group, Powerful Force   Minion • Uruk-hai
 Strength 14
 Vitality 4
 Site number 5
 Archer. Hunter 2. Damage +1. Fierce.
 While you can spot an
  wizard, each  minion gains archer. Countless foes streamed toward the Hornburg
 |  
|  Ban the Overpowered Orcs   "Don't panic, I have paper!" - Taipan
   Is that Grima, Grief Counselor? - legolamb
 Bobtheorcs Uruk-Hai Dcs
 Bob’s wonderful !! updated !! Trade list
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| Foresight | 
| ![]() Posted: Sat May 12, 2007 9:40 pm |  |  | 
 
| Joined: 06 Feb 2007
Posts: 557
Location: Cedar Rapids, IA | 
| bobtheorc wrote:   Storm of Arrows    
Event • Archery
 
When you play this event exert X    archers.
 
Make the minion archer total +2 for each minion exerted this way.
Their arrows and bolts filled the air
 Drop the "When you play this event" part.  I’d make it "Make the minion archery total +1 for...", and put a limit on it. (Limit +2 should be sufficient)
 
 
 bobtheorc wrote: and of course we need some archers
   Uruk-hai Crossbow Bearer    
Minion • Uruk-hai
 
Strength 7
 
Vitality 3
 
Site number 5
Archer. Damage +1
Achery  Discard this minion to wound two unbound companions.
 Drop the Damage +1.  I’d make his archery special ability include a spotting requirement such as: "Spot another
  minion and discard this minion to wound two unbound companions."  Otherwise he’s easily splashed.   
 
 bobtheorc wrote:   Isengard Archer    
Minion • Uruk-hai
 
Strength 9
 
Vitality 3
 
Site number 5
Archer. Hunter 2.
Achery  While this minion is not exhausted add 2 to the minion archery total.
They fired with a precision unheard of
 Cool!  Drop the Archery special ability bolded bit and make it gametext (Also have it spot an
  minion for his gametext to kick in).  Make him unique. 
 
 bobtheorc wrote:   Isengard Archer Group, Powerful Force    
Minion • Uruk-hai
 
Strength 14
 
Vitality 4
 
Site number 5
Archer. Hunter 2. Damage +1. Fierce. 
While you can spot an    wizard, each    minion gains archer.
Countless foes streamed toward the Hornburg
 Wow!  This card will kick your tail if you’re not careful!  I’d drop the fierce bit, maybe have the minion gain fierce if you can spot an
  wizard.  Neat cards! |  
| In his eyes was the look of a hunted beast seeking some gap in the ring of his enemies.  |  | 
 
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| sickofpalantirs | 
| ![]() Posted: Sun May 13, 2007 1:13 pm |  |  | 
 
| Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby. | 
| bobtheorc wrote: Kinda  frenzy of arrows card but not as OP
   Storm of Arrows    
Event • Archery
 
When you play this event exert X    archers.
 
Make the minion archer total +2 for each minion exerted this way.
Their arrows and bolts filled the air
 make it make it limit +4(or 3)   Uruk-hai Crossbow Bearer    
Minion • Uruk-hai
 
Strength 7
 
Vitality 3
 
Site number 5
Archer. Damage +1
Achery  Discard this minion to wound two unbound companions.
make the free peopls player wound...and drop his vitality to 2.   Isengar Archer    
Minion • Uruk-hai
 
Strength 9
 
Vitality 3
 
Site number 5
Archer. Hunter 2.
Achery  While this minion is not exhausted add 2 to the minion archery total.
They fired with a precision unheard of
 cut his vitality to 2 especially with that ability   Isengard Archer Group, Powerful Force    
Minion • Uruk-hai
 
Strength 14
 
Vitality 4
 
Site number 5
Archer. Hunter 2. Damage +1. Fierce. 
While you can spot an    wizard, each    minion gains archer.
Countless foes streamed toward the Hornburgcut a keyword
 |  
|  Sop's haves/ top wants   (mm)"SoP: you will always be the Official CC Spammer in my heart"
 "DáinIronfoot"
 Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.
  |  | 
 
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| bobtheorc | 
| ![]() Posted: Thu May 17, 2007 2:02 pm |  |  | 
 
| Joined: 19 Mar 2006
Posts: 1218
Location: Wow, its hot in Iowa | 
| Updates made. new card until I can make a bunch
 
 •
  Explosive Device, Deviously Made   Possession • Support Area
 To play discard an
  minion and remove a burden. Manuever Remove this Possession from the game to remove two unbound companions and all cards they bear from the game.
 "They have breached the Deeping Wall!!"
 
 Is this worded correctly?
  to first 2 reviews as usual. |  
| Last edited by bobtheorc on Thu May 17, 2007 2:29 pm; edited 1 time in total  Ban the Overpowered Orcs   "Don't panic, I have paper!" - Taipan
   Is that Grima, Grief Counselor? - legolamb
 Bobtheorcs Uruk-Hai Dcs
 Bob’s wonderful !! updated !! Trade list
 |  | 
 
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| Anonymous Prodigy | 
| ![]() Posted: Thu May 17, 2007 2:21 pm |  |  | 
 
| Joined: 10 Jan 2006
Posts: 4197
Location: United States | 
| bobtheorc wrote: •   Explosive Device, Deviously Made    
Possession • Support Area 
 
To play discard an    and remove a burden.
Manuever  Remove this Possession from the game to remove two unbound companions and all cards they bear from the game.
"They have breached the Deeping Wall!!"Way too good. This would destroy a Three Hunters deck. Make it discard this possession to discard a possession borne by an unbound companion, and drop the cost to
  . Plus, what is an  ? A minion? A card?  |  
| I had to put something here. |  | 
 
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| DáinIronfoot | 
| ![]() Posted: Thu May 17, 2007 2:28 pm |  |  | 
 
| Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA | 
| bobtheorc wrote: •   Explosive Device, Deviously Made    
Possession • Support Area 
 
To play discard an    and remove a burden.
Manuever  Remove this Possession from the game to remove two unbound companions and all cards they bear from the game.
"They have breached the Deeping Wall!!"Yeah, you need to specify what type of
  card you’re discarding (or at least say "  card"). 
 I think this would work if it discarded those companions instead, or killed just one of them. Maybe. That’s a delicate balance, and I’m not sure if the cost would match the effect or not. But it’s DEFINATELY overpowered as-is.
 |  
| Best regards, Dáin, Vice Aftokrator of the Chosen Ones 
 Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring.   Oh, and I have a  trade list now!
 
 Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
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| bobtheorc | 
| ![]() Posted: Thu May 17, 2007 2:30 pm |  |  | 
 
| Joined: 19 Mar 2006
Posts: 1218
Location: Wow, its hot in Iowa | 
| Gp to AP. 
 What about this?
 
 •
  Explosive Device, Deviously Made   Possession • Support Area
 To play discard an
  minion and remove a burden. Manuever Discard this Possession to discard an unbound companion from play.
 "They have breached the Deeping Wall!!"
 
 Is this worded correctly?
 
  to Dain as soon as possible |  
|  Ban the Overpowered Orcs   "Don't panic, I have paper!" - Taipan
   Is that Grima, Grief Counselor? - legolamb
 Bobtheorcs Uruk-Hai Dcs
 Bob’s wonderful !! updated !! Trade list
 |  | 
 
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| DáinIronfoot | 
| ![]() Posted: Thu May 17, 2007 2:32 pm |  |  | 
 
| Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA | 
| bobtheorc wrote: •   Explosive Device, Deviously Made    
Possession • Support Area 
 
To play discard an    minion and remove a burden.
Manuever  Discard this Possession to discard an unbound companion from play.
"They have breached the Deeping Wall!!"
 
  •Explosive Device, Deviously Made   Possession • Support Area
 To play, discard an
  minion and remove a burden. Manuever: Discard this possession to discard an unbound companion.
 "They have breached the Deeping Wall!!"
 
 Fully cleaned up now. But yes, I think that works. I think
  cost would be better, though. |  
| Best regards, Dáin, Vice Aftokrator of the Chosen Ones 
 Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring.   Oh, and I have a  trade list now!
 
 Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
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