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| joseph_c_chua | 
 Posted: Fri May 18, 2007 11:23 am | 
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Joined: 20 Jul 2005
Posts: 30
Location: Philippines
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--- description ---
 
This deck is a Pipeweed/   Site Control deck. The Free peoples side focuses on surviving skirmishes while the Shadow side aims to kill companions through numerous exertions.
 
--- end description ---
 
 
Sites
 
Breeding Pit of Isengard
 
Isenwash
 
Expanding Marshland
 
Nurn
 
Hobbiton Market
 
Caras Galadhon
 
Trollshaw Forest
 
Pinnacle of Zirakzigil
 
Valley of the Silverlode
 
 
Free Peoples (33)
 
 
RB: 
 
Frodo, Weary From the Journey
 
The One Ring, Such a Weight to Carry
 
 
Companions: 
 
1x Merry, In the Bloom of Health (start)
 
1x Pippin, In the Bloom of Health (start)
 
1x Tolman Cotton, Farmer of Bywater (start)
 
1x Gandalf, Manager of Wizards
 
 
Possessions:
 
3x Hobbit Sword
 
1x Sting, Weapon of Heritage
 
1x Glamdring, Foe-hammer
 
1x Shadowfax, Unequaled Steed
 
 
Conditions:
 
4x Halfling Leaf
 
4x Southfarthing Leaf
 
3x Hornblower Leaf
 
3x G for Grand
 
1x Brooding on Tomorrow
 
1x Birthday Present
 
 
Events:
 
3x Momentous Gathering
 
2x Peace of Mind
 
2x So Fair, So Desperate
 
 
Strategy: The aim here is just to survive. Halfling Leaf is most important in this regard since it allows you to cancel skirmishes. The other pipeweeds, most of the time, would serve as fodder for Halfling Leaf’s ability. G for Grand gives RB protection and allows me to win some skirmishes. Gandalf continues to help in winning/surviving skirmishes (or overwhelming, in conjunction with So Fair, So Desperate) and allows me to lose initiative for Brooding on Tomorrow and So Fair, So Desperate. Pipeweeds are recycled by using Merry and Southfarthing Leaf: Merry puts back pipeweeds in the draw deck and Southfarthing Leaf plays them back and allows you to shuffle your draw deck as well; Peace of Mind heals Merry. You can clear the way for a double move using Hornblower Leaf. The weaknesses of this FP are: Archery/wounding, massive condition removal, and Cavern Entrance. Swarms might hurt this too since there is not much RB protection.
 
 
Shadow (33)
 
Minions: 
 
3x Chasing Uruk
 
2x Lurtz, Minion of the White Wizard
 
3x White Hand Warrior
 
2x Saruman, Agent of the Dark Lord
 
3x White Hand Invader
 
3x White Hand Guard
 
1x Ugluk, Ugly Fellow (I only have 1)
 
3x Uruk Village Assassin
 
1x Sentry Uruk
 
 
Conditions:
 
3x Poised For Assault
 
2x Deathly Roar
 
1x Fortitude
 
2x You Do Not Know Pain
 
2x Fearless Approach
 
2x Weapons of Control
 
 
Strategy: Wear down the FP companions through exertions. Deathly Roar exerts companions each time an Uruk wins. You Do Not Know Pain exerts companions each time a site is controlled (either maneuver: Uruk Village Assassin, or skirmish: Poised For Assault). Fearless Approach adds more tokens. White Hand Invader exerts companions when played. The problem with this shadow is that they don’t win that many skirmishes when facing high-strength FPs such as Ents. I’m thinking of adding some hand weapons, especially Berserker Torch. | 
 
| Last edited by joseph_c_chua on Mon May 21, 2007 9:04 am; edited 1 time in total | 
 
 
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| Thranduil | 
 Posted: Fri May 18, 2007 12:02 pm | 
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Joined: 01 May 2007
Posts: 2256
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Which is that Uruk card that costs   and reinforces 3   tokens? Given that the village assassin is one of your best ways to control sites, I might consider putting some of that card in (and it also stops your opponent controlling the site path somehow, but I can’t remember how). Throw in another white hand invader, then some Gothmog, Lieutenant of Morgul, that combo’s hilarious - you don’t even need to win any fights!   
 
 
I had some ideas for your freeps, but I started on shadow, and now I’ve forgotten what I was going to say. I’ll tell you if I remember.
 
 
Thranduil | 
 
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
 
- Dream of the Endless
 
 
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
 
Vote for your favourite Bilbo, Retired Adventurer(V) | 
 
 
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| joseph_c_chua | 
 Posted: Fri May 18, 2007 12:24 pm | 
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Joined: 20 Jul 2005
Posts: 30
Location: Philippines
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Yeah, 2 copies of that Uruk card (Fearless Approach) is in my deck. Do you think I should add another Fearless Approach and Village Assassin?
 
 
As for Gothmog, I think I have 2 or 3 copies of him. Hm...for more wounding, maybe I can even add Swarthy Hillman: he’s cheap, he’s an archer while I control a site, and he has no spotting requirements! | 
 
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| TheShyzle | 
 Posted: Fri May 18, 2007 1:46 pm | 
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Joined: 19 May 2006
Posts: 289
Location: Grand Blanc, MI
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| Foresight | 
 Posted: Fri May 18, 2007 1:58 pm | 
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Joined: 06 Feb 2007
Posts: 557
Location: Cedar Rapids, IA
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TheShyzle wrote: You have no ents so Momentous Gathering is no good.
 
Just a thought     
 
 
He gets his   conditions from his draw deck with it. (He can spot 2 ents with merry/pippin) | 
 
In his eyes was the look of a hunted beast seeking some gap in the ring of his enemies.   | 
 
 
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| TheShyzle | 
 Posted: Fri May 18, 2007 2:02 pm | 
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Joined: 19 May 2006
Posts: 289
Location: Grand Blanc, MI
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| Thranduil | 
 Posted: Fri May 18, 2007 2:13 pm | 
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Joined: 01 May 2007
Posts: 2256
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joseph_c_chua wrote: Yeah, 2 copies of that Uruk card (Fearless Approach) is in my deck. Do you think I should add another Fearless Approach and Village Assassin?  
 
That depends. How does your deck usually take sites? If it usually takes sites with village assassin, then put another copy of each card in. If it doesn’t, it might not be necessary.
 
 
joseph_c_chua wrote: As for Gothmog, I think I have 2 or 3 copies of him. Hm...for more wounding, maybe I can even add Swarthy Hillman: he’s cheap, he’s an archer while I control a site, and he has no spotting requirements!  
 
It depends what you want to do with your sites. For a nice simple ’let’s put loads of wounds on people’, swarthy hillman might be a good idea, but I think it might dilute your uruks too much. Gothmog is a strength 13 fierce minion in any site control deck and gives you another use for controlling sites, but it may also be too diluting. Try them out and see what works.
 
 
Thranduil | 
 
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
 
- Dream of the Endless
 
 
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
 
Vote for your favourite Bilbo, Retired Adventurer(V) | 
 
 
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| joseph_c_chua | 
 Posted: Sun May 20, 2007 11:04 am | 
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Joined: 20 Jul 2005
Posts: 30
Location: Philippines
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Thanks for the input! So far I’ve only played this deck about 3 times, and I’ve noticed that the shadow starts working only once I reach site 5, when I can play enough strong fierce minions to consistently win skirmishes. After site 5 or 6, the opponent’s fellowship usually is fully exhausted (I just love the synergy of Deathly Roar, Poised for Assault, and You Do Not Know Pain  ).
 
 
I think I’ll try out this shadow with Gothmog and see how well it does. If Gothmog doesn’t work well, then I’ll focus more on winning skirmishes. Weapons of Control looks like a good card to add. | 
 
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| Foresight | 
 Posted: Sun May 20, 2007 11:10 am | 
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Joined: 06 Feb 2007
Posts: 557
Location: Cedar Rapids, IA
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I’d take out the 3 copies of White Hand Enforcer and put 3 copies of Saruman, Agent of the Dark Lord in there instead. (He’s an AWESOME strength pump for  ) | 
 
In his eyes was the look of a hunted beast seeking some gap in the ring of his enemies.   | 
 
 
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| AnxiousChieftain | 
 Posted: Sun May 20, 2007 7:39 pm | 
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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Awesome Freeps side! I’ve been wanting to make a deck similar to that. One question, have you considered using Long-stemmed Pipe? It’d be nice, since it’s another pipeweed and it’s a way to discard Shadow conditions.
 
 
  for the deck!
 
 
 - AC | 
 
| MODS RULE. - lem0nhead | 
 
 
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