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AnxiousChieftain |
Posted: Tue May 22, 2007 8:25 am |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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A couple more cards for the Orcs, and then their time is over.
•DagorladNOLINK Prowler
Minion • Orc
Strength: 10
Vitality: 3
Site Number: 4
Lurker.
Each time an Orc wins a skirmish, you may place an card from your discard pile on top of your draw deck.
DagorladNOLINK Archers
Minion • Orc
Strength: 8
Vitality: 2
Site Number: 4
Archery: Spot another Orc and place this minion on top of your draw deck to make the fellowship archery total -2.
Host of Mordor
Event • Maneuver
Exert 3 minions to reveal cards from the top of your draw deck until you reveal a Free Peoples card. Exert an unbound companion for each card revealed in this way. Place the revealed cards in any order on the bottom of your draw deck.
- AC |
Last edited by AnxiousChieftain on Tue May 22, 2007 8:56 am; edited 1 time in totalMODS RULE. - lem0nhead |
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DáinIronfoot |
Posted: Tue May 22, 2007 8:34 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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AnxiousChieftain wrote: A couple more cards for the Orcs, and then their time is over.
But...but I thought their time had COME? Everything I ever heard was a dirty lie!
AnxiousChieftain wrote:  DagorladNOLINK Prowler
Minion • Orc
Strength: 10
Vitality: 3
Site Number: 4
Lurker.
Each time an  Orc wins a skirmish, you may place an  card from your discard pile on top of your draw deck.
The lurker makes it work. Good stuff. I think I’d make him unique, though, as otherwise you’re rarely going to be without cards.
AnxiousChieftain wrote:  DagorladNOLINK Archers
Minion • Orc
Strength: 8
Vitality: 2
Site Number: 4
Archery: Spot another  Orc and place this minion on top of your draw deck to make the fellowship archery total -2.
Interesting how it affects the opponent’s archery total instead of yours. Nice.
AnxiousChieftain wrote:  Host of Mordor
Event • Maneuver
Exert 3  minionsto reveal cards from the top of your draw deck until you reveal a Free Peoples card. Exert an unbound companion for each card revealed in this way. Place the revealed cards in any order on the bottom of your draw deck.
Watch your spacing between "minions" and "to", but otherwise very nifty, especially with the cards you’ve already posted.  |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Thranduil |
Posted: Tue May 22, 2007 12:42 pm |
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Joined: 01 May 2007
Posts: 2256
Location:
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AnxiousChieftain wrote: A couple more cards for the Orcs, and then their time is over.
 •DagorladNOLINK Prowler
Minion • Orc
Strength: 10
Vitality: 3
Site Number: 4
Lurker.
Each time an  Orc wins a skirmish, you may place an  card from your discard pile on top of your draw deck.
I like it!
 DagorladNOLINK Archers
Minion • Orc
Strength: 8
Vitality: 2
Site Number: 4
Archery: Spot another  Orc and place this minion on top of your draw deck to make the fellowship archery total -2.
Fun.
 Host of Mordor
Event • Maneuver
Exert 3  minions to reveal cards from the top of your draw deck until you reveal a Free Peoples card. Exert an unbound companion for each card revealed in this way. Place the revealed cards in any order on the bottom of your draw deck.
- AC
Vey nice. I’m worried that all these ’Attunement’ cards will not work well together though, which might pose a problem to the strategy.
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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sickofpalantirs |
Posted: Tue May 22, 2007 12:58 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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AnxiousChieftain wrote: A couple more cards for the Orcs, and then their time is over.
 •DagorladNOLINK Prowler
Minion • Orc
Strength: 10
Vitality: 3
Site Number: 4
Lurker.
Each time an  Orc wins a skirmish, you may place an  card from your discard pile on top of your draw deck.
not more recursion for orcs...add when this minion is discarded remove it from the game
 DagorladNOLINK Archers
Minion • Orc
Strength: 8
Vitality: 2
Site Number: 4
Archery: Spot another  Orc and place this minion on top of your draw deck to make the fellowship archery total -2.
cool!
 Host of Mordor
Event • Maneuver
Exert 3  minions to reveal cards from the top of your draw deck until you reveal a Free Peoples card. Exert an unbound companion for each card revealed in this way. Place the revealed cards in any order on the bottom of your draw deck.
- AC
make the freeps exert the companions |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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elf lvr |
Posted: Tue May 22, 2007 2:22 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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AnxiousChieftain wrote: A couple more cards for the Orcs, and then their time is over.
In the background we see Gothmog getting slapped.
 •DagorladNOLINK Prowler
Minion • Orc
Strength: 10
Vitality: 3
Site Number: 4
Lurker.
Each time an  Orc wins a skirmish, you may place an  card from your discard pile on top of your draw deck.
Cool!
 DagorladNOLINK Archers
Minion • Orc
Strength: 8
Vitality: 2
Site Number: 4
Archery: Spot another  Orc and place this minion on top of your draw deck to make the fellowship archery total -2.
Neat. Reminds me of... some besieger.
 Host of Mordor
Event • Maneuver
Exert 3  minions to reveal cards from the top of your draw deck until you reveal a Free Peoples card. Exert an unbound companion for each card revealed in this way. Place the revealed cards in any order on the bottom of your draw deck.
Whoa! That is frecking amazing. Takes a lot to work, though. Nice!
- AC
GP as soon as I can manage. I still owe AP one or two. |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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CarpeGuitarrem |
Posted: Tue May 22, 2007 4:54 pm |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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AnxiousChieftain wrote: A couple more cards for the Orcs, and then their time is over.
The time of Men is come, eh?
Quote:  •DagorladNOLINK Prowler
Minion • Orc
Strength: 10
Vitality: 3
Site Number: 4
Lurker.
Each time an  Orc wins a skirmish, you may place an  card from your discard pile on top of your draw deck.
Nice, very nice! I like this one.
Quote:  DagorladNOLINK Archers
Minion • Orc
Strength: 8
Vitality: 2
Site Number: 4
Archery: Spot another  Orc and place this minion on top of your draw deck to make the fellowship archery total -2.
Not bad, of course archery is a very specific deck...
Quote:  Host of Mordor
Event • Maneuver
Exert 3  minions to reveal cards from the top of your draw deck until you reveal a Free Peoples card. Exert an unbound companion for each card revealed in this way. Place the revealed cards in any order on the bottom of your draw deck.
Ouch, but well-costed. |
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
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AnxiousChieftain |
Posted: Tue May 22, 2007 9:21 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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Thanks for the reviews! Here is the finished culture:
•Captain of DagorladNOLINK
Minion • Orc
Strength: 11
Vitality: 4
Site Number: 4
Captain.
Regroup: Exert Captain of Dagorlad to reveal the top card of your draw deck. If that card is an minion, you may play it; its twilight cost is -4.
Ceaseless Vigilance
Event • Response
If the fellowship moves during the regroup phase, place up to 4 cards from your discard pile on top of your draw deck.
DagorladNOLINK Aggressor
Minion • Orc
Strength: 7
Vitality: 2
Site Number: 4
At the start of each skirmish involving this minion, you may reveal the top card of your draw deck. If that card is an card, this minion is strength +2 until the regroup phase.
DagorladNOLINK Archers
Minion • Orc
Strength: 8
Vitality: 2
Site Number: 4
Archery: Spot another Orc and place this minion on top of your draw deck to make the fellowship archery total -2.
DagorladNOLINK Axe
Possession • Hand Weapon
Strength +2
Bearer must be an minion.
When you play this possession, reveal the top card of your draw deck. You may place the revealed card on the bottom of your draw deck.
DagorladNOLINK Brute
Minion • Orc
Strength: 11
Vitality: 2
Site Number: 4
At the start of each skirmish involving this minion, you may reveal the top card of your draw deck. If that card is an card, this minion is fierce until the regroup phase.
•DagorladNOLINK Prowler
Minion • Orc
Strength: 10
Vitality: 3
Site Number: 4
Lurker.
Each time an Orc wins a skirmish, you may place an card from your discard pile on top of your draw deck.
DagorladNOLINK Smasher
Minion • Orc
Strength: 8
Vitality: 2
Site Number: 4
When you play this minion, you may place an card from your hand on top of your draw deck.
DagorladNOLINK Trooper
Minion • Orc
Strength: 7
Vitality: 2
Site Number: 4
At the start of each skirmish involving this minion, reveal the top card of your draw deck. You may exert this minion to make a companion strength -X (limit -4) until the regroup phase, where X is the twilight cost of the revealed card.
DagorladNOLINK Warrior
Minion • Orc
Strength: 9
Vitality: 2
Site Number: 4
At the start of each skirmish involving this minion, you may reveal the top card of your draw deck. If that card is an card, this minion is damage +1 until the regroup phase.
DagorladNOLINK Whelp
Minion • Orc
Strength: 5
Vitality: 1
Site Number: 4
Response: If this minion takes a wound, place it on the top of your draw deck.
•Dark Hatred
Condition • Support Area
At the start of each Shadow phase, you may place an card from hand on top of your draw deck to add .
Skirmish: Discard this condition to make an minion strength +2.
Host of Mordor
Event • Maneuver
Exert 3 minions to reveal cards from the top of your draw deck until you reveal a Free Peoples card. Exert an unbound companion for each card revealed in this way. Place the revealed cards in any order on the bottom of your draw deck.
Infuriated
Condition • Support Area
Each time your Orc loses a skirmish, reveal the top card of your draw deck. If that card is an card, you may discard it to make that Orc strength +3 and fierce until the regroup phase.
Massive Hordes
Event • Skirmish
Spot an minion to reveal cards from the top of your draw deck until you reveal a Free Peoples card. Make an minion strength +2 for each card revealed. Place the revealed cards in any order on the bottom of your draw deck.
Orkish FrenzyNOLINK
Event • Assignment
Spot your Orc to reveal cards from the top of your draw deck until you reveal a Free Peoples card. If at least 4 cards are revealed in this way, assign a Orc to skirmish an unbound companion. Place the revealed cards in any order on the bottom of your draw deck.
Tomorrow I’ll begin on the culture.
- AC |
MODS RULE. - lem0nhead |
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AnxiousChieftain |
Posted: Wed May 23, 2007 10:21 am |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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Elf time! The Elves focus on tokens, exerting/wounding, and working with Men.
•Elrond, Peredhil
Companion • Elf
Strength: 8
Vitality: 4
Resistance: 7
Captain.
Each time Elrond wins a skirmish, you may reinforce an token.
Skirmish: Exert Elrond twice to make a Man strength +3 for each wound on each minion that Man is skirmishing.
•Gil-galad, Descendant of Kings
Companion • Elf
Strength: 9
Vitality: 4
Resistance: 7
Captain.
Each wounded minion is strength -1.
Maneuver: Exert Gil-galad and a Man to exert a minion.
•Aiglos, Snow-point
Artifact • Hand Weapon
Strength +3
Bearer must be an Elf.
If bearer is Gil-galad, each time he wins a skirmish, you may wound a minion assigned to skirmish an Elf or Man.
Warrior of the Last Alliance
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 7
Skirmish: Remove an token to exert a minion skirmishing this companion.
- AC |
Last edited by AnxiousChieftain on Wed May 23, 2007 2:23 pm; edited 1 time in totalMODS RULE. - lem0nhead |
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DáinIronfoot |
Posted: Wed May 23, 2007 10:48 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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AnxiousChieftain wrote:  •Elrond, Peredhil
Companion • Elf
Strength: 8
Vitality: 4
Resistance: 7
Captain.
Each time Elrond wins a skirmish, you may reinforce an  token.
Skirmish: Exert Elrond twice to make a  Man strength +3 for each wound on each minion that man is skirmishing.
Make sure to capitalize "Man", and I’d make it just +2 for each wound myself, but otherwise pretty good. Very powerful, but not overly so, I don’t think.
AnxiousChieftain wrote:  •Gil-galad, Descendant of Kings
Companion • Elf
Strength: 9
Vitality: 4
Resistance: 7
Captain.
Each wounded minion is strength -1.
Maneuver: Exert Gil-galad and a  Man to exert a minion.
Cool.
AnxiousChieftain wrote:  •Aiglos, Snow-point
Artifact • Hand Weapon
Strength +3
Bearer must be Gil-galad.
Each time Gil-galad wins a skirmish, you may wound a minion assigned to skirmish an Elf or  Man.
Interesting how it drops the vitality boost. I think it would be okay to put it back in since it’s limited to Gil-galad, but that’s entirely up to you, of course.
AnxiousChieftain wrote:  Warrior of the Last Alliance
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 7
Skirmish: Remove an  token to exert a minion skirmishing this companion.
Good. I’d certainly use him.  |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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WeyounsLastClone |
Posted: Wed May 23, 2007 10:58 am |
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Joined: 09 May 2007
Posts: 175
Location: The Netherlands
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AnxiousChieftain wrote:
 •Elrond, Peredhil
Companion • Elf
Strength: 8
Vitality: 4
Resistance: 7
Captain.
Each time Elrond wins a skirmish, you may reinforce an  token.
Skirmish: Exert Elrond twice to make a  Man strength +3 for each wound on each minion that man is skirmishing.
Cool. I’d like to see how the Gondor/Elven thing works out in the end.
AnxiousChieftain wrote:
 •Gil-galad, Descendant of Kings
Companion • Elf
Strength: 9
Vitality: 4
Resistance: 7
Captain.
Each wounded minion is strength -1.
Maneuver: Exert Gil-galad and a  Man to exert a minion.
Nice one. Seems still playable just for Elves, but really nice with Gondor.
AnxiousChieftain wrote:
 •Aiglos, Snow-point
Artifact • Hand Weapon
Strength +3
Bearer must be Gil-galad.
Each time Gil-galad wins a skirmish, you may wound a minion assigned to skirmish an Elf or  Man.
Decent. Maybe have it play on any Elf, like the old one, but with the ability just for Gil-Galad?
AnxiousChieftain wrote:
 Warrior of the Last Alliance
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 7
Skirmish: Remove an  token to exert a minion skirmishing this companion.
It’s difficult to come up with useful new non-main Elves, but this one certainly has a nice ability. |
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