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| Turin06 | 
 Posted: Fri May 25, 2007 2:37 pm | 
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Joined: 24 Oct 2006
Posts: 197
Location: Good Question
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Here are some baddas Jedi
 
 
  • Cin Drallig, Saber Master [Jedi]
 
Companion • Human
 
Str:7
 
Vit:3
 
Res:7
 
Jedi Duelist
 
While Cin Drallig bears a Lightsaber he is strength +2.
 
Each minion skirmishing Cin Drallig loses Duelist and cannot gain it.
 
"There is one lesson you’ve yet to learn. How to become one with the Force!"
 
3R114
 
 
  • A’Sharad, Tusken Jedi [Jedi]
 
Companion • Human
 
Str:6
 
Vit:3
 
Res:7
 
Jedi Duelist 
 
While A’Sharad Hett bears a Lightsaber he is strength +1.
 
Each time A’Sharad wins a skirmish you may take a [Jedi] event into hand from your discard pile.
 
"A Tusken? In my skin I am not. In my heart I am." 
 
3R110
 
 
  • Obi Wan, The Negotiator [Jedi]
 
Companion • Human
 
Str:7
 
Vit:3
 
Res:8
 
Destined Jedi
 
While Bearing a Lightsaber Obi Wan is strength +1.
 
Each time you play a [Jedi] event in a skirmish involving Obi Wan you may make Obi Wan or Anakin gain Duelist until the regroup phase.
 
"Ah, yes. The negotiator. General Kenobi. We’ve been waiting for you."
 
3R127
 
 
  • Anakin, Bearer of Secrets [Jedi]
 
Companion • Human
 
Str:7
 
Vit:3
 
Res:5
 
Destined Jedi
 
While Anakin is the Apprentice, each time he is assigned to a skirmish you must add a burden or wound two Jedi.
 
Each time you play a [Jedi] event in a skirmish involving Anakin you may make Anakin or Obi Wan strength +2 until the regroup phase.
 
"I won’t fail you." 
 
"No Anakin, don’t fail yourself." 
 
3R109 | 
 
Last edited by Turin06 on Sat May 26, 2007 12:57 pm; edited 2 times in totalBetween the conception
 
And the creation
 
Between the emotion
 
And the response
 
Falls the Shadow | 
 
 
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| Turin06 | 
 Posted: Fri May 25, 2007 2:40 pm | 
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Joined: 24 Oct 2006
Posts: 197
Location: Good Question
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| They were going to be the same keyword but used much differently in terms of strategy. Do you think i should change it back to Fear? Also I want one more keyword for some Republic and Rebel companions I am doing. i want it to be called Stealth but I am not sure what it should do. Any ideas? | 
 
Between the conception
 
And the creation
 
Between the emotion
 
And the response
 
Falls the Shadow | 
 
 
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| sickofpalantirs | 
 Posted: Sat May 26, 2007 10:27 am | 
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Turin06 wrote: They were going to be the same keyword but used much differently in terms of strategy. Do you think i should change it back to Fear? Also I want one more keyword for some Republic and Rebel companions I am doing. i want it to be called Stealth but I am not sure what it should do. Any ideas?  
 
hum I would call it threatening so it doesn’t link to a card. Depends on what the keyword is, what it does, and what it is supposed to show
 
 
Turin06 wrote: Here are some baddas Jedi
 
  • Cin Drallig, Saber Master [Jedi]
 
Companion • Human
 
Str:7
 
Vit:3
 
Res:7
 Jedi Duelist
While Cin Drallig bears a Lightsaber he is strength +2.
 
Each minion skirmishing Cin Drallig loses  Duelist and cannot gain it.
 "There is one lesson you’ve yet to learn. How to become one with the Force!"
3R114
  nice! 
  • A’Sharad, Tusken Jedi [Jedi]
 
Companion • Human
 
Str:6
 
Vit:3
 
Res:7
 Jedi Duelist 
While A’Sharad Hett bears a Lightsaber he is strength +1.
 
Each time A’Sharad wins a skirmish you may take a [Jedi] event into hand from your discard pile.
 "A Tusken? In my skin I am not. In my heart I am." 
3R110
  woks for me 
  • Obi Wan, The Negotiator [Jedi]
 
Companion • Human
 
Str:7
 
Vit:3
 
Res:8
 Destined Jedi
While Bearing a Lightsaber Obi Wan is strength +1.
 
Each time you play a [Jedi] event in a skirmish involving Obi Wan you may make Obi Wan or Anakin gain  Duelist until the regroup phase.
 "Ah, yes. The negotiator. General Kenobi. We’ve been waiting for you."
3R127
  hum...I like how because he is negotiating he makes them unable to use stuff! 
  • Anakin, Bearer of Secrets [Jedi]
 
Companion • Human
 
Str:7
 
Vit:3
 
Res:6
 Destined Jedi
While Anakin is the Apprentice, each time he is assigned to a skirmish yuo must add a burden or wound two  Jedi.
 
Each time you play a [Jedi] event in a skirmish involving Anakin you may make Anakin or Obi Wan strength +2 until the regroup phase.
 
"I won’t fail you." 
 
"No Anakin, don’t fail yourself." 
 
3R109
 
[/b]  
 
the lore should be in italics
 
misspelled you I guess. he should have one less resistance IMHO | 
 
 Sop's haves/ top wants 
 
(mm)"SoP: you will always be the Official CC Spammer in my heart"
 
"DáinIronfoot"
 
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.   | 
 
 
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| Turin06 | 
 Posted: Sat May 26, 2007 2:56 pm | 
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Joined: 24 Oct 2006
Posts: 197
Location: Good Question
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Here are some tasty Light side Criminal Followers
 
 
  • Droma, Resourceful Ryn [Criminal]
 
Follower
 
Str:+1
 
Aid-  
 
Each time Droma is transfered to a companion the Dark Side player must reveal two cards at random from his or her hand. Exert bearer to discard any Dark Side cards revealed.
 
"If I didn’t owe him my life, I’d probably shoot him."
 
3R050
 
 
  Ryn Agent [Criminal]
 
Follower
 
Str:+1
 
Aid- Add a threat
 
Each time this follower is transfered to a companion the Dark Side player must reveal one card at random from his or her hand. Add a threat to discard a Dark Side card revealed.
 
"The Ryn Network operated by planting the often-ignored Ryn in vital parts of the galaxy"
 
3C059
 
 
  Ryn Informant [Criminal]
 
Follower
 
Aid- Add a threat
 
Each time this follower is transfered to a companion the Dark Side player must reveal the top card of his or her draw deck. If it is a Dark Side card they must discard it.
 
"They would pick up on information that could later be put to use." 
 
3U060
 
 
  Ryn Spy [Criminal]
 
Follower
 
Aid- Add a threat
 
Each time this follower is transfered to a companion the dark Side player must reveal a card at random from hand. If it is a Dark Side card you may exert a minion.
 
3U061 | 
 
Last edited by Turin06 on Sun May 27, 2007 5:57 am; edited 1 time in totalBetween the conception
 
And the creation
 
Between the emotion
 
And the response
 
Falls the Shadow | 
 
 
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| sickofpalantirs | 
 Posted: Sat May 26, 2007 7:01 pm | 
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Turin06 wrote: Here are some tasty Light side Criminal Followers
 
  • Droma, Resourceful Ryn [Criminal]
 
Follower
 
Str:+1
 
Aid-   
Each time Droma is transfered to a companion the Dark Side player must reveal two cards at random from his or her hand. Exert bearer to discard any Dark Side cards revealed.
 "If I didn’t owe him my life, I’d probably shoot him."
3R050
  nice lore   cool! 
  Ryn Agent [Criminal]
 
Follower
 
Aid- Add a threat
 
Each time this follower is transfered to a companion the Dark Side player must reveal one card at random from his or her hand. Add a threat to discard a Dark Side card revealed.
 "The Ryn Network operated by planting the often-ignored Ryn in vital parts of the galaxy"
3C059
  make it give some bonus 
  Ryn Informant [Criminal]
 
Follower
 
Aid- Add a threat
 
Each time this follower is transfered to a companion the Dark Side player must reveal the top card of his or her draw deck. If it is a Dark Side card they must discard it.
 "They would pick up on information that could later be put to use." 
3U060
  cut base cost to 1 
  Ryn Spy [Criminal]
 
Follower
 
Aid- Add a threat
 
Each time this follower is transfered to a companion the dark Side player must reveal a card at random from hand. If it is a Dark Side card you may exert a minion.
 
3U061  
 
sure | 
 
 Sop's haves/ top wants 
 
(mm)"SoP: you will always be the Official CC Spammer in my heart"
 
"DáinIronfoot"
 
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.   | 
 
 
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| Turin06 | 
 Posted: Sun May 27, 2007 11:08 am | 
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Joined: 24 Oct 2006
Posts: 197
Location: Good Question
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Some chaps from the Confederacy today.
 
 
  • Grievous, Fiendish Droid Leader [Confederacy]
 
Minion • Cyborg
 
Str:16
 
Vit:4
 
Site:4
 
Damage +2. Seperatist 
 
While you can spot more droids than Companions, Grievous gains Threatening and Fierce.
 
"Who am I? I am the future!" 
 
3R018
 
 
  • Grievous. Four Armed Monster [Confederacy]
 
Minion • Cyborg
 
Str:16
 
Vit:4
 
Site:4
 
Fierce
 
While you can spot 3 Jedi Grievous is Damage +1.
 
"More machine than alive, Grievous is—though more dangerous for it."
 
3U019
 
 
  • Nute, Vengeful Viceroy [Confederacy]
 
Minion • Niemoidian
 
Str:6
 
Vit:3
 
Site:4
 
While you can spot no other minions Nute’s twilight cost is -1.
 
When you play Nute, if can spot no other minions you may play a droid 
 
 minion from your discard pile.
 
"She can’t do that, shoot her or something!"
 
3R025
 
 
I kow it’s not much but I’m really tired today. Promise loads tommorow as I am going to the huge Star Wars exibition in London in the afternoon. that should give me some inspiration. | 
 
Between the conception
 
And the creation
 
Between the emotion
 
And the response
 
Falls the Shadow | 
 
 
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| sickofpalantirs | 
 Posted: Sun May 27, 2007 1:00 pm | 
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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hey could you tell me what changes you make each time you post new cards? it is really helpful
 
 
Turin06 wrote: Some chaps from the Confederacy today.
 
  • Grievous, Fiendish Droid Leader [Confederacy]
 
Minion • Cyborg
 
Str:16
 
Vit:4
 
Site:4
 Damage +2. Seperatist 
While you can spot more droids than Companions, Grievous gains  Threatening and  Fierce.
"Who am I? I am the future!" 
3R018
  misspelled Separatist methinks. cool! but make him cost 9-10 
  • Grievous. Four Armed Monster [Confederacy]
 
Minion • Cyborg
 
Str:16
 
Vit:4
 
Site:4
 Fierce
While you can spot 3  Jedi Grievous is  Damage +1.
"More machine than alive, Grievous is—though more dangerous for it."
3U019
  hum...cool 
  • Nute, Vengeful Viceroy [Confederacy]
 
Minion • Niemoidian
 
Str:6
 
Vit:3
 
Site:4
 
While you can spot no other minions Nute’s twilight cost is -1.
 
When you play Nute, if can spot no other minions you may play a  droid 
 
 minion from your discard pile.
 "She can’t do that, shoot her or something!"
3R025
 
nice lore. cool.
 
Promise loads tommorow as I am going to the huge Star Wars exibition in London in the afternoon. that should give me some inspiration.  
 
not to many loads. I can only handle so many, and since I am the only one reviewing right now(though NB will probably start reviewing just to spite me as soon as he sees this  ) | 
 
 Sop's haves/ top wants 
 
(mm)"SoP: you will always be the Official CC Spammer in my heart"
 
"DáinIronfoot"
 
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.   | 
 
 
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| Turin06 | 
 Posted: Mon Jun 04, 2007 4:33 am | 
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Joined: 24 Oct 2006
Posts: 197
Location: Good Question
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My computer has been down for ages. But all ages end so I will now start posting spoilers again. Starting with this one.
 
 
  • Jacen’s Lightsaber [NJO]
 
Possession • Hand Weapon
 
Str:+2
 
Lightsaber. Bearer must be Jacen.
 
Each time Jacen wins a skirmish you may heal him.
 
3R147
 
 
  • Jaina’s Lightsaber [NJO]
 
Possession • Hand Weapon
 
Str:+1
 
Vit:+1
 
Lightsaber. Bearer must be Jaina
 
Each minion skirmishing Jaina is strength -1 for each wound on her.
 
3R150
 
 
  • Luke’s Lightsaber, Master’s Weapon [NJO]
 
Possession •
 
Str:+3
 
Lightsaber. Bearer must be Luke
 
He is damage +1.
 
Each time Luke wins a skirmish you may exert a [NJO] companion.
 
3R158
 
 
  • A New Way [NJO]
 
Condition • Support Area
 
When you play this condition you may spot an [NJO]
 
companion, add a [NJO] token here for each wound on that 
 
companion.
 
Skirmish: Remove a token from here to make a [NJO] companion
 
Strength +1 and damage +1.
 
3R139
 
 
  • A New Breed [NJO]
 
Condition • Support Area
 
When you play this condition you may add a 
 
Token here for each of the following characters 
 
you can spot; Jacen, Jaina, Anakin Solo, Zekk,
 
Tenal Ka and Tahiri.
 
Response: If a [NJO] companion is about to take
 
A wound you may remove two tokens here to prevent that.
 
3R138 | 
 
Last edited by Turin06 on Mon Jun 04, 2007 12:49 pm; edited 1 time in totalBetween the conception
 
And the creation
 
Between the emotion
 
And the response
 
Falls the Shadow | 
 
 
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| WeyounsLastClone | 
 Posted: Mon Jun 04, 2007 7:18 am | 
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Joined: 09 May 2007
Posts: 175
Location: The Netherlands
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Turin06 wrote: 
  • Jacen’s Lightsaber [NJO]
 
Possession • 
 
Str:+2
 
Bearer must be Jacen.
 
Each time Jacen wins a skirmish you may heal him.
 
3R147   
 
Cool. I suppose it is a Hand weapon? I think one cost would suffice.
 
 
Turin06 wrote: 
  • Jaina’s Lightsaber [NJO]
 
Possession •
 
Str:+1
 
Vit:+1
 
Each minion skirmishing Jaina is strength -1 for each wound on her.
 
3R150   
 
Nice idea! Love it. Again, it could cost 1 probably. ’Bearer must be Jaina’ seems to be missing.
 
 
Turin06 wrote: 
  • Luke’s Lightsaber, Master’s Weapon [NJO]
 
Possession •
 
Str:+3
 
Bearer must be Luke
 
He is  damage +1.
Each time Luke wins a skirmish you may exert a [NJO] companion.
 
3R158   
 
Great! This one is fine. I’d love to see more cards for the wounded [NJO] companion strategy.
 
 
Turin06 wrote: 
  • A New Way [NJO]
 
Condition • Support Area
 
When you play this condition you may spot an [NJO]
 
companion, add a [NJO] token here for each wound on that 
 
companion.
 Skirmish: Remove a token from here to make a [NJO] companion
 
Strength +1 and  damage +1.
3R139   
 
Like this one   Nice card.
 
 
Turin06 wrote: 
  • A New Breed [NJO]
 
Condition • Support Area
 
When you play this condition you may add a 
 
Token here for each of the following characters 
 
you can spot; Jacen, Jaina, Anakin Solo, Zekk,
 
Tenal Ka and Tahiri.
 Response: If a [NJO] companion is about to take
 
A wound you may remove two tokens here to prevent that.
 
3R138   
 
Great, a bit of wound prevention is necessary for NJO, and this is a cool way of doing that. | 
 
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| legoles3333 | 
 Posted: Mon Jun 04, 2007 7:33 am | 
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Joined: 28 Nov 2006
Posts: 861
Location: In a place that is beyond your imagination
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Turin06 wrote: My computer has been down for ages. But all ages end so I will now start posting spoilers again. Starting with this one.
 
  • Jacen’s Lightsaber [NJO]
 
Possession • 
 
Str:+2
 
Bearer must be Jacen.
 
Each time Jacen wins a skirmish you may heal him.
 
3R147
 
ok, nice
   • Jaina’s Lightsaber [NJO]
 
Possession •
 
Str:+1
 
Vit:+1
 
Each minion skirmishing Jaina is strength -1 for each wound on her.
 
3R150
 
add Bearer must be Jaina
   • Luke’s Lightsaber, Master’s Weapon [NJO]
 
Possession •
 
Str:+3
 
Bearer must be Luke
 
He is  damage +1.
Each time Luke wins a skirmish you may exert a [NJO] companion.
 
3R158
 
Nice
   • A New Way [NJO]
 
Condition • Support Area
 
When you play this condition you may spot an [NJO]
 
companion, add a [NJO] token here for each wound on that 
 
companion.
 Skirmish: Remove a token from here to make a [NJO] companion
 
Strength +1 and  damage +1.
3R139
 
nice
   • A New Breed [NJO]
 
Condition • Support Area
 
When you play this condition you may add a 
 
Token here for each of the following characters 
 
you can spot; Jacen, Jaina, Anakin Solo, Zekk,
 
Tenal Ka and Tahiri.
 Response: If a [NJO] companion is about to take
 
A wound you may remove two tokens here to prevent that.
 
3R138  
 
 
ok... make it some token renforcement | 
 
Here's My Trade List
 
I have taken an oath of poverty, to annoy me, send money
 
I am a trained assassin catcher | 
 
 
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