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DáinIronfoot
Posted: Sat May 26, 2007 11:12 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
elf lvr wrote:
0 *Vilya, Ring of Rivendell Elven
Artifact * Ring
Vitality: +1
Bearer must be Elrond or Gil-galad.
At the start of the maneuver phase, you may place a card from hand on top of your draw deck.
Regroup: Discard Vilya to remove a burden.
...the Ring of Sapphire was with Elrond, in the fair valley of Rivendell, upon whose house the stars of heaven most brightly shone.

I was going to say it’s too weak, but now I see how it sets up the rest, so it’s good. GP MAYBE add a resistance bonus, too,

elf lvr wrote:
0 *Nenya, Ring of Lorien Elven
Artifact * Ring
Vitality: +1
Bearer must be Galadriel.
When the fellowship moves to a forest site, you may reinforce an Elven token.
Maneuver: Exert Galadriel to reveal the top card of your draw deck. If it is an Elven card, you may make a minion strength -2 until the regroup phase.
...whereas the Ring of Adamant was in the Land of Lórien where dwelt the Lady Galadriel...

I think it should be "Each time" instead of "When". Great otherwise.

elf lvr wrote:
0 *Narya, the Hidden Ring Elven
Artifact * Support Area
Vitality: +1
Bearer must be Cirdan or Gandalf.
If bearer is Cirdan, at the start of each skirmish involving him, reveal the top card of your draw deck. If it is an Elven card, you may heal him.
Regroup: If bearer is Gandalf, exert him to draw 2 cards.
But the Red Ring remained hidden until the end, and none save Elrond and Galadriel and Círdan knew to whom it had been committed.

Good!
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Thranduil
Posted: Sun May 27, 2007 4:07 am
Joined: 01 May 2007 Posts: 2256 Location:
elf lvr wrote:
0 *Vilya, Ring of Rivendell Elven
Artifact * Ring
Vitality: +1
Bearer must be Elrond or Gil-galad.
At the start of the maneuver phase, you may place a card from hand on top of your draw deck.
Regroup: Discard Vilya to remove a burden.
...the Ring of Sapphire was with Elrond, in the fair valley of Rivendell, upon whose house the stars of heaven most brightly shone.

Interesting.

0 *Nenya, Ring of Lorien Elven
Artifact * Ring
Vitality: +1
Bearer must be Galadriel.
Each time the fellowship moves to a forest site, you may reinforce an Elven token.
Maneuver: Exert Galadriel to reveal the top card of your draw deck. If it is an Elven card, you may make a minion strength -2 until the regroup phase.
...whereas the Ring of Adamant was in the Land of Lórien where dwelt the Lady Galadriel...

The first ability is quite powerful, but a nice card all round.

0 *Narya, the Hidden Ring Elven
Artifact * Support Area
Vitality: +1
Bearer must be Cirdan or Gandalf.
If bearer is Cirdan, at the start of each skirmish involving him, reveal the top card of your draw deck. If it is an Elven card, you may heal him.
Regroup: If bearer is Gandalf, exert him to draw 2 cards.
But the Red Ring remained hidden until the end, and none save Elrond and Galadriel and Círdan knew to whom it had been committed.

Nice group of 3 - I like them a lot!

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
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sickofpalantirs
Posted: Sun May 27, 2007 1:10 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
elf lvr wrote:
0 *Vilya, Ring of Rivendell Elven
Artifact * Ring
Vitality: +1
Bearer must be Elrond or Gil-galad.
At the start of the maneuver phase, you may place a card from hand on top of your draw deck.
Regroup: Discard Vilya to remove a burden.
...the Ring of Sapphire was with Elrond, in the fair valley of Rivendell, upon whose house the stars of heaven most brightly shone.
cool! make it for each W companion(or follower) you can spot on the regroup ability IMHO

0 *Nenya, Ring of Lorien Elven
Artifact * Ring
Vitality: +1
Bearer must be Galadriel.
Each time the fellowship moves to a forest site, you may reinforce an Elven token.
Maneuver: Exert Galadriel to reveal the top card of your draw deck. If it is an Elven card, you may make a minion strength -2 until the regroup phase.
...whereas the Ring of Adamant was in the Land of Lórien where dwelt the Lady Galadriel...
make it then place that card beneath your draw deck

0 *Narya, the Hidden Ring Elven
Artifact * Support Area
Vitality: +1
Bearer must be Cirdan or Gandalf.
If bearer is Cirdan, at the start of each skirmish involving him, reveal the top card of your draw deck. If it is an Elven card, you may heal him.
Regroup: If bearer is Gandalf, exert him to draw 2 cards.
But the Red Ring remained hidden until the end, and none save Elrond and Galadriel and Círdan knew to whom it had been committed.

nice!
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
elf lvr
Posted: Sun May 27, 2007 8:34 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
16 *Glaurung, First of the Urulóki Black
Minion * Dragon
Strength: 22
Vitality: 5
Site: 5
Fierce. Damage +1. Enduring.
Glaurung is twilight cost -1 for each threat you can spot and each site you control.
Maneuver: Remove a threat to exert a companion (or exert two companions if you can spot 2 Blue or 2 Elven companions).
The strength and terror of the Great Worm were now great indeed, and Elves and Men withered before him; and he came between the hosts of Maedhros and Fingon and swept them apart.

16 *Glaurung, Conqueror of Nargothrond Black
Minion * Dragon
Strength: 22
Vitality: 5
Site: 5
Fierce. Damage +1. Marshal 2. (When you play this card, you may draw 2 cards).
Glaurung is twilight cost -1 for each Black condition you can spot (limit -4).
Each unbound companion bearing a Black condition is resistance -2.
Shadow: Exert Glaurung twice to play a Black spell from your draw deck.
Glaurung came in full fire against the Doors of Felagund, and overthrew them, and passed within.
Last edited by elf lvr on Mon May 28, 2007 8:28 pm; edited 3 times in totalHappy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
Foresight
Posted: Sun May 27, 2007 9:17 pm
Joined: 06 Feb 2007 Posts: 557 Location: Cedar Rapids, IA
elf lvr wrote:
16 *Glaurung, First of the Urulóki Black
Minion * Dragon
Strength: 22
Vitality: 5
Site: 5
Fierce. Damage +1. Enduring.
Glaurung is twilight cost -1 for each threat you can spot and each site you control.
Each Elven and Blue companion skirmishing Glaurung is strength -2.
Maneuver: Remove a threat to exert a companion (or wound a companion if you can spot 6 companions).
The strength and terror of the Great Worm were now great indeed, and Elves and Men withered before him; and he came between the hosts of Maedhros and Fingon and swept them apart.


Saruon, move over! You’re in my spot! Hmm, you might consider this rewording: "...to exert a companion (Or 2 companions if you can spot 2 Blue or 2 Elven companions)." Seems like the hate towards those cultures could be enforced more heavily if you did it that way.

elf lvr wrote:
16 *Glaurung, Conqueror of Nargothrond Black
Minion * Dragon
Strength: 22
Vitality: 5
Site: 5
Fierce. Damage +1. Marshal 3. (When you play this card, you may draw 3 cards).
Glaurung is twilight cost -1 for each Black condition you can spot.
Each companion bearing a Black condition is strength -2.
Shadow: Exert Glaurung twice to play a Black spell from your draw deck.
Glaurung came in full fire against the Doors of Felagund, and overthrew them, and passed within.


Wow! One guy who specializes in setting your Black minion side up, if you load up the table with Black conditions, this guy’s twilight cost could be insanely miniscule. I’d consider putting a limit on that. Perhaps limit -4? That way you keep his flavor, but not make it overdone either.
In his eyes was the look of a hunted beast seeking some gap in the ring of his enemies. Men
Thranduil
Posted: Mon May 28, 2007 4:30 pm
Joined: 01 May 2007 Posts: 2256 Location:
elf lvr wrote:
16 *Glaurung, First of the Urulóki Black
Minion * Dragon
Strength: 22
Vitality: 5
Site: 5
Fierce. Damage +1. Enduring.
Glaurung is twilight cost -1 for each threat you can spot and each site you control.
Maneuver: Remove a threat to exert a companion (or exert two companions if you can spot 2 Blue or 2 Elven companions).
The strength and terror of the Great Worm were now great indeed, and Elves and Men withered before him; and he came between the hosts of Maedhros and Fingon and swept them apart.

I’d possibly take his vitality down to 4 (or tone him down in other ways possibly with a lesser twilight cost) - however massive a dragon he is, he should be no match for one of the greatest Maia of Aule.

16 *Glaurung, Conqueror of Nargothrond Black
Minion * Dragon
Strength: 22
Vitality: 5
Site: 5
Fierce. Damage +1. Marshal 3. (When you play this card, you may draw 3 cards).
Glaurung is twilight cost -1 for each Black condition you can spot (limit -4).
Each companion bearing a Black condition is strength -2.
Shadow: Exert Glaurung twice to play a Black spell from your draw deck.
Glaurung came in full fire against the Doors of Felagund, and overthrew them, and passed within.

I think he has too much text and I would get rid of one of his abilities. Marshal is interesting, just sounds a bit too similar to Muster. Very cool though, but I also think that putting his twilight at 16 and his stats as they are are getting too close to Sauron.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
sickofpalantirs
Posted: Mon May 28, 2007 6:43 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
elf lvr wrote:
16 *Glaurung, First of the Urulóki Black
Minion * Dragon
Strength: 22
Vitality: 5
Site: 5
Fierce. Damage +1. Enduring.
Glaurung is twilight cost -1 for each threat you can spot and each site you control.
Maneuver: Remove a threat to exert a companion (or exert two companions if you can spot 2 Blue or 2 Elven companions).
The strength and terror of the Great Worm were now great indeed, and Elves and Men withered before him; and he came between the hosts of Maedhros and Fingon and swept them apart.
nice

16 *Glaurung, Conqueror of Nargothrond Black
Minion * Dragon
Strength: 22
Vitality: 5
Site: 5
Fierce. Damage +1. Marshal 3. (When you play this card, you may draw 3 cards).
Glaurung is twilight cost -1 for each Black condition you can spot (limit -4).
Each companion bearing a Black condition is strength -2.
Shadow: Exert Glaurung twice to play a Black spell from your draw deck.
Glaurung came in full fire against the Doors of Felagund, and overthrew them, and passed within.

I though marshal was different...
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
elf lvr
Posted: Mon May 28, 2007 7:47 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
- Thranduil: Glaurung did just about as much (if not more) damage as Sauron in the Silmarillion. I think he should have close strength, cost, and stats. He’s the greatest dragon ever, for pete’s sake!

- SoP: My marshal has always been that way. Idk if anyone else has used it differently.

Anyways, I will take some of the advice and drop an ability (or tone down an ability) on the second Glaurung.

Thanks for the reviews!
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
elf lvr
Posted: Mon May 28, 2007 8:14 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
1 Dragon’s Rage Black
Event * Skirmish
Exert a non-enduring Dragon twice (or heal a Dragon twice if that dragon is enduring) to exhaust a companion he is skirmishing. At the end of that skirmish, discard that Dragon.
In his rage Glaurung turned and struck down Azaghâl, Lord of Belegost, and crawled over him...

1 Taunting Black
Condition
Resistance: -1
To play, spot a Dragon. Bearer must be an unbound companion.
Each time a Dragon wins a skirmish, bearer must exert.
Glaurung issued from the gaping doors, and lay behind, between Túrin and the bridge. Then suddenly he spoke, by the evil spirit that was in him, saying: ’Hail, son of Húrin. Well met!’

2 Dragon-Spell Black
Condition
Strength -1
Resistance -1
Spell.
Bearer must be an unbound companion. Limit one per bearer.
Bearer gains "to assign this character to skirmish, you must exert another companion."
At the start of any phase, if bearer’s resistance is 0, place bearer in the dead pile.
Skirmish: Transfer this condition to a character skirmishing a Dragon.
Then for a long time he stood as one graven of stone; and they two were alone, silent before the doors of Nargothrond.

2 Wicked Ways Black
Condition * Support Area
Resistance: -2
Spell.
To play, spot a Dragon.
Each event played in bearer’s skirmish gains "to play, add a threat."
Response: If a Dragon wins a skirmish, you may transfer this condition to the losing companion (limit one per companion).
’Evil have been all thy ways, son of Húrin. Thankless fosterling, outlaw, slayer of thy friend, thief of love, usurper of Nargothrond, captain foolhardy, and deserter of thy kin... Glad may thy father be to learn that he hath such a son; as learn he shall.

3 *Twisted Mirrors Black
Condition * Support Area
Spell.
While you can spot a Dragon, each companion bearing a Black condition is resistance -1.
Each time a companion is placed in the dead pile, you may exert a Dragon to take each Shadow condition on that companion into your hand.
And Túrin being under the spell of Glaurung hearkened to his words, and he saw himself as in a mirror misshapen by malice, and loathed that which he saw.
Last edited by elf lvr on Tue May 29, 2007 8:19 pm; edited 2 times in totalHappy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
legoles3333
Posted: Tue May 29, 2007 7:20 am
Joined: 28 Nov 2006 Posts: 861 Location: In a place that is beyond your imagination
elf lvr wrote:
2 Dragon’s Rage Black
Event * Skirmish
Exert a Dragon twice (or heal a Dragon twice if that dragon is enduring) to exert a companion he is skirmishing once for each threat you can spot (limit 3). At the end of that skirmish, discard that Dragon.
In his rage Glaurung turned and struck down Azaghâl, Lord of Belegost, and crawled over him...

nice

1 Taunting Black
Condition
Resistance: -1
To play, spot a Dragon. Bearer must be an unbound companion.
Each time a Dragon wins a skirmish, bearer must exert.
Glaurung issued from the gaping doors, and lay behind, between Túrin and the bridge. Then suddenly he spoke, by the evil spirit that was in him, saying: ’Hail, son of Húrin. Well met!’

lolz nice name, good card

2 Dragon-Spell Black
Condition
Strength -1
Resistance -1
Spell.
Bearer must be an unbound companion. Limit one per bearer.
Bearer gains "to assign this character to skirmish, you must exert another companion."
Response: If bearer’s resistance is 0, place bearer in the dead pile.
Then for a long time he stood as one graven of stone; and they two were alone, silent before the doors of Nargothrond.

sweet

2 Wicked Ways Black
Condition * Support Area
Resistance: -3
Spell.
To play, spot a Dragon.
Each event played in bearer’s skirmish gains "to play, add a threat."
Response: If a Dragon wins a skirmish, you may transfer this condition to the losing companion (limit one per companion).
’Evil have been all thy ways, son of Húrin. Thankless fosterling, outlaw, slayer of thy friend, thief of love, usurper of Nargothrond, captain foolhardy, and deserter of thy kin... Glad may thy father be to learn that he hath such a son; as learn he shall.

make it Res -2

3 *Twisted Mirrors Black
Condition * Support Area
Spell.
While you can spot a Dragon, each companion bearing a Black condition is resistance -1.
If a companion dies, you may exert a dragon to take each shadow condition that companion bore into your hand.
And Túrin being under the spell of Glaurung hearkened to his words, and he saw himself as in a mirror misshapen by malice, and loathed that which he saw.


Change it to exert a dragon twice to take each shadow condition that companion bore into your hand.
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